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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
commit | 73e2a4b035e19ace0ad5c55c58a15ee1d8265fee (patch) | |
tree | eafd98b48c650c84139804ca89259ae61e00e3ea /src/weapons/Weapon.h | |
parent | fix (diff) | |
parent | restore original shadows fading (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.h')
-rw-r--r-- | src/weapons/Weapon.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 71fe1f45..4916284f 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -70,5 +70,7 @@ public: void AddGunshell(CEntity*, CVector const&, CVector2D const&, float); bool IsTypeMelee(void); bool IsType2Handed(void); + static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end); + bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo); }; static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error"); |