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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-22 23:00:53 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-01 22:38:36 +0100 |
commit | 43d583139478a07b5d3fd8c5b318135bff4bb9b7 (patch) | |
tree | b518af1c18e4cda0655bf8e7ba84e74428e74aa0 /src/weapons | |
parent | TexturePools (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 20ada534..d1f9490d 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -36,9 +36,6 @@ #include "Sprite.h" #include "Pickups.h" -// TODO(Miami) -#define AUDIO_NOT_READY - float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f }; float fSeaSparrowAimingAngle = 10.0f; float fHunterAimingAngle = 30.0f; @@ -2899,26 +2896,15 @@ CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound) default: break; } - if (reloadAssoc->GetProgress() >= soundStart && (reloadAssoc->currentTime - reloadAssoc->timeStep) / reloadAssoc->hierarchy->totalLength < soundStart) { -#ifdef AUDIO_NOT_READY - DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); -#else + if (reloadAssoc->GetProgress() >= soundStart && (reloadAssoc->currentTime - reloadAssoc->timeStep) / reloadAssoc->hierarchy->totalLength < soundStart) DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); -#endif - } if (CTimer::GetTimeInMilliseconds() > m_nTimer && reloadAssoc->GetProgress() < 0.9f) { m_nTimer = CTimer::GetTimeInMilliseconds(); } } else { uint32 timePassed = m_nTimer - CWeaponInfo::ms_aReloadSampleTime[m_eWeaponType]; if (CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed) - { -#ifdef AUDIO_NOT_READY - DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); -#else DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); -#endif - } } } |