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author | aap <aap@papnet.eu> | 2020-10-25 16:17:31 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-10-25 16:17:31 +0100 |
commit | 537c0960fe6bc08744498dc993cdac32e3be6920 (patch) | |
tree | e4de7f215d049d8679c00d87488d36d09f33e552 /src | |
parent | Fix weapon icon drawing (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 44 | ||||
-rw-r--r-- | src/core/main.h | 2 | ||||
-rw-r--r-- | src/core/timebars.h | 9 |
3 files changed, 17 insertions, 38 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 012dda2e..b1f1ea50 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1009,28 +1009,20 @@ Idle(void *arg) { CTimer::Update(); -#ifdef TIMEBARS tbInit(); -#endif CSprite2d::InitPerFrame(); CFont::InitPerFrame(); CPointLights::InitPerFrame(); -#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); -#endif CGame::Process(); -#ifdef TIMEBARS tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif + tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); - -#ifdef TIMEBARS tbEndTimer("DMAudio.Service"); -#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ #ifdef PS2_MENU @@ -1066,21 +1058,16 @@ Idle(void *arg) pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); #endif -#ifdef TIMEBARS tbStartTimer(0, "CnstrRenderList"); -#endif #ifdef PC_WATER CWaterLevel::PreCalcWaterGeometry(); #endif CRenderer::ConstructRenderList(); -#ifdef TIMEBARS tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender"); -#endif CRenderer::PreRender(); -#ifdef TIMEBARS tbEndTimer("PreRender"); -#endif #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1106,13 +1093,9 @@ Idle(void *arg) RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); #endif -#ifdef TIMEBARS tbStartTimer(0, "RenderScene"); -#endif RenderScene(); -#ifdef TIMEBARS tbEndTimer("RenderScene"); -#endif #ifdef EXTENDED_PIPELINES CustomPipes::EnvMapRender(); @@ -1121,21 +1104,16 @@ Idle(void *arg) RenderDebugShit(); RenderEffects(); -#ifdef TIMEBARS tbStartTimer(0, "RenderMotionBlur"); -#endif if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); TheCamera.RenderMotionBlur(); -#ifdef TIMEBARS tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff"); -#endif Render2dStuff(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff"); -#endif }else{ CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE @@ -1149,35 +1127,27 @@ Idle(void *arg) return; } -#ifdef TIMEBARS tbStartTimer(0, "RenderMenus"); -#endif RenderMenus(); -#ifdef TIMEBARS tbEndTimer("RenderMenus"); - tbStartTimer(0, "DoFade"); -#endif #ifdef PS2_MENU if ( TheMemoryCard.m_bWantToLoad ) return; #endif + + tbStartTimer(0, "DoFade"); DoFade(); -#ifdef TIMEBARS tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade"); -#endif Render2dStuffAfterFade(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); -#endif // CCredits::Render(); // They added it to function above and also forgot it here -#ifdef TIMEBARS if (gbShowTimebars) tbDisplay(); -#endif DoRWStuffEndOfFrame(); diff --git a/src/core/main.h b/src/core/main.h index 96fbef05..8bf06c30 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -16,6 +16,8 @@ extern bool gbPrintShite; extern bool gbModelViewer; #ifdef TIMEBARS extern bool gbShowTimebars; +#else +#define gbShowTimebars false #endif class CSprite2d; diff --git a/src/core/timebars.h b/src/core/timebars.h index 3871b61c..c4939802 100644 --- a/src/core/timebars.h +++ b/src/core/timebars.h @@ -1,6 +1,13 @@ #pragma once +#ifdef TIMEBARS void tbInit(); void tbStartTimer(int32, Const char*); void tbEndTimer(Const char*); -void tbDisplay();
\ No newline at end of file +void tbDisplay(); +#else +#define tbInit() +#define tbStartTimer(a, b) +#define tbEndTimer(a) +#define tbDisplay() +#endif |