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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-26 00:23:55 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-26 00:23:55 +0100 |
commit | d7bd0be53eed87b5c86de99888ffce0fece393c5 (patch) | |
tree | 251cc5c5ef483dfe095090d059319d958dfe2481 /src/vehicles/Vehicle.h | |
parent | Merge branch 'lcs' into lcs-dev (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index cebafd77..cd16171b 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -251,6 +251,7 @@ public: uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; + bool m_bGarageTurnedLightsOff; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy?? uint8 m_nCurrentGear; |