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authorNikolay Korolev <nickvnuk@gmail.com>2019-08-11 19:11:54 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-08-11 19:11:54 +0200
commit14b945ba08bfa18d8ac61bb7f5c08b299ce8a2b0 (patch)
tree671d1b9f6f0a3b67449f8d41b28724fe890619b4 /src/vehicles/Vehicle.h
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 4681c711..386c7130 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -159,7 +159,7 @@ public:
uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
uint8 bFadeOut : 1; // Fade vehicle out
uint8 m_veh_flagC10 : 1;
- uint8 m_veh_flagC20 : 1;
+ uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
@@ -174,8 +174,9 @@ public:
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
- int8 field_1FB;
- int8 field_1FC[4];
+ int8 m_nPacManPickupsCarried;
+ uint8 m_nRoadblockType;
+ int16 m_nRoadblockNode;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
int8 field_205[3];