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authorSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-26 21:03:15 +0200
commitf0890b11122291a22d6a65f349281cf1aed49bd0 (patch)
tree3b418b522c5fd097abac916693e59808ea4f5b4f /src/weapons/BulletInfo.h
parentMore japanese (diff)
parentRemove little hack (diff)
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-rw-r--r--src/weapons/BulletInfo.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h
index 3905b56d..cf1dd27f 100644
--- a/src/weapons/BulletInfo.h
+++ b/src/weapons/BulletInfo.h
@@ -1,7 +1,25 @@
#pragma once
+#include "WeaponType.h"
+
+class CEntity;
+
class CBulletInfo
{
+ eWeaponType m_eWeaponType;
+ CEntity* m_pSource;
+ float m_fTimer; // big mistake
+ bool m_bInUse;
+ CVector m_vecPosition;
+ CVector m_vecSpeed;
+ int16 m_nDamage;
public:
+ enum {
+ NUM_BULLETS = 100
+ };
+ static void Initialise(void);
+ static void Shutdown(void);
+ static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed);
+ static void Update(void);
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
}; \ No newline at end of file