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author | Roman Masanin <36927roma@gmail.com> | 2020-10-05 02:04:35 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-10-05 02:04:35 +0200 |
commit | 4867d9949d59f46ab661dbd19193f822f7ad6537 (patch) | |
tree | 13fa3d104dfa3f9244e5d9f231f74d1260510958 /src/weapons | |
parent | Merge pull request #737 from theR4K/miamiDev (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Explosion.cpp | 141 | ||||
-rw-r--r-- | src/weapons/Explosion.h | 7 |
2 files changed, 89 insertions, 59 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 5d4b8f80..5b03eb93 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -85,6 +85,12 @@ CExplosion::GetExplosionType(uint8 id) return gaExplosion[id].m_ExplosionType; } +bool +CExplosion::DoesExplosionMakeSound(uint8 id) +{ + return gaExplosion[id].m_bIsMakeSound; +}; + CVector * CExplosion::GetExplosionPosition(uint8 id) { @@ -92,14 +98,16 @@ CExplosion::GetExplosionPosition(uint8 id) } bool -CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk) +CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound) { + const RwRGBA color = { 160, 160, 160, 255 }; + const RwRGBA colorGrenade = { 96, 96, 96, 255 }; + CVector pPosn; CVector posGround; RwRGBA colorMedium = colMedExpl; bool bDontExplode = false; - const RwRGBA color = { 160, 160, 160, 255 }; pPosn = pos; pPosn.z += 5.0f; #ifdef FIX_BUGS @@ -129,6 +137,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_nIteration = 1; explosion.m_nActiveCounter = 1; explosion.m_bIsBoat = false; + explosion.m_bIsMakeSound = true; explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0; switch (type) { @@ -140,8 +149,13 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT posGround = pos; posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil); CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); - if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) - CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) { + uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64; + RwRGBA tmpColor = colorGrenade; + tmpColor.green += tmp; + tmpColor.blue += tmp; + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, tmpColor); + } break; case EXPLOSION_MOLOTOV: { @@ -151,18 +165,17 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_fPropagationRate = 0.5f; posGround = pos; bool found; - posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found); - if (found) { - float waterLevel; - if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel) - && posGround.z < waterLevel - && waterLevel - 6.0f < posGround.z) // some subway/tunnels check? - bDontExplode = true; - else - gFireManager.StartFire(posGround, 1.8f, false); - } - else + float tmp = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found); + if (found) + posGround.z = tmp; + + float waterLevel; + if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel) + && posGround.z < waterLevel && waterLevel - 6.0f < posGround.z) { // some subway/tunnels check? bDontExplode = true; + } else if (found) { + gFireManager.StartFire(posGround, 1.8f, false); + } break; } case EXPLOSION_ROCKET: @@ -186,60 +199,71 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat()) explosion.m_bIsBoat = true; CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000); - } else + } else { CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000); + } if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { - int rn = (CGeneral::GetRandomNumber() & 1) + 2; - for (int i = 0; i < rn; i++) { - CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl); - CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); - } CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; - int32 component = CAR_WING_LR; - - // miami leftover - if (veh->IsBike()) - component = BIKE_FORKS_REAR; - - if (veh->IsComponentPresent(component)) { - CVector componentPos; - veh->GetComponentWorldPosition(component, componentPos); - rn = (CGeneral::GetRandomNumber() & 1) + 1; + CVector componentPos; + + if (veh->IsBike()) { + veh->GetComponentWorldPosition(BIKE_FORKS_REAR, componentPos); + } else if (veh->IsComponentPresent(CAR_BUMP_REAR) && veh->IsComponentPresent(CAR_WHEEL_LB)) { //mb it's another enum + CVector tmpVec; + veh->GetComponentWorldPosition(CAR_BUMP_REAR, componentPos); + veh->GetComponentWorldPosition(CAR_WHEEL_LB, tmpVec); + componentPos += tmpVec; + componentPos /= 2.0f; + } else if (veh->IsComponentPresent(CAR_BOOT)) { + veh->GetComponentWorldPosition(CAR_BOOT, componentPos); + } + if (componentPos != nil) { + int rn = (CGeneral::GetRandomNumber() & 1) + 1; for (int i = 0; i < rn; i++) - CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f); + CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f); } } break; case EXPLOSION_HELI: case EXPLOSION_HELI2: - explosion.m_fRadius = 6.0f; - explosion.m_fPower = 300.0f; + if (type == EXPLOSION_HELI2) { + explosion.m_fRadius = 12.0f; + explosion.m_fPower = 500.0f; + } else { + explosion.m_fRadius = 6.0f; + explosion.m_fPower = 300.0f; + } explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; explosion.m_fPropagationRate = 0.5f; explosion.m_fStartTime = CTimer::GetTimeInMilliseconds(); for (int i = 0; i < 10; i++) { CVector randpos; - uint8 x, y, z; - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color); - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color); - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddJetExplosion(randpos, 1.4f, 3.0f); } @@ -262,13 +286,10 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_fPropagationRate = 0.5f; for (int i = 0; i < 6; i++) { CVector randpos; - uint8 x, y, z; - - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = CVector(x - 128, y - 128, z - 128); - + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); randpos.x /= 50.0f; randpos.y /= 50.0f; randpos.z /= 25.0f; @@ -300,7 +321,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); break; + default: + debug("Undefined explosion type, AddExplosion, Explosion.cpp"); + break; } + if (bDontExplode) { explosion.m_nIteration = 0; return false; @@ -309,8 +334,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0) CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB)); - TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z); - CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z); + if (type == EXPLOSION_MOLOTOV) { + TheCamera.CamShake(0.2f, pos.x, pos.y, pos.z); + } else { + TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z); + CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z); + } return true; } diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index f709012e..66e89a17 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -30,10 +30,11 @@ class CExplosion float m_fStopTime; uint8 m_nIteration; uint8 m_nActiveCounter; + bool m_bIsBoat; + bool m_bIsMakeSound; float m_fStartTime; uint32 m_nParticlesExpireTime; float m_fPower; - bool m_bIsBoat; float m_fZshift; public: static void Initialise(); @@ -43,8 +44,8 @@ public: static void ResetExplosionActiveCounter(uint8 id); static uint8 GetExplosionType(uint8 id); static CVector *GetExplosionPosition(uint8 id); -// TODO(MIAMI): that new parameter - static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true); + static bool DoesExplosionMakeSound(uint8 id); //done + static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission) static void Update(); static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); static void RemoveAllExplosionsInArea(CVector pos, float radius); |