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authoraap <aap@papnet.eu>2020-04-24 13:49:30 +0200
committerGitHub <noreply@github.com>2020-04-24 13:49:30 +0200
commit17dda21cca625d9c985dded2c3b80746eb937c01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/weapons
parentremoved fix that made no sense (diff)
parentimplemented skinned peds, no cutscene hands yet (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/Weapon.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index b7ccb455..54e73a41 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -566,8 +566,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target.y = 0.0f;
target.z = 0.0f;
- for (RwFrame *i = shooterPed->GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
- RwV3dTransformPoints(target, target, 1, RwFrameGetMatrix(i));
+ shooterPed->TransformToNode(target, PED_HANDR);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
}