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author | aap <aap@papnet.eu> | 2020-05-26 11:34:20 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-26 11:34:20 +0200 |
commit | d8528ebbbe760d1ca72842cb7a4c1389ff318e5d (patch) | |
tree | f597a4d3767861083ee6ed7f72aa10ce75e0b958 /src/weapons/Weapon.cpp | |
parent | Merge pull request #586 from aap/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index a6217d70..9edb3c51 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1647,7 +1647,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { case ENTITY_TYPE_VEHICLE: { - if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) { + if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) { ((CVehicle*)victim)->BurstTyre(point.pieceB, true); for (int32 i = 0; i < 4; i++) |