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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 01:58:09 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 01:58:09 +0100 |
commit | cfda5eb148abdb502b049083c83f166460ccc8be (patch) | |
tree | 290b84a8053f37f3b676fd26314631a528f04630 /src/weapons/Explosion.cpp | |
parent | Fix placement of some script functions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Explosion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 515dff94..38ce6e53 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -220,7 +220,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT } else if (veh->IsComponentPresent(CAR_BOOT)) { veh->GetComponentWorldPosition(CAR_BOOT, componentPos); } - if (componentPos != nil) { + if (componentPos.x != 0.0f) { int rn = (CGeneral::GetRandomNumber() & 1) + 1; for (int i = 0; i < rn; i++) CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f); |