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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-26 23:53:54 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-26 23:53:54 +0200 |
commit | 68bf2398689a1de168dce41d31ad2070ce32f70a (patch) | |
tree | 9de92b6123fb2b7e219768b5b6e5c11b2ac0b75a /src/vehicles/Vehicle.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 216 |
1 files changed, 212 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 06894447..d0ccd31b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat; bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; +#ifdef ALT_DODO_CHEAT +bool CVehicle::bAltDodoCheat; +#endif bool CVehicle::m_bDisableMouseSteering = true; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } @@ -185,6 +188,48 @@ CVehicle::GetHeightAboveRoad(void) return -1.0f * GetColModel()->boundingBox.min.z; } +const float fRCPropFallOff = 3.0f; +const float fRCAeroThrust = 0.003f; +const float fRCSideSlipMult = 0.1f; +const float fRCRudderMult = 0.2f; +const float fRCYawMult = -0.01f; +const float fRCRollMult = 0.02f; +const float fRCRollStabilise = -0.08f; +const float fRCPitchMult = 0.005f; +const float fRCTailMult = 0.3f; +const float fRCFormLiftMult = 0.02f; +const float fRCAttackLiftMult = 0.25f; +const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f); + +const float fSeaPropFallOff = 2.3f; +const float fSeaThrust = 0.002f; +const float fSeaSideSlipMult = 0.1f; +const float fSeaRudderMult = 0.01f; +const float fSeaYawMult = -0.0003f; +const float fSeaRollMult = 0.0015f; +const float fSeaRollStabilise = -0.01f; +const float fSeaPitchMult = 0.0002f; +const float fSeaTailMult = 0.01f; +const float fSeaFormLiftMult = 0.012f; +const float fSeaAttackLiftMult = 0.1f; +const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); + +const float fSpeedResistanceY = 500.0f; +const float fSpeedResistanceZ = 500.0f; + +const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f); +const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f); +const float fThrustVar = 0.3f; +const float fRotorFallOff = 0.75f; +const float fStabiliseVar = 0.015f; +const float fPitchBrake = 10.0f; +const float fPitchVar = 0.006f; +const float fRollVar = 0.006f; +const float fYawVar = -0.001f; +const CVector vecHeliResistance(0.81f, 0.85f, 0.99f); +const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f); +const float fSpinSpeedRes = 20.0f; + void CVehicle::FlyingControl(eFlightModel flightModel) { @@ -229,20 +274,183 @@ CVehicle::FlyingControl(eFlightModel flightModel) m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); - if(moveSpeed > 2.25f) + if(moveSpeed > SQR(1.5f)) m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); - if(turnSpeed > 0.04f) + if(turnSpeed > SQR(0.2f)) m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed); } break; case FLIGHT_MODEL_RCPLANE: case FLIGHT_MODEL_SEAPLANE: - assert(0 && "Plane flight model not implemented"); + { + // thrust + float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); + CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward(); + float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) + fThrust += 1.0f; + else if (fForwSpeed > 0.0f && fThrust < 0.0f) + fThrust = 0.0f; + float fThrustImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust; + else + fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust; + ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep()); + + // left/right + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSideSlipImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult; + else + fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult; + ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep()); + + float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight()); + float fYawImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed; + else + fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed; + ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward); + + float fRollImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) { + float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fDirectionMultiplier = -1; + fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult; + } + else + fRollImpulse = fSteerLR * fSeaRollMult; + ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; + float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; + float fStabiliseImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + else + fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too + + // up/down + float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp()); + float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fPitchImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; + else + fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; + ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward); + + float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); + float fLiftImpluse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; + else + fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed; + float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep(); + if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) { + if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) + fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass; + else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) + fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass; + } + ApplyMoveForce(fLiftForce * GetUp()); + CVector vecResistance; + if (flightModel == FLIGHT_MODEL_RCPLANE) + vecResistance = vecRCAeroResistance; + else + vecResistance = vecSeaAeroResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + vecTurnSpeed.x *= rX; + float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } case FLIGHT_MODEL_HELI: - assert(0 && "Heli flight model not implemented"); + { + CVector vecMoveResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecMoveResistance = vecHeliMoveRes; + else + vecMoveResistance = vecRCHeliMoveRes; + float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep()); + float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep()); + float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= rmX; + m_vecMoveSpeed.y *= rmY; + m_vecMoveSpeed.z *= rmZ; + if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE) + return; + float fThrust; + if (bCheat5) + fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f; + else + fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f; + fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp()); +#ifdef GTA3_1_1_PATCH + if (fThrust > 0.9f && GetPosition().z > 80.0f) + fThrust = 0.9f; +#endif + ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); + + if (GetUp().z > 0.0f) + ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + float fRoll, fPitch, fYaw; + if (bCheat5) { + fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; + } + else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = CPad::GetPad(0)->GetLookLeft(); + if (CPad::GetPad(0)->GetLookRight()) + fRoll = -1.0f; + fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } + if (CPad::GetPad(0)->GetHorn()) { + fYaw = 0.0f; + fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f); + fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + } + debug("fPitch: %f\n", fPitch); + ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + CVector vecResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecResistance = vecHeliResistance; + else + vecResistance = vecRCHeliResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep()); + float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; + vecTurnSpeed.x *= rX; + vecTurnSpeed.y *= rY; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } } } |