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author | Filip Gawin <filip.gawin@zoho.com> | 2020-04-19 18:34:08 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-04-20 18:18:46 +0200 |
commit | 370c4e48cd87122e8d38f1a72f6b8f62ff7b9c96 (patch) | |
tree | 5f5c66a542d7a121a7db88fed66e31f2a263b206 /src/weapons/Weapon.h | |
parent | Merge pull request #474 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.h | 50 |
1 files changed, 2 insertions, 48 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 265ffddb..2c3a9657 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -1,56 +1,10 @@ #pragma once +#include "WeaponType.h" + #define DRIVEBYAUTOAIMING_MAXDIST (2.5f) #define DOOMAUTOAIMING_MAXDIST (9000.0f) -enum eWeaponType -{ - WEAPONTYPE_UNARMED, - WEAPONTYPE_BASEBALLBAT, - WEAPONTYPE_COLT45, - WEAPONTYPE_UZI, - WEAPONTYPE_SHOTGUN, - WEAPONTYPE_AK47, - WEAPONTYPE_M16, - WEAPONTYPE_SNIPERRIFLE, - WEAPONTYPE_ROCKETLAUNCHER, - WEAPONTYPE_FLAMETHROWER, - WEAPONTYPE_MOLOTOV, - WEAPONTYPE_GRENADE, - WEAPONTYPE_DETONATOR, - WEAPONTYPE_HELICANNON, - WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_ARMOUR, - WEAPONTYPE_RAMMEDBYCAR, - WEAPONTYPE_RUNOVERBYCAR, - WEAPONTYPE_EXPLOSION, - WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_DROWNING, - WEAPONTYPE_FALL, - WEAPONTYPE_UNIDENTIFIED, - - WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, -}; - -enum eWeaponFire { - WEAPON_FIRE_MELEE, - WEAPON_FIRE_INSTANT_HIT, - WEAPON_FIRE_PROJECTILE, - WEAPON_FIRE_AREA_EFFECT, - WEAPON_FIRE_USE -}; - -// Taken from MTA SA, seems it's unchanged -enum eWeaponState -{ - WEAPONSTATE_READY, - WEAPONSTATE_FIRING, - WEAPONSTATE_RELOADING, - WEAPONSTATE_OUT_OF_AMMO, - WEAPONSTATE_MELEE_MADECONTACT -}; - class CEntity; class CPhysical; class CAutomobile; |