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author | aap <aap@papnet.eu> | 2020-05-08 20:58:48 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-08 20:58:48 +0200 |
commit | 10cade9f60e5648be7473effd46993bcdac3afb8 (patch) | |
tree | 17e2915c527bd5049de48e196e11076a16638b27 /src | |
parent | more small fixes (diff) | |
parent | Fix water UV on high FPS and inverted free camera (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Timer.h | 5 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 5 |
3 files changed, 11 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index e33e6bb0..76d8d22b 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4489,7 +4489,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient */ { LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); - LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + LookUpDown = -CPad::GetPad(0)->LookAroundUpDown(); } float AlphaOffset, BetaOffset; if(UseMouse){ diff --git a/src/core/Timer.h b/src/core/Timer.h index 00a11409..004cda4d 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -56,6 +56,11 @@ public: friend bool GenericLoad(void); friend bool GenericSave(int file); + +#ifdef FIX_BUGS + static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; } + static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); } +#endif }; #ifdef FIX_BUGS diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index d7035ab1..e8e79f96 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -351,8 +351,13 @@ CWaterLevel::RenderWater() if ( !CTimer::GetIsPaused() ) { +#ifdef FIX_BUGS + TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); + TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); +#else TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; +#endif } if ( TEXTURE_ADDU >= 1.0f ) |