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authorNikolay Korolev <nickvnuk@gmail.com>2019-09-12 12:11:13 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-09-12 12:11:13 +0200
commita3aea359b252feb83684b4b19e5fe58a5dc4e2aa (patch)
tree3ebd5b2456abbd7834ed758b7b1edb0bcafac0e1 /src/vehicles/Vehicle.h
parentmake ATTEMPTS_TO_FIND_NEXT_NODE a define (diff)
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-rw-r--r--src/vehicles/Vehicle.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 96f57e06..0a86d4e5 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -186,8 +186,8 @@ public:
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CEntity *m_pBlowUpEntity;
- float field_21C; // front Z?
- float field_220; // rear Z?
+ float m_fMapObjectHeightAhead; // front Z?
+ float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;