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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 13:00:16 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 13:00:16 +0200 |
commit | 2b99f2634b7c75401cf1305929530467595919ca (patch) | |
tree | 1a4203b9e9b4c709686f82f4681364ddce217907 /src/weapons | |
parent | move debug script stuff to a separate file (diff) | |
parent | Fix radio scroll when player controls disabled (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 6f0e9094..6eab1a65 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) { CVector src, trgt; TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + trgt.x = info->m_fRange; + trgt.y = 0.0f; + trgt.z = 0.0f; + + shooterPed->TransformToNode(trgt, PED_HANDR); + } +#endif #ifdef FIX_BUGS // fix muzzleflash rotation |