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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:42 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:42 +0200 |
commit | d62225968b6700417790df0fe71007591697423d (patch) | |
tree | a5b18032ff3084e213011923e433e5fc0c417a2d /src/vehicles/Vehicle.h | |
parent | cargen + some script (diff) | |
parent | fixed intro skip (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 1e5a7849..1e77a3c5 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -59,6 +59,11 @@ enum CAR_POS_EXHAUST = 9, }; +enum +{ + BOAT_POS_FRONTSEAT +}; + enum eDoors { DOOR_BONNET = 0, @@ -186,7 +191,7 @@ public: uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions - uint8 bUseSpecialColModel : 1; + uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure uint8 m_veh_flagD1 : 1; uint8 m_veh_flagD2 : 1; @@ -253,7 +258,7 @@ public: virtual void BlowUpCar(CEntity *ent) {} virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } virtual void BurstTyre(uint8 tyre) {} - virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;} + virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;} virtual float GetHeightAboveRoad(void); virtual void PlayCarHorn(void) {} |