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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-12 21:38:37 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-12 21:38:37 +0200 |
commit | 17dd26e1cad71f50a909967a756369d8c7e7904c (patch) | |
tree | 074b3f4e3522de6760b38837a28f7767e622608e /src | |
parent | Merge pull request #626 from majesticCoding/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 35 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 |
2 files changed, 19 insertions, 18 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 1ad57392..2a2842f4 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2645,7 +2645,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) { if (pHeli->m_aWheelSpeed[1] < 0.22f) pHeli->m_aWheelSpeed[1] += 0.001f; - if (pHeli->m_aWheelSpeed[1] < 0.22f) + if (pHeli->m_aWheelSpeed[1] < 0.15f) return; CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition(); float distanceToTarget = vecToTarget.Magnitude(); @@ -2654,7 +2654,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) #else float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f; #endif - if (distanceToTarget >= 100.0f) + float tmp = speed; + if (distanceToTarget <= 100.0f) { if (distanceToTarget > 75.0f) speed *= 0.7f; @@ -2668,34 +2669,33 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) float resistance = Pow(0.997f, CTimer::GetTimeStep()); pHeli->m_vecMoveSpeed.x *= resistance; pHeli->m_vecMoveSpeed.y *= resistance; - vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed; - CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed; - float vecSpeedChangeLength = vecSpeedChange.Magnitude(); - vecSpeedChange.Normalise(); + CVector2D vecSpeedDirection = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed; + float vecSpeedChangeLength = vecSpeedDirection.Magnitude(); + vecSpeedDirection.Normalise(); float changeMultiplier = 0.002f * CTimer::GetTimeStep(); if (distanceToTarget < 5.0f) changeMultiplier /= 5.0f; if (vecSpeedChangeLength < changeMultiplier) - pHeli->AddToMoveSpeed(vecAdvanceThisFrame); + pHeli->SetMoveSpeed(vecAdvanceThisFrame.x, vecAdvanceThisFrame.y, pHeli->GetMoveSpeed().z); else - pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier); - pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f)); + pHeli->AddToMoveSpeed(vecSpeedDirection * changeMultiplier); + pHeli->GetMatrix().Translate(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f); float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z; if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds ZTarget += 2.0f; float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f; float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z; - float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep(); + float ZSpeedChangeMax = 0.001f * CTimer::GetTimeStep(); if (!pHeli->bHeliDestroyed) { if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax) pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget); else if (ZSpeedChangeTarget < 0.0f) - pHeli->AddToMoveSpeed(0.0f, 0.0f, -1.5f * ZSpeedChangeMax); + pHeli->AddToMoveSpeed(0.0f, 0.0f, -ZSpeedChangeMax); else - pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax); + pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax); } - pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z)); - pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep())); + pHeli->GetMatrix().Translate(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z); + pHeli->m_vecTurnSpeed.z *= Pow(0.99f, CTimer::GetTimeStep()); float ZTurnSpeedTarget; if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f) ZTurnSpeedTarget = 0.0f; @@ -2703,6 +2703,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI; if (pHeli->m_fHeliOrientation >= 0.0f) fAngleTarget = pHeli->m_fHeliOrientation; + fAngleTarget -= pHeli->m_fOrientation; while (fAngleTarget < -PI) fAngleTarget += TWOPI; while (fAngleTarget > PI) @@ -2710,9 +2711,9 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) if (Abs(fAngleTarget) <= 0.4f) ZTurnSpeedTarget = 0.0f; else if (fAngleTarget < 0.0f) - ZTurnSpeedTarget = 0.03f; - else ZTurnSpeedTarget = -0.03f; + else + ZTurnSpeedTarget = 0.03f; } float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z; float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep(); @@ -2729,7 +2730,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) else up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f); up.Normalise(); - CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f); + CVector forward(Cos(pHeli->m_fOrientation), Sin(pHeli->m_fOrientation), 0.0f); CVector right = CrossProduct(up, forward); forward = CrossProduct(up, right); pHeli->GetMatrix().GetRight() = right; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 71192d47..fcf85685 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -5566,7 +5566,7 @@ CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) SetStatus(STATUS_PHYSICS); if(m_fOrientation == 0.0f){ - m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + TWOPI; + m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + PI; while(m_fOrientation > TWOPI) m_fOrientation -= TWOPI; } } |