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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 15:31:11 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 15:31:11 +0200 |
commit | 599164006a9e7eb7328fc194c9bae1acbb2c887d (patch) | |
tree | c4dc5a5e2bf370e74ffc8ab4b9220ea6e066e952 /src/weapons/Weapon.cpp | |
parent | Merge remote-tracking branch 'samler/world' into Standalone (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 38 |
1 files changed, 2 insertions, 36 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 98154e93..276693e8 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Weapon.h" #include "AnimBlendAssociation.h" #include "AudioManager.h" @@ -2255,38 +2255,4 @@ bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); -} - -STARTPATCHES - - InjectHook(0x55C2D0, CWeapon::InitialiseWeapons, PATCH_JUMP); - InjectHook(0x55C2F0, CWeapon::ShutdownWeapons, PATCH_JUMP); - InjectHook(0x55C310, CWeapon::UpdateWeapons, PATCH_JUMP); - InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP); - InjectHook(0x55C380, &CWeapon::Fire, PATCH_JUMP); - InjectHook(0x55C940, &CWeapon::FireFromCar, PATCH_JUMP); - InjectHook(0x55CA20, &CWeapon::FireMelee, PATCH_JUMP); - InjectHook(0x55D2E0, &CWeapon::FireInstantHit, PATCH_JUMP); - InjectHook(0x55F770, &CWeapon::AddGunshell, PATCH_JUMP); - InjectHook(0x55F950, &CWeapon::DoBulletImpact, PATCH_JUMP); - InjectHook(0x560620, &CWeapon::FireShotgun, PATCH_JUMP); - InjectHook(0x561900, &CWeapon::FireProjectile, PATCH_JUMP); - InjectHook(0x561C70, CWeapon::GenerateFlameThrowerParticles, PATCH_JUMP); - InjectHook(0x561E00, &CWeapon::FireAreaEffect, PATCH_JUMP); - InjectHook(0x561FE0, &CWeapon::FireSniper, PATCH_JUMP); - InjectHook(0x562180, &CWeapon::FireM16_1stPerson, PATCH_JUMP); - InjectHook(0x5624D0, &CWeapon::FireInstantHitFromCar, PATCH_JUMP); - InjectHook(0x562EB0, CWeapon::DoDoomAiming, PATCH_JUMP); - InjectHook(0x563200, CWeapon::DoTankDoomAiming, PATCH_JUMP); - InjectHook(0x563660, CWeapon::DoDriveByAutoAiming, PATCH_JUMP); - InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP); - InjectHook(0x563A10, &CWeapon::Update, PATCH_JUMP); - InjectHook(0x563FB0, &CWeapon::IsTypeMelee, PATCH_JUMP); - InjectHook(0x563FD0, &CWeapon::IsType2Handed, PATCH_JUMP); - InjectHook(0x564680, CWeapon::MakePedsJumpAtShot, PATCH_JUMP); - InjectHook(0x564890, &CWeapon::HitsGround, PATCH_JUMP); - InjectHook(0x564A60, CWeapon::BlowUpExplosiveThings, PATCH_JUMP); - InjectHook(0x564B80, &CWeapon::HasWeaponAmmoToBeUsed, PATCH_JUMP); - InjectHook(0x564C00, CWeapon::ProcessLineOfSight, PATCH_JUMP); - -ENDPATCHES +}
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