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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/weapons/BulletInfo.h | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/BulletInfo.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h index 3905b56d..cf1dd27f 100644 --- a/src/weapons/BulletInfo.h +++ b/src/weapons/BulletInfo.h @@ -1,7 +1,25 @@ #pragma once +#include "WeaponType.h" + +class CEntity; + class CBulletInfo { + eWeaponType m_eWeaponType; + CEntity* m_pSource; + float m_fTimer; // big mistake + bool m_bInUse; + CVector m_vecPosition; + CVector m_vecSpeed; + int16 m_nDamage; public: + enum { + NUM_BULLETS = 100 + }; + static void Initialise(void); + static void Shutdown(void); + static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed); + static void Update(void); static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2); };
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