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author | aap <aap@papnet.eu> | 2020-12-20 14:27:48 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-12-20 14:27:48 +0100 |
commit | fc312113d2d47aa8ef0b18cc5aecdaf93053122e (patch) | |
tree | 4175a098cc4efc50d7a70d934bd1733295b9e2dd /src | |
parent | buildings directory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 40 | ||||
-rw-r--r-- | src/core/main.cpp | 5 | ||||
-rw-r--r-- | src/render/PlayerSkin.cpp | 2 | ||||
-rw-r--r-- | src/skel/skeleton.cpp | 4 |
4 files changed, 32 insertions, 19 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 679dd823..863d78fe 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -191,8 +191,6 @@ CGame::InitialiseRenderWare(void) CTxdStore::Initialise(); CVisibilityPlugins::Initialise(); - //InitialiseScene(Scene); // PS2 only, only clears Scene.camera - #ifdef GTA_PS2 RpSkySelectTrueTSClipper(TRUE); RpSkySelectTrueTLClipper(TRUE); @@ -255,14 +253,12 @@ CGame::InitialiseRenderWare(void) PUSH_MEMID(MEMID_TEXTURES); CFont::Initialise(); CHud::Initialise(); + CPlayerSkin::Initialise(); POP_MEMID(); - CPlayerSkin::Initialise(); - return (true); } -// missing altogether on PS2 void CGame::ShutdownRenderWare(void) { DestroySplashScreen(); @@ -272,7 +268,6 @@ void CGame::ShutdownRenderWare(void) for ( int32 i = 0; i < NUMPLAYERS; i++ ) CWorld::Players[i].DeletePlayerSkin(); - // TODO: define CPlayerSkin::Shutdown(); DestroyDebugFont(); @@ -295,7 +290,6 @@ void CGame::ShutdownRenderWare(void) #endif } -// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { TheText.Load(); @@ -305,7 +299,12 @@ bool CGame::InitialiseOnceAfterRW(void) CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#ifdef GTA_PS2 + LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen()); +#endif DMAudio.Initialise(); + +#ifndef GTA_PS2 if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER; @@ -322,10 +321,10 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); +#endif return true; } -// missing altogether on PS2 void CGame::FinalShutdown(void) { @@ -336,12 +335,13 @@ CGame::FinalShutdown(void) bool CGame::Initialise(const char* datFile) { + ResetLoadingScreenBar(); + strcpy(aDatFile, datFile); + #ifdef GTA_PS2 // TODO: upload VU0 collision code here #endif - ResetLoadingScreenBar(); - strcpy(aDatFile, datFile); CPools::Initialise(); #ifndef GTA_PS2 @@ -408,9 +408,8 @@ bool CGame::Initialise(const char* datFile) CCarCtrl::Init(); POP_MEMID(); - InitModelIndices(); - PUSH_MEMID(MEMID_DEF_MODELS); + InitModelIndices(); CModelInfo::Initialise(); CPickups::Init(); CTheCarGenerators::Init(); @@ -428,17 +427,21 @@ bool CGame::Initialise(const char* datFile) CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); + POP_MEMID(); + LoadingScreen("Loading the Game", "Setup paths", nil); ThePaths.PreparePathData(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); + LoadingScreen("Loading the Game", "Setup water", nil); WaterLevelInitialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); @@ -446,10 +449,12 @@ bool CGame::Initialise(const char* datFile) CStreaming::LoadAllRequestedModels(false); CStreaming::RemoveIslandsNotUsed(currLevel); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d - LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); PUSH_MEMID(MEMID_ANIMATION); CAnimManager::LoadAnimFiles(); + POP_MEMID(); + CStreaming::LoadInitialWeapons(); CStreaming::LoadAllRequestedModels(0); CPed::Initialise(); @@ -483,6 +488,7 @@ bool CGame::Initialise(const char* datFile) #ifdef GTA_SCENE_EDIT CSceneEdit::Initialise(); #endif + LoadingScreen("Loading the Game", "Load scripts", nil); PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); @@ -514,11 +520,11 @@ bool CGame::Initialise(const char* datFile) CRecordDataForChase::Init(); CReplay::Init(); + LoadingScreen("Loading the Game", "Start script", nil); #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) #endif { - LoadingScreen("Loading the Game", "Start script", nil); CTheScripts::StartTestScript(); CTheScripts::Process(); TheCamera.Process(); @@ -801,9 +807,9 @@ void CGame::Process(void) #endif CCutsceneMgr::Update(); - PUSH_MEMID(MEMID_FRONTEND); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + CTheZones::Update(); // DRM call in here uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); @@ -884,11 +890,13 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { + PUSH_MEMID(MEMID_CARS); if (processTime < 2) CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); CCarCtrl::RemoveCarsIfThePoolGetsFull(); + POP_MEMID(); } } #ifdef GTA_PS2 @@ -898,6 +906,8 @@ void CGame::Process(void) #ifdef USE_CUSTOM_ALLOCATOR +// TODO(MIAMI) + int32 gNumMemMoved; bool diff --git a/src/core/main.cpp b/src/core/main.cpp index 91ad7fc1..2072918f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -465,8 +465,11 @@ PreAllocateRwObjects(void) static RwBool Initialise3D(void *param) { + PUSH_MEMID(MEMID_RENDER); + if (RsRwInitialize(param)) { + POP_MEMID(); #ifdef DEBUGMENU DebugMenuInit(); DebugMenuPopulate(); @@ -485,8 +488,10 @@ Initialise3D(void *param) #ifdef SCREEN_DROPLETS ScreenDroplets::InitDraw(); #endif + return ret; } + POP_MEMID(); return (FALSE); } diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index b385a62c..1626716f 100644 --- a/src/render/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -76,6 +76,7 @@ LoadPlayerDff(void) void CPlayerSkin::Initialise(void) { + // empty on PS2 m_txdSlot = CTxdStore::AddTxdSlot("skin"); CTxdStore::Create(m_txdSlot); CTxdStore::AddRef(m_txdSlot); @@ -84,6 +85,7 @@ CPlayerSkin::Initialise(void) void CPlayerSkin::Shutdown(void) { + // empty on PS2 CTxdStore::RemoveTxdSlot(m_txdSlot); } diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 0d70f27d..6f6b3744 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -307,8 +307,6 @@ RsRwInitialize(void *displayID) { RwEngineOpenParams openParams; - PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return - /* * Start RenderWare... */ @@ -376,8 +374,6 @@ RsRwInitialize(void *displayID) RwTextureSetAutoMipmapping(TRUE); RwTextureSetMipmapping(FALSE); - POP_MEMID(); - return TRUE; } |