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authoraap <aap@papnet.eu>2020-05-26 11:34:20 +0200
committeraap <aap@papnet.eu>2020-05-26 11:34:20 +0200
commitd8528ebbbe760d1ca72842cb7a4c1389ff318e5d (patch)
treef597a4d3767861083ee6ed7f72aa10ce75e0b958 /src/weapons/Weapon.cpp
parentMerge pull request #586 from aap/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index a6217d70..9edb3c51 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1647,7 +1647,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) {
+ if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)