summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-04-08 21:29:02 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-09 12:28:17 +0200
commitcb262c791e95a959f015e3231f61912024c88818 (patch)
tree2958e58b323eadc24b90f7f199a514082f866bb1 /src
parentFix target sprite size (diff)
downloadre3-cb262c791e95a959f015e3231f61912024c88818.tar
re3-cb262c791e95a959f015e3231f61912024c88818.tar.gz
re3-cb262c791e95a959f015e3231f61912024c88818.tar.bz2
re3-cb262c791e95a959f015e3231f61912024c88818.tar.lz
re3-cb262c791e95a959f015e3231f61912024c88818.tar.xz
re3-cb262c791e95a959f015e3231f61912024c88818.tar.zst
re3-cb262c791e95a959f015e3231f61912024c88818.zip
Diffstat (limited to '')
-rw-r--r--src/core/World.cpp2
-rw-r--r--src/core/World.h2
-rw-r--r--src/core/config.h4
-rw-r--r--src/vehicles/Bike.h15
-rw-r--r--src/vehicles/Vehicle.h1
-rw-r--r--src/weapons/Explosion.cpp423
-rw-r--r--src/weapons/Explosion.h25
7 files changed, 426 insertions, 46 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 4a0230ce..d64569b3 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -56,6 +56,8 @@ WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const C
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
+WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); }
+WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
void
CWorld::Initialise()
diff --git a/src/core/World.h b/src/core/World.h
index c4103eb2..07e7889f 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -132,6 +132,7 @@ public:
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
static void SetCarsOnFire(float, float, float, float, CEntity*);
+ static void SetPedsOnFire(float, float, float, float, CEntity*);
static void Initialise();
static void AddParticles();
@@ -140,6 +141,7 @@ public:
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
static void Process();
+ static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
};
extern CColPoint *gaTempSphereColPoints;
diff --git a/src/core/config.h b/src/core/config.h
index f653f724..4425e7de 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -125,7 +125,9 @@ enum Config {
NUM_GARAGE_STORED_CARS = 6,
- NUM_CRANES = 8
+ NUM_CRANES = 8,
+
+ NUM_EXPLOSIONS = 48,
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
new file mode 100644
index 00000000..00aa259c
--- /dev/null
+++ b/src/vehicles/Bike.h
@@ -0,0 +1,15 @@
+#pragma once
+
+// some miami bike leftovers
+
+enum eBikeNodes {
+ BIKE_NODE_NONE,
+ BIKE_CHASSIS,
+ BIKE_FORKS_FRONT,
+ BIKE_FORKS_REAR,
+ BIKE_WHEEL_FRONT,
+ BIKE_WHEEL_REAR,
+ BIKE_MUDGUARD,
+ BIKE_HANDLEBARS,
+ BIKE_NUM_NODES
+}; \ No newline at end of file
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 4639f3e1..c7be3674 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -238,6 +238,7 @@ public:
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
+ bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; }
void FlyingControl(eFlightModel flightModel);
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index e99dc918..03fcb7c4 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -1,11 +1,29 @@
#include "common.h"
#include "patcher.h"
+#include "Automobile.h"
+#include "Bike.h"
+#include "Camera.h"
+#include "Coronas.h"
#include "DMAudio.h"
+#include "Entity.h"
+#include "EventList.h"
#include "Explosion.h"
+#include "General.h"
+#include "Fire.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PointLights.h"
+#include "Shadows.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "WaterLevel.h"
+#include "World.h"
-CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
+CExplosion(&gaExplosion)[NUM_EXPLOSIONS] = *(CExplosion(*)[NUM_EXPLOSIONS])*(uintptr*)0x64E208;
-WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
+// these two were not initialised in original code, I'm really not sure what were they meant to be
+RwRGBA colMedExpl = { 0, 0, 0, 0 };
+RwRGBA colUpdate = { 0, 0, 0, 0 };
int AudioHandle = AEHANDLE_NONE;
@@ -15,26 +33,25 @@ CExplosion::Initialise()
debug("Initialising CExplosion...\n");
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
- gaExplosion[i].m_vecPosition.x = 0.0f;
- gaExplosion[i].m_vecPosition.y = 0.0f;
- gaExplosion[i].m_vecPosition.z = 0.0f;
+ gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
gaExplosion[i].m_fRadius = 1.0f;
gaExplosion[i].m_fPropagationRate = 0.0f;
- gaExplosion[i].field_38 = 0;
+ gaExplosion[i].m_fZshift = 0.0f;
gaExplosion[i].m_pCreatorEntity = nil;
gaExplosion[i].m_pVictimEntity = nil;
gaExplosion[i].m_fStopTime = 0.0f;
- gaExplosion[i].m_bActive = false;
- gaExplosion[i].m_nStartTime = 0;
- gaExplosion[i].field_34 = 0;
+ gaExplosion[i].m_nIteration = 0;
+ gaExplosion[i].m_fStartTime = 0.0f;
+ gaExplosion[i].m_bIsBoat = false;
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
- DMAudio.SetEntityStatus(AudioHandle, 1);
+ DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
-void CExplosion::Shutdown()
+void
+CExplosion::Shutdown()
{
debug("Shutting down CExplosion...\n");
if (AudioHandle >= 0) {
@@ -44,21 +61,22 @@ void CExplosion::Shutdown()
debug("CExplosion shut down\n");
}
+int8
+CExplosion::GetExplosionActiveCounter(uint8 id)
+{
+ return gaExplosion[id].m_nActiveCounter;
+}
+
void
-CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
+CExplosion::ResetExplosionActiveCounter(uint8 id)
{
- for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if (gaExplosion[i].m_bActive) {
- if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
- gaExplosion[i].m_bActive = false;
- }
- }
+ gaExplosion[id].m_nActiveCounter = 0;
}
-int8
-CExplosion::GetExplosionActiveCounter(uint8 id)
+uint8
+CExplosion::GetExplosionType(uint8 id)
{
- return gaExplosion[id].m_bActiveCounter;
+ return gaExplosion[id].m_ExplosionType;
}
CVector *
@@ -67,24 +85,352 @@ CExplosion::GetExplosionPosition(uint8 id)
return &gaExplosion[id].m_vecPosition;
}
-uint8
-CExplosion::GetExplosionType(uint8 id)
+bool
+CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime)
{
- return gaExplosion[id].m_ExplosionType;
+ CVector pPosn;
+ CVector posGround;
+
+ RwRGBA colorMedium = colMedExpl;
+ bool bDontExplode = false;
+ const RwRGBA color = { 160, 160, 160, 255 };
+ pPosn = pos;
+ pPosn.z += 5.0f;
+ CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f);
+
+ int n = 0;
+ while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
+ n++;
+ if (n == ARRAY_SIZE(gaExplosion))
+ return false;
+
+ CExplosion &explosion = gaExplosion[n];
+ explosion.m_ExplosionType = type;
+ explosion.m_vecPosition = pos;
+ explosion.m_fRadius = 1.0f;
+ explosion.m_fZshift = 0.0f;
+ explosion.m_pCreatorEntity = culprit;
+ if (culprit != nil)
+ culprit->RegisterReference(&explosion.m_pCreatorEntity);
+ explosion.m_pVictimEntity = explodingEntity;
+ if (explodingEntity != nil)
+ explodingEntity->RegisterReference(&explosion.m_pVictimEntity);
+ explosion.m_nIteration = 1;
+ explosion.m_nActiveCounter = 1;
+ explosion.m_bIsBoat = false;
+ explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
+ switch (type)
+ {
+ case EXPLOSION_GRENADE:
+ explosion.m_fRadius = 9.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil);
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
+ break;
+ case EXPLOSION_MOLOTOV:
+ {
+ explosion.m_fRadius = 6.0f;
+ explosion.m_fPower = 0.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 3000;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ bool found;
+ posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
+ if (found) {
+ float waterLevel;
+ if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
+ && posGround.z < waterLevel
+ && waterLevel - 6.0f < posGround.z) // some subway/tunnels check?
+ bDontExplode = true;
+ else
+ gFireManager.StartFire(posGround, 1.8f, false);
+ }
+ else
+ bDontExplode = true;
+ break;
+ }
+ case EXPLOSION_ROCKET:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 250);
+ if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
+ break;
+ case EXPLOSION_CAR:
+ case EXPLOSION_CAR_QUICK:
+ explosion.m_fRadius = 9.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250;
+ explosion.m_fPropagationRate = 0.5f;
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
+ if (explosion.m_pVictimEntity != nil) {
+ if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat())
+ explosion.m_bIsBoat = true;
+ CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000);
+ } else
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
+
+ if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
+ int rn = (CGeneral::GetRandomNumber() & 1) + 2;
+ for (int i = 0; i < rn; i++) {
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl);
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
+ }
+ CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
+ int32 component = CAR_WING_LR;
+
+ // miami leftover
+ if (veh->IsBike())
+ component = BIKE_FORKS_REAR;
+
+ if (veh->IsComponentPresent(component)) {
+ CVector componentPos;
+ veh->GetComponentWorldPosition(component, componentPos);
+ rn = (CGeneral::GetRandomNumber() & 1) + 1;
+ for (int i = 0; i < rn; i++)
+ CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f);
+ }
+ }
+ break;
+ case EXPLOSION_HELI:
+ explosion.m_fRadius = 6.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
+ for (int i = 0; i < 10; i++) {
+ CVector randpos;
+ uint8 x, y, z;
+
+ x = CGeneral::GetRandomNumber();
+ y = CGeneral::GetRandomNumber();
+ z = CGeneral::GetRandomNumber();
+ randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
+
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color);
+
+ x = CGeneral::GetRandomNumber();
+ y = CGeneral::GetRandomNumber();
+ z = CGeneral::GetRandomNumber();
+ randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
+
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color);
+
+ x = CGeneral::GetRandomNumber();
+ y = CGeneral::GetRandomNumber();
+ z = CGeneral::GetRandomNumber();
+ randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
+
+ CParticle::AddJetExplosion(randpos, 1.4f, 3.0f);
+ }
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
+ break;
+ case EXPLOSION_MINE:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_BARREL:
+ explosion.m_fRadius = 7.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ for (int i = 0; i < 6; i++) {
+ CVector randpos;
+ uint8 x, y, z;
+
+ x = CGeneral::GetRandomNumber();
+ y = CGeneral::GetRandomNumber();
+ z = CGeneral::GetRandomNumber();
+ randpos = CVector(x - 128, y - 128, z - 128);
+
+ randpos.x /= 50.0f;
+ randpos.y /= 50.0f;
+ randpos.z /= 25.0f;
+ randpos += pos;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colorMedium);
+ }
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_TANK_GRENADE:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_HELI_BOMB:
+ explosion.m_fRadius = 8.0f;
+ explosion.m_fPower = 50.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ }
+ if (bDontExplode) {
+ explosion.m_nIteration = 0;
+ return false;
+ }
+
+ if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0)
+ CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB));
+
+ TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
+ CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
+ return true;
}
void
-CExplosion::ResetExplosionActiveCounter(uint8 id)
+CExplosion::Update()
{
- gaExplosion[id].m_bActiveCounter = 0;
+ RwRGBA color = colUpdate;
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ CExplosion &explosion = gaExplosion[i];
+ if (explosion.m_nIteration == 0) continue;
+
+ if (explosion.m_nParticlesExpireTime != 0) {
+ if (CTimer::GetTimeInMilliseconds() > explosion.m_nParticlesExpireTime) {
+ explosion.m_nParticlesExpireTime = 0;
+ if (explosion.m_fPower != 0.0f)
+ CWorld::TriggerExplosion(explosion.m_vecPosition, explosion.m_fRadius, explosion.m_fPower, explosion.m_pCreatorEntity, (explosion.m_ExplosionType == EXPLOSION_ROCKET || explosion.m_ExplosionType == EXPLOSION_CAR_QUICK || explosion.m_ExplosionType == EXPLOSION_MINE || explosion.m_ExplosionType == EXPLOSION_BARREL || explosion.m_ExplosionType == EXPLOSION_TANK_GRENADE || explosion.m_ExplosionType == EXPLOSION_HELI_BOMB));
+ }
+ } else {
+ explosion.m_fRadius += explosion.m_fPropagationRate * CTimer::GetTimeStep();
+ int32 someTime = explosion.m_fStopTime - CTimer::GetTimeInMilliseconds();
+ switch (explosion.m_ExplosionType)
+ {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_HELI:
+ case EXPLOSION_MINE:
+ case EXPLOSION_BARREL:
+ if (CTimer::GetFrameCounter() & 1) {
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 20.0f, 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)&explosion, 255, 255, 200, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)&explosion, 128, 128, 100, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 30, 25, 255, explosion.m_vecPosition, explosion.m_fRadius, 120.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ break;
+ case EXPLOSION_MOLOTOV:
+ CWorld::SetPedsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
+ CWorld::SetCarsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
+ if (explosion.m_nIteration < 10) {
+ if (explosion.m_nIteration == 1) {
+ CVector point1 = explosion.m_vecPosition;
+ point1.z += 5.0f;
+ CColPoint colPoint;
+ CEntity *pEntity;
+ CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil);
+ explosion.m_fZshift = colPoint.point.z;
+ }
+ float ff = ((float)explosion.m_nIteration * 0.55f);
+ for (int i = 0; i < 5 * ff; i++) {
+ float angle = CGeneral::GetRandomNumber() / 256.0f * 6.28f;
+
+ CVector pos = explosion.m_vecPosition;
+ pos.x += ff * Sin(angle);
+ pos.y += ff * Cos(angle);
+ pos.z += 5.0f; // what is the point of this?
+
+ pos.z = explosion.m_fZshift + 0.5f;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
+ }
+ }
+ break;
+ case EXPLOSION_CAR:
+ case EXPLOSION_CAR_QUICK:
+ if (someTime >= 3500) {
+ if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
+ if ((CGeneral::GetRandomNumber() & 0xF) == 0) {
+ CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
+ uint8 component = CAR_WING_LR;
+
+ // miami leftover
+ if (veh->IsBike())
+ component = BIKE_FORKS_REAR;
+
+ if (veh->IsComponentPresent(component)) {
+ CVector componentPos;
+ veh->GetComponentWorldPosition(component, componentPos);
+ CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f);
+ }
+ }
+ if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) {
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F);
+ CVector pos = explosion.m_pVictimEntity->GetPosition();
+ for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) {
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color);
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
+ }
+ }
+ }
+ if (CTimer::GetFrameCounter() & 1) {
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 15.0f, 1.0f, 0.0f, 0.0f, CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)&explosion, 200, 100, 0, 255, explosion.m_vecPosition, 6.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)&explosion, 128, 0, 0, 255, explosion.m_vecPosition, 8.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 15, 0, 255, explosion.m_vecPosition, explosion.m_fRadius, 80.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else if (explosion.m_nIteration & 1) {
+ if (explosion.m_pVictimEntity != nil)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.8f), color);
+ CVector pos = explosion.m_vecPosition;
+ pos.z += 1.0f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, pos, CVector(0.0f, 0.0f, 0.11f), nil, CGeneral::GetRandomNumberInRange(0.5f, 2.0f), color);
+ }
+ break;
+ case EXPLOSION_TANK_GRENADE:
+ case EXPLOSION_HELI_BOMB:
+ if (explosion.m_nIteration < 5) {
+ float ff = ((float)explosion.m_nIteration * 0.65f);
+ for (int i = 0; i < 10 * ff; i++) {
+ uint8 x = CGeneral::GetRandomNumber(), y = CGeneral::GetRandomNumber(), z = CGeneral::GetRandomNumber();
+ CVector pos(x - 128, y - 128, (z % 128) + 1);
+
+ pos.Normalise();
+ pos *= ff / 5.0f;
+ pos += explosion.m_vecPosition;
+ pos.z += 0.5f;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
+ }
+ }
+ break;
+ }
+ if (someTime > 0)
+ explosion.m_nIteration++;
+ else
+ explosion.m_nIteration = 0;
+ }
+ }
}
bool
-CExplosion::TestForExplosionInArea(eExplosionType a1, float x1, float x2, float y1, float y2, float z1, float z2)
+CExplosion::TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2)
{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if (gaExplosion[i].m_bActive) {
- if (a1 == gaExplosion[i].m_ExplosionType) {
+ if (gaExplosion[i].m_nIteration != 0) {
+ if (type == gaExplosion[i].m_ExplosionType) {
if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) {
if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) {
if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2)
@@ -97,13 +443,26 @@ CExplosion::TestForExplosionInArea(eExplosionType a1, float x1, float x2, float
return false;
}
+void
+CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (gaExplosion[i].m_nIteration != 0) {
+ if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
+ gaExplosion[i].m_nIteration = 0;
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x559030, &CExplosion::Initialise, PATCH_JUMP);
InjectHook(0x559100, &CExplosion::Shutdown, PATCH_JUMP);
- InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP);
InjectHook(0x559140, &CExplosion::GetExplosionActiveCounter, PATCH_JUMP);
- InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP);
- InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP);
InjectHook(0x559160, &CExplosion::ResetExplosionActiveCounter, PATCH_JUMP);
+ InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP);
+ InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP);
+ InjectHook(0x5591C0, &CExplosion::AddExplosion, PATCH_JUMP);
+ InjectHook(0x55A0C0, &CExplosion::Update, PATCH_JUMP);
InjectHook(0x55AC80, &CExplosion::TestForExplosionInArea, PATCH_JUMP);
+ InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h
index e6ef9496..45e2d5bb 100644
--- a/src/weapons/Explosion.h
+++ b/src/weapons/Explosion.h
@@ -26,25 +26,24 @@ class CExplosion
CEntity *m_pCreatorEntity;
CEntity *m_pVictimEntity;
float m_fStopTime;
- bool m_bActive;
- int8 m_bActiveCounter;
- int32 m_nStartTime;
+ uint8 m_nIteration;
+ uint8 m_nActiveCounter;
+ float m_fStartTime;
uint32 m_nParticlesExpireTime;
float m_fPower;
- int32 field_34;
- int32 field_38;
+ bool m_bIsBoat;
+ float m_fZshift;
public:
static void Initialise();
static void Shutdown();
- static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
- const CVector &pos, uint32);
-
static int8 GetExplosionActiveCounter(uint8 id);
- static CVector *GetExplosionPosition(uint8 id);
- static uint8 GetExplosionType(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
- static void RemoveAllExplosionsInArea(CVector, float);
- static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
+ static uint8 GetExplosionType(uint8 id);
+ static CVector *GetExplosionPosition(uint8 id);
+ static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime);
+ static void Update();
+ static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
+ static void RemoveAllExplosionsInArea(CVector pos, float radius);
};
-extern CExplosion (&gaExplosion)[48]; \ No newline at end of file
+extern CExplosion (&gaExplosion)[NUM_EXPLOSIONS]; \ No newline at end of file