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authoreray orçunus <erayorcunus@gmail.com>2020-07-03 15:51:33 +0200
committereray orçunus <erayorcunus@gmail.com>2020-07-03 15:51:33 +0200
commit15548758ac825e61648fd6adc2fba96256875fac (patch)
tree486454e661267666b04c6c8e2d2646cb54f0e3ed /src
parentRe-enable console for debugging frontend (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/CarAI.cpp4
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/Phones.cpp2
-rw-r--r--src/control/SceneEdit.cpp8
-rw-r--r--src/control/Script.cpp14
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Frontend.cpp1
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/re3.cpp3
-rw-r--r--src/extras/frontendoption.cpp5
-rw-r--r--src/peds/CivilianPed.cpp10
-rw-r--r--src/peds/EmergencyPed.cpp4
-rw-r--r--src/peds/Ped.cpp185
-rw-r--r--src/peds/Ped.h24
-rw-r--r--src/peds/PlayerPed.cpp2
-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Vehicle.cpp4
17 files changed, 150 insertions, 126 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 41dcaa59..ab44510d 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -509,14 +509,14 @@ void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
if (pVehicle->GetModelIndex() == MI_AMBULAN)
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
}
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
}
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index f7d62368..2b7c31c8 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1175,7 +1175,7 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
return false;
if (FindPlayerPed()->GetPedState() != PED_DRIVING)
return false;
- if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
+ if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 14e9dc45..ad29d4fb 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -39,7 +39,7 @@ CPed* crimeReporters[NUMPHONES] = {};
bool
isPhoneAvailable(int m_phoneId)
{
- return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
+ return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT ||
crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
}
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index be8c5519..154fe603 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -631,7 +631,7 @@ void CSceneEdit::ProcessCommand(void)
SelectActor();
if (m_bActorSelected) {
if (pActors[m_nActor]->bInVehicle) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -695,7 +695,7 @@ void CSceneEdit::ProcessCommand(void)
case MOVIE_WAIT:
SelectActor();
if (m_bActorSelected) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -876,7 +876,7 @@ void CSceneEdit::PlayBack(void)
case MOVIE_GET_OUT_CAR:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
if (pActors[m_nActor]->bInVehicle)
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
else
++m_nCurrentMovieCommand;
break;
@@ -895,7 +895,7 @@ void CSceneEdit::PlayBack(void)
break;
case MOVIE_WAIT:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
++m_nCurrentMovieCommand;
break;
case MOVIE_POSITION_CAMERA:
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 9b3dc1be..8d5cc128 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -3326,7 +3326,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
ped->bScriptObjectiveCompleted = false;
- ped->SetObjective(OBJECTIVE_IDLE);
+ ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
@@ -5128,7 +5128,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_IDLE);
+ pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
@@ -5620,7 +5620,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
return 0;
}
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
@@ -7823,7 +7823,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
script_assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
+ pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed);
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
@@ -10870,13 +10870,13 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
if (pVehicle->pDriver) {
pVehicle->pDriver->bScriptObjectiveCompleted = false;
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
{
if (pVehicle->pPassengers[i]) {
pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
}
return 0;
@@ -13100,7 +13100,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
- pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
pPed->bWanderPathAfterExitingCar = true;
}
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e5a82a9..fcffce9b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is not working on cars as SA
// Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
- if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) {
yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
}
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index bd03500e..841f6bbb 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3068,7 +3068,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
}
#ifdef CUSTOM_FRONTEND_OPTIONS
- RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
#endif
}
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 128b22b4..69c1fe49 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -409,7 +409,7 @@ CPlayerInfo::Process(void)
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
- m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
}
} else {
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a2edcdee..7aa6800e 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -75,7 +75,6 @@ mysrand(unsigned int seed)
void ReloadFrontendOptions(void)
{
- RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
}
@@ -137,6 +136,8 @@ void ToggleFreeCam(int8 action)
void
CustomFrontendOptionsPopulate(void)
{
+ RemoveCustomFrontendOptions(); // if exist
+
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
index bfeca848..51814f35 100644
--- a/src/extras/frontendoption.cpp
+++ b/src/extras/frontendoption.cpp
@@ -43,10 +43,13 @@ GetNumberOfMenuOptions(int screen)
return Rows;
}
-// Used before reloading in InitialiseChangedLanguageSettings and debugmenu
+// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
+ if (numCustomFrontendOptions == 0)
+ return;
+
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index b1b6ca82..7c569257 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -263,7 +263,7 @@ CCivilianPed::ProcessControl(void)
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
+ } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) {
if (!isPhoneAvailable(m_phoneId)) {
RestorePreviousState();
if (crimeReporters[m_phoneId] == this)
@@ -287,7 +287,7 @@ CCivilianPed::ProcessControl(void)
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
@@ -377,13 +377,13 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
m_pMyVehicle->pDriver->m_fHealth = 125.0f;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
@@ -396,7 +396,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index cdaee657..083941b8 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -188,12 +188,12 @@ CEmergencyPed::MedicAI(void)
}
if (InVehicle()) {
- if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) {
if (gAccidentManager.FindNearestAccident(m_pMyVehicle->GetPosition(), &distToEmergency)
&& distToEmergency < 25.0f && m_pMyVehicle->m_vecMoveSpeed.Magnitude() < 0.01f) {
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
Say(SOUND_PED_LEAVE_VEHICLE);
} else if (m_pMyVehicle->pDriver == this && m_nPedState == PED_DRIVING
&& m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && !(CGeneral::GetRandomNumber() & 31)) {
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 1c95366d..67fe7788 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2403,7 +2403,7 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES
bool
CPed::IsTemporaryObjective(eObjective objective)
{
- return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
+ return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER ||
#ifdef VC_PED_PORTS
objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
#endif
@@ -2436,7 +2436,7 @@ CPed::ForceStoredObjective(eObjective objective)
switch (m_objective)
{
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
@@ -2459,14 +2459,14 @@ CPed::SetStoredObjective(void)
switch (m_objective)
{
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -2483,17 +2483,17 @@ CPed::RestorePreviousObjective(void)
if (m_objective == OBJECTIVE_NONE)
return;
- if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
+ if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
#if defined VC_PED_PORTS || defined FIX_BUGS
&& m_nPedState != PED_CARJACK
#endif
)
m_pedInObjective = nil;
- if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+ if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
m_objective = OBJECTIVE_NONE;
if (m_pMyVehicle)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else {
m_objective = m_prevObjective;
@@ -2532,14 +2532,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
if (m_pedInObjective == entity)
return;
break;
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FLEE_CAR:
#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
@@ -2548,7 +2548,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
case OBJECTIVE_BUY_ICE_CREAM:
if (m_carInObjective == entity)
return;
@@ -2563,7 +2563,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
}
} else {
- if ((newObj == OBJECTIVE_LEAVE_VEHICLE
+ if ((newObj == OBJECTIVE_LEAVE_CAR
#ifdef VC_PED_PORTS
|| newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
#endif
@@ -2588,7 +2588,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
switch (newObj) {
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
// In this special case, entity parameter isn't CEntity, but int.
SetObjectiveTimer((uintptr)entity);
@@ -2607,17 +2607,17 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
break;
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pedFormation = FORMATION_REAR;
break;
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
#endif
@@ -2646,14 +2646,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
// fall through
case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
case OBJECTIVE_BUY_ICE_CREAM:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
m_pSeekTarget = m_carInObjective;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
- if (newObj == OBJECTIVE_SOLICIT) {
+ if (newObj == OBJECTIVE_SOLICIT_VEHICLE) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
(m_carInObjective->GetStatus() == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
@@ -2696,7 +2696,7 @@ CPed::SetObjective(eObjective newObj)
return;
if (newObj == OBJECTIVE_NONE) {
- if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
+ if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
#ifdef VC_PED_PORTS
|| m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
&& !IsPlayer()
@@ -4211,7 +4211,7 @@ CPed::ClearObjective(void)
#endif
bWanderPathAfterExitingCar = true;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
#ifdef VC_PED_PORTS
m_nLastPedState = PED_NONE;
@@ -5475,12 +5475,12 @@ CPed::CollideWithPed(CPed *collideWith)
if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f)
&& (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT
#ifdef VC_PED_PORTS
- || m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_pedInObjective == collideWith
- || collideWith->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && collideWith->m_pedInObjective == this
+ || m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith
+ || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this
#endif
)) {
- if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
+ if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
@@ -7251,7 +7251,7 @@ CPed::Seek(void)
if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT &&
- m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT && !bDuckAndCover) {
+ m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
&& !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
@@ -7279,14 +7279,14 @@ CPed::Seek(void)
float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
nextMove = m_pedInObjective->m_nMoveState;
} else
nextMove = PEDMOVE_WALK;
- } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
nextMove = PEDMOVE_RUN;
@@ -7376,7 +7376,7 @@ CPed::Seek(void)
return false;
}
- if ((m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
+ if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
m_nPedStateTimer = 0;
m_actionX = 0;
m_actionY = 0;
@@ -10073,7 +10073,7 @@ CPed::ProcessControl(void)
bStartWanderPathOnFoot = false;
} else if (m_nPedState == PED_DRIVING) {
bWanderPathAfterExitingCar = true;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
@@ -10223,22 +10223,34 @@ CPed::ProcessControl(void)
int vehAnim = m_pVehicleAnim->animId;
- static bool cancelQuickJack = false;
+ static bool cancelJack = false;
int16 padWalkX = pad->GetPedWalkLeftRight();
int16 padWalkY = pad->GetPedWalkUpDown();
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
- bCancelEnteringCar = true;
+
+ if (!m_pMyVehicle->pDriver) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ } else
+ cancelJack = true;
} else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
- cancelQuickJack = true;
+ cancelJack = true;
+ } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
+ bCancelEnteringCar = true;
+ cancelJack = false;
}
}
- if (cancelQuickJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
- cancelQuickJack = false;
+ if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
+ cancelJack = false;
QuitEnteringCar();
RestorePreviousObjective();
}
+ if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ }
#endif
break;
}
@@ -10574,7 +10586,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (ped->m_vehEnterType == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
- (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE
+ (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
#ifdef VC_PED_PORTS
&& veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
#endif
@@ -10590,7 +10602,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
PedSetInCarCB(nil, ped);
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
if (!ped->IsPlayer())
ped->bFleeAfterExitingCar = true;
@@ -10958,7 +10970,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
CPed *driver = veh->pDriver;
if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (veh->bIsBus) {
- driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ driver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
if (driver->IsPlayer()) {
veh->bIsHandbrakeOn = true;
veh->SetStatus(STATUS_PLAYER_DISABLED);
@@ -10969,7 +10981,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_nPedType == PEDTYPE_COP
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
@@ -10993,7 +11005,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
- veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
veh->pDriver->Say(SOUND_PED_CAR_JACKED);
#ifdef VC_PED_PORTS
veh->pDriver->SetRadioStation();
@@ -11046,6 +11058,15 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
if (!ped->IsNotInWreckedVehicle())
return;
+#ifdef CANCELLABLE_CAR_ENTER
+ if (ped->bCancelEnteringCar) {
+ ped->QuitEnteringCar();
+ ped->RestorePreviousObjective();
+ ped->bCancelEnteringCar = false;
+ return;
+ }
+#endif
+
bool isLow = !!veh->bLowVehicle;
int padNo;
@@ -11418,7 +11439,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#ifdef VC_PED_PORTS
// Situation of entering car as a driver while there is already a driver exiting atm.
CPed *driver = veh->pDriver;
- if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE
+ if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR
&& (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) {
@@ -11519,7 +11540,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i];
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
- passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
#ifdef VC_PED_PORTS
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
#endif
@@ -11533,7 +11554,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AddPassenger(ped, 0);
ped->m_nPedState = PED_DRIVING;
ped->RestorePreviousObjective();
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
veh->AutoPilot.m_nCruiseSpeed = 17;
}
@@ -11618,7 +11639,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
switch (ped->m_objective) {
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -11887,7 +11908,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh && veh->IsBoat())
ped->ApplyMoveSpeed();
- if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE)
+ if (ped->m_objective == OBJECTIVE_LEAVE_CAR)
ped->RestorePreviousObjective();
#ifdef VC_PED_PORTS
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
@@ -12553,20 +12574,20 @@ CPed::ProcessObjective(void)
case OBJECTIVE_NONE:
case OBJECTIVE_GUARD_AREA:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
- case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
- case OBJECTIVE_DESTROY_OBJ:
- case OBJECTIVE_23:
- case OBJECTIVE_24:
+ case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJECT:
+ case OBJECTIVE_GOTO_AREA_IN_CAR:
+ case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case OBJECTIVE_SET_LEADER:
break;
- case OBJECTIVE_IDLE:
+ case OBJECTIVE_WAIT_ON_FOOT:
SetIdle();
m_objective = OBJECTIVE_NONE;
SetMoveState(PEDMOVE_STILL);
break;
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
if (InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
bFleeAfterExitingCar = true;
} else if (m_nPedState != PED_FLEE_POS) {
SetFlee(GetPosition(), 10000);
@@ -12608,7 +12629,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_WAIT_IN_CAR:
m_nPedState = PED_DRIVING;
break;
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
m_nPedState = PED_DRIVING;
break;
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
@@ -12618,7 +12639,7 @@ CPed::ProcessObjective(void)
&& m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops
&& !bKindaStayInSamePlace) {
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
break;
}
if (InVehicle()) {
@@ -12643,7 +12664,7 @@ CPed::ProcessObjective(void)
|| targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
break;
@@ -12720,7 +12741,7 @@ CPed::ProcessObjective(void)
{
bool killPlayerInNoPoliceZone = false;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
break;
}
@@ -12785,7 +12806,7 @@ CPed::ProcessObjective(void)
}
if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
break;
}
if (m_pedInObjective->m_fHealth <= 0.0f) {
@@ -13076,7 +13097,7 @@ CPed::ProcessObjective(void)
{
if (InVehicle()) {
if (m_nPedState == PED_DRIVING)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else if (m_nPedState != PED_FLEE_ENTITY) {
int time;
if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
@@ -13140,7 +13161,7 @@ CPed::ProcessObjective(void)
}
break;
}
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
{
if (m_pedInObjective) {
CVector posToGo = GetFormationPosition();
@@ -13385,7 +13406,7 @@ CPed::ProcessObjective(void)
if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
break;
}
@@ -13429,7 +13450,7 @@ CPed::ProcessObjective(void)
{
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
&& InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else {
distWithTarget = m_nextRoutePointPos - GetPosition();
distWithTarget.z = 0.0f;
@@ -13454,7 +13475,7 @@ CPed::ProcessObjective(void)
break;
}
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
{
if (m_pedInObjective) {
SetLookFlag(m_pedInObjective, true);
@@ -13487,7 +13508,7 @@ CPed::ProcessObjective(void)
SetSeek(m_nextRoutePointPos, 0.8f);
}
break;
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
if (m_carInObjective) {
if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) {
if (!bInVehicle) {
@@ -13687,7 +13708,7 @@ CPed::ProcessObjective(void)
break;
}
// fall through
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
if (InVehicle()
#ifdef VC_PED_PORTS
@@ -13970,7 +13991,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
if (m_pSeekTarget == obj && obj->IsVehicle()) {
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
- || m_objective == OBJECTIVE_SOLICIT) {
+ || m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
goingToEnterCar = true;
if (IsPlayer())
checkIntervalInTime = 0.0f;
@@ -15312,7 +15333,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
default:
break;
}
- if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
+ if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) {
RestorePreviousObjective();
return;
}
@@ -15669,7 +15690,7 @@ CPed::ScanForInterestingStuff(void)
if (veh->IsVehicleNormal()) {
if (veh->IsCar()) {
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
- SetObjective(OBJECTIVE_SOLICIT, veh);
+ SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh);
Say(SOUND_PED_SOLICIT);
return;
}
@@ -15990,7 +16011,7 @@ CPed::SeekCar(void)
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
vehToSeek->bIsStatic = false;
- if (m_objective == OBJECTIVE_SOLICIT) {
+ if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
SetBuyIceCream();
@@ -16322,14 +16343,14 @@ CPed::UpdateFromLeader(void)
if (m_leader->m_nPedState == PED_DEAD) {
SetLeader(nil);
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return;
}
if (!m_leader->bInVehicle) {
if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (bInVehicle) {
- if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT && m_objective != OBJECTIVE_LEAVE_VEHICLE)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && m_objective != OBJECTIVE_LEAVE_CAR)
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
return;
}
@@ -16344,12 +16365,12 @@ CPed::UpdateFromLeader(void)
}
}
if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
- if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_IDLE)
+ if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT)
&& m_objective != m_leader->m_objective) {
switch (m_leader->m_objective) {
- case OBJECTIVE_IDLE:
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_WAIT_ON_FOOT:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_WAIT_IN_CAR:
case OBJECTIVE_FOLLOW_ROUTE:
SetObjective(m_leader->m_objective);
@@ -16374,7 +16395,7 @@ CPed::UpdateFromLeader(void)
return;
}
break;
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
return;
case OBJECTIVE_HAIL_TAXI:
m_leader = nil;
@@ -16434,7 +16455,7 @@ CPed::UpdateFromLeader(void)
}
}
} else if (bInVehicle) {
- if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+ if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
switch (m_leader->m_objective) {
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
@@ -16444,11 +16465,11 @@ CPed::UpdateFromLeader(void)
// fall through
default:
- if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) {
#ifdef VC_PED_PORTS
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250;
#endif
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
break;
@@ -16821,19 +16842,19 @@ CPed::SetObjective(eObjective newObj, CVector dest)
break;
case OBJECTIVE_GUARD_AREA:
case OBJECTIVE_WAIT_IN_CAR:
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
- case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
- case OBJECTIVE_DESTROY_OBJ:
+ case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJECT:
case OBJECTIVE_DESTROY_CAR:
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 68006e62..d600c409 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -153,34 +153,34 @@ enum eWaitState {
enum eObjective : uint32 {
OBJECTIVE_NONE,
- OBJECTIVE_IDLE,
- OBJECTIVE_FLEE_TILL_SAFE,
+ OBJECTIVE_WAIT_ON_FOOT,
+ OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA, // not implemented
OBJECTIVE_WAIT_IN_CAR,
- OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
+ OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT,
OBJECTIVE_KILL_CHAR_ON_FOOT,
OBJECTIVE_KILL_CHAR_ANY_MEANS,
OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT,
- OBJECTIVE_FOLLOW_PED_IN_FORMATION,
- OBJECTIVE_LEAVE_VEHICLE,
+ OBJECTIVE_FOLLOW_CHAR_IN_FORMATION,
+ OBJECTIVE_LEAVE_CAR,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
- OBJECTIVE_FOLLOW_CAR_IN_CAR, // seems not implemented so far
- OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE, // not implemented
- OBJECTIVE_DESTROY_OBJ, // not implemented
+ OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented
+ OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented
+ OBJECTIVE_DESTROY_OBJECT, // not implemented
OBJECTIVE_DESTROY_CAR,
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
- OBJECTIVE_23, // not implemented
- OBJECTIVE_24, // not implemented
- OBJECTIVE_FIGHT_CHAR,
+ OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented
+ OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented
+ OBJECTIVE_GUARD_ATTACK,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
- OBJECTIVE_SOLICIT,
+ OBJECTIVE_SOLICIT_VEHICLE,
OBJECTIVE_HAIL_TAXI,
OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM,
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 6613ea1b..fa865aec 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1288,7 +1288,7 @@ CPlayerPed::ProcessControl(void)
SetDead();
return;
}
- if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
if (!rollDoorAssoc) {
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index eb1bad97..f89dd552 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -283,7 +283,7 @@ CAutomobile::ProcessControl(void)
if(!pDriver->IsPlayer() &&
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
pDriver->CharCreatedBy != MISSION_CHAR)
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
}else
bDriverLastFrame = false;
@@ -295,7 +295,7 @@ CAutomobile::ProcessControl(void)
if(!pPassengers[i]->IsPlayer() &&
!(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
pPassengers[i]->CharCreatedBy != MISSION_CHAR)
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
CRubbish::StirUp(this);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e21ad07c..9aa90845 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -669,12 +669,12 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
if (pDriver) {
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
for (int i = 0; i < m_nNumMaxPassengers; i++) {
if (pPassengers[i]) {
pPassengers[i]->bFleeAfterExitingCar = true;
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
}
break;