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author | eray orçunus <erayorcunus@gmail.com> | 2020-08-13 22:39:55 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-08-14 00:14:04 +0200 |
commit | b54bb62c944f8f3e8d85501fbb762915fdc6569b (patch) | |
tree | 94ed5d0f70006246329d852127feea87f610ccba /src/weapons/BulletInfo.cpp | |
parent | fixes to HUD and sprite2d (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/BulletInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 41d9c730..0efe6688 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -113,7 +113,7 @@ void CBulletInfo::Update(void) CEntity* pHitEntity; if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::InstantHitsHitByPlayer++; + CStats::BulletsThatHit++; CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { |