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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-17 07:54:14 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-17 07:54:14 +0200 |
commit | a4922d5cb77e31657768d5da4b286a2e67ee0e6f (patch) | |
tree | c54c73ac29fbde0233614c60423f662318d2a167 /src | |
parent | Merge pull request #455 from erorcun/erorcun (diff) | |
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Diffstat (limited to '')
139 files changed, 1380 insertions, 1430 deletions
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index 9c847139..07b8e7d8 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -8,7 +8,7 @@ #include "AnimBlendAssociation.h" #include "RpAnimBlend.h" -RwInt32 &ClumpOffset = *(RwInt32*)0x8F1B84; +RwInt32 ClumpOffset; enum { diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h index f9e14c42..ccfa5872 100644 --- a/src/animation/RpAnimBlend.h +++ b/src/animation/RpAnimBlend.h @@ -11,7 +11,7 @@ struct AnimBlendFrameUpdateData CAnimBlendNode *nodes[16]; }; -extern RwInt32 &ClumpOffset; +extern RwInt32 ClumpOffset; #define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset)) bool RpAnimBlendPluginAttach(void); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 8a9a81f9..2ee7e602 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -40,18 +40,18 @@ #include "sampman.h" cAudioManager AudioManager; -uint32 gPornNextTime; // = *(uint32*)0x6508A0; -uint32 gSawMillNextTime; // = *(uint32*)0x6508A4; -uint32 gShopNextTime; // = *(uint32*)0x6508A8; -uint32 gAirportNextTime; // = *(uint32*)0x6508AC; -uint32 gCinemaNextTime; //= *(uint32*)0x6508B0; -uint32 gDocksNextTime; // = *(uint32*)0x6508B4; -uint32 gHomeNextTime; // = *(uint32*)0x6508B8; -uint32 gCellNextTime; // = *(uint32*)0x6508BC; -uint32 gNextCryTime; // = *(uint32*)0x6508C0; -uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED; -bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4; -bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E; +uint32 gPornNextTime; +uint32 gSawMillNextTime; +uint32 gShopNextTime; +uint32 gAirportNextTime; +uint32 gCinemaNextTime; +uint32 gDocksNextTime; +uint32 gHomeNextTime; +uint32 gCellNextTime; +uint32 gNextCryTime; +uint8 gJumboVolOffsetPercentage; +bool bPlayerJustEnteredCar; +bool g_bMissionAudioLoadFailed; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index a01c85ae..e55790ea 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -6,7 +6,7 @@ #include "AudioScriptObject.h" #include "sampman.h" -cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; +cDMAudio DMAudio; void cDMAudio::Initialise(void) diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index d2cdf466..9ce073b4 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -256,4 +256,4 @@ public: void SetRadioInCar(uint32 radio); void SetRadioChannel(int8 radio, int32 pos); }; -extern cDMAudio &DMAudio; +extern cDMAudio DMAudio; diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 255d7026..a81fcbe9 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -21,14 +21,14 @@ struct tPoliceRadioZone { int32 field_12; }; -tPoliceRadioZone (&ZoneSfx)[NUMAUDIOZONES] = *(tPoliceRadioZone(*)[NUMAUDIOZONES])*(uintptr*)0x880240; -char *SubZo2Label = (char*)0x6E9918; -char *SubZo3Label = (char*)0x6E9870; - -int32 &g_nMissionAudioSfx = *(int32*)0x60ED84; -int8 &g_nMissionAudioPlayingStatus = *(int8*)0x60ED88; -uint8 &gSpecialSuspectLastSeenReport = *(uint8*)0x95CD4D; -uint32 (&gMinTimeToNextReport)[NUM_CRIME_TYPES] = *(uint32(*)[NUM_CRIME_TYPES])*(uintptr*)0x8E2828; +tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; +char SubZo2Label[8]; +char SubZo3Label[8]; + +int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; +int8 g_nMissionAudioPlayingStatus = 2; +uint8 gSpecialSuspectLastSeenReport; +uint32 gMinTimeToNextReport[NUM_CRIME_TYPES]; void cAudioManager::InitialisePoliceRadioZones() diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index e47e3d5e..f48e4c78 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -33,7 +33,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) void CCarAI::UpdateCarAI(CVehicle* pVehicle) { - //((void(*)(CVehicle*))(0x413E50))(pVehicle); //return; if (pVehicle->bIsLawEnforcer){ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 197fca63..6e47670d 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -67,25 +67,25 @@ #define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f #define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f -int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38; -int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0; -int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0; -bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A; -float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4; -int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54; -int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118; -int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0; -int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0; -int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63; -int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; -uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; -uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x880F5C; -uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x941450; -int32 (&CCarCtrl::TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x8F1A60; -int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x9412AC; -int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; -CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; -uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8; +int CCarCtrl::NumLawEnforcerCars; +int CCarCtrl::NumAmbulancesOnDuty; +int CCarCtrl::NumFiretrucksOnDuty; +bool CCarCtrl::bCarsGeneratedAroundCamera; +float CCarCtrl::CarDensityMultiplier = 1.0f; +int32 CCarCtrl::NumMissionCars; +int32 CCarCtrl::NumRandomCars; +int32 CCarCtrl::NumParkedCars; +int32 CCarCtrl::NumPermanentCars; +int8 CCarCtrl::CountDownToCarsAtStart; +int32 CCarCtrl::MaxNumberOfCarsInUse = 12; +uint32 CCarCtrl::LastTimeLawEnforcerCreated; +uint32 CCarCtrl::LastTimeFireTruckCreated; +uint32 CCarCtrl::LastTimeAmbulanceCreated; +int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; +uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; void CCarCtrl::GenerateRandomCars() diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 925552b5..44ef9ab6 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -120,23 +120,23 @@ public: return angle; } - static int32 &NumLawEnforcerCars; - static int32 &NumAmbulancesOnDuty; - static int32 &NumFiretrucksOnDuty; - static int32 &NumRandomCars; - static int32 &NumMissionCars; - static int32 &NumParkedCars; - static int32 &NumPermanentCars; - static bool &bCarsGeneratedAroundCamera; - static float &CarDensityMultiplier; - static int8 &CountDownToCarsAtStart; - static int32 &MaxNumberOfCarsInUse; - static uint32 &LastTimeLawEnforcerCreated; - static uint32 &LastTimeFireTruckCreated; - static uint32 &LastTimeAmbulanceCreated; - static int32 (&TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES]; - static int32 (&NextCarOfRating)[TOTAL_CUSTOM_CLASSES]; - static int32 (&CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + static int32 NumLawEnforcerCars; + static int32 NumAmbulancesOnDuty; + static int32 NumFiretrucksOnDuty; + static int32 NumRandomCars; + static int32 NumMissionCars; + static int32 NumParkedCars; + static int32 NumPermanentCars; + static bool bCarsGeneratedAroundCamera; + static float CarDensityMultiplier; + static int8 CountDownToCarsAtStart; + static int32 MaxNumberOfCarsInUse; + static uint32 LastTimeLawEnforcerCreated; + static uint32 LastTimeFireTruckCreated; + static uint32 LastTimeAmbulanceCreated; + static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; }; -extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];
\ No newline at end of file +extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
\ No newline at end of file diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 8e0ea02d..0cfaac17 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -20,7 +20,7 @@ #include "Script.h" #include "Garages.h" -uint8 CGameLogic::ActivePlayers; // 0x95CD5E +uint8 CGameLogic::ActivePlayers; void CGameLogic::InitAtStartOfGame() diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 9f45c454..d9594490 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -12,7 +12,7 @@ bool gbShowPedPaths; bool gbShowCarPaths; bool gbShowCarPathsLinks; -CPathFind &ThePaths = *(CPathFind*)0x8F6754; +CPathFind ThePaths; #define MAX_DIST INT16_MAX-1 #define MIN_PED_ROUTE_DISTANCE 23.8f @@ -21,11 +21,11 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754; // 1 UseInRoadBlock // 2 east/west road(?) -CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C; -CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4; +CPathInfoForObject *InfoForTileCars; +CPathInfoForObject *InfoForTilePeds; // unused -CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824; -CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0; +CTempDetachedNode *DetachedNodesCars; +CTempDetachedNode *DetachedNodesPeds; bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) diff --git a/src/control/PathFind.h b/src/control/PathFind.h index ea88ade6..64c12d5b 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -138,8 +138,8 @@ struct CPathInfoForObject int8 numRightLanes; uint8 crossing : 1; }; -extern CPathInfoForObject *&InfoForTileCars; -extern CPathInfoForObject *&InfoForTilePeds; +extern CPathInfoForObject *InfoForTileCars; +extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { @@ -234,7 +234,7 @@ public: }; static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); -extern CPathFind &ThePaths; +extern CPathFind ThePaths; extern bool gbShowPedPaths; extern bool gbShowCarPaths; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 276f02b9..90939f0e 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -13,13 +13,13 @@ #include "RpAnimBlend.h" #include "AnimBlendAssociation.h" -CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20; +CPhoneInfo gPhoneInfo; -bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up -uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8; -CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0; -bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4; -CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb) +bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up +uint32 CPhoneInfo::PhoneEnableControlsTimer; +CPhone *CPhoneInfo::pPhoneDisplayingMessages; +bool CPhoneInfo::bPickingUpPhone; +CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb) /* Entering phonebooth cutscene, showing messages and triggering these things diff --git a/src/control/Phones.h b/src/control/Phones.h index e7e3c9a7..7fbf403f 100644 --- a/src/control/Phones.h +++ b/src/control/Phones.h @@ -36,11 +36,11 @@ static_assert(sizeof(CPhone) == 0x34, "CPhone: error"); class CPhoneInfo { public: - static bool &bDisplayingPhoneMessage; - static uint32 &PhoneEnableControlsTimer; - static CPhone *&pPhoneDisplayingMessages; - static bool &bPickingUpPhone; - static CPed *&pCallBackPed; + static bool bDisplayingPhoneMessage; + static uint32 PhoneEnableControlsTimer; + static CPhone *pPhoneDisplayingMessages; + static bool bPickingUpPhone; + static CPed *pCallBackPed; int32 m_nMax; int32 m_nScriptPhonesMax; @@ -63,7 +63,7 @@ public: void Update(void); }; -extern CPhoneInfo &gPhoneInfo; +extern CPhoneInfo gPhoneInfo; void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index eb561670..d52c386c 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -31,16 +31,16 @@ #include "WaterLevel.h" #include "World.h" -CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98; -int16 CPickups::NumMessages;// = *(int16*)0x95CC98; -int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538; -int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A; +CPickup CPickups::aPickUps[NUMPICKUPS]; +int16 CPickups::NumMessages; +int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; +int16 CPickups::CollectedPickUpIndex; // unused -bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71; -CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8; -CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8; -uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C; +bool CPickups::bPickUpcamActivated; +CVehicle *CPickups::pPlayerVehicle; +CVector CPickups::StaticCamCoors; +uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; diff --git a/src/control/Pickups.h b/src/control/Pickups.h index b5b4f396..11da5f54 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -89,13 +89,13 @@ public: static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); - static CPickup(&aPickUps)[NUMPICKUPS]; + static CPickup aPickUps[NUMPICKUPS]; // unused - static bool &bPickUpcamActivated; - static CVehicle *&pPlayerVehicle; - static CVector &StaticCamCoors; - static uint32 &StaticCamStartTime; + static bool bPickUpcamActivated; + static CVehicle *pPlayerVehicle; + static CVector StaticCamCoors; + static uint32 StaticCamStartTime; }; extern uint16 AmmoForWeapon[20]; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index ca4128e3..08e3c5b9 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -10,11 +10,11 @@ #include "VehicleModelInfo.h" #include "World.h" -uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24; -uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70; -uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0; -int& CRecordDataForGame::FId = *(int*)0x885BA4; -tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; +uint16 CRecordDataForGame::RecordingState; +uint8* CRecordDataForGame::pDataBuffer; +uint8* CRecordDataForGame::pDataBufferPointer; +int CRecordDataForGame::FId; +tGameBuffer CRecordDataForGame::pDataBufferForFrame; #define MEMORY_FOR_GAME_RECORD (150000) @@ -176,15 +176,15 @@ uint16 CRecordDataForGame::CalcGameChecksum(void) return checksum ^ checksum >> 16; } -uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE; -int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8; -uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9; -CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8; -uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC; -float& CRecordDataForChase::AnimTime = *(float*)0x880F88; -CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18; -float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94; -int& CRecordDataForChase::FId2 = *(int*)0x8E2C18; +uint8 CRecordDataForChase::Status; +int CRecordDataForChase::PositionChanges; +uint8 CRecordDataForChase::CurrentCar; +CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; +uint32 CRecordDataForChase::AnimStartTime; +float CRecordDataForChase::AnimTime; +CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; +float CRecordDataForChase::TimeMultiplier; +int CRecordDataForChase::FId2; #define CHASE_SCENE_LENGTH_IN_SECONDS (80) #define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame diff --git a/src/control/Record.h b/src/control/Record.h index 4abeb68a..7af733ba 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -23,7 +23,7 @@ public: CVector pos; }; -extern char* gString; +extern char gString[256];; class CRecordDataForChase { @@ -37,15 +37,15 @@ class CRecordDataForChase STATE_PLAYBACK = 3, STATE_PLAYBACK_BEFORE_RECORDING = 4 }; - static uint8 &Status; - static int &PositionChanges; - static uint8 &CurrentCar; - static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS]; - static float &AnimTime; - static uint32 &AnimStartTime; - static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS]; - static float &TimeMultiplier; - static int &FId2; + static uint8 Status; + static int PositionChanges; + static uint8 CurrentCar; + static CAutomobile*pChaseCars[NUM_CHASE_CARS]; + static float AnimTime; + static uint32 AnimStartTime; + static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS]; + static float TimeMultiplier; + static int FId2; public: static bool IsRecording(void) { return Status == STATE_RECORD; } @@ -86,11 +86,11 @@ class CRecordDataForGame STATE_RECORD = 1, STATE_PLAYBACK = 2, }; - static uint16& RecordingState; - static uint8* &pDataBuffer; - static uint8* &pDataBufferPointer; - static int &FId; - static tGameBuffer &pDataBufferForFrame; + static uint16 RecordingState; + static uint8* pDataBuffer; + static uint8* pDataBufferPointer; + static int FId; + static tGameBuffer pDataBufferForFrame; public: static bool IsRecording() { return RecordingState == STATE_RECORD; } diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 9e0bed66..92d1736d 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -39,71 +39,70 @@ #include "Camera.h" #include "Radar.h" -uint8 &CReplay::Mode = *(uint8*)0x95CD5B; -CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C; -CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48; -uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64; -CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68; -uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C; -CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70; -uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74; -CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78; -uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80; -CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84; -uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54; -CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58; -uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28; -CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C; -uint8 *&CReplay::pRadarBlips = *(uint8**)0x8F29F8; -uint8 *&CReplay::pStoredCam = *(uint8**)0x8F2C34; -uint8 *&CReplay::pWorld1 = *(uint8**)0x8E29C4; -CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C; -CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260; -uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48; -uint8 *&CReplay::pReferences = *(uint8**)0x880FAC; -uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8; -uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958; -bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; -bool &CReplay::bReplayEnabled = *(bool*)0x617CAC; -uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; -uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84; -bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76; -CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90; -CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284; -CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278; -CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840; -uint32 &CReplay::Time1 = *(uint32*)0x8F29DC; -uint32 &CReplay::Time2 = *(uint32*)0x8F29D0; -uint32 &CReplay::Time3 = *(uint32*)0x8F29D4; -uint32 &CReplay::Time4 = *(uint32*)0x8F29C8; -uint32 &CReplay::Frame = *(uint32*)0x8F2554; -uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5; -uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2; -uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA; -uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E; -float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28; -float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4; -float &CReplay::TimeStep = *(float*)0x8F2C24; -float &CReplay::TimeScale = *(float*)0x880E20; -float &CReplay::CameraFixedX = *(float*)0x943054; -float &CReplay::CameraFixedY = *(float*)0x943058; -float &CReplay::CameraFixedZ = *(float*)0x94305C; -int32 &CReplay::OldRadioStation = *(int32*)0x94151C; -int8 &CReplay::CameraMode = *(int8*)0x95CD5F; -bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD; -float &CReplay::LoadSceneX = *(float*)0x880F9C; -float &CReplay::LoadSceneY = *(float*)0x880F98; -float &CReplay::LoadSceneZ = *(float*)0x880F94; -float &CReplay::CameraFocusX = *(float*)0x942F5C; -float &CReplay::CameraFocusY = *(float*)0x942F74; -float &CReplay::CameraFocusZ = *(float*)0x942F58; -bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3; -float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44; -float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C; -float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C; +uint8 CReplay::Mode; +CAddressInReplayBuffer CReplay::Record; +CAddressInReplayBuffer CReplay::Playback; +uint8 *CReplay::pBuf0; +CAutomobile *CReplay::pBuf1; +uint8 *CReplay::pBuf2; +CPlayerPed *CReplay::pBuf3; +uint8 *CReplay::pBuf4; +CCutsceneHead *CReplay::pBuf5; +uint8 *CReplay::pBuf6; +CPtrNode *CReplay::pBuf7; +uint8 *CReplay::pBuf8; +CEntryInfoNode *CReplay::pBuf9; +uint8 *CReplay::pBuf10; +CDummyPed *CReplay::pBuf11; +uint8 *CReplay::pRadarBlips; +uint8 *CReplay::pStoredCam; +uint8 *CReplay::pWorld1; +CReference *CReplay::pEmptyReferences; +CStoredDetailedAnimationState *CReplay::pPedAnims; +uint8 *CReplay::pPickups; +uint8 *CReplay::pReferences; +uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS]; +uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; +bool CReplay::bPlayingBackFromFile; +bool CReplay::bReplayEnabled = true; +uint32 CReplay::SlowMotion; +uint32 CReplay::FramesActiveLookAroundCam; +bool CReplay::bDoLoadSceneWhenDone; +CPtrList CReplay::WorldPtrList; +CPtrList CReplay::BigBuildingPtrList; +CWanted CReplay::PlayerWanted; +CPlayerInfo CReplay::PlayerInfo; +uint32 CReplay::Time1; +uint32 CReplay::Time2; +uint32 CReplay::Time3; +uint32 CReplay::Time4; +uint32 CReplay::Frame; +uint8 CReplay::ClockHours; +uint8 CReplay::ClockMinutes; +uint16 CReplay::OldWeatherType; +uint16 CReplay::NewWeatherType; +float CReplay::WeatherInterpolationValue; +float CReplay::TimeStepNonClipped; +float CReplay::TimeStep; +float CReplay::TimeScale; +float CReplay::CameraFixedX; +float CReplay::CameraFixedY; +float CReplay::CameraFixedZ; +int32 CReplay::OldRadioStation; +int8 CReplay::CameraMode; +bool CReplay::bAllowLookAroundCam; +float CReplay::LoadSceneX; +float CReplay::LoadSceneY; +float CReplay::LoadSceneZ; +float CReplay::CameraFocusX; +float CReplay::CameraFocusY; +float CReplay::CameraFocusZ; +bool CReplay::bPlayerInRCBuggy; +float CReplay::fDistanceLookAroundCam; +float CReplay::fBetaAngleLookAroundCam; +float CReplay::fAlphaAngleLookAroundCam; -static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C; -static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) = +static void(*CBArray[])(CAnimBlendAssociation*, void*) = { nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, @@ -119,16 +118,13 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) if (CBArray[i] == f) return i; } - for (int i = 0; i < sizeof(CBArray_RE3) / sizeof(*CBArray_RE3); i++) { - if (CBArray_RE3[i] == f) - return i; - } + return 0; } static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) { - return CBArray_RE3[id]; + return CBArray[id]; } static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) diff --git a/src/control/Replay.h b/src/control/Replay.h index 56de52a3..6f6c2a91 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -205,68 +205,68 @@ class CReplay static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error"); private: - static uint8 &Mode; - static CAddressInReplayBuffer &Record; - static CAddressInReplayBuffer &Playback; - static uint8 *&pBuf0; - static CAutomobile *&pBuf1; - static uint8 *&pBuf2; - static CPlayerPed *&pBuf3; - static uint8 *&pBuf4; - static CCutsceneHead *&pBuf5; - static uint8 *&pBuf6; - static CPtrNode *&pBuf7; - static uint8 *&pBuf8; - static CEntryInfoNode *&pBuf9; - static uint8 *&pBuf10; - static CDummyPed *&pBuf11; - static uint8 *&pRadarBlips; - static uint8 *&pStoredCam; - static uint8 *&pWorld1; - static CReference *&pEmptyReferences; - static CStoredDetailedAnimationState *&pPedAnims; - static uint8 *&pPickups; - static uint8 *&pReferences; - static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS]; - static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; - static bool &bPlayingBackFromFile; - static bool &bReplayEnabled; - static uint32 &SlowMotion; - static uint32 &FramesActiveLookAroundCam; - static bool &bDoLoadSceneWhenDone; - static CPtrList &WorldPtrList; - static CPtrList &BigBuildingPtrList; - static CWanted &PlayerWanted; - static CPlayerInfo &PlayerInfo; - static uint32 &Time1; - static uint32 &Time2; - static uint32 &Time3; - static uint32 &Time4; - static uint32 &Frame; - static uint8 &ClockHours; - static uint8 &ClockMinutes; - static uint16 &OldWeatherType; - static uint16 &NewWeatherType; - static float &WeatherInterpolationValue; - static float &TimeStepNonClipped; - static float &TimeStep; - static float &TimeScale; - static float &CameraFixedX; - static float &CameraFixedY; - static float &CameraFixedZ; - static int32 &OldRadioStation; - static int8 &CameraMode; - static bool &bAllowLookAroundCam; - static float &LoadSceneX; - static float &LoadSceneY; - static float &LoadSceneZ; - static float &CameraFocusX; - static float &CameraFocusY; - static float &CameraFocusZ; - static bool &bPlayerInRCBuggy; - static float &fDistanceLookAroundCam; - static float &fAlphaAngleLookAroundCam; - static float &fBetaAngleLookAroundCam; + static uint8 Mode; + static CAddressInReplayBuffer Record; + static CAddressInReplayBuffer Playback; + static uint8 *pBuf0; + static CAutomobile *pBuf1; + static uint8 *pBuf2; + static CPlayerPed *pBuf3; + static uint8 *pBuf4; + static CCutsceneHead *pBuf5; + static uint8 *pBuf6; + static CPtrNode *pBuf7; + static uint8 *pBuf8; + static CEntryInfoNode *pBuf9; + static uint8 *pBuf10; + static CDummyPed *pBuf11; + static uint8 *pRadarBlips; + static uint8 *pStoredCam; + static uint8 *pWorld1; + static CReference *pEmptyReferences; + static CStoredDetailedAnimationState *pPedAnims; + static uint8 *pPickups; + static uint8 *pReferences; + static uint8 BufferStatus[NUM_REPLAYBUFFERS]; + static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; + static bool bPlayingBackFromFile; + static bool bReplayEnabled; + static uint32 SlowMotion; + static uint32 FramesActiveLookAroundCam; + static bool bDoLoadSceneWhenDone; + static CPtrList WorldPtrList; + static CPtrList BigBuildingPtrList; + static CWanted PlayerWanted; + static CPlayerInfo PlayerInfo; + static uint32 Time1; + static uint32 Time2; + static uint32 Time3; + static uint32 Time4; + static uint32 Frame; + static uint8 ClockHours; + static uint8 ClockMinutes; + static uint16 OldWeatherType; + static uint16 NewWeatherType; + static float WeatherInterpolationValue; + static float TimeStepNonClipped; + static float TimeStep; + static float TimeScale; + static float CameraFixedX; + static float CameraFixedY; + static float CameraFixedZ; + static int32 OldRadioStation; + static int8 CameraMode; + static bool bAllowLookAroundCam; + static float LoadSceneX; + static float LoadSceneY; + static float LoadSceneZ; + static float CameraFocusX; + static float CameraFocusY; + static float CameraFocusZ; + static bool bPlayerInRCBuggy; + static float fDistanceLookAroundCam; + static float fAlphaAngleLookAroundCam; + static float fBetaAngleLookAroundCam; public: static void Init(void); diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 788a054a..2730f5c0 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -4,22 +4,22 @@ #include "Zones.h" #include "PathFind.h" -uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C; -uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50; -bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69; -bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D; - -bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D; -CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00; -float &CRestart::OverrideHeading = *(float*)0x8F2A18; - -CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0; -float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40; -uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46; - -CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228; -float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20; -uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44; +uint8 CRestart::OverrideHospitalLevel; +uint8 CRestart::OverridePoliceStationLevel; +bool CRestart::bFadeInAfterNextArrest; +bool CRestart::bFadeInAfterNextDeath; + +bool CRestart::bOverrideRestart; +CVector CRestart::OverridePosition; +float CRestart::OverrideHeading; + +CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS]; +float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfHospitalRestarts; + +CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS]; +float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfPoliceRestarts; void CRestart::Initialise() diff --git a/src/control/Restart.h b/src/control/Restart.h index fb7806db..5d84c723 100644 --- a/src/control/Restart.h +++ b/src/control/Restart.h @@ -17,20 +17,20 @@ public: static void LoadAllRestartPoints(uint8 *buf, uint32 size); static void SaveAllRestartPoints(uint8 *buf, uint32 *size); - static uint8 &OverrideHospitalLevel; - static uint8 &OverridePoliceStationLevel; - static bool &bFadeInAfterNextArrest; - static bool &bFadeInAfterNextDeath; - - static bool &bOverrideRestart; - static CVector &OverridePosition; - static float &OverrideHeading; - - static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS]; - static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS]; - static uint16 &NumberOfHospitalRestarts; - - static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS]; - static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS]; - static uint16 &NumberOfPoliceRestarts; + static uint8 OverrideHospitalLevel; + static uint8 OverridePoliceStationLevel; + static bool bFadeInAfterNextArrest; + static bool bFadeInAfterNextDeath; + + static bool bOverrideRestart; + static CVector OverridePosition; + static float OverrideHeading; + + static CVector HospitalRestartPoints[NUM_RESTART_POINTS]; + static float HospitalRestartHeadings[NUM_RESTART_POINTS]; + static uint16 NumberOfHospitalRestarts; + + static CVector PoliceRestartPoints[NUM_RESTART_POINTS]; + static float PoliceRestartHeadings[NUM_RESTART_POINTS]; + static uint16 NumberOfPoliceRestarts; }; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 9548bc0a..fcfa42e3 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,9 +15,9 @@ #include "CarCtrl.h" #include "General.h" -int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34; -int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8; -bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810; +int16 CRoadBlocks::NumRoadBlocks; +int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; void CRoadBlocks::Init(void) diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 16e3a362..0f0c1882 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -6,9 +6,9 @@ class CVehicle; class CRoadBlocks { public: - static int16 (&NumRoadBlocks); - static int16 (&RoadBlockObjects)[NUMROADBLOCKS]; - static bool (&InOrOut)[NUMROADBLOCKS]; + static int16 NumRoadBlocks; + static int16 RoadBlockObjects[NUMROADBLOCKS]; + static bool InOrOut[NUMROADBLOCKS]; static void Init(void); static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 428ac66a..d4ede846 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -87,47 +87,47 @@ #define FEET_IN_METER 3.33f #endif -uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248; -CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08; -int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200; -int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0; -intro_text_line (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(intro_text_line (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68; -intro_script_rectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(intro_script_rectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108; -CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090; -script_sphere_struct(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(script_sphere_struct(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60; -tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008; -tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8; -int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558; -tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30; -CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0; -CStoredLine (&CTheScripts::aStoredLines)[MAX_NUM_STORED_LINES] = *(CStoredLine(*)[MAX_NUM_STORED_LINES])*(uintptr*)0x743018; -bool &CTheScripts::DbgFlag = *(bool*)0x95CD87; -uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64; -int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C; -bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC; -CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4; -CRunningScript *&CTheScripts::pActiveScripts = *(CRunningScript**)0x8E2BF4; -uint32 &CTheScripts::NextFreeCollectiveIndex = *(uint32*)0x942F98; -int32 &CTheScripts::LastRandomPedId = *(int32*)0x8F251C; -uint16 &CTheScripts::NumberOfUsedObjects = *(uint16*)0x95CC72; -bool &CTheScripts::bAlreadyRunningAMissionScript = *(bool*)0x95CDB3; -bool &CTheScripts::bUsingAMultiScriptFile = *(bool*)0x95CD55; -uint16 &CTheScripts::NumberOfMissionScripts = *(uint16*)0x95CC9A; -uint32 &CTheScripts::LargestMissionScriptSize = *(uint32*)0x9414C8; -uint32 &CTheScripts::MainScriptSize = *(uint32*)0x9405A4; -uint8 &CTheScripts::FailCurrentMission = *(uint8*)0x95CD41; -uint8 &CTheScripts::CountdownToMakePlayerUnsafe = *(uint8*)0x95CD51; -uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88; -uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42; -uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88; -uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32; -uint8 &CTheScripts::UseTextCommands = *(uint8*)0x95CD57; -CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24; -CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450; -CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588; -uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6; -uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E; -int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460; +uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; +CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; +int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; +int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; +intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; +intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; +CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; +script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; +tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; +tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; +int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; +tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; +CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; +CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES]; +bool CTheScripts::DbgFlag; +uint32 CTheScripts::OnAMissionFlag; +int32 CTheScripts::StoreVehicleIndex; +bool CTheScripts::StoreVehicleWasRandom; +CRunningScript *CTheScripts::pIdleScripts; +CRunningScript *CTheScripts::pActiveScripts; +uint32 CTheScripts::NextFreeCollectiveIndex; +int32 CTheScripts::LastRandomPedId; +uint16 CTheScripts::NumberOfUsedObjects; +bool CTheScripts::bAlreadyRunningAMissionScript; +bool CTheScripts::bUsingAMultiScriptFile; +uint16 CTheScripts::NumberOfMissionScripts; +uint32 CTheScripts::LargestMissionScriptSize; +uint32 CTheScripts::MainScriptSize; +uint8 CTheScripts::FailCurrentMission; +uint8 CTheScripts::CountdownToMakePlayerUnsafe; +uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; +uint16 CTheScripts::NumScriptDebugLines; +uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; +uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; +uint8 CTheScripts::UseTextCommands; +CMissionCleanup CTheScripts::MissionCleanup; +CUpsideDownCarCheck CTheScripts::UpsideDownCars; +CStuckCarCheck CTheScripts::StuckCars; +uint16 CTheScripts::CommandsExecuted; +uint16 CTheScripts::ScriptsUpdated; +int32 ScriptParams[32]; CMissionCleanup::CMissionCleanup() { diff --git a/src/control/Script.h b/src/control/Script.h index 4338bd18..2eed29fe 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -240,46 +240,46 @@ enum { class CTheScripts { - static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE]; - static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS]; - static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS]; - static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS]; - static intro_text_line(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES]; - static intro_script_rectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES]; - static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES]; - static script_sphere_struct(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES]; - static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES]; - static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS]; - static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS]; - static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS]; - static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS]; - static CStoredLine(&aStoredLines)[MAX_NUM_STORED_LINES]; - static bool &DbgFlag; - static uint32 &OnAMissionFlag; - static CMissionCleanup &MissionCleanup; - static CStuckCarCheck &StuckCars; - static CUpsideDownCarCheck &UpsideDownCars; - static int32 &StoreVehicleIndex; - static bool &StoreVehicleWasRandom; - static CRunningScript *&pIdleScripts; - static CRunningScript *&pActiveScripts; - static uint32 &NextFreeCollectiveIndex; - static int32 &LastRandomPedId; - static uint16 &NumberOfUsedObjects; - static bool &bAlreadyRunningAMissionScript; - static bool &bUsingAMultiScriptFile; - static uint16 &NumberOfMissionScripts; - static uint32 &LargestMissionScriptSize; - static uint32 &MainScriptSize; - static uint8 &FailCurrentMission; - static uint8 &CountdownToMakePlayerUnsafe; - static uint8 &DelayMakingPlayerUnsafeThisTime; - static uint16 &NumScriptDebugLines; - static uint16 &NumberOfIntroRectanglesThisFrame; - static uint16 &NumberOfIntroTextLinesThisFrame; - static uint8 &UseTextCommands; - static uint16 &CommandsExecuted; - static uint16 &ScriptsUpdated; + static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; + static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; + static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; + static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; + static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; + static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; + static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; + static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; + static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; + static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; + static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; + static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; + static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; + static CStoredLine aStoredLines[MAX_NUM_STORED_LINES]; + static bool DbgFlag; + static uint32 OnAMissionFlag; + static CMissionCleanup MissionCleanup; + static CStuckCarCheck StuckCars; + static CUpsideDownCarCheck UpsideDownCars; + static int32 StoreVehicleIndex; + static bool StoreVehicleWasRandom; + static CRunningScript *pIdleScripts; + static CRunningScript *pActiveScripts; + static uint32 NextFreeCollectiveIndex; + static int32 LastRandomPedId; + static uint16 NumberOfUsedObjects; + static bool bAlreadyRunningAMissionScript; + static bool bUsingAMultiScriptFile; + static uint16 NumberOfMissionScripts; + static uint32 LargestMissionScriptSize; + static uint32 MainScriptSize; + static uint8 FailCurrentMission; + static uint8 CountdownToMakePlayerUnsafe; + static uint8 DelayMakingPlayerUnsafeThisTime; + static uint16 NumScriptDebugLines; + static uint16 NumberOfIntroRectanglesThisFrame; + static uint16 NumberOfIntroTextLinesThisFrame; + static uint8 UseTextCommands; + static uint16 CommandsExecuted; + static uint16 ScriptsUpdated; public: static void Init(); diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp index d8313ddc..3c39b11d 100644 --- a/src/core/Accident.cpp +++ b/src/core/Accident.cpp @@ -6,7 +6,7 @@ #include "Pools.h" #include "World.h" -CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; +CAccidentManager gAccidentManager; CAccident* CAccidentManager::GetNextFreeAccident() diff --git a/src/core/Accident.h b/src/core/Accident.h index 69889645..949d5fb9 100644 --- a/src/core/Accident.h +++ b/src/core/Accident.h @@ -29,4 +29,4 @@ public: bool WorkToDoForMedics(); }; -extern CAccidentManager& gAccidentManager;
\ No newline at end of file +extern CAccidentManager gAccidentManager;
\ No newline at end of file diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index cfdea46a..4d954ccd 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -28,7 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f bool PrintDebugCode = false; -int16 &DebugCamMode = *(int16*)0x95CCF2; +int16 DebugCamMode; #ifdef FREE_CAM bool CCamera::bFreeCam = false; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index c2392d3b..a1f36d93 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -58,9 +58,9 @@ enum #define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed) // NB: removed explicit TheCamera from all functions -CCamera &TheCamera = *(CCamera*)0x6FACF8; -bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; -bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46; +CCamera TheCamera; +bool CCamera::m_bUseMouse3rdPerson = true; +bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) diff --git a/src/core/Camera.h b/src/core/Camera.h index 09a8d603..d1c8ec03 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -6,7 +6,7 @@ class CPed; class CAutomobile; class CGarage; -extern int16 &DebugCamMode; +extern int16 DebugCamMode; enum { @@ -540,7 +540,7 @@ uint32 unknown; // some counter having to do with music uint32 m_uiFadeTimeStarted; uint32 m_uiFadeTimeStartedMusic; - static bool &m_bUseMouse3rdPerson; + static bool m_bUseMouse3rdPerson; #ifdef FREE_CAM static bool bFreeCam; #endif @@ -647,7 +647,7 @@ static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error") static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error"); static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size"); -extern CCamera &TheCamera; +extern CCamera TheCamera; void CamShakeNoPos(CCamera*, float); void MakeAngleLessThan180(float &Angle); diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index a97dcb5f..69fdd682 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -6,17 +6,17 @@ #include "Stats.h" _TODO("gbFastTime"); -bool &gbFastTime = *(bool*)0x95CDBB; +bool gbFastTime; -uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6; -uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8; -uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C; -uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B; -uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B; -uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C; -uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64; -uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4; -bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82; +uint8 CClock::ms_nGameClockHours; +uint8 CClock::ms_nGameClockMinutes; +uint16 CClock::ms_nGameClockSeconds; +uint8 CClock::ms_Stored_nGameClockHours; +uint8 CClock::ms_Stored_nGameClockMinutes; +uint16 CClock::ms_Stored_nGameClockSeconds; +uint32 CClock::ms_nMillisecondsPerGameMinute; +uint32 CClock::ms_nLastClockTick; +bool CClock::ms_bClockHasBeenStored; void CClock::Initialise(uint32 scale) diff --git a/src/core/Clock.h b/src/core/Clock.h index 6b9908ba..a611cd50 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -3,15 +3,15 @@ class CClock { public: - static uint8 &ms_nGameClockHours; - static uint8 &ms_nGameClockMinutes; - static uint16 &ms_nGameClockSeconds; - static uint8 &ms_Stored_nGameClockHours; - static uint8 &ms_Stored_nGameClockMinutes; - static uint16 &ms_Stored_nGameClockSeconds; - static uint32 &ms_nMillisecondsPerGameMinute; - static uint32 &ms_nLastClockTick; - static bool &ms_bClockHasBeenStored; + static uint8 ms_nGameClockHours; + static uint8 ms_nGameClockMinutes; + static uint16 ms_nGameClockSeconds; + static uint8 ms_Stored_nGameClockHours; + static uint8 ms_Stored_nGameClockMinutes; + static uint16 ms_Stored_nGameClockSeconds; + static uint32 ms_nMillisecondsPerGameMinute; + static uint32 ms_nLastClockTick; + static bool ms_bClockHasBeenStored; static void Initialise(uint32 scale); static void Update(void); diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 541257c6..ce8674d7 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -18,7 +18,7 @@ #include "win.h" #include "GenericGameStorage.h" -CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4; +CControllerConfigManager ControlsManager; CControllerConfigManager::CControllerConfigManager() { diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 458e457c..c328594e 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -198,4 +198,4 @@ public: VALIDATE_SIZE(CControllerConfigManager, 0x143C); -extern CControllerConfigManager &ControlsManager;
\ No newline at end of file +extern CControllerConfigManager ControlsManager;
\ No newline at end of file diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index d1c76f33..5ca4cdb0 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -11,7 +11,6 @@ int32 CEventList::ms_nFirstFreeSlotIndex; CEvent gaEvent[NUMEVENTS]; -//CEvent *gaEvent = (CEvent*)0x6EF830; enum { diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp index 2a8628b0..382316bb 100644 --- a/src/core/FileMgr.cpp +++ b/src/core/FileMgr.cpp @@ -168,8 +168,8 @@ myfeof(int fd) } -char *CFileMgr::ms_rootDirName = (char*)0x5F18F8; -char *CFileMgr::ms_dirName = (char*)0x713CA8; +char CFileMgr::ms_rootDirName[128] = {'\0'}; +char CFileMgr::ms_dirName[128]; void CFileMgr::Initialise(void) diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h index 3df0c7d8..a6e4b6e5 100644 --- a/src/core/FileMgr.h +++ b/src/core/FileMgr.h @@ -2,8 +2,8 @@ class CFileMgr { - static char *ms_rootDirName; //[128]; - static char *ms_dirName; //[128]; + static char ms_rootDirName[128]; + static char ms_dirName[128]; public: static void Initialise(void); static void ChangeDir(const char *dir); diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index cfa849e9..f900091e 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -16,7 +16,7 @@ #include "Ped.h" #include "Fire.h" -CFireManager &gFireManager = *(CFireManager*)0x8F31D0; +CFireManager gFireManager; CFire::CFire() { diff --git a/src/core/Fire.h b/src/core/Fire.h index a4599d11..85e53f61 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -48,4 +48,4 @@ public: void RemoveScriptFire(int16 index); void SetScriptFireAudio(int16 index, bool state); }; -extern CFireManager &gFireManager; +extern CFireManager gFireManager; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a01689e4..b2ecdac5 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -93,7 +93,7 @@ int8 CMenuManager::m_PrefsSpeakers; int32 CMenuManager::m_ControlMethod; int8 CMenuManager::m_PrefsDMA = 1; int32 CMenuManager::m_PrefsLanguage; -uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings +uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings bool CMenuManager::m_PrefsAllowNastyGame = true; bool CMenuManager::m_bStartUpFrontEndRequested; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 8699ffeb..f115d52f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,19 +89,19 @@ -eLevelName &CGame::currLevel = *(eLevelName*)0x941514; -bool &CGame::bDemoMode = *(bool*)0x5F4DD0; -bool &CGame::nastyGame = *(bool*)0x5F4DD4; -bool &CGame::frenchGame = *(bool*)0x95CDCB; -bool &CGame::germanGame = *(bool*)0x95CD1E; -bool &CGame::noProstitutes = *(bool*)0x95CDCF; -bool &CGame::playingIntro = *(bool*)0x95CDC2; -char *CGame::aDatFile = (char*)0x773A48; +eLevelName CGame::currLevel; +bool CGame::bDemoMode = true; +bool CGame::nastyGame = true; +bool CGame::frenchGame; +bool CGame::germanGame; +bool CGame::noProstitutes; +bool CGame::playingIntro; +char CGame::aDatFile[32]; #ifdef MORE_LANGUAGES bool CGame::russianGame = false; #endif -int &gameTxdSlot = *(int*)0x628D88; +int gameTxdSlot; bool CGame::InitialiseOnceBeforeRW(void) @@ -115,7 +115,9 @@ CGame::InitialiseOnceBeforeRW(void) bool CGame::InitialiseRenderWare(void) { +#ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); +#endif CTxdStore::Initialise(); CVisibilityPlugins::Initialise(); @@ -188,7 +190,9 @@ void CGame::ShutdownRenderWare(void) CVisibilityPlugins::Shutdown(); +#ifdef USE_TEXTURE_POOL _TexturePoolsShutdown(); +#endif } bool CGame::InitialiseOnceAfterRW(void) diff --git a/src/core/Game.h b/src/core/Game.h index 30581893..8dc73e8a 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -11,17 +11,17 @@ enum eLevelName class CGame { public: - static eLevelName &currLevel; - static bool &bDemoMode; - static bool &nastyGame; - static bool &frenchGame; - static bool &germanGame; + static eLevelName currLevel; + static bool bDemoMode; + static bool nastyGame; + static bool frenchGame; + static bool germanGame; #ifdef MORE_LANGUAGES static bool russianGame; #endif - static bool &noProstitutes; - static bool &playingIntro; - static char *aDatFile; //[32]; + static bool noProstitutes; + static bool playingIntro; + static char aDatFile[32]; static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index 744f4bd0..d8e91c98 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -7,8 +7,8 @@ #include "main.h" #include "Population.h" -float CIniFile::PedNumberMultiplier = 1.0f;// = *(float*)0x6182F4; -float CIniFile::CarNumberMultiplier = 1.0f;// = *(float*)0x6182F8; +float CIniFile::PedNumberMultiplier = 1.0f; +float CIniFile::CarNumberMultiplier = 1.0f; void CIniFile::LoadIniFile() { diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 201dc5b6..2db375b2 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -35,26 +35,26 @@ #include "Wanted.h" #include "General.h" -CPad *Pads = (CPad*)0x6F0360; // [2] -CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; +CPad Pads[MAX_PADS]; +CMousePointerStateHelper MousePointerStateHelper; -bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; -bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; +bool CPad::bDisplayNoControllerMessage; +bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; -bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; +bool CPad::m_bMapPadOneToPadTwo; -CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; -CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; -CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; +CKeyboardState CPad::OldKeyState; +CKeyboardState CPad::NewKeyState; +CKeyboardState CPad::TempKeyState; char CPad::KeyBoardCheatString[20]; -CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; -CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; -CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; +CMouseControllerState CPad::OldMouseControllerState; +CMouseControllerState CPad::NewMouseControllerState; +CMouseControllerState CPad::PCTempMouseControllerState; _TODO("gbFastTime"); -extern bool &gbFastTime; +extern bool gbFastTime; void WeaponCheat() { diff --git a/src/core/Pad.h b/src/core/Pad.h index cb705c6b..9ebd6396 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -66,7 +66,7 @@ public: VALIDATE_SIZE(CMousePointerStateHelper, 0x2); -extern CMousePointerStateHelper &MousePointerStateHelper; +extern CMousePointerStateHelper MousePointerStateHelper; class CKeyboardState @@ -163,18 +163,18 @@ public: CPad() { } ~CPad() { } - static bool &bDisplayNoControllerMessage; - static bool &bObsoleteControllerMessage; + static bool bDisplayNoControllerMessage; + static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; - static bool &m_bMapPadOneToPadTwo; + static bool m_bMapPadOneToPadTwo; - static CKeyboardState &OldKeyState; - static CKeyboardState &NewKeyState; - static CKeyboardState &TempKeyState; + static CKeyboardState OldKeyState; + static CKeyboardState NewKeyState; + static CKeyboardState TempKeyState; static char KeyBoardCheatString[20]; - static CMouseControllerState &OldMouseControllerState; - static CMouseControllerState &NewMouseControllerState; - static CMouseControllerState &PCTempMouseControllerState; + static CMouseControllerState OldMouseControllerState; + static CMouseControllerState NewMouseControllerState; + static CMouseControllerState PCTempMouseControllerState; #ifdef GTA_PS2_STUFF @@ -450,4 +450,4 @@ public: }; VALIDATE_SIZE(CPad, 0xFC); -extern CPad *Pads; //[2] +extern CPad Pads[MAX_PADS]; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 6add9e0c..65294368 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -10,15 +10,15 @@ #include "Wanted.h" #include "World.h" -CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044; -CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448; -CPedPool *&CPools::ms_pPedPool = *(CPedPool**)0x8F2C60; -CVehiclePool *&CPools::ms_pVehiclePool = *(CVehiclePool**)0x9430DC; -CBuildingPool *&CPools::ms_pBuildingPool = *(CBuildingPool**)0x8F2C04; -CTreadablePool *&CPools::ms_pTreadablePool = *(CTreadablePool**)0x8F2568; -CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28; -CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; -CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; +CCPtrNodePool *CPools::ms_pPtrNodePool; +CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; +CPedPool *CPools::ms_pPedPool; +CVehiclePool *CPools::ms_pVehiclePool; +CBuildingPool *CPools::ms_pBuildingPool; +CTreadablePool *CPools::ms_pTreadablePool; +CObjectPool *CPools::ms_pObjectPool; +CDummyPool *CPools::ms_pDummyPool; +CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; void CPools::Initialise(void) diff --git a/src/core/Pools.h b/src/core/Pools.h index 74b87585..b0ba6598 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -22,15 +22,15 @@ typedef CPool<cAudioScriptObject> CAudioScriptObjectPool; class CPools { - static CCPtrNodePool *&ms_pPtrNodePool; - static CEntryInfoNodePool *&ms_pEntryInfoNodePool; - static CPedPool *&ms_pPedPool; - static CVehiclePool *&ms_pVehiclePool; - static CBuildingPool *&ms_pBuildingPool; - static CTreadablePool *&ms_pTreadablePool; - static CObjectPool *&ms_pObjectPool; - static CDummyPool *&ms_pDummyPool; - static CAudioScriptObjectPool *&ms_pAudioScriptObjectPool; + static CCPtrNodePool *ms_pPtrNodePool; + static CEntryInfoNodePool *ms_pEntryInfoNodePool; + static CPedPool *ms_pPedPool; + static CVehiclePool *ms_pVehiclePool; + static CBuildingPool *ms_pBuildingPool; + static CTreadablePool *ms_pTreadablePool; + static CObjectPool *ms_pObjectPool; + static CDummyPool *ms_pDummyPool; + static CAudioScriptObjectPool *ms_pAudioScriptObjectPool; public: static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; } static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index ed24814d..48b97832 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -19,28 +19,28 @@ float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; -int32 gRadarTxdIds[64];// = (int*)0x6299C0; - -CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; -CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; -CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; -CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; -CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; -CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; -CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; -CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; -CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; -CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; -CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; -CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; -CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; -CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; -CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; -CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; -CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; -CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; -CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; -CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; +int32 gRadarTxdIds[64]; + +CSprite2d CRadar::AsukaSprite; +CSprite2d CRadar::BombSprite; +CSprite2d CRadar::CatSprite; +CSprite2d CRadar::CentreSprite; +CSprite2d CRadar::CopcarSprite; +CSprite2d CRadar::DonSprite; +CSprite2d CRadar::EightSprite; +CSprite2d CRadar::ElSprite; +CSprite2d CRadar::IceSprite; +CSprite2d CRadar::JoeySprite; +CSprite2d CRadar::KenjiSprite; +CSprite2d CRadar::LizSprite; +CSprite2d CRadar::LuigiSprite; +CSprite2d CRadar::NorthSprite; +CSprite2d CRadar::RaySprite; +CSprite2d CRadar::SalSprite; +CSprite2d CRadar::SaveSprite; +CSprite2d CRadar::SpraySprite; +CSprite2d CRadar::TonySprite; +CSprite2d CRadar::WeaponSprite; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, diff --git a/src/core/References.cpp b/src/core/References.cpp index e87f0fd5..668ea9f1 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -6,8 +6,8 @@ #include "Pools.h" #include "References.h" -CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES]; -CReference *&CReferences::pEmptyList = *(CReference**)0x8F1AF8; +CReference CReferences::aRefs[NUMREFERENCES]; +CReference *CReferences::pEmptyList; void CReferences::Init(void) diff --git a/src/core/References.h b/src/core/References.h index 6476e243..e7a64de7 100644 --- a/src/core/References.h +++ b/src/core/References.h @@ -11,8 +11,8 @@ struct CReference class CReferences { public: - static CReference *aRefs; //[NUMREFERENCES]; - static CReference *&pEmptyList; + static CReference aRefs[NUMREFERENCES]; + static CReference *pEmptyList; static void Init(void); static void RemoveReferencesToPlayer(void); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 02092a30..8d7a3048 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -4,59 +4,59 @@ #include "Text.h" #include "World.h" -int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; -int32 &CStats::HeadsPopped = *(int32*)0x8F647C; -int32& CStats::CommercialPassed = *(int32*)0x8F4334; -int32& CStats::IndustrialPassed = *(int32*)0x8E2A68; -int32& CStats::SuburbanPassed = *(int32*)0x8F2740; -int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; -int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; -int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; -int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC; -int32 &CStats::TimesDied = *(int32*)0x8E2BDC; -int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; -int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; -int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574; -int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518; -int32 &CStats::ProgressMade = *(int32*)0x8F6224; -int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C; -int32& CStats::CarsExploded = *(int32*)0x941288; -int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C; -float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC; -float &CStats::MaximumJumpHeight = *(float*)0x940564; -int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524; -int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0; -int32 &CStats::BestStuntJump = *(int32*)0x885B50; -int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74; -int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0; -int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724; -int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544; -int32 &CStats::MissionsGiven = *(int32*)0x9430E8; -int32 &CStats::MissionsPassed = *(int32*)0x940768; -char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828; -int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004; -int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C; -int32& CStats::Record4x4One = *(int32*)0x940570; -int32& CStats::Record4x4Two = *(int32*)0x94058C; -int32& CStats::Record4x4Three = *(int32*)0x880FA8; -int32& CStats::Record4x4Mayhem = *(int32*)0x885B70; -int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0; -int32& CStats::CriminalsCaught = *(int32*)0x8F2518; -int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04; -int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC; -int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4; -int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; -int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; -int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; -int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8; -int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510; -int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070; -int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C; -int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24; -int32& CStats::mmRain = *(int32*)0x8F2C98; -int32& CStats::CarsCrushed = *(int32*)0x943050; -int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128; -int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0; +int32 CStats::DaysPassed; +int32 CStats::HeadsPopped; +int32 CStats::CommercialPassed; +int32 CStats::IndustrialPassed; +int32 CStats::SuburbanPassed; +int32 CStats::NumberKillFrenziesPassed; +int32 CStats::PeopleKilledByOthers; +int32 CStats::HelisDestroyed; +int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; +int32 CStats::TimesDied; +int32 CStats::TimesArrested; +int32 CStats::KillsSinceLastCheckpoint; +int32 CStats::DistanceTravelledInVehicle; +int32 CStats::DistanceTravelledOnFoot; +int32 CStats::ProgressMade; +int32 CStats::TotalProgressInGame; +int32 CStats::CarsExploded; +int32 CStats::PeopleKilledByPlayer; +float CStats::MaximumJumpDistance; +float CStats::MaximumJumpHeight; +int32 CStats::MaximumJumpFlips; +int32 CStats::MaximumJumpSpins; +int32 CStats::BestStuntJump; +int32 CStats::NumberOfUniqueJumpsFound; +int32 CStats::TotalNumberOfUniqueJumps; +int32 CStats::PassengersDroppedOffWithTaxi; +int32 CStats::MoneyMadeWithTaxi; +int32 CStats::MissionsGiven; +int32 CStats::MissionsPassed; +char CStats::LastMissionPassedName[8]; +int32 CStats::TotalLegitimateKills; +int32 CStats::ElBurroTime; +int32 CStats::Record4x4One; +int32 CStats::Record4x4Two; +int32 CStats::Record4x4Three; +int32 CStats::Record4x4Mayhem; +int32 CStats::LivesSavedWithAmbulance; +int32 CStats::CriminalsCaught; +int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::FiresExtinguished; +int32 CStats::LongestFlightInDodo; +int32 CStats::TimeTakenDefuseMission; +int32 CStats::TotalNumberKillFrenzies; +int32 CStats::TotalNumberMissions; +int32 CStats::RoundsFiredByPlayer; +int32 CStats::KgsOfExplosivesUsed; +int32 CStats::InstantHitsFiredByPlayer; +int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BestTimeBombDefusal; +int32 CStats::mmRain; +int32 CStats::CarsCrushed; +int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; +int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; void CStats::Init() { diff --git a/src/core/Stats.h b/src/core/Stats.h index ac3259f9..4445ecf4 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -9,59 +9,59 @@ public: TOTAL_FASTEST_TIMES = 16, TOTAL_HIGHEST_SCORES = 16 }; - static int32 &DaysPassed; - static int32 &HeadsPopped; - static int32& CommercialPassed; - static int32& IndustrialPassed; - static int32& SuburbanPassed; - static int32 &NumberKillFrenziesPassed; - static int32 &PeopleKilledByOthers; - static int32 &HelisDestroyed; - static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES]; - static int32 &TimesDied; - static int32 &TimesArrested; - static int32 &KillsSinceLastCheckpoint; - static int32 &DistanceTravelledInVehicle; - static int32 &DistanceTravelledOnFoot; - static int32 &CarsExploded; - static int32 &PeopleKilledByPlayer; - static int32 &ProgressMade; - static int32 &TotalProgressInGame; - static float &MaximumJumpDistance; - static float &MaximumJumpHeight; - static int32 &MaximumJumpFlips; - static int32 &MaximumJumpSpins; - static int32 &BestStuntJump; - static int32 &NumberOfUniqueJumpsFound; - static int32 &TotalNumberOfUniqueJumps; - static int32 &PassengersDroppedOffWithTaxi; - static int32 &MoneyMadeWithTaxi; - static int32 &MissionsGiven; - static int32 &MissionsPassed; - static char (&LastMissionPassedName)[8]; - static int32 &TotalLegitimateKills; - static int32 &ElBurroTime; - static int32 &Record4x4One; - static int32 &Record4x4Two; - static int32 &Record4x4Three; - static int32 &Record4x4Mayhem; - static int32 &LivesSavedWithAmbulance; - static int32 &CriminalsCaught; - static int32 &HighestLevelAmbulanceMission; - static int32 &FiresExtinguished; - static int32 &LongestFlightInDodo; - static int32 &TimeTakenDefuseMission; - static int32 &TotalNumberKillFrenzies; - static int32 &TotalNumberMissions; - static int32 &RoundsFiredByPlayer; - static int32 &KgsOfExplosivesUsed; - static int32 &InstantHitsFiredByPlayer; - static int32 &InstantHitsHitByPlayer; - static int32 &BestTimeBombDefusal; - static int32 &mmRain; - static int32 &CarsCrushed; - static int32(&FastestTimes)[TOTAL_FASTEST_TIMES]; - static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; + static int32 DaysPassed; + static int32 HeadsPopped; + static int32 CommercialPassed; + static int32 IndustrialPassed; + static int32 SuburbanPassed; + static int32 NumberKillFrenziesPassed; + static int32 PeopleKilledByOthers; + static int32 HelisDestroyed; + static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES]; + static int32 TimesDied; + static int32 TimesArrested; + static int32 KillsSinceLastCheckpoint; + static int32 DistanceTravelledInVehicle; + static int32 DistanceTravelledOnFoot; + static int32 CarsExploded; + static int32 PeopleKilledByPlayer; + static int32 ProgressMade; + static int32 TotalProgressInGame; + static float MaximumJumpDistance; + static float MaximumJumpHeight; + static int32 MaximumJumpFlips; + static int32 MaximumJumpSpins; + static int32 BestStuntJump; + static int32 NumberOfUniqueJumpsFound; + static int32 TotalNumberOfUniqueJumps; + static int32 PassengersDroppedOffWithTaxi; + static int32 MoneyMadeWithTaxi; + static int32 MissionsGiven; + static int32 MissionsPassed; + static char LastMissionPassedName[8]; + static int32 TotalLegitimateKills; + static int32 ElBurroTime; + static int32 Record4x4One; + static int32 Record4x4Two; + static int32 Record4x4Three; + static int32 Record4x4Mayhem; + static int32 LivesSavedWithAmbulance; + static int32 CriminalsCaught; + static int32 HighestLevelAmbulanceMission; + static int32 FiresExtinguished; + static int32 LongestFlightInDodo; + static int32 TimeTakenDefuseMission; + static int32 TotalNumberKillFrenzies; + static int32 TotalNumberMissions; + static int32 RoundsFiredByPlayer; + static int32 KgsOfExplosivesUsed; + static int32 InstantHitsFiredByPlayer; + static int32 InstantHitsHitByPlayer; + static int32 BestTimeBombDefusal; + static int32 mmRain; + static int32 CarsCrushed; + static int32 FastestTimes[TOTAL_FASTEST_TIMES]; + static int32 HighestScores[TOTAL_HIGHEST_SCORES]; public: static void Init(void); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index d00edf51..56f4a862 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -30,49 +30,49 @@ #include "Streaming.h" #include "main.h" -bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E; -bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0; -int32 &CStreaming::ms_numModelsRequested = *(int32*)0x8E2C10; -CStreamingInfo *CStreaming::ms_aInfoForModel = (CStreamingInfo*)0x6C7088; -CStreamingInfo &CStreaming::ms_startLoadedList = *(CStreamingInfo*)0x942F60; -CStreamingInfo &CStreaming::ms_endLoadedList = *(CStreamingInfo*)0x8F1AC0; -CStreamingInfo &CStreaming::ms_startRequestedList = *(CStreamingInfo*)0x8F1B3C; -CStreamingInfo &CStreaming::ms_endRequestedList = *(CStreamingInfo*)0x940738; -int32 &CStreaming::ms_oldSectorX = *(int32*)0x8F2C84; -int32 &CStreaming::ms_oldSectorY = *(int32*)0x8F2C88; -int32 &CStreaming::ms_streamingBufferSize = *(int32*)0x942FB0; -int8 **CStreaming::ms_pStreamingBuffer = (int8**)0x87F818; -int32 &CStreaming::ms_memoryUsed = *(int32*)0x940568; -CStreamingChannel *CStreaming::ms_channel = (CStreamingChannel*)0x727EE0; -int32 &CStreaming::ms_channelError = *(int32*)0x880DB8; -int32 &CStreaming::ms_numVehiclesLoaded = *(int32*)0x8F2C80; -int32 *CStreaming::ms_vehiclesLoaded = (int32*)0x773560; -int32 &CStreaming::ms_lastVehicleDeleted = *(int32*)0x95CBF8; -CDirectory *&CStreaming::ms_pExtraObjectsDir = *(CDirectory**)0x95CB90; -int32 &CStreaming::ms_numPriorityRequests = *(int32*)0x8F31C4; -bool &CStreaming::ms_hasLoadedLODs = *(bool*)0x95CD47; -int32 &CStreaming::ms_currentPedGrp = *(int32*)0x8F2BBC; +bool CStreaming::ms_disableStreaming; +bool CStreaming::ms_bLoadingBigModel; +int32 CStreaming::ms_numModelsRequested; +CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO]; +CStreamingInfo CStreaming::ms_startLoadedList; +CStreamingInfo CStreaming::ms_endLoadedList; +CStreamingInfo CStreaming::ms_startRequestedList; +CStreamingInfo CStreaming::ms_endRequestedList; +int32 CStreaming::ms_oldSectorX; +int32 CStreaming::ms_oldSectorY; +int32 CStreaming::ms_streamingBufferSize; +int8 *CStreaming::ms_pStreamingBuffer[2]; +int32 CStreaming::ms_memoryUsed; +CStreamingChannel CStreaming::ms_channel[2]; +int32 CStreaming::ms_channelError; +int32 CStreaming::ms_numVehiclesLoaded; +int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; +int32 CStreaming::ms_lastVehicleDeleted; +CDirectory *CStreaming::ms_pExtraObjectsDir; +int32 CStreaming::ms_numPriorityRequests; +bool CStreaming::ms_hasLoadedLODs; +int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; -uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60; -uint16 &CStreaming::ms_loadedGangCars = *(uint16*)0x95CC2E; -int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0; -int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C; -int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34; -uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C; - -int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194; - -CEntity *&pIslandLODindustEntity = *(CEntity**)0x6212DC; -CEntity *&pIslandLODcomIndEntity = *(CEntity**)0x6212E0; -CEntity *&pIslandLODcomSubEntity = *(CEntity**)0x6212E4; -CEntity *&pIslandLODsubIndEntity = *(CEntity**)0x6212E8; -CEntity *&pIslandLODsubComEntity = *(CEntity**)0x6212EC; -int32 &islandLODindust = *(int32*)0x6212C8; -int32 &islandLODcomInd = *(int32*)0x6212CC; -int32 &islandLODcomSub = *(int32*)0x6212D0; -int32 &islandLODsubInd = *(int32*)0x6212D4; -int32 &islandLODsubCom = *(int32*)0x6212D8; +uint16 CStreaming::ms_loadedGangs; +uint16 CStreaming::ms_loadedGangCars; +int32 CStreaming::ms_imageOffsets[NUMCDIMAGES]; +int32 CStreaming::ms_lastImageRead; +int32 CStreaming::ms_imageSize; +uint32 CStreaming::ms_memoryAvailable; + +int32 desiredNumVehiclesLoaded = 12; + +CEntity *pIslandLODindustEntity; +CEntity *pIslandLODcomIndEntity; +CEntity *pIslandLODcomSubEntity; +CEntity *pIslandLODsubIndEntity; +CEntity *pIslandLODsubComEntity; +int32 islandLODindust; +int32 islandLODcomInd; +int32 islandLODcomSub; +int32 islandLODsubInd; +int32 islandLODsubCom; bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) @@ -199,7 +199,7 @@ CStreaming::Init(void) // PC only, figure out how much memory we got #ifdef GTA_PC #define MB (1024*1024) - extern unsigned long &_dwMemAvailPhys; + extern unsigned long _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; if(ms_memoryAvailable < 50*MB) ms_memoryAvailable = 50*MB; diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 1100fd1b..c910c068 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -77,36 +77,36 @@ class CPtrList; class CStreaming { public: - static bool &ms_disableStreaming; - static bool &ms_bLoadingBigModel; - static int32 &ms_numModelsRequested; - static CStreamingInfo *ms_aInfoForModel; //[NUMSTREAMINFO] - static CStreamingInfo &ms_startLoadedList; - static CStreamingInfo &ms_endLoadedList; - static CStreamingInfo &ms_startRequestedList; - static CStreamingInfo &ms_endRequestedList; - static int32 &ms_oldSectorX; - static int32 &ms_oldSectorY; - static int32 &ms_streamingBufferSize; - static int8 **ms_pStreamingBuffer; //[2] - static int32 &ms_memoryUsed; - static CStreamingChannel *ms_channel; //[2] - static int32 &ms_channelError; - static int32 &ms_numVehiclesLoaded; - static int32 *ms_vehiclesLoaded; //[MAXVEHICLESLOADED] - static int32 &ms_lastVehicleDeleted; - static CDirectory *&ms_pExtraObjectsDir; - static int32 &ms_numPriorityRequests; - static bool &ms_hasLoadedLODs; - static int32 &ms_currentPedGrp; + static bool ms_disableStreaming; + static bool ms_bLoadingBigModel; + static int32 ms_numModelsRequested; + static CStreamingInfo ms_aInfoForModel[NUMSTREAMINFO]; + static CStreamingInfo ms_startLoadedList; + static CStreamingInfo ms_endLoadedList; + static CStreamingInfo ms_startRequestedList; + static CStreamingInfo ms_endRequestedList; + static int32 ms_oldSectorX; + static int32 ms_oldSectorY; + static int32 ms_streamingBufferSize; + static int8 *ms_pStreamingBuffer[2]; + static int32 ms_memoryUsed; + static CStreamingChannel ms_channel[2]; + static int32 ms_channelError; + static int32 ms_numVehiclesLoaded; + static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; + static int32 ms_lastVehicleDeleted; + static CDirectory *ms_pExtraObjectsDir; + static int32 ms_numPriorityRequests; + static bool ms_hasLoadedLODs; + static int32 ms_currentPedGrp; static int32 ms_lastCullZone; - static uint16 &ms_loadedGangs; - static uint16 &ms_loadedGangCars; + static uint16 ms_loadedGangs; + static uint16 ms_loadedGangCars; static int32 ms_currentPedLoading; - static int32 *ms_imageOffsets; //[NUMCDIMAGES] - static int32 &ms_lastImageRead; - static int32 &ms_imageSize; - static uint32 &ms_memoryAvailable; + static int32 ms_imageOffsets[NUMCDIMAGES]; + static int32 ms_lastImageRead; + static int32 ms_imageSize; + static uint32 ms_memoryAvailable; static void Init(void); static void Shutdown(void); diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index 2ba884b1..85572fbd 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -6,7 +6,7 @@ #include "Collision.h" #include "SurfaceTable.h" -float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4; +float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; void CSurfaceTable::Initialise(char *filename) diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 27f4ecca..4af6a265 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -98,8 +98,7 @@ struct CColPoint; class CSurfaceTable { -// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; - static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS]; + static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; public: static void Initialise(char *filename); static int GetAdhesionGroup(uint8 surfaceType); diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index 22ef31bd..05b272ab 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -3,19 +3,19 @@ #include "TempColModels.h" #include "SurfaceTable.h" -CColModel &CTempColModels::ms_colModelPed1 = *(CColModel*)0x726CB0; -CColModel &CTempColModels::ms_colModelPed2 = *(CColModel*)0x726D08; -CColModel &CTempColModels::ms_colModelBBox = *(CColModel*)0x727FE0; -CColModel &CTempColModels::ms_colModelBumper1 = *(CColModel*)0x86BE88; -CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40; -CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8; -CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30; -CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88; -CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960; -CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480; -CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670; -CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850; -CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8; +CColModel CTempColModels::ms_colModelPed1; +CColModel CTempColModels::ms_colModelPed2; +CColModel CTempColModels::ms_colModelBBox; +CColModel CTempColModels::ms_colModelBumper1; +CColModel CTempColModels::ms_colModelWheel1; +CColModel CTempColModels::ms_colModelPanel1; +CColModel CTempColModels::ms_colModelBodyPart2; +CColModel CTempColModels::ms_colModelBodyPart1; +CColModel CTempColModels::ms_colModelCutObj[5]; +CColModel CTempColModels::ms_colModelPedGroundHit; +CColModel CTempColModels::ms_colModelBoot1; +CColModel CTempColModels::ms_colModelDoor1; +CColModel CTempColModels::ms_colModelBonnet1; CColSphere s_aPedSpheres[3]; diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h index 263904d3..3e1dd5e1 100644 --- a/src/core/TempColModels.h +++ b/src/core/TempColModels.h @@ -5,19 +5,19 @@ class CTempColModels { public: - static CColModel &ms_colModelPed1; - static CColModel &ms_colModelPed2; - static CColModel &ms_colModelBBox; - static CColModel &ms_colModelBumper1; - static CColModel &ms_colModelWheel1; - static CColModel &ms_colModelPanel1; - static CColModel &ms_colModelBodyPart2; - static CColModel &ms_colModelBodyPart1; - static CColModel (&ms_colModelCutObj)[5]; - static CColModel &ms_colModelPedGroundHit; - static CColModel &ms_colModelBoot1; - static CColModel &ms_colModelDoor1; - static CColModel &ms_colModelBonnet1; + static CColModel ms_colModelPed1; + static CColModel ms_colModelPed2; + static CColModel ms_colModelBBox; + static CColModel ms_colModelBumper1; + static CColModel ms_colModelWheel1; + static CColModel ms_colModelPanel1; + static CColModel ms_colModelBodyPart2; + static CColModel ms_colModelBodyPart1; + static CColModel ms_colModelCutObj[5]; + static CColModel ms_colModelPedGroundHit; + static CColModel ms_colModelBoot1; + static CColModel ms_colModelDoor1; + static CColModel ms_colModelBonnet1; static void Initialise(void); }; diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp index 9ccf7200..09dae911 100644 --- a/src/core/TimeStep.cpp +++ b/src/core/TimeStep.cpp @@ -1,5 +1,5 @@ #include "TimeStep.h" -float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8; -float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC; -float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0; +float CTimeStep::ms_fTimeScale = 1.0f; +float CTimeStep::ms_fFramesPerUpdate = 1.0f; +float CTimeStep::ms_fTimeStep = 1.0f; diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h index c74df02a..6101b4c2 100644 --- a/src/core/TimeStep.h +++ b/src/core/TimeStep.h @@ -4,7 +4,7 @@ class CTimeStep { public: - static float &ms_fTimeScale; - static float &ms_fFramesPerUpdate; - static float &ms_fTimeStep; + static float ms_fTimeScale; + static float ms_fFramesPerUpdate; + static float ms_fTimeStep; }; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index fda862f1..68b31e6f 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -5,34 +5,28 @@ #include "Record.h" #include "Timer.h" -uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48; -uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614; -uint32 &CTimer::m_snTimeInMillisecondsNonClipped = *(uint32*)0x9412E8; -uint32 &CTimer::m_snPreviousTimeInMilliseconds = *(uint32*)0x8F29E4; -uint32 &CTimer::m_FrameCounter = *(uint32*)0x9412EC; -float &CTimer::ms_fTimeScale = *(float*)0x8F2C20; -float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4; -float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C; -bool &CTimer::m_UserPause = *(bool*)0x95CD7C; -bool &CTimer::m_CodePause = *(bool*)0x95CDB1; - -//UInt32 oldPcTimer; -uint32 &oldPcTimer = *(uint32*)0x9434F4; - -//UInt32 suspendPcTimer; -uint32 &suspendPcTimer = *(uint32*)0x62A308; - -//UInt32 _nCyclesPerMS = 1; -uint32 &_nCyclesPerMS = *(uint32*)0x5F7610; - -//LARGE_INTEGER _oldPerfCounter; -LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310; - -//LARGE_INTEGER perfSuspendCounter; -LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318; - -//UInt32 suspendDepth; -uint32 &suspendDepth = *(uint32*)0x62A320; +uint32 CTimer::m_snTimeInMilliseconds; +uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; +uint32 CTimer::m_snTimeInMillisecondsNonClipped; +uint32 CTimer::m_snPreviousTimeInMilliseconds; +uint32 CTimer::m_FrameCounter; +float CTimer::ms_fTimeScale; +float CTimer::ms_fTimeStep; +float CTimer::ms_fTimeStepNonClipped; +bool CTimer::m_UserPause; +bool CTimer::m_CodePause; + +uint32 oldPcTimer; + +uint32 suspendPcTimer; + +uint32 _nCyclesPerMS = 1; + +LARGE_INTEGER _oldPerfCounter; + +LARGE_INTEGER perfSuspendCounter; + +uint32 suspendDepth; #ifdef FIX_BUGS double frameTime; diff --git a/src/core/Timer.h b/src/core/Timer.h index a4d674da..00a11409 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -3,17 +3,17 @@ class CTimer { - static uint32 &m_snTimeInMilliseconds; - static uint32 &m_snTimeInMillisecondsPauseMode; - static uint32 &m_snTimeInMillisecondsNonClipped; - static uint32 &m_snPreviousTimeInMilliseconds; - static uint32 &m_FrameCounter; - static float &ms_fTimeScale; - static float &ms_fTimeStep; - static float &ms_fTimeStepNonClipped; + static uint32 m_snTimeInMilliseconds; + static uint32 m_snTimeInMillisecondsPauseMode; + static uint32 m_snTimeInMillisecondsNonClipped; + static uint32 m_snPreviousTimeInMilliseconds; + static uint32 m_FrameCounter; + static float ms_fTimeScale; + static float ms_fTimeStep; + static float ms_fTimeStepNonClipped; public: - static bool &m_UserPause; - static bool &m_CodePause; + static bool m_UserPause; + static bool m_CodePause; static const float &GetTimeStep(void) { return ms_fTimeStep; } static void SetTimeStep(float ts) { ms_fTimeStep = ts; } diff --git a/src/core/User.cpp b/src/core/User.cpp index d89d1cec..a1a69b2d 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -9,10 +9,10 @@ #include "World.h" #include "Zones.h" -CPlaceName& CUserDisplay::PlaceName = *(CPlaceName*)0x8F29BC; -COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238; -CPager& CUserDisplay::Pager = *(CPager*)0x8F2744; -CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8; +CPlaceName CUserDisplay::PlaceName; +COnscreenTimer CUserDisplay::OnscnTimer; +CPager CUserDisplay::Pager; +CCurrentVehicle CUserDisplay::CurrentVehicle; CPlaceName::CPlaceName() { diff --git a/src/core/User.h b/src/core/User.h index 02d5f613..153ef57b 100644 --- a/src/core/User.h +++ b/src/core/User.h @@ -31,10 +31,10 @@ public: class CUserDisplay { public: - static CPlaceName &PlaceName; - static COnscreenTimer &OnscnTimer; - static CPager &Pager; - static CCurrentVehicle &CurrentVehicle; + static CPlaceName PlaceName; + static COnscreenTimer OnscnTimer; + static CPager Pager; + static CCurrentVehicle CurrentVehicle; static void Init(); static void Process(); diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 29294a2b..1911ae59 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -11,8 +11,8 @@ #include "Wanted.h" #include "General.h" -int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 -int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 +int32 CWanted::MaximumWantedLevel = 6; +int32 CWanted::nMaximumWantedLevel = 6400; void CWanted::Initialise() diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 9823529c..afeec8b0 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -60,8 +60,8 @@ public: CCrimeBeingQd m_aCrimes[16]; CCopPed *m_pCops[10]; - static int32 &MaximumWantedLevel; - static int32 &nMaximumWantedLevel; + static int32 MaximumWantedLevel; + static int32 nMaximumWantedLevel; public: void Initialise(); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 4a2bea4f..4cdd283e 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,21 +11,21 @@ #include "ZoneCull.h" #include "Zones.h" -int32 &CCullZones::NumCullZones = *(int*)0x8F2564; -CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750; -int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0; -CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60; -uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330; -int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0; -int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C; - -int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8; -int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718; -int32 &CCullZones::CurrentFlags_Player = *(int32*)0x9415F0; -int32 &CCullZones::OldCullZone = *(int32*)0x8E2C90; -int32 &CCullZones::EntityIndicesUsed = *(int32*)0x8F2508; -bool &CCullZones::bCurrentSubwayIsInvisible = *(bool*)0x95CDA5; -bool &CCullZones::bCullZonesDisabled = *(bool*)0x95CD4A; +int32 CCullZones::NumCullZones; +CCullZone CCullZones::aZones[NUMCULLZONES]; +int32 CCullZones::NumAttributeZones; +CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; +uint16 CCullZones::aIndices[NUMZONEINDICES]; +int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; +int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; + +int32 CCullZones::CurrentWantedLevelDrop_Player; +int32 CCullZones::CurrentFlags_Camera; +int32 CCullZones::CurrentFlags_Player; +int32 CCullZones::OldCullZone; +int32 CCullZones::EntityIndicesUsed; +bool CCullZones::bCurrentSubwayIsInvisible; +bool CCullZones::bCullZonesDisabled; void diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index edaa7c4b..9bc07b8c 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -79,21 +79,21 @@ struct CAttributeZone class CCullZones { public: - static int32 &NumCullZones; - static CCullZone (&aZones)[NUMCULLZONES]; - static int32 &NumAttributeZones; - static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES]; - static uint16 (&aIndices)[NUMZONEINDICES]; - static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS]; - static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES]; + static int32 NumCullZones; + static CCullZone aZones[NUMCULLZONES]; + static int32 NumAttributeZones; + static CAttributeZone aAttributeZones[NUMATTRIBZONES]; + static uint16 aIndices[NUMZONEINDICES]; + static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; + static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; - static int32 &CurrentWantedLevelDrop_Player; - static int32 &CurrentFlags_Camera; - static int32 &CurrentFlags_Player; - static int32 &OldCullZone; - static int32 &EntityIndicesUsed; - static bool &bCurrentSubwayIsInvisible; - static bool &bCullZonesDisabled; + static int32 CurrentWantedLevelDrop_Player; + static int32 CurrentFlags_Camera; + static int32 CurrentFlags_Player; + static int32 OldCullZone; + static int32 EntityIndicesUsed; + static bool bCurrentSubwayIsInvisible; + static bool bCullZonesDisabled; static void Init(void); static void ResolveVisibilities(void); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 4bce3e79..39d4c3b5 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -8,18 +8,18 @@ #include "Text.h" #include "World.h" -eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8; -CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C; -int16 &CTheZones::FindIndex = *(int16*)0x95CC40; - -uint16 &CTheZones::NumberOfAudioZones = *(uint16*)0x95CC84; -int16 *CTheZones::AudioZoneArray = (int16*)0x713BC0; -uint16 &CTheZones::TotalNumberOfMapZones = *(uint16*)0x95CC74; -uint16 &CTheZones::TotalNumberOfZones = *(uint16*)0x95CC36; -CZone *CTheZones::ZoneArray = (CZone*)0x86BEE0; -CZone *CTheZones::MapZoneArray = (CZone*)0x663EC0; -uint16 &CTheZones::TotalNumberOfZoneInfos = *(uint16*)0x95CC3C; -CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400; +eLevelName CTheZones::m_CurrLevel; +CZone *CTheZones::m_pPlayersZone; +int16 CTheZones::FindIndex; + +uint16 CTheZones::NumberOfAudioZones; +int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; +uint16 CTheZones::TotalNumberOfMapZones; +uint16 CTheZones::TotalNumberOfZones; +CZone CTheZones::ZoneArray[NUMZONES]; +CZone CTheZones::MapZoneArray[NUMMAPZONES]; +uint16 CTheZones::TotalNumberOfZoneInfos; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } diff --git a/src/core/Zones.h b/src/core/Zones.h index 76855e8b..bb1585dc 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -52,18 +52,18 @@ public: class CTheZones { public: - static eLevelName &m_CurrLevel; - static CZone *&m_pPlayersZone; - static int16 &FindIndex; + static eLevelName m_CurrLevel; + static CZone *m_pPlayersZone; + static int16 FindIndex; - static uint16 &NumberOfAudioZones; - static int16 *AudioZoneArray; //[NUMAUDIOZONES]; - static uint16 &TotalNumberOfMapZones; - static uint16 &TotalNumberOfZones; - static CZone *ZoneArray; //[NUMZONES]; - static CZone *MapZoneArray; //[NUMMAPZONES]; - static uint16 &TotalNumberOfZoneInfos; - static CZoneInfo *ZoneInfoArray; //[2*NUMZONES]; + static uint16 NumberOfAudioZones; + static int16 AudioZoneArray[NUMAUDIOZONES]; + static uint16 TotalNumberOfMapZones; + static uint16 TotalNumberOfZones; + static CZone ZoneArray[NUMZONES]; + static CZone MapZoneArray[NUMMAPZONES]; + static uint16 TotalNumberOfZoneInfos; + static CZoneInfo ZoneInfoArray[2*NUMZONES]; static void Init(void); static void Update(void); diff --git a/src/core/config.h b/src/core/config.h index f9edb74a..ba684092 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -192,6 +192,7 @@ enum Config { #define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) //#define USE_TXD_CDIMAGE // generate and load textures from txd.img +//#define USE_TEXTURE_POOL // Pad #define XINPUT diff --git a/src/core/main.cpp b/src/core/main.cpp index 08463df9..1b46d453 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -60,23 +60,18 @@ #include "GenericGameStorage.h" #include "SceneEdit.h" -GlobalScene &Scene = *(GlobalScene*)0x726768; +GlobalScene Scene; uint8 work_buff[55000]; -//char gString[256]; -//char gString2[512]; -//wchar gUString[256]; -//wchar gUString2[256]; -char *gString = (char*)0x711B40; -char *gString2 = (char*)0x878A40; -wchar *gUString = (wchar*)0x74B018; -wchar *gUString2 = (wchar*)0x6EDD70; - +char gString[256]; +char gString2[512]; +wchar gUString[256]; +wchar gUString2[256]; float FramesPerSecond = 30.0f; bool gbPrintShite = false; -bool &gbModelViewer = *(bool*)0x95CD93; +bool gbModelViewer; int32 frameCount; diff --git a/src/core/main.h b/src/core/main.h index 5ee758a4..90b13fbb 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -5,19 +5,15 @@ struct GlobalScene RpWorld *world; RwCamera *camera; }; -extern GlobalScene &Scene; +extern GlobalScene Scene; extern uint8 work_buff[55000]; -//extern char gString[256]; -//extern char gString2[512]; -//extern wchar gUString[256]; -//extern wchar gUString2[256]; -extern char *gString; -extern char *gString2; -extern wchar *gUString; -extern wchar *gUString2; +extern char gString[256]; +extern char gString2[512]; +extern wchar gUString[256]; +extern wchar gUString2[256]; extern bool gbPrintShite; -extern bool &gbModelViewer; +extern bool gbModelViewer; class CSprite2d; diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index b6a95992..58124e53 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -5,11 +5,8 @@ #include "ModelIndices.h" #include "ModelInfo.h" -CBaseModelInfo **CModelInfo::ms_modelInfoPtrs = (CBaseModelInfo**)0x83D408; +CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; -//CStore<CSimpleModelInfo, SIMPLEMODELSIZE> &CModelInfo::ms_simpleModelStore = *(CStore<CSimpleModelInfo, SIMPLEMODELSIZE>*)0x885BB4; -//CStore<CTimeModelInfo, TIMEMODELSIZE> &CModelInfo::ms_timeModelStore = *(CStore<CTimeModelInfo, TIMEMODELSIZE>*)0x94076C; -//CStore<C2dEffect, TWODFXSIZE> &CModelInfo::ms_2dEffectStore = *(CStore<C2dEffect, TWODFXSIZE>*)0x9434F8; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore; CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore; diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index e6dec1d8..65cfa4e7 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -13,7 +13,7 @@ class CModelInfo { - static CBaseModelInfo **ms_modelInfoPtrs; //[MODELINFOSIZE]; + static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore; static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore; static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 0c45aa12..fb9e0358 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -19,14 +19,14 @@ #include "ModelIndices.h" #include "ModelInfo.h" -int8 *CVehicleModelInfo::ms_compsToUse = (int8*)0x5FF2EC; // -2, -2 -int8 *CVehicleModelInfo::ms_compsUsed = (int8*)0x95CCB2; -RwTexture **CVehicleModelInfo::ms_pEnvironmentMaps = (RwTexture **)0x8F1A30; -RwRGBA *CVehicleModelInfo::ms_vehicleColourTable = (RwRGBA*)0x86BA88; -RwTexture **CVehicleModelInfo::ms_colourTextureTable = (RwTexture**)0x711C40; - -RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8; -RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510; +int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 }; +int8 CVehicleModelInfo::ms_compsUsed[2]; +RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; +RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256]; +RwTexture *CVehicleModelInfo::ms_colourTextureTable[256]; + +RwTexture *gpWhiteTexture; +RwFrame *pMatFxIdentityFrame; enum { VEHICLE_FLAG_COLLAPSE = 0x2, diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index 5969c4ca..9992ab98 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -81,11 +81,11 @@ public: RpAtomic *m_comps[6]; int32 m_numComps; - static int8 *ms_compsToUse; // [2]; - static int8 *ms_compsUsed; // [2]; - static RwTexture **ms_pEnvironmentMaps; // [NUM_VEHICLE_ENVMAPS] - static RwRGBA *ms_vehicleColourTable; // [256] - static RwTexture **ms_colourTextureTable; // [256] + static int8 ms_compsToUse[2]; + static int8 ms_compsUsed[2]; + static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; + static RwRGBA ms_vehicleColourTable[256]; + static RwTexture *ms_colourTextureTable[256]; static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; CVehicleModelInfo(void); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 867624c7..57713241 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -12,8 +12,8 @@ #include "World.h" #include "Floater.h" -int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2; -int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000 +int16 CObject::nNoTempObjects; +int16 CObject::nBodyCastHealth = 1000; void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; diff --git a/src/objects/Object.h b/src/objects/Object.h index 6d04c78a..90663cc5 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -73,8 +73,8 @@ public: CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; - static int16 &nNoTempObjects; - static int16 &nBodyCastHealth; + static int16 nNoTempObjects; + static int16 nBodyCastHealth; static void *operator new(size_t); static void *operator new(size_t, int); diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index 60827411..5e4ad231 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -9,11 +9,11 @@ #include "Game.h" -CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C; +CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; -CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340); -CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78); -CParticleObject *&CParticleObject::pUnusedListHead = *(CParticleObject **)int(0x94128C); +CParticleObject *CParticleObject::pCloseListHead; +CParticleObject *CParticleObject::pFarListHead; +CParticleObject *CParticleObject::pUnusedListHead; CAudioHydrant List[MAX_AUDIOHYDRANTS]; diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 45a3fa30..cfa5936d 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -62,9 +62,9 @@ public: int8 m_nCreationChance; char _pad1[2]; - static CParticleObject *&pCloseListHead; - static CParticleObject *&pFarListHead; - static CParticleObject *&pUnusedListHead; + static CParticleObject *pCloseListHead; + static CParticleObject *pFarListHead; + static CParticleObject *pUnusedListHead; CParticleObject(); ~CParticleObject(); @@ -89,7 +89,7 @@ public: static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); }; -extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS]; +extern CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; class CAudioHydrant { diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp index 3bc17002..b6512edd 100644 --- a/src/peds/PedRoutes.cpp +++ b/src/peds/PedRoutes.cpp @@ -3,7 +3,7 @@ #include "main.h" #include "PedRoutes.h" -CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090; +CRouteNode gaRoutes[NUMPEDROUTES]; void CRouteNode::Initialise() diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp index 147f11e2..a2ccb567 100644 --- a/src/peds/PedStats.cpp +++ b/src/peds/PedStats.cpp @@ -4,7 +4,6 @@ #include "FileMgr.h" #include "PedStats.h" -//CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4; CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS]; void diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index 4c9d6b3f..30af6dcc 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -3,7 +3,7 @@ #include "FileMgr.h" #include "PedType.h" -CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(uintptr*)0x941594; +CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; void CPedType::Initialise(void) diff --git a/src/peds/PedType.h b/src/peds/PedType.h index 3d927df5..c0c72550 100644 --- a/src/peds/PedType.h +++ b/src/peds/PedType.h @@ -71,7 +71,7 @@ class CPedType uint32 m_threats; uint32 m_avoid; - static CPedType *(&ms_apPedType)[NUM_PEDTYPES]; + static CPedType *ms_apPedType[NUM_PEDTYPES]; public: static void Initialise(void); diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 7debe3d3..02035896 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -16,15 +16,15 @@ #define SMALLSTRIPHEIGHT 4.0f #define HORIZSTRIPHEIGHT 48.0f -RwTexture **gpCloudTex = (RwTexture**)0x9411C0; //[5]; +RwTexture *gpCloudTex[5]; -float &CClouds::CloudRotation = *(float*)0x8F5F40; -uint32 &CClouds::IndividualRotation = *(uint32*)0x943078; +float CClouds::CloudRotation; +uint32 CClouds::IndividualRotation; -float &CClouds::ms_cameraRoll = *(float*)0x8F29CC; -float &CClouds::ms_horizonZ = *(float*)0x8F31C0; -CRGBA &CClouds::ms_colourTop = *(CRGBA*)0x94143C; -CRGBA &CClouds::ms_colourBottom = *(CRGBA*)0x8F2C38; +float CClouds::ms_cameraRoll; +float CClouds::ms_horizonZ; +CRGBA CClouds::ms_colourTop; +CRGBA CClouds::ms_colourBottom; void CClouds::Init(void) diff --git a/src/render/Clouds.h b/src/render/Clouds.h index c8000569..4d8cd2c8 100644 --- a/src/render/Clouds.h +++ b/src/render/Clouds.h @@ -3,13 +3,13 @@ class CClouds { public: - static float &CloudRotation; - static uint32 &IndividualRotation; + static float CloudRotation; + static uint32 IndividualRotation; - static float &ms_cameraRoll; - static float &ms_horizonZ; - static CRGBA &ms_colourTop; - static CRGBA &ms_colourBottom; + static float ms_cameraRoll; + static float ms_horizonZ; + static CRGBA ms_colourTop; + static CRGBA ms_colourBottom; static void Init(void); static void Shutdown(void); diff --git a/src/render/Console.cpp b/src/render/Console.cpp index 545122b0..bfdb2701 100644 --- a/src/render/Console.cpp +++ b/src/render/Console.cpp @@ -9,7 +9,7 @@ #define CONSOLE_Y_POS (10.0f) #define CONSOLE_LINE_HEIGHT (12.0f) -CConsole &TheConsole = *(CConsole*)0x8F6498; +CConsole TheConsole; void CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b) diff --git a/src/render/Console.h b/src/render/Console.h index c454d75e..b4fa60c4 100644 --- a/src/render/Console.h +++ b/src/render/Console.h @@ -22,4 +22,4 @@ public: void Init() { m_nCurrentLine = 0; m_nLineCount = 0; } }; -extern CConsole &TheConsole; +extern CConsole TheConsole; diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 68994b0b..38f86f4b 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -48,16 +48,16 @@ FlareDef HeadLightsFlareDef[] = { }; -RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9] +RwTexture *gpCoronaTexture[9] = { NULL }; -float &CCoronas::LightsMult = *(float*)0x5FB088; // 1.0 -float &CCoronas::SunScreenX = *(float*)0x8F4358; -float &CCoronas::SunScreenY = *(float*)0x8F4354; -bool &CCoronas::bSmallMoon = *(bool*)0x95CD49; -bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73; -int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30; +float CCoronas::LightsMult = 1.0f; +float CCoronas::SunScreenX; +float CCoronas::SunScreenY; +bool CCoronas::bSmallMoon; +bool CCoronas::SunBlockedByClouds; +int CCoronas::bChangeBrightnessImmediately; -CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518; +CRegisteredCorona CCoronas::aCoronas[NUMCORONAS]; const char aCoronaSpriteNames[][32] = { "coronastar", diff --git a/src/render/Coronas.h b/src/render/Coronas.h index 359a34ed..4b49e40e 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -1,6 +1,6 @@ #pragma once -extern RwTexture **gpCoronaTexture; //[9] +extern RwTexture *gpCoronaTexture[9]; struct CRegisteredCorona { @@ -42,7 +42,7 @@ static_assert(sizeof(CRegisteredCorona) == 0x80, "CRegisteredCorona: error"); class CCoronas { - static CRegisteredCorona *aCoronas; //[NUMCORONAS]; + static CRegisteredCorona aCoronas[NUMCORONAS]; public: enum { SUN_CORE = 1, @@ -77,12 +77,12 @@ public: STREAK_ON, }; - static float &LightsMult; - static float &SunScreenY; - static float &SunScreenX; - static bool &bSmallMoon; - static bool &SunBlockedByClouds; - static int &bChangeBrightnessImmediately; + static float LightsMult; + static float SunScreenY; + static float SunScreenX; + static bool bSmallMoon; + static bool SunBlockedByClouds; + static int bChangeBrightnessImmediately; static void Init(void); static void Shutdown(void); diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index b423fcc0..25f7bbcf 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -8,8 +8,8 @@ #include "Text.h" #include "Credits.h" -bool &CCredits::bCreditsGoing = *(bool*)0x95CDD3; -uint32 &CCredits::CreditsStartTime = *(uint32*)0x8F2528; +bool CCredits::bCreditsGoing; +uint32 CCredits::CreditsStartTime; void CCredits::Init(void) diff --git a/src/render/Credits.h b/src/render/Credits.h index c39fb035..e049ce76 100644 --- a/src/render/Credits.h +++ b/src/render/Credits.h @@ -2,8 +2,8 @@ class CCredits { - static bool &bCreditsGoing; - static uint32 &CreditsStartTime; + static bool bCreditsGoing; + static uint32 CreditsStartTime; public: static void Init(void); static void Start(void); diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 862fc024..dcbb6342 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -8,15 +8,15 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; #endif -float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4; -float &CDraw::ms_fFarClipZ = *(float*)0x9434F0; -float &CDraw::ms_fFOV = *(float*)0x5FBC6C; -float &CDraw::ms_fLODDistance = *(float*)0x8F2C30; +float CDraw::ms_fNearClipZ; +float CDraw::ms_fFarClipZ; +float CDraw::ms_fFOV = 45.0f; +float CDraw::ms_fLODDistance; -uint8 &CDraw::FadeValue = *(uint8*)0x95CD68; -uint8 &CDraw::FadeRed = *(uint8*)0x95CD90; -uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71; -uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53; +uint8 CDraw::FadeValue; +uint8 CDraw::FadeRed; +uint8 CDraw::FadeGreen; +uint8 CDraw::FadeBlue; float CDraw::FindAspectRatio(void) diff --git a/src/render/Draw.h b/src/render/Draw.h index 50e1e294..55958a2a 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -13,11 +13,11 @@ enum eAspectRatio class CDraw { private: - static float &ms_fNearClipZ; - static float &ms_fFarClipZ; - static float &ms_fFOV; + static float ms_fNearClipZ; + static float ms_fFarClipZ; + static float ms_fFOV; public: - static float &ms_fLODDistance; // set but unused? + static float ms_fLODDistance; // set but unused? #ifdef ASPECT_RATIO_SCALE // we use this variable to scale a lot of 2D elements @@ -25,10 +25,10 @@ public: static float ms_fAspectRatio; #endif - static uint8 &FadeValue; - static uint8 &FadeRed; - static uint8 &FadeGreen; - static uint8 &FadeBlue; + static uint8 FadeValue; + static uint8 FadeRed; + static uint8 FadeGreen; + static uint8 FadeBlue; static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; } static float GetNearClipZ(void) { return ms_fNearClipZ; } diff --git a/src/render/Font.cpp b/src/render/Font.cpp index ca15cba7..ba4c4301 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -4,18 +4,18 @@ #include "TxdStore.h" #include "Font.h" -CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C; -int16 &CFont::NewLine = *(int16*)0x95CC94; -CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04; +CFontDetails CFont::Details; +int16 CFont::NewLine; +CSprite2d CFont::Sprite[MAX_FONTS]; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; -int16 CFont::Size[2][3][193] = { +int16 CFont::Size[2][MAX_FONTS][193] = { { #else -int16 CFont::Size[3][193] = { +int16 CFont::Size[MAX_FONTS][193] = { #endif { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, diff --git a/src/render/Font.h b/src/render/Font.h index 0659dda1..ebf5e292 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -31,6 +31,7 @@ enum { FONT_BANK, FONT_PAGER, FONT_HEADING, + MAX_FONTS }; enum { @@ -50,16 +51,16 @@ enum class CFont { #ifdef MORE_LANGUAGES - static int16 Size[2][3][193]; + static int16 Size[2][MAX_FONTS][193]; static uint8 LanguageSet; static int32 Slot; #else - static int16 Size[3][193]; + static int16 Size[MAX_FONTS][193]; #endif - static int16 
 - static CSprite2d *Sprite; //[3] + static int16 NewLine; + static CSprite2d Sprite[MAX_FONTS]; public: - static CFontDetails& Details; + static CFontDetails Details; static void Initialise(void); static void Shutdown(void); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 9529c4c1..5bcdd450 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -21,52 +21,52 @@ #include "User.h" #include "World.h" -wchar CHud::m_HelpMessage[256]; // = (wchar*)0x86B888; -wchar CHud::m_LastHelpMessage[256]; // = (wchar*)0x6E8F28; -uint32 CHud::m_HelpMessageState; // = *(int32*)0x880E1C; -uint32 CHud::m_HelpMessageTimer; // = *(int32*)0x880FA4; -int32 CHud::m_HelpMessageFadeTimer; // = *(int32*)0x8F6258; -wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480; -float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28; -bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7; -uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC; +wchar CHud::m_HelpMessage[256]; +wchar CHud::m_LastHelpMessage[256]; +uint32 CHud::m_HelpMessageState; +uint32 CHud::m_HelpMessageTimer; +int32 CHud::m_HelpMessageFadeTimer; +wchar CHud::m_HelpMessageToPrint[256]; +float CHud::m_fHelpMessageTime; +bool CHud::m_HelpMessageQuick; +uint32 CHud::m_ZoneState; int32 CHud::m_ZoneFadeTimer; -uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50; -wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C; -wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C; +uint32 CHud::m_ZoneNameTimer; +wchar *CHud::m_pZoneName; +wchar *CHud::m_pLastZoneName; wchar *CHud::m_ZoneToPrint; -uint32 CHud::m_VehicleState; // = *(int32*)0x940560; +uint32 CHud::m_VehicleState; int32 CHud::m_VehicleFadeTimer; -uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14; -wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4; -wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8; +uint32 CHud::m_VehicleNameTimer; +wchar *CHud::m_VehicleName; +wchar *CHud::m_pLastVehicleName; wchar *CHud::m_pVehicleNameToPrint; -wchar CHud::m_Message[256];// = (wchar*)0x72E318; -wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840; -bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89; -bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62; -wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0; -int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82; +wchar CHud::m_Message[256]; +wchar CHud::m_PagerMessage[256]; +bool CHud::m_Wants_To_Draw_Hud; +bool CHud::m_Wants_To_Draw_3dMarkers; +wchar CHud::m_BigMessage[6][128]; +int16 CHud::m_ItemToFlash; // These aren't really in CHud float CHud::BigMessageInUse[6]; float CHud::BigMessageAlpha[6]; float CHud::BigMessageX[6]; -float CHud::OddJob2OffTimer; // = *(float*)0x942FA0; -bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67; -float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C; -uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20; -uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52; -bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7; -int16 CHud::OddJob2On; //= *(int16*)0x95CC78; -uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C; -int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A; -int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54; -float CHud::PagerXOffset; //= *(float*)0x941590; -int16 CHud::PagerTimer; //= *(int16*)0x95CC3A; -int16 CHud::PagerOn; //= *(int16*)0x95CCA0; - -CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C; +float CHud::OddJob2OffTimer; +bool CHud::CounterOnLastFrame; +float CHud::OddJob2XOffset; +uint16 CHud::CounterFlashTimer; +uint16 CHud::OddJob2Timer; +bool CHud::TimerOnLastFrame; +int16 CHud::OddJob2On; +uint16 CHud::TimerFlashTimer; +int16 CHud::PagerSoundPlayed; +int32 CHud::SpriteBrightness; +float CHud::PagerXOffset; +int16 CHud::PagerTimer; +int16 CHud::PagerOn; + +CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; struct { @@ -98,8 +98,8 @@ struct {"siterocket", "siterocket"} }; -RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834; -RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20; +RwTexture *gpSniperSightTex; +RwTexture *gpRocketSightTex; void CHud::Draw() { diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index d28671fa..d15fa422 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -6,9 +6,9 @@ // Originally taken from RW example 'mblur' -RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48; -bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB; -bool &CMBlur::BlurOn = *(bool*)0x95CDAD; +RwRaster *CMBlur::pFrontBuffer; +bool CMBlur::ms_bJustInitialised; +bool CMBlur::BlurOn; static RwIm2DVertex Vertex[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; diff --git a/src/render/MBlur.h b/src/render/MBlur.h index 42827f99..e8a5bef8 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -3,9 +3,9 @@ class CMBlur { public: - static RwRaster *&pFrontBuffer; - static bool &ms_bJustInitialised; - static bool &BlurOn; + static RwRaster *pFrontBuffer; + static bool ms_bJustInitialised; + static bool BlurOn; public: static void MotionBlurOpen(RwCamera *cam); diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 6956a887..eb188128 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -204,26 +204,21 @@ RwRaster *gpGunShellRaster; RwRaster *gpWakeOldRaster; -//RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect -RwRaster *&gpPointlightRaster = *(RwRaster **)0x8F5FE0; +RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect -//RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks -RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RAINDROP_FILES])*(int *)0x880660; +RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; -//Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; // -float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; +float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; CParticle *CParticle::m_pUnusedListHead; -//Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; // -//Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; / -float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; -float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; +float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; +float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; int32 Randomizer; diff --git a/src/render/Particle.h b/src/render/Particle.h index 310ef0d4..604fbb82 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -49,16 +49,11 @@ public: ; } - //static float ms_afRandTable[RAND_TABLE_SIZE]; - static float (&ms_afRandTable)[RAND_TABLE_SIZE]; + static float ms_afRandTable[RAND_TABLE_SIZE]; static CParticle *m_pUnusedListHead; - /* static float m_SinTable[SIN_COS_TABLE_SIZE]; static float m_CosTable[SIN_COS_TABLE_SIZE]; - */ - static float (&m_SinTable)[SIN_COS_TABLE_SIZE]; - static float (&m_CosTable)[SIN_COS_TABLE_SIZE]; static float Sin(int32 value) { return m_SinTable[value]; } static float Cos(int32 value) { return m_CosTable[value]; } diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index a015ec54..92a89582 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -10,8 +10,8 @@ #include "Timer.h" #include "PointLights.h" -int16 &CPointLights::NumLights = *(int16*)0x95CC3E; -CRegisteredPointLight *CPointLights::aLights = (CRegisteredPointLight*)0x7096D0; +int16 CPointLights::NumLights; +CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; void CPointLights::InitPerFrame(void) @@ -114,7 +114,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors) return ret; } -extern RwRaster *&gpPointlightRaster; +extern RwRaster *gpPointlightRaster; void CPointLights::RemoveLightsAffectingObject(void) diff --git a/src/render/PointLights.h b/src/render/PointLights.h index c1dad87f..215e1dc9 100644 --- a/src/render/PointLights.h +++ b/src/render/PointLights.h @@ -18,8 +18,8 @@ static_assert(sizeof(CRegisteredPointLight) == 0x2C, "CRegisteredPointLight: err class CPointLights { public: - static int16 &NumLights; - static CRegisteredPointLight *aLights; //[NUMPOINTLIGHTS] + static int16 NumLights; + static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; enum { LIGHT_POINT, diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp index f6499451..4225619f 100644 --- a/src/render/RenderBuffer.cpp +++ b/src/render/RenderBuffer.cpp @@ -2,14 +2,14 @@ #include "patcher.h" #include "RenderBuffer.h" -int32 &TempBufferVerticesStored = *(int32*)0x8F5F78; -int32 &TempBufferIndicesStored = *(int32*)0x8F1A4C; +int32 TempBufferVerticesStored; +int32 TempBufferIndicesStored; -RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex*)0x862330; -RwImVertexIndex *TempBufferRenderIndexList = (RwImVertexIndex*)0x846288; +RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; -int &RenderBuffer::VerticesToBeStored = *(int*)0x8F59C4; -int &RenderBuffer::IndicesToBeStored = *(int*)0x8E28B0; +int RenderBuffer::VerticesToBeStored; +int RenderBuffer::IndicesToBeStored; void RenderBuffer::ClearRenderBuffer(void) diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h index 2b8a9f86..485d24e3 100644 --- a/src/render/RenderBuffer.h +++ b/src/render/RenderBuffer.h @@ -1,8 +1,8 @@ class RenderBuffer { public: - static int &VerticesToBeStored; - static int &IndicesToBeStored; + static int VerticesToBeStored; + static int IndicesToBeStored; static void ClearRenderBuffer(void); static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart); static void StopStoring(void); @@ -12,7 +12,7 @@ public: #define TEMPBUFFERVERTSIZE 256 #define TEMPBUFFERINDEXSIZE 1024 -extern int32 &TempBufferVerticesStored; -extern int32 &TempBufferIndicesStored; -extern RwIm3DVertex *TempBufferRenderVertices; -extern RwImVertexIndex *TempBufferRenderIndexList;
\ No newline at end of file +extern int32 TempBufferVerticesStored; +extern int32 TempBufferIndicesStored; +extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
\ No newline at end of file diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index e14b0453..56a93238 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -20,43 +20,31 @@ SETTWEAKPATH("Shadows"); TWEAKBOOL(gbPrintShite); -#if 1 RwImVertexIndex ShadowIndexList[24]; -#else -RwImVertexIndex (&ShadowIndexList)[24] = *(RwImVertexIndex (*)[24])*(int *)0x649188; -#endif -RwTexture *&gpShadowCarTex = *(RwTexture **)0x8F2C90; -RwTexture *&gpShadowPedTex = *(RwTexture **)0x8F59D0; -RwTexture *&gpShadowHeliTex = *(RwTexture **)0x8E2A90; -RwTexture *&gpShadowExplosionTex = *(RwTexture **)0x8F2A00; -RwTexture *&gpShadowHeadLightsTex = *(RwTexture **)0x95CB98; -RwTexture *&gpOutline1Tex = *(RwTexture **)0x8F1B24; -RwTexture *&gpOutline2Tex = *(RwTexture **)0x8F1B04; -RwTexture *&gpOutline3Tex = *(RwTexture **)0x8F1B08; -RwTexture *&gpBloodPoolTex = *(RwTexture **)0x9415F8; -RwTexture *&gpReflectionTex = *(RwTexture **)0x8F582C; -RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C; -RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C; -RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94; -RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4; -RwTexture *&gpGoalTex = *(RwTexture**)0x94142C; - -#if 1 +RwTexture *gpShadowCarTex; +RwTexture *gpShadowPedTex; +RwTexture *gpShadowHeliTex; +RwTexture *gpShadowExplosionTex; +RwTexture *gpShadowHeadLightsTex; +RwTexture *gpOutline1Tex; +RwTexture *gpOutline2Tex; +RwTexture *gpOutline3Tex; +RwTexture *gpBloodPoolTex; +RwTexture *gpReflectionTex; +RwTexture *gpGoalMarkerTex; +RwTexture *gpWalkDontTex; +RwTexture *gpCrackedGlassTex; +RwTexture *gpPostShadowTex; +RwTexture *gpGoalTex; + int16 CShadows::ShadowsStoredToBeRendered; CStoredShadow CShadows::asShadowsStored [MAX_STOREDSHADOWS]; CPolyBunch CShadows::aPolyBunches [MAX_POLYBUNCHES]; CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS]; CPolyBunch *CShadows::pEmptyBunchList; CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS]; -#else -int16 &CShadows::ShadowsStoredToBeRendered = *(int16*)0x95CCEE; -CStoredShadow (&CShadows::asShadowsStored)[MAX_STOREDSHADOWS] = *(CStoredShadow (*)[MAX_STOREDSHADOWS])*(int *)0x779058; -CPolyBunch (&CShadows::aPolyBunches)[MAX_POLYBUNCHES] = *(CPolyBunch (*)[MAX_POLYBUNCHES])*(int *)0x86F4C8; -CStaticShadow (&CShadows::aStaticShadows)[MAX_STATICSHADOWS] = *(CStaticShadow (*)[MAX_STATICSHADOWS])*(int *)0x773BE8; -CPolyBunch *&CShadows::pEmptyBunchList = *(CPolyBunch**)0x8F435C; -CPermanentShadow (&CShadows::aPermanentShadows)[MAX_PERMAMENTSHADOWS] = *(CPermanentShadow (*)[MAX_PERMAMENTSHADOWS])*(int *)0x712040; -#endif + void CShadows::Init(void) diff --git a/src/render/Shadows.h b/src/render/Shadows.h index ced9f11b..d209fe90 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -174,18 +174,18 @@ public: static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity); }; -extern RwTexture *&gpShadowCarTex; -extern RwTexture *&gpShadowPedTex; -extern RwTexture *&gpShadowHeliTex; -extern RwTexture *&gpShadowExplosionTex; -extern RwTexture *&gpShadowHeadLightsTex; -extern RwTexture *&gpOutline1Tex; -extern RwTexture *&gpOutline2Tex; -extern RwTexture *&gpOutline3Tex; -extern RwTexture *&gpBloodPoolTex; -extern RwTexture *&gpReflectionTex; -extern RwTexture *&gpGoalMarkerTex; -extern RwTexture *&gpWalkDontTex; -extern RwTexture *&gpCrackedGlassTex; -extern RwTexture *&gpPostShadowTex; -extern RwTexture *&gpGoalTex; +extern RwTexture *gpShadowCarTex; +extern RwTexture *gpShadowPedTex; +extern RwTexture *gpShadowHeliTex; +extern RwTexture *gpShadowExplosionTex; +extern RwTexture *gpShadowHeadLightsTex; +extern RwTexture *gpOutline1Tex; +extern RwTexture *gpOutline2Tex; +extern RwTexture *gpOutline3Tex; +extern RwTexture *gpBloodPoolTex; +extern RwTexture *gpReflectionTex; +extern RwTexture *gpGoalMarkerTex; +extern RwTexture *gpWalkDontTex; +extern RwTexture *gpCrackedGlassTex; +extern RwTexture *gpPostShadowTex; +extern RwTexture *gpGoalTex; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 82754121..57ab8f14 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -5,10 +5,10 @@ #include "Camera.h" #include "Sprite.h" -float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC; -float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94; -float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC; -int32 &CSprite::m_bFlushSpriteBufferSwitchZTest = *(int32*)0x8F5FB0; +float CSprite::m_f2DNearScreenZ; +float CSprite::m_f2DFarScreenZ; +float CSprite::m_fRecipNearClipPlane; +int32 CSprite::m_bFlushSpriteBufferSwitchZTest; float CSprite::CalcHorizonCoors(void) @@ -40,9 +40,9 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, } #define SPRITEBUFFERSIZE 64 -static int32 &nSpriteBufferIndex = *(int32*)0x649A80; -static RwIm2DVertex *SpriteBufferVerts = (RwIm2DVertex*)0x649A84; //[SPRITEBUFFERSIZE*6]; -static RwIm2DVertex *verts = (RwIm2DVertex*)0x64C484; //[4]; +static int32 nSpriteBufferIndex; +static RwIm2DVertex SpriteBufferVerts[SPRITEBUFFERSIZE*6]; +static RwIm2DVertex verts[4]; void CSprite::InitSpriteBuffer(void) diff --git a/src/render/Sprite.h b/src/render/Sprite.h index 33953ff3..ec4c1d1b 100644 --- a/src/render/Sprite.h +++ b/src/render/Sprite.h @@ -2,10 +2,10 @@ class CSprite { - static float &m_f2DNearScreenZ; - static float &m_f2DFarScreenZ; - static float &m_fRecipNearClipPlane; - static int32 &m_bFlushSpriteBufferSwitchZTest; + static float m_f2DNearScreenZ; + static float m_f2DFarScreenZ; + static float m_fRecipNearClipPlane; + static int32 m_bFlushSpriteBufferSwitchZTest; public: static float CalcHorizonCoors(void); static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip); diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index 7ab3e91e..6e24a76e 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,101 +10,101 @@ #include "FileMgr.h" #include "Timecycle.h" -int (*CTimeCycle::m_nAmbientRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86AF78; -int (*CTimeCycle::m_nAmbientGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x665308; -int (*CTimeCycle::m_nAmbientBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72CF88; -int (*CTimeCycle::m_nDirectionalRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FAB78; -int (*CTimeCycle::m_nDirectionalGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F4528; -int (*CTimeCycle::m_nDirectionalBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83CE58; -int (*CTimeCycle::m_nSkyTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FB90; -int (*CTimeCycle::m_nSkyTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x8460A8; -int (*CTimeCycle::m_nSkyTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87B158; -int (*CTimeCycle::m_nSkyBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FA960; -int (*CTimeCycle::m_nSkyBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70D6A8; -int (*CTimeCycle::m_nSkyBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83D288; -int (*CTimeCycle::m_nSunCoreRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x878360; -int (*CTimeCycle::m_nSunCoreGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE088; -int (*CTimeCycle::m_nSunCoreBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x773A68; -int (*CTimeCycle::m_nSunCoronaRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x664B60; -int (*CTimeCycle::m_nSunCoronaGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F01E0; -int (*CTimeCycle::m_nSunCoronaBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E6340; -float (*CTimeCycle::m_fSunSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733510; -float (*CTimeCycle::m_fSpriteSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87F820; -float (*CTimeCycle::m_fSpriteBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x6E96F0; -short (*CTimeCycle::m_nShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x83CFD8; -short (*CTimeCycle::m_nLightShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x72B0F8; -short (*CTimeCycle::m_nTreeShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x733450; -float (*CTimeCycle::m_fFogStart)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8806C8; -float (*CTimeCycle::m_fFarClip)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8804E0; -float (*CTimeCycle::m_fLightsOnGroundBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x83D108; -int (*CTimeCycle::m_nLowCloudsRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x726770; -int (*CTimeCycle::m_nLowCloudsGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87BF08; -int (*CTimeCycle::m_nLowCloudsBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FA10; -int (*CTimeCycle::m_nFluffyCloudsTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70F2B0; -int (*CTimeCycle::m_nFluffyCloudsTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72D288; -int (*CTimeCycle::m_nFluffyCloudsTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86B108; -int (*CTimeCycle::m_nFluffyCloudsBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E8DA8; -int (*CTimeCycle::m_nFluffyCloudsBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x715AA8; -int (*CTimeCycle::m_nFluffyCloudsBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE2D0; -float (*CTimeCycle::m_fBlurRed)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87C7E0; -float (*CTimeCycle::m_fBlurGreen)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x774C10; -float (*CTimeCycle::m_fBlurBlue)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8784E0; -float (*CTimeCycle::m_fBlurAlpha)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733690; - -float &CTimeCycle::m_fCurrentAmbientRed = *(float*)0x8F29B4; -float &CTimeCycle::m_fCurrentAmbientGreen = *(float*)0x94144C; -float &CTimeCycle::m_fCurrentAmbientBlue = *(float*)0x942FC0; -float &CTimeCycle::m_fCurrentDirectionalRed = *(float*)0x8F29D8; -float &CTimeCycle::m_fCurrentDirectionalGreen = *(float*)0x940594; -float &CTimeCycle::m_fCurrentDirectionalBlue = *(float*)0x942FAC; -int &CTimeCycle::m_nCurrentSkyTopRed = *(int*)0x9403C0; -int &CTimeCycle::m_nCurrentSkyTopGreen = *(int*)0x943074; -int &CTimeCycle::m_nCurrentSkyTopBlue = *(int*)0x8F29B8; -int &CTimeCycle::m_nCurrentSkyBottomRed = *(int*)0x9414D0; -int &CTimeCycle::m_nCurrentSkyBottomGreen = *(int*)0x8F2BD0; -int &CTimeCycle::m_nCurrentSkyBottomBlue = *(int*)0x8F625C; -int &CTimeCycle::m_nCurrentSunCoreRed = *(int*)0x8F2534; -int &CTimeCycle::m_nCurrentSunCoreGreen = *(int*)0x8F6264; -int &CTimeCycle::m_nCurrentSunCoreBlue = *(int*)0x94149C; -int &CTimeCycle::m_nCurrentSunCoronaRed = *(int*)0x8F2C1C; -int &CTimeCycle::m_nCurrentSunCoronaGreen = *(int*)0x885B54; -int &CTimeCycle::m_nCurrentSunCoronaBlue = *(int*)0x880F60; -float &CTimeCycle::m_fCurrentSunSize = *(float*)0x940588; -float &CTimeCycle::m_fCurrentSpriteSize = *(float*)0x8F1AA8; -float &CTimeCycle::m_fCurrentSpriteBrightness = *(float*)0x8F5FDC; -int &CTimeCycle::m_nCurrentShadowStrength = *(int*)0x95CC76; -int &CTimeCycle::m_nCurrentLightShadowStrength = *(int*)0x95CC66; -int &CTimeCycle::m_nCurrentTreeShadowStrength = *(int*)0x95CC86; -float &CTimeCycle::m_fCurrentFogStart = *(float*)0x8F1AE0; -float &CTimeCycle::m_fCurrentFarClip = *(float*)0x8F5FD8; -float &CTimeCycle::m_fCurrentLightsOnGroundBrightness = *(float*)0x8F1B60; -int &CTimeCycle::m_nCurrentLowCloudsRed = *(int*)0x95CB54; -int &CTimeCycle::m_nCurrentLowCloudsGreen = *(int*)0x95CB48; -int &CTimeCycle::m_nCurrentLowCloudsBlue = *(int*)0x95CC1C; -int &CTimeCycle::m_nCurrentFluffyCloudsTopRed = *(int*)0x8F2550; -int &CTimeCycle::m_nCurrentFluffyCloudsTopGreen = *(int*)0x8F59CC; -int &CTimeCycle::m_nCurrentFluffyCloudsTopBlue = *(int*)0x941434; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomRed = *(int*)0x8F1A38; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomGreen = *(int*)0x8E28B8; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomBlue = *(int*)0x8F3960; -float &CTimeCycle::m_fCurrentBlurRed = *(float*)0x8F6000; -float &CTimeCycle::m_fCurrentBlurGreen = *(float*)0x9405A0; -float &CTimeCycle::m_fCurrentBlurBlue = *(float*)0x8F250C; -float &CTimeCycle::m_fCurrentBlurAlpha = *(float*)0x940728; -int &CTimeCycle::m_nCurrentFogColourRed = *(int*)0x940714; -int &CTimeCycle::m_nCurrentFogColourGreen = *(int*)0x8E2A60; -int &CTimeCycle::m_nCurrentFogColourBlue = *(int*)0x8F57EC; - -int &CTimeCycle::m_FogReduction = *(int*)0x880FB8; - -int &CTimeCycle::m_CurrentStoredValue = *(int*)0x94057C; -CVector *CTimeCycle::m_VectorToSun = (CVector*)0x665548; // [16] -float *CTimeCycle::m_fShadowFrontX = (float*)0x72CE90; -float *CTimeCycle::m_fShadowFrontY = (float*)0x72CE50; -float *CTimeCycle::m_fShadowSideX = (float*)0x87C708; -float *CTimeCycle::m_fShadowSideY = (float*)0x87C6C8; -float *CTimeCycle::m_fShadowDisplacementX = (float*)0x6F0748; -float *CTimeCycle::m_fShadowDisplacementY = (float*)0x6F0788; +int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + +float CTimeCycle::m_fCurrentAmbientRed; +float CTimeCycle::m_fCurrentAmbientGreen; +float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentDirectionalRed; +float CTimeCycle::m_fCurrentDirectionalGreen; +float CTimeCycle::m_fCurrentDirectionalBlue; +int CTimeCycle::m_nCurrentSkyTopRed; +int CTimeCycle::m_nCurrentSkyTopGreen; +int CTimeCycle::m_nCurrentSkyTopBlue; +int CTimeCycle::m_nCurrentSkyBottomRed; +int CTimeCycle::m_nCurrentSkyBottomGreen; +int CTimeCycle::m_nCurrentSkyBottomBlue; +int CTimeCycle::m_nCurrentSunCoreRed; +int CTimeCycle::m_nCurrentSunCoreGreen; +int CTimeCycle::m_nCurrentSunCoreBlue; +int CTimeCycle::m_nCurrentSunCoronaRed; +int CTimeCycle::m_nCurrentSunCoronaGreen; +int CTimeCycle::m_nCurrentSunCoronaBlue; +float CTimeCycle::m_fCurrentSunSize; +float CTimeCycle::m_fCurrentSpriteSize; +float CTimeCycle::m_fCurrentSpriteBrightness; +int CTimeCycle::m_nCurrentShadowStrength; +int CTimeCycle::m_nCurrentLightShadowStrength; +int CTimeCycle::m_nCurrentTreeShadowStrength; +float CTimeCycle::m_fCurrentFogStart; +float CTimeCycle::m_fCurrentFarClip; +float CTimeCycle::m_fCurrentLightsOnGroundBrightness; +int CTimeCycle::m_nCurrentLowCloudsRed; +int CTimeCycle::m_nCurrentLowCloudsGreen; +int CTimeCycle::m_nCurrentLowCloudsBlue; +int CTimeCycle::m_nCurrentFluffyCloudsTopRed; +int CTimeCycle::m_nCurrentFluffyCloudsTopGreen; +int CTimeCycle::m_nCurrentFluffyCloudsTopBlue; +int CTimeCycle::m_nCurrentFluffyCloudsBottomRed; +int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; +int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; +float CTimeCycle::m_fCurrentBlurRed; +float CTimeCycle::m_fCurrentBlurGreen; +float CTimeCycle::m_fCurrentBlurBlue; +float CTimeCycle::m_fCurrentBlurAlpha; +int CTimeCycle::m_nCurrentFogColourRed; +int CTimeCycle::m_nCurrentFogColourGreen; +int CTimeCycle::m_nCurrentFogColourBlue; + +int CTimeCycle::m_FogReduction; + +int CTimeCycle::m_CurrentStoredValue; +CVector CTimeCycle::m_VectorToSun[16]; +float CTimeCycle::m_fShadowFrontX[16]; +float CTimeCycle::m_fShadowFrontY[16]; +float CTimeCycle::m_fShadowSideX[16]; +float CTimeCycle::m_fShadowSideY[16]; +float CTimeCycle::m_fShadowDisplacementX[16]; +float CTimeCycle::m_fShadowDisplacementY[16]; void diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index ed4a026b..28a0b7dd 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -2,102 +2,102 @@ class CTimeCycle { - static int (*m_nAmbientRed)[NUMWEATHERS]; - static int (*m_nAmbientGreen)[NUMWEATHERS]; - static int (*m_nAmbientBlue)[NUMWEATHERS]; - static int (*m_nDirectionalRed)[NUMWEATHERS]; - static int (*m_nDirectionalGreen)[NUMWEATHERS]; - static int (*m_nDirectionalBlue)[NUMWEATHERS]; - static int (*m_nSkyTopRed)[NUMWEATHERS]; - static int (*m_nSkyTopGreen)[NUMWEATHERS]; - static int (*m_nSkyTopBlue)[NUMWEATHERS]; - static int (*m_nSkyBottomRed)[NUMWEATHERS]; - static int (*m_nSkyBottomGreen)[NUMWEATHERS]; - static int (*m_nSkyBottomBlue)[NUMWEATHERS]; - static int (*m_nSunCoreRed)[NUMWEATHERS]; - static int (*m_nSunCoreGreen)[NUMWEATHERS]; - static int (*m_nSunCoreBlue)[NUMWEATHERS]; - static int (*m_nSunCoronaRed)[NUMWEATHERS]; - static int (*m_nSunCoronaGreen)[NUMWEATHERS]; - static int (*m_nSunCoronaBlue)[NUMWEATHERS]; - static float (*m_fSunSize)[NUMWEATHERS]; - static float (*m_fSpriteSize)[NUMWEATHERS]; - static float (*m_fSpriteBrightness)[NUMWEATHERS]; - static short (*m_nShadowStrength)[NUMWEATHERS]; - static short (*m_nLightShadowStrength)[NUMWEATHERS]; - static short (*m_nTreeShadowStrength)[NUMWEATHERS]; - static float (*m_fFogStart)[NUMWEATHERS]; - static float (*m_fFarClip)[NUMWEATHERS]; - static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS]; - static int (*m_nLowCloudsRed)[NUMWEATHERS]; - static int (*m_nLowCloudsGreen)[NUMWEATHERS]; - static int (*m_nLowCloudsBlue)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS]; - static float (*m_fBlurRed)[NUMWEATHERS]; - static float (*m_fBlurGreen)[NUMWEATHERS]; - static float (*m_fBlurBlue)[NUMWEATHERS]; - static float (*m_fBlurAlpha)[NUMWEATHERS]; + static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static float m_fSunSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static float m_fFogStart[NUMHOURS][NUMWEATHERS]; + static float m_fFarClip[NUMHOURS][NUMWEATHERS]; + static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; - static float &m_fCurrentAmbientRed; - static float &m_fCurrentAmbientGreen; - static float &m_fCurrentAmbientBlue; - static float &m_fCurrentDirectionalRed; - static float &m_fCurrentDirectionalGreen; - static float &m_fCurrentDirectionalBlue; - static int &m_nCurrentSkyTopRed; - static int &m_nCurrentSkyTopGreen; - static int &m_nCurrentSkyTopBlue; - static int &m_nCurrentSkyBottomRed; - static int &m_nCurrentSkyBottomGreen; - static int &m_nCurrentSkyBottomBlue; - static int &m_nCurrentSunCoreRed; - static int &m_nCurrentSunCoreGreen; - static int &m_nCurrentSunCoreBlue; - static int &m_nCurrentSunCoronaRed; - static int &m_nCurrentSunCoronaGreen; - static int &m_nCurrentSunCoronaBlue; - static float &m_fCurrentSunSize; - static float &m_fCurrentSpriteSize; - static float &m_fCurrentSpriteBrightness; - static int &m_nCurrentShadowStrength; - static int &m_nCurrentLightShadowStrength; - static int &m_nCurrentTreeShadowStrength; - static float &m_fCurrentFogStart; - static float &m_fCurrentFarClip; - static float &m_fCurrentLightsOnGroundBrightness; - static int &m_nCurrentLowCloudsRed; - static int &m_nCurrentLowCloudsGreen; - static int &m_nCurrentLowCloudsBlue; - static int &m_nCurrentFluffyCloudsTopRed; - static int &m_nCurrentFluffyCloudsTopGreen; - static int &m_nCurrentFluffyCloudsTopBlue; - static int &m_nCurrentFluffyCloudsBottomRed; - static int &m_nCurrentFluffyCloudsBottomGreen; - static int &m_nCurrentFluffyCloudsBottomBlue; - static float &m_fCurrentBlurRed; - static float &m_fCurrentBlurGreen; - static float &m_fCurrentBlurBlue; - static float &m_fCurrentBlurAlpha; - static int &m_nCurrentFogColourRed; - static int &m_nCurrentFogColourGreen; - static int &m_nCurrentFogColourBlue; + static float m_fCurrentAmbientRed; + static float m_fCurrentAmbientGreen; + static float m_fCurrentAmbientBlue; + static float m_fCurrentDirectionalRed; + static float m_fCurrentDirectionalGreen; + static float m_fCurrentDirectionalBlue; + static int m_nCurrentSkyTopRed; + static int m_nCurrentSkyTopGreen; + static int m_nCurrentSkyTopBlue; + static int m_nCurrentSkyBottomRed; + static int m_nCurrentSkyBottomGreen; + static int m_nCurrentSkyBottomBlue; + static int m_nCurrentSunCoreRed; + static int m_nCurrentSunCoreGreen; + static int m_nCurrentSunCoreBlue; + static int m_nCurrentSunCoronaRed; + static int m_nCurrentSunCoronaGreen; + static int m_nCurrentSunCoronaBlue; + static float m_fCurrentSunSize; + static float m_fCurrentSpriteSize; + static float m_fCurrentSpriteBrightness; + static int m_nCurrentShadowStrength; + static int m_nCurrentLightShadowStrength; + static int m_nCurrentTreeShadowStrength; + static float m_fCurrentFogStart; + static float m_fCurrentFarClip; + static float m_fCurrentLightsOnGroundBrightness; + static int m_nCurrentLowCloudsRed; + static int m_nCurrentLowCloudsGreen; + static int m_nCurrentLowCloudsBlue; + static int m_nCurrentFluffyCloudsTopRed; + static int m_nCurrentFluffyCloudsTopGreen; + static int m_nCurrentFluffyCloudsTopBlue; + static int m_nCurrentFluffyCloudsBottomRed; + static int m_nCurrentFluffyCloudsBottomGreen; + static int m_nCurrentFluffyCloudsBottomBlue; + static float m_fCurrentBlurRed; + static float m_fCurrentBlurGreen; + static float m_fCurrentBlurBlue; + static float m_fCurrentBlurAlpha; + static int m_nCurrentFogColourRed; + static int m_nCurrentFogColourGreen; + static int m_nCurrentFogColourBlue; - static int &m_FogReduction; + static int m_FogReduction; public: - static int &m_CurrentStoredValue; - static CVector *m_VectorToSun; // [16] - static float *m_fShadowFrontX; // [16] - static float *m_fShadowFrontY; // [16] - static float *m_fShadowSideX; // [16] - static float *m_fShadowSideY; // [16] - static float *m_fShadowDisplacementX; // [16] - static float *m_fShadowDisplacementY; // [16] + static int m_CurrentStoredValue; + static CVector m_VectorToSun[16]; + static float m_fShadowFrontX[16]; + static float m_fShadowFrontY[16]; + static float m_fShadowSideX[16]; + static float m_fShadowSideY[16]; + static float m_fShadowDisplacementX[16]; + static float m_fShadowDisplacementY[16]; static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index a1c2af93..d5a54742 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -39,8 +39,8 @@ int16 CWaterLevel::nGeomUsed; //RwTexture *gpWaterTex; //RwRaster *gpWaterRaster; -RwTexture *&gpWaterTex = *(RwTexture **)0x64D070; -RwRaster *&gpWaterRaster = *(RwRaster **)0x8F5FD4; +RwTexture *gpWaterTex; +RwRaster *gpWaterRaster; const float fAdd1 = 180.0f; diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 827e83d2..a471bc52 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -64,7 +64,7 @@ #define MAX_BOAT_WAKES 8 -extern RwRaster*& gpWaterRaster; +extern RwRaster* gpWaterRaster; class CWaterLevel { diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 7aa2778f..1aa6be82 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -18,35 +18,35 @@ #include "World.h" #include "ZoneCull.h" -int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4; +int32 CWeather::SoundHandle = -1; -int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C; -int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC; -int16 &CWeather::NewWeatherType = *(int16*)0x95CC70; -int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80; +int32 CWeather::WeatherTypeInList; +int16 CWeather::OldWeatherType; +int16 CWeather::NewWeatherType; +int16 CWeather::ForcedWeatherType; -bool &CWeather::LightningFlash = *(bool*)0x95CDA3; -bool &CWeather::LightningBurst = *(bool*)0x95CDAC; -uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84; -uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C; -uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4; -uint32 &CWeather::LightningDuration = *(uint32*)0x940578; +bool CWeather::LightningFlash; +bool CWeather::LightningBurst; +uint32 CWeather::LightningStart; +uint32 CWeather::LightningFlashLastChange; +uint32 CWeather::WhenToPlayLightningSound; +uint32 CWeather::LightningDuration; -float &CWeather::Foggyness = *(float*)0x885AF4; -float &CWeather::CloudCoverage = *(float*)0x8E2818; -float &CWeather::Wind = *(float*)0x8E2BF8; -float &CWeather::Rain = *(float*)0x8E2BFC; -float &CWeather::InterpolationValue = *(float*)0x8F2520; -float &CWeather::WetRoads = *(float*)0x8F5FF8; -float &CWeather::Rainbow = *(float*)0x940598; +float CWeather::Foggyness; +float CWeather::CloudCoverage; +float CWeather::Wind; +float CWeather::Rain; +float CWeather::InterpolationValue; +float CWeather::WetRoads; +float CWeather::Rainbow; -bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D; -bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1; +bool CWeather::bScriptsForceRain; +bool CWeather::Stored_StateStored; -float &CWeather::Stored_InterpolationValue = *(float*)0x942F54; -int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68; -int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE; -float &CWeather::Stored_Rain = *(float*)0x885B4C; +float CWeather::Stored_InterpolationValue; +int16 CWeather::Stored_OldWeatherType; +int16 CWeather::Stored_NewWeatherType; +float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; diff --git a/src/render/Weather.h b/src/render/Weather.h index 9e4ea378..9c670317 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -16,34 +16,34 @@ public: WEATHER_FOGGY = 3, WEATHER_TOTAL = 4 }; - static int32 &SoundHandle; + static int32 SoundHandle; - static int32 &WeatherTypeInList; - static int16 &OldWeatherType; - static int16 &NewWeatherType; - static int16 &ForcedWeatherType; + static int32 WeatherTypeInList; + static int16 OldWeatherType; + static int16 NewWeatherType; + static int16 ForcedWeatherType; - static bool &LightningFlash; - static bool &LightningBurst; - static uint32 &LightningStart; - static uint32 &LightningFlashLastChange; - static uint32 &WhenToPlayLightningSound; - static uint32 &LightningDuration; + static bool LightningFlash; + static bool LightningBurst; + static uint32 LightningStart; + static uint32 LightningFlashLastChange; + static uint32 WhenToPlayLightningSound; + static uint32 LightningDuration; - static float &Foggyness; - static float &CloudCoverage; - static float &Wind; - static float &Rain; - static float &InterpolationValue; - static float &WetRoads; - static float &Rainbow; + static float Foggyness; + static float CloudCoverage; + static float Wind; + static float Rain; + static float InterpolationValue; + static float WetRoads; + static float Rainbow; - static bool &bScriptsForceRain; - static bool &Stored_StateStored; - static float &Stored_InterpolationValue; - static int16 &Stored_OldWeatherType; - static int16 &Stored_NewWeatherType; - static float &Stored_Rain; + static bool bScriptsForceRain; + static bool Stored_StateStored; + static float Stored_InterpolationValue; + static int16 Stored_OldWeatherType; + static int16 Stored_NewWeatherType; + static float Stored_Rain; static void RenderRainStreaks(void); static void Update(void); @@ -68,4 +68,4 @@ struct tRainStreak uint32 timer; }; -extern RwTexture* (&gpRainDropTex)[4];
\ No newline at end of file +extern RwTexture* gpRainDropTex[4];
\ No newline at end of file diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index 112c8982..6e9edbed 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -9,18 +9,18 @@ #include "ZoneCull.h" #include "Frontend.h" -RpLight *pAmbient;// = *(RpLight**)0x885B6C; -RpLight *pDirect;// = *(RpLight**)0x880F7C; -RpLight *pExtraDirectionals[] = { nil, nil, nil, nil };// = (RpLight**)0x60009C; -int LightStrengths[4];// = (int*)0x87BEF0; -int NumExtraDirLightsInWorld;// = *(int*)0x64C608; - -RwRGBAReal AmbientLightColourForFrame;// = *(RwRGBAReal*)0x6F46F8; -RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;// = *(RwRGBAReal*)0x6F1D10; -RwRGBAReal DirectionalLightColourForFrame;// = *(RwRGBAReal*)0x87C6B8; - -RwRGBAReal AmbientLightColour;// = *(RwRGBAReal*)0x86B0F8; -RwRGBAReal DirectionalLightColour;// = *(RwRGBAReal*)0x72E308; +RpLight *pAmbient; +RpLight *pDirect; +RpLight *pExtraDirectionals[] = { nil }; +int LightStrengths[4]; +int NumExtraDirLightsInWorld; + +RwRGBAReal AmbientLightColourForFrame; +RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects; +RwRGBAReal DirectionalLightColourForFrame; + +RwRGBAReal AmbientLightColour; +RwRGBAReal DirectionalLightColour; void SetLightsWithTimeOfDayColour(RpWorld *) diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp index 7422a323..b3477dba 100644 --- a/src/rw/NodeName.cpp +++ b/src/rw/NodeName.cpp @@ -2,7 +2,7 @@ #include "patcher.h" #include "NodeName.h" -static int32 gPluginOffset;// = *(int32*)0x64C610; +static int32 gPluginOffset; enum { diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index cf1a6f2b..6bb78e7b 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -389,8 +389,10 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) return (nil); } +#ifdef USE_TEXTURE_POOL WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } +#endif STARTPATCHES //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP); diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 1ac5a75e..64fea20f 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -22,8 +22,8 @@ #include "RwHelper.h" #endif //GTA_PC -float texLoadTime;// = *(float*)0x8F1B50; -int32 texNumLoaded;// = *(int32*)0x8F252C; +float texLoadTime; +int32 texNumLoaded; #ifdef LIBRW #define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size) diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp index a32755a4..d640d99d 100644 --- a/src/rw/TxdStore.cpp +++ b/src/rw/TxdStore.cpp @@ -6,8 +6,8 @@ #include "RwHelper.h" #include "TxdStore.h" -CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;// = *(CPool<TxdDef,TxdDef>**)0x8F5FB8; -RwTexDictionary *CTxdStore::ms_pStoredTxd;// = *(RwTexDictionary**)0x9405BC; +CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool; +RwTexDictionary *CTxdStore::ms_pStoredTxd; void CTxdStore::Initialise(void) diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 5438ed0f..b7afd751 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -11,24 +11,24 @@ #define FADE_DISTANCE 20.0f -CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4; -CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084; - -int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;// = *(int32*)0x600124; -int32 CVisibilityPlugins::ms_framePluginOffset = -1;// = *(int32*)0x600128; -int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;// = *(int32*)0x60012C; - -RwCamera *CVisibilityPlugins::ms_pCamera;// = *(RwCamera**)0x8F2514; -RwV3d *CVisibilityPlugins::ms_pCameraPosn;// = *(RwV3d**)0x8F6270; -float CVisibilityPlugins::ms_cullCompsDist;// = *(float*)0x8F2BC4; -float CVisibilityPlugins::ms_vehicleLod0Dist;// = *(float*)0x885B28; -float CVisibilityPlugins::ms_vehicleLod1Dist;// = *(float*)0x885B30; -float CVisibilityPlugins::ms_vehicleFadeDist;// = *(float*)0x8E28B4; -float CVisibilityPlugins::ms_bigVehicleLod0Dist;// = *(float*)0x8E2A84; -float CVisibilityPlugins::ms_bigVehicleLod1Dist;// = *(float*)0x8E2A8C; -float CVisibilityPlugins::ms_pedLod0Dist;// = *(float*)0x8F2BD4; -float CVisibilityPlugins::ms_pedLod1Dist;// = *(float*)0x8F2BD8; -float CVisibilityPlugins::ms_pedFadeDist;// = *(float*)0x8E2C34; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; + +int32 CVisibilityPlugins::ms_atomicPluginOffset = -1; +int32 CVisibilityPlugins::ms_framePluginOffset = -1; +int32 CVisibilityPlugins::ms_clumpPluginOffset = -1; + +RwCamera *CVisibilityPlugins::ms_pCamera; +RwV3d *CVisibilityPlugins::ms_pCameraPosn; +float CVisibilityPlugins::ms_cullCompsDist; +float CVisibilityPlugins::ms_vehicleLod0Dist; +float CVisibilityPlugins::ms_vehicleLod1Dist; +float CVisibilityPlugins::ms_vehicleFadeDist; +float CVisibilityPlugins::ms_bigVehicleLod0Dist; +float CVisibilityPlugins::ms_bigVehicleLod1Dist; +float CVisibilityPlugins::ms_pedLod0Dist; +float CVisibilityPlugins::ms_pedLod1Dist; +float CVisibilityPlugins::ms_pedFadeDist; void CVisibilityPlugins::Initialise(void) diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 0bae979b..88f32c33 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -40,22 +40,22 @@ const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; -char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0; -char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC; -char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4; -wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8; -wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858; -int CheckSum;// = *(int*)0x8E2BE0; -eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC; +char DefaultPCSaveFileName[260]; +char ValidSaveName[260]; +char LoadFileName[256]; +wchar SlotFileName[SLOT_COUNT][260]; +wchar SlotSaveDate[SLOT_COUNT][70]; +int CheckSum; +eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; -int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; -CDate CompileDateAndTime;// = *(CDate*)0x72BCB8; - -bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8; -bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4; -bool StillToFadeOut;// = *(bool*)0x95CD99; -uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC; -uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564; +int Slots[SLOT_COUNT+1]; +CDate CompileDateAndTime; + +bool b_FoundRecentSavedGameWantToLoad; +bool JustLoadedDontFadeInYet; +bool StillToFadeOut; +uint32 TimeStartedCountingForFade; +uint32 TimeToStayFadedBeforeFadeOut = 1750; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index 4afcb645..06024e04 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -9,7 +9,7 @@ const char* _psGetUserFilesFolder(); -C_PcSave PcSaveHelper;// = *(C_PcSave*)0x8E2C60; +C_PcSave PcSaveHelper; void C_PcSave::SetSaveDirectory(const char *path) diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 73dd8bf8..a02d7e0b 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -17,8 +17,7 @@ static RwBool DefaultVideoMode = TRUE; bool TurnOnAnimViewer = false; -//RsGlobalType RsGlobal; -RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360; +RsGlobalType RsGlobal; RwUInt32 RsTimer(void) diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h index 6bf8d2fd..13588411 100644 --- a/src/skel/skeleton.h +++ b/src/skel/skeleton.h @@ -232,7 +232,7 @@ enum RsPadButtons typedef enum RsPadButtons RsPadButtons; -extern RsGlobalType &RsGlobal; +extern RsGlobalType RsGlobal; extern RsEventStatus AppEventHandler(RsEvent event, void *param); extern RwBool AttachInputDevices(void); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index acc9650c..351b7247 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -45,31 +45,25 @@ #define MAX_SUBSYSTEMS (16) -//static RwBool ForegroundApp = TRUE; -static RwBool &ForegroundApp = *(RwBool*)0x060F000; +static RwBool ForegroundApp = TRUE; -//static RwBool RwInitialised = FALSE; -static RwBool &RwInitialised = *(RwBool*)0x885B88; +static RwBool RwInitialised = FALSE; static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS]; static RwInt32 GnumSubSystems = 0; static RwInt32 GcurSel = 0, GcurSelVM = 0; -//static RwBool startupDeactivate; -static RwBool &startupDeactivate = *(RwBool*)0x8E2878; +static RwBool startupDeactivate; -//static RwBool useDefault; -static RwBool &useDefault = *(RwBool*)0x6510D4; +static RwBool useDefault; -//static RwBool defaultFullscreenRes = TRUE; -static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC; +static RwBool defaultFullscreenRes = TRUE; /* Class name for the MS Window's window class. */ static const RwChar *AppClassName = RWSTRING("Grand theft auto 3"); -//static psGlobalType PsGlobal; -static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60; +static psGlobalType PsGlobal; #define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) @@ -107,14 +101,14 @@ IMediaSeeking *pMS = nil; DWORD dwDXVersion; DWORD _dwMemTotalPhys; -DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C; +DWORD _dwMemAvailPhys; DWORD _dwMemTotalVirtual; DWORD _dwMemAvailVirtual; -DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8; +DWORD _dwMemTotalVideo; DWORD _dwMemAvailVideo; -DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290; +DWORD _dwOperatingSystemVersion; -RwUInt32 &gGameState = *(RwUInt32*)0x8F5838; +RwUInt32 gGameState; CJoySticks AllValidWinJoys; CJoySticks::CJoySticks() diff --git a/src/skel/win/win.h b/src/skel/win/win.h index 242438ea..ca16c4a0 100644 --- a/src/skel/win/win.h +++ b/src/skel/win/win.h @@ -29,9 +29,9 @@ enum eWinVersion OS_WINXP, }; -extern DWORD &_dwOperatingSystemVersion; +extern DWORD _dwOperatingSystemVersion; -extern RwUInt32 &gGameState; +extern RwUInt32 gGameState; /* platform specfic global data */ typedef struct @@ -127,5 +127,5 @@ void HandleExit(); #endif /* __cplusplus */ -extern DWORD &_dwOperatingSystemVersion; +extern DWORD _dwOperatingSystemVersion; #endif /* (!defined(_PLATFORM_WIN_H)) */ diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp index 4b181d67..67a7bab4 100644 --- a/src/text/Messages.cpp +++ b/src/text/Messages.cpp @@ -12,9 +12,9 @@ #include "ControllerConfig.h" -tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];// = *(tMessage(*)[NUMBRIEFMESSAGES]) * (uintptr*)0x8786E0; -tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];// = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS]) * (uintptr*)0x713C08; -tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];// = *(tBigMessage(*)[NUMBIGMESSAGES]) * (uintptr*)0x773628; +tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES]; +tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS]; +tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES]; char CMessages::PreviousMissionTitle[16]; // unused void diff --git a/src/text/Text.cpp b/src/text/Text.cpp index b3da27e8..144dfed1 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -7,7 +7,7 @@ static wchar WideErrorString[25]; -CText TheText;// = *(CText*)0x941520; +CText TheText; CText::CText(void) { diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 12d4f589..0a0bc7a6 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -49,7 +49,7 @@ bool bAllCarCheat; // unused RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); -bool CAutomobile::m_sAllTaxiLights;// = *(bool*)0x95CD21; +bool CAutomobile::m_sAllTaxiLights; CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index d694d8b0..478257b6 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -21,16 +21,16 @@ #define INVALID_ORIENTATION (-9999.99f) -float fShapeLength = 0.4f;// *(float*)0x600E78; -float fShapeTime = 0.05f;// *(float*)0x600E7C; -float fRangeMult = 0.75f; // = *(float*)0x600E80; //0.6f; // 0.75f gta 3 -float fTimeMult;// = *(float*)0x943008; +float fShapeLength = 0.4f; +float fShapeTime = 0.05f; +float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3 +float fTimeMult; float MAX_WAKE_LENGTH = 50.0f; float MIN_WAKE_INTERVAL = 1.0f; float WAKE_LIFETIME = 400.0f; -CBoat *CBoat::apFrameWakeGeneratingBoats[4];// = *(CBoat * (*)[4]) * (uintptr*)0x8620E0; +CBoat *CBoat::apFrameWakeGeneratingBoats[4]; CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) { diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index ee4a1191..8b5e1e0a 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -7,9 +7,9 @@ #include "Vehicle.h" #include "Floater.h" -cBuoyancy mod_Buoyancy;// = *(cBuoyancy*)0x8F2674; +cBuoyancy mod_Buoyancy; -static float fVolMultiplier = 1.0f; // 0x601394; +static float fVolMultiplier = 1.0f; // amount of boat volume in bounding box // 1.0-volume is the empty space in the bbox static float fBoatVolumeDistribution[9] = { diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 40715887..b33015ab 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -4,7 +4,7 @@ #include "FileMgr.h" #include "HandlingMgr.h" -cHandlingDataMgr mod_HandlingManager;// = *(cHandlingDataMgr*)0x728060; +cHandlingDataMgr mod_HandlingManager; const char *HandlingFilename = "HANDLING.CFG"; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 61714133..81ac9bd3 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -34,13 +34,13 @@ enum HELI_STATUS_HOVER2, }; -CHeli *CHeli::pHelis[NUM_HELIS];// = (CHeli**)0x72CF50; -int16 CHeli::NumRandomHelis;// = *(int16*)0x95CCAA; -uint32 CHeli::TestForNewRandomHelisTimer;// = *(uint32*)0x8F1A7C; +CHeli *CHeli::pHelis[NUM_HELIS]; +int16 CHeli::NumRandomHelis; +uint32 CHeli::TestForNewRandomHelisTimer; int16 CHeli::NumScriptHelis; // unused -bool CHeli::CatalinaHeliOn;// = *(bool*)0x95CD85; -bool CHeli::CatalinaHasBeenShotDown;// = *(bool*)0x95CD56; -bool CHeli::ScriptHeliOn;// = *(bool*)0x95CD43; +bool CHeli::CatalinaHeliOn; +bool CHeli::CatalinaHasBeenShotDown; +bool CHeli::ScriptHeliOn; CHeli::CHeli(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 49f5d69d..892bc0d5 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -16,35 +16,35 @@ #include "HandlingMgr.h" #include "Plane.h" -CPlaneNode *pPathNodes;// = *(CPlaneNode**)0x8F1B68; -CPlaneNode *pPath2Nodes;// = *(CPlaneNode**)0x885B8C; -CPlaneNode *pPath3Nodes;// = *(CPlaneNode**)0x885B78; -CPlaneNode *pPath4Nodes;// = *(CPlaneNode**)0x885AD8; -int32 NumPathNodes;// = *(int32*)0x8F2BE4; -int32 NumPath2Nodes;// = *(int32*)0x941498; -int32 NumPath3Nodes;// = *(int32*)0x9414D8; -int32 NumPath4Nodes;// = *(int32*)0x9412C8; -float TotalLengthOfFlightPath;// = *(float*)0x8F2C6C; -float TotalLengthOfFlightPath2;// = *(float*)0x64CFBC; -float TotalLengthOfFlightPath3;// = *(float*)0x64CFD0; -float TotalLengthOfFlightPath4;// = *(float*)0x64CFDC; -float TotalDurationOfFlightPath;// = *(float*)0x64CFB8; -float TotalDurationOfFlightPath2;// = *(float*)0x64CFC0; -float TotalDurationOfFlightPath3;// = *(float*)0x64CFD4; -float TotalDurationOfFlightPath4;// = *(float*)0x64CFE0; -float LandingPoint;// = *(float*)0x8F2C7C; -float TakeOffPoint;// = *(float*)0x8E28A4; -CPlaneInterpolationLine aPlaneLineBits[6]; // = (CPlaneInterpolationLine*)0x734168; - -float PlanePathPosition[3];// = (float*)0x8F5FC8; //[3] -float OldPlanePathPosition[3];// = (float*)0x8F5FBC; //[3] -float PlanePathSpeed[3];// = (float*)0x941538; //[3] -float PlanePath2Position[3];// = (float*)0x64CFC4; //[3] -float PlanePath3Position;// = *(float*)0x64CFD8; -float PlanePath4Position;// = *(float*)0x64CFE4; -float PlanePath2Speed[3];// = (float*)0x8F1A54; //[3] -float PlanePath3Speed;// = *(float*)0x8F1A94; -float PlanePath4Speed;// = *(float*)0x8F1AFC; +CPlaneNode *pPathNodes; +CPlaneNode *pPath2Nodes; +CPlaneNode *pPath3Nodes; +CPlaneNode *pPath4Nodes; +int32 NumPathNodes; +int32 NumPath2Nodes; +int32 NumPath3Nodes; +int32 NumPath4Nodes; +float TotalLengthOfFlightPath; +float TotalLengthOfFlightPath2; +float TotalLengthOfFlightPath3; +float TotalLengthOfFlightPath4; +float TotalDurationOfFlightPath; +float TotalDurationOfFlightPath2; +float TotalDurationOfFlightPath3; +float TotalDurationOfFlightPath4; +float LandingPoint; +float TakeOffPoint; +CPlaneInterpolationLine aPlaneLineBits[6]; + +float PlanePathPosition[3]; +float OldPlanePathPosition[3]; +float PlanePathSpeed[3]; +float PlanePath2Position[3]; +float PlanePath3Position; +float PlanePath4Position; +float PlanePath2Speed[3]; +float PlanePath3Speed; +float PlanePath4Speed; enum @@ -55,12 +55,12 @@ enum CESNA_STATUS_LANDED, }; -int32 &CesnaMissionStatus = *(int32*)0x64CFE8; -int32 &CesnaMissionStartTime = *(int32*)0x64CFEC; -CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80; -int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0; -int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4; -CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38; +int32 CesnaMissionStatus; +int32 CesnaMissionStartTime; +CPlane *pDrugRunCesna; +int32 DropOffCesnaMissionStatus; +int32 DropOffCesnaMissionStartTime; +CPlane *pDropOffCesna; CPlane::CPlane(int32 id, uint8 CreatedBy) diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index 43d0579d..1eae5e87 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -13,8 +13,6 @@ CShotInfo gaShotInfo[NUMSHOTINFOS]; float CShotInfo::ms_afRandTable[20]; -// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0; -// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878; /* Used for flamethrower. I don't know why it's name is CShotInfo. diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index a4a1a085..dca120a3 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -7,7 +7,6 @@ #include "AnimBlendAssociation.h" #include "Weapon.h" -//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC; CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS]; static char ms_aWeaponNames[][32] = { |