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author | aap <aap@papnet.eu> | 2020-06-02 23:34:53 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-02 23:34:53 +0200 |
commit | 04a91761df7c90ed16b37407d65d8674033efd3f (patch) | |
tree | a5df11d9e0afee0c6ca376a214fd6cbdc65f58cf /src/weapons | |
parent | renamed a vehicle thing (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 93481105..378e621a 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -25,7 +25,8 @@ #include "Stats.h" #include "TempColModels.h" #include "Timer.h" -#include "Vehicle.h" +#include "Automobile.h" +#include "Boat.h" #include "WaterLevel.h" #include "WeaponInfo.h" #include "World.h" @@ -1631,31 +1632,29 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); - #define FRONTSEATPOS() (&(shooter->IsBoat() ? modelInfo->m_positions[BOAT_POS_FRONTSEAT] : modelInfo->m_positions[CAR_POS_FRONTSEAT])) - CVector source, target; if ( left ) { source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; target = shooter->GetMatrix() * CVector(-info->m_fRange, - FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); } else { source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; target = shooter->GetMatrix() * CVector(info->m_fRange, - FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); } #undef FRONTSEATPOS |