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author | erorcun <erayorcunus@gmail.com> | 2020-03-17 18:47:12 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-17 18:47:12 +0100 |
commit | 31d16d395eb6582b20a157764ce8b0da608ef3d8 (patch) | |
tree | 4443d13dedf97357acfe2e9b859d1ed431fdbbf0 /src/weapons/Explosion.cpp | |
parent | Merge pull request #347 from Nick007J/master (diff) | |
parent | Merge branch 'master' into Radar2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Explosion.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp new file mode 100644 index 00000000..05087335 --- /dev/null +++ b/src/weapons/Explosion.cpp @@ -0,0 +1,111 @@ +#include "common.h" +#include "patcher.h" +#include "DMAudio.h" +#include "Explosion.h" + +CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208; + +WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } +//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } +//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } + +int AudioHandle = AEHANDLE_NONE; + +void +CExplosion::Initialise() +{ + debug("Initialising CExplosion...\n"); + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE; + gaExplosion[i].m_vecPosition.x = 0.0f; + gaExplosion[i].m_vecPosition.y = 0.0f; + gaExplosion[i].m_vecPosition.z = 0.0f; + gaExplosion[i].m_fRadius = 1.0f; + gaExplosion[i].m_fPropagationRate = 0.0f; + gaExplosion[i].field_38 = 0; + gaExplosion[i].m_pCreatorEntity = nil; + gaExplosion[i].m_pVictimEntity = nil; + gaExplosion[i].m_fStopTime = 0.0f; + gaExplosion[i].m_bActive = false; + gaExplosion[i].m_nStartTime = 0; + gaExplosion[i].field_34 = 0; + } + AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); + if (AudioHandle >= 0) + DMAudio.SetEntityStatus(AudioHandle, 1); + debug("CExplosion ready\n"); +} + +void CExplosion::Shutdown() +{ + debug("Shutting down CExplosion...\n"); + if (AudioHandle >= 0) { + DMAudio.DestroyEntity(AudioHandle); + AudioHandle = AEHANDLE_NONE; + } + debug("CExplosion shut down\n"); +} + +void +CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius) +{ + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (gaExplosion[i].m_bActive) { + if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius)) + gaExplosion[i].m_bActive = false; + } + } +} + +int8 +CExplosion::GetExplosionActiveCounter(uint8 id) +{ + return gaExplosion[id].m_bActiveCounter; +} + +CVector * +CExplosion::GetExplosionPosition(uint8 id) +{ + return &gaExplosion[id].m_vecPosition; +} + +uint8 +CExplosion::GetExplosionType(uint8 id) +{ + return gaExplosion[id].m_ExplosionType; +} + +void +CExplosion::ResetExplosionActiveCounter(uint8 id) +{ + gaExplosion[id].m_bActiveCounter = 0; +} + +bool +CExplosion::TestForExplosionInArea(eExplosionType a1, float x1, float x2, float y1, float y2, float z1, float z2) +{ + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (gaExplosion[i].m_bActive) { + if (a1 == gaExplosion[i].m_ExplosionType) { + if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) { + if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) { + if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2) + return true; + } + } + } + } + } + return false; +} + +STARTPATCHES + InjectHook(0x559030, &CExplosion::Initialise, PATCH_JUMP); + InjectHook(0x559100, &CExplosion::Shutdown, PATCH_JUMP); + InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP); + InjectHook(0x559140, &CExplosion::GetExplosionActiveCounter, PATCH_JUMP); + InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP); + InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP); + InjectHook(0x559160, &CExplosion::ResetExplosionActiveCounter, PATCH_JUMP); + InjectHook(0x55AC80, &CExplosion::TestForExplosionInArea, PATCH_JUMP); +ENDPATCHES
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