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authorFilip Gawin <filip.gawin@zoho.com>2020-02-24 21:54:26 +0100
committerFilip Gawin <filip.gawin@zoho.com>2020-03-22 17:30:54 +0100
commit3b8a17747089f3e2e9f87158f42c575beb705feb (patch)
tree4c9407eb3298d0770e28cd50397d4f04d5ba2a0c /src
parentImplement ProcessFires (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp30
-rw-r--r--src/audio/AudioManager.h22
2 files changed, 39 insertions, 13 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index ab3745f5..6e65f28b 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -7922,8 +7922,34 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
-WRAPPER
-bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
+bool
+cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
+{
+ if(m_sQueueSample.m_fDistance >= 180.f) return 0;
+
+ uint8 emittingVol = vol - gJumboVolOffsetPercentage % 50;
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.m_fSoundIntensity = 180.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index e4d2fa6d..24dfbce4 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -354,10 +354,10 @@ public:
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); /// ok
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, void* entity); /// ok
+ int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -535,7 +535,7 @@ public:
void ProcessProjectiles(); /// ok
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
void ProcessReverb() const; /// ok
- bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ bool ProcessReverseGear(cVehicleParams *params); /// ok
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
@@ -558,12 +558,12 @@ public:
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
- float collisionPower, float intensity2); /// ok
- void ReportCrime(int32 crime, const CVector *pos); /// ok
- void ResetAudioLogicTimers(uint32 timer); /// ok
- void ResetPoliceRadio(); /// ok
- void ResetTimers(uint32 time); /// ok
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float intensity2); /// ok
+ void ReportCrime(int32 crime, const CVector *pos); /// ok
+ void ResetAudioLogicTimers(uint32 timer); /// ok
+ void ResetPoliceRadio(); /// ok
+ void ResetTimers(uint32 time); /// ok
void Service(); /// ok
void ServiceCollisions(); /// ok
@@ -585,7 +585,7 @@ public:
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
bool SetupCrimeReport(); /// ok
- bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
+ bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok
bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok