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author | aap <aap@papnet.eu> | 2019-07-23 16:39:30 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-23 16:39:30 +0200 |
commit | e9cafe340a16c489c5f6874066b9836d70bd0091 (patch) | |
tree | d4dd7107784bd7cdf6ef055287bc6deffd35f925 /src/weapons/Weapon.h | |
parent | Merge pull request #161 from ShFil119/audio5 (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.h')
-rw-r--r-- | src/weapons/Weapon.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index fc1d9988..71fe1f45 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -1,5 +1,4 @@ #pragma once -#include "Entity.h" enum eWeaponType { @@ -46,6 +45,9 @@ enum eWeaponState WEAPONSTATE_MELEE_MADECONTACT }; +class CEntity; +class CAutomobile; + class CWeapon { public: @@ -61,8 +63,10 @@ public: } void Initialise(eWeaponType type, int ammo); + void Update(int32 audioEntity); void Reload(void); bool Fire(CEntity*, CVector*); + void FireFromCar(CAutomobile *car, bool left); void AddGunshell(CEntity*, CVector const&, CVector2D const&, float); bool IsTypeMelee(void); bool IsType2Handed(void); |