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author | aap <aap@papnet.eu> | 2021-01-02 20:30:12 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-02 20:30:12 +0100 |
commit | 0d05be4e31a40d7ed84f5f0d59b7aee7cd40dfaf (patch) | |
tree | 2c8584344263fd2f06b6cad574004f601e3adb2f /src/vehicles | |
parent | "clarification" of handling code (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Transmission.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 7b60acf2..fde280e8 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -220,9 +220,9 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) } if(handling->nIdentifier == HANDLING_RCBANDIT){ - handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity; }else{ - handling->Transmission.fUnkMaxVelocity = velocity; + handling->Transmission.fMaxCruiseVelocity = velocity; handling->Transmission.fMaxVelocity = velocity * 1.2f; } handling->Transmission.fMaxReverseVelocity = -0.2f; diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h index 8eeef1e8..a3d15513 100644 --- a/src/vehicles/Transmission.h +++ b/src/vehicles/Transmission.h @@ -18,7 +18,7 @@ public: uint8 Flags; float fEngineAcceleration; float fMaxVelocity; - float fUnkMaxVelocity; + float fMaxCruiseVelocity; float fMaxReverseVelocity; float fCurVelocity; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index b02d1152..465d9a9e 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -659,7 +659,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) { CCarCtrl::SwitchVehicleToRealPhysics(this); AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; - AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity; + AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity; SetStatus(STATUS_PHYSICS); } } |