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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:47:39 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:47:39 +0200 |
commit | 40ec6362917ece931e8b00dd71e42c523ef53256 (patch) | |
tree | c0f2ee6a8e5a514ab50d2300818996f9c63b915f /src/vehicles | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index ef706f11..a3bb705a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -202,7 +202,7 @@ const float fSeaPropFallOff = 2.3f; const float fSeaThrust = 0.002f; const float fSeaSideSlipMult = 0.1f; const float fSeaRudderMult = 0.01f; -const float fSeaYawMult = 0.0003f; +const float fSeaYawMult = -0.0003f; const float fSeaRollMult = 0.0015f; const float fSeaRollStabilise = -0.01f; const float fSeaPitchMult = 0.0002f; @@ -316,7 +316,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; - float fStabiliseDirection = (GetUp().z > 0.0f) ? -1.0f : 1.0f; + float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; float fStabiliseImpulse; if (flightModel == FLIGHT_MODEL_RCPLANE) fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); @@ -332,14 +332,14 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; else fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; - ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetRight()* CTimer::GetTimeStep(), vecWidthForward); + ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetUp()* CTimer::GetTimeStep(), vecWidthForward); float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); float fLiftImpluse; if (flightModel == FLIGHT_MODEL_RCPLANE) fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; else - fLiftImpluse = fSeaAttackLiftMult * fLift + fSeaFormLiftMult * fForwSpeed * fForwSpeed; + fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed; float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) |