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authorSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:18 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:18 +0200
commit9960c411933f9a804eb5f6840d75ad00fd255252 (patch)
tree19886c3263958d5c77664518270d252ad5554602 /src/vehicles/Vehicle.h
parentMerge pull request #512 from Nick007J/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.h24
1 files changed, 5 insertions, 19 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index bff5d578..110ff97c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -109,18 +109,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
-#ifdef MIAMI
-enum eVehicleAppearance
-{
- VEHICLE_NONE,
- VEHICLE_CAR,
- VEHICLE_BIKE,
- VEHICLE_HELI,
- VEHICLE_BOAT,
- VEHICLE_PLANE,
-};
-#endif
-
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@@ -184,10 +172,6 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
-#ifdef MIAMI
- uint8 bParking : 1;
-#endif;
-
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -252,9 +236,6 @@ public:
virtual void Load(uint8*& buf);
#endif
-#ifdef MIAMI
- eVehicleAppearance GetVehicleAppearance(void);
-#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@@ -310,4 +291,9 @@ public:
static bool m_bDisableMouseSteering;
};
+static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
+
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);