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author | aap <aap@papnet.eu> | 2021-01-24 17:14:16 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-24 17:14:16 +0100 |
commit | a202e6734991060d921e22aff0358862530e47a4 (patch) | |
tree | 2fe352f839dcdc64c6d00d79d9ece2fa8185ef60 /src/weapons/Weapon.cpp | |
parent | CClumpModelInfo (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 1d12e548..78d21b0a 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() ) { CVector collisionDist; - CColModel* victimPedCol = &CTempColModels::ms_colModelPed1; + CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1; bool useLocalPos = false; if (victimPed->m_nPedState == PED_FALL || victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying |