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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-14 00:18:53 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-14 00:18:53 +0200 |
commit | f54c83c0b527e3034538e4c8791f10fc4e313576 (patch) | |
tree | d10bf31e0badad1e55f035c585c47af557e961e9 /src/vehicles/Vehicle.h | |
parent | scene edit (diff) | |
parent | update readme (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index d3664626..f9becda0 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -270,6 +270,7 @@ public: bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); + void DoFixedMachineGuns(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } |