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authorerorcun <erayorcunus@gmail.com>2020-06-16 22:02:21 +0200
committerGitHub <noreply@github.com>2020-06-16 22:02:21 +0200
commitd322a8033e07cf286891fdc165c7b77dfe6b762e (patch)
tree30a5d3a4181030ca731ae38f20df077a22b91e67 /src/weapons/BulletInfo.cpp
parentUpdate ModelIndices.h (diff)
parentfix crash-VC pickup scaling (diff)
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Diffstat (limited to 'src/weapons/BulletInfo.cpp')
-rw-r--r--src/weapons/BulletInfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 389e7486..26fc459d 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -22,6 +22,7 @@
#include "Weapon.h"
#include "WeaponInfo.h"
#include "World.h"
+#include "SurfaceTable.h"
#define BULLET_LIFETIME (1000)
#define NUM_PED_BLOOD_PARTICLES (8)
@@ -228,7 +229,7 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
#ifdef FIX_BUGS // original code is not going work anyway...
CColLine line(PlayerSniperBulletStart, PlayerSniperBulletEnd);
CColBox box;
- box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), 0, 0);
+ box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), SURFACE_DEFAULT, 0);
return CCollision::TestLineBox(line, box);
#else
float minP = 0.0f;