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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-26 00:23:55 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-26 00:23:55 +0100
commitd7bd0be53eed87b5c86de99888ffce0fece393c5 (patch)
tree251cc5c5ef483dfe095090d059319d958dfe2481 /src/vehicles/Vehicle.h
parentMerge branch 'lcs' into lcs-dev (diff)
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-rw-r--r--src/vehicles/Vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cebafd77..cd16171b 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -251,6 +251,7 @@ public:
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
uint8 m_nRoadblockType;
+ bool m_bGarageTurnedLightsOff;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
uint8 m_nCurrentGear;