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author | eray orçunus <erayorcunus@gmail.com> | 2019-10-26 17:41:04 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-10-26 17:43:25 +0200 |
commit | 5fa56e417373d3d58956b075e70838f36d8c0099 (patch) | |
tree | 2abca556f6fde37dd99938953dc5a61f98ada67f /src | |
parent | Fix hornPatternsArray (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 183 | ||||
-rw-r--r-- | src/peds/Ped.h | 6 |
2 files changed, 178 insertions, 11 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 17c79209..7ad79e32 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -56,12 +56,13 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } -WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); } WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); } WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); } +WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); } +WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); } #define FEET_OFFSET 1.04f @@ -469,9 +470,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsLanding = false; bIsRunning = false; bHitSomethingLastFrame = false; - m_ped_flagB80 = false; + bVehEnterDoorIsBlocked = false; - m_ped_flagC1 = false; + bCanPedEnterSeekedCar = false; bRespondsToThreats = true; bRenderPedInCar = true; bChangedSeat = false; @@ -8569,11 +8570,15 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) Say(SOUND_PED_DEFEND); } -#if defined FIX_BUGS || defined VC_PED_PORTS +#ifdef VC_PED_PORTS // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. if (IsGangMember()) { CPed *driver = car->pDriver; - if (driver && driver->IsPlayer()) { + if (driver && driver->IsPlayer() +#ifdef FIX_BUGS + && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver) +#endif + ) { RegisterThreatWithGangPeds(driver); } } @@ -9509,7 +9514,7 @@ CPed::ProcessControl(void) || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { - if (!m_ped_flagB80) { + if (!bVehEnterDoorIsBlocked) { if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. @@ -9695,7 +9700,7 @@ CPed::ProcessControl(void) } } - } else if (!m_ped_flagB80) { + } else if (!bVehEnterDoorIsBlocked) { if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { SetDirectionToWalkAroundObject(collidingVeh); @@ -12161,7 +12166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) // ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour. // On every run it returns another pos. for ped, with same distance to the veh. - // Sequence of positions are not guarenteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) + // Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) helperPos = veh->GetMatrix() * helperPos; float vehForwardHeading = veh->GetForward().Heading(); @@ -13027,7 +13032,7 @@ CPed::ProcessObjective(void) } else { SetSeekBoatPosition(m_carInObjective); } - if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80) + if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked) SetMoveState(PEDMOVE_RUN); if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) { @@ -15574,6 +15579,165 @@ CPed::ScanForThreats(void) } } +void +CPed::SeekCar(void) +{ + CVehicle *vehToSeek = m_carInObjective; + CVector dest(0.0f, 0.0f, 0.0f); + if (!vehToSeek) { + RestorePreviousState(); + return; + } + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (IsRoomToBeCarJacked()) { + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); + } else if (m_nPedType == PEDTYPE_COP) { + dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); + } else { + SetMoveState(PEDMOVE_STILL); + } + } else + GetNearestDoor(vehToSeek, dest); + } else { + if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) { + SetMoveState(PEDMOVE_STILL); + return; + } + if (vehToSeek->m_modelIndex == MI_COACH) { + GetNearestDoor(vehToSeek, dest); + } else { + if (vehToSeek->IsTrain()) { + if (vehToSeek->m_status != STATUS_TRAIN_NOT_MOVING) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (!GetNearestTrainDoor(vehToSeek, dest)) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + } else { + if (!GetNearestPassengerDoor(vehToSeek, dest)) { + if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) { + RestorePreviousObjective(); + RestorePreviousState(); + } else { + SetMoveState(PEDMOVE_STILL); + } + bVehEnterDoorIsBlocked = true; + return; + } + bVehEnterDoorIsBlocked = false; + } + } + } + + if (dest.x == 0.0f && dest.y == 0.0f) { + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { + RestorePreviousState(); + if (IsPlayer()) { + ClearObjective(); + } else if (CharCreatedBy == RANDOM_CHAR) { + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + SetMoveState(PEDMOVE_STILL); + TheCamera.ClearPlayerWeaponMode(); + CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek); + return; + } + dest = vehToSeek->GetPosition(); + if (bCollidedWithMyVehicle) { + WarpPedIntoCar(m_pMyVehicle); + return; + } + } + bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); + m_vecSeekPos = dest; + float distToDest = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); +#ifndef VC_PED_PORTS + if (bIsRunning) + SetMoveState(PEDMOVE_RUN); +#else + if (bIsRunning || + vehToSeek->pDriver && distToDest > 4.0f && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) + SetMoveState(PEDMOVE_RUN); +#endif + else if (distToDest < 4.0f) + SetMoveState(PEDMOVE_WALK); + + if (distToDest >= 1.0f) + bCanPedEnterSeekedCar = false; + else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDest) + bCanPedEnterSeekedCar = true; + + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType)) + bVehEnterDoorIsBlocked = true; + else + bVehEnterDoorIsBlocked = false; + + if (Seek()) { + if (!foundBetterPosToSeek) { + if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { + if (vehToSeek->IsTrain()) { + SetEnterTrain(vehToSeek, m_vehEnterType); + } else { + m_fRotationCur = m_fRotationDest; + if (!bVehEnterDoorIsBlocked) { + vehToSeek->bIsStatic = false; + if (m_objective == OBJECTIVE_SOLICIT) { + SetSolicit(1000); + } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + SetBuyIceCream(); + } else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1 + && vehToSeek->CanPedEnterCar()) { + + switch (vehToSeek->m_status) { + case STATUS_PLAYER: + case STATUS_SIMPLE: + case STATUS_PHYSICS: + case STATUS_PLAYER_DISABLED: + if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + SetCarJack(vehToSeek); + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) + vehToSeek->pDriver->bFleeAfterExitingCar = true; + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + break; + case STATUS_ABANDONED: + if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->m_ped_flagF4) { + if (IsPlayer()) + CPed::SetEnterCar(vehToSeek, m_vehEnterType); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + break; + case STATUS_WRECKED: + SetIdle(); + break; + default: + return; + } + } else { + RestorePreviousState(); + } + } else { + SetMoveState(PEDMOVE_STILL); + } + } + } + } + } +} + class CPed_ : public CPed { public: @@ -15791,4 +15955,5 @@ STARTPATCHES InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP); InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP); InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP); + InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index b3d0f145..b8d2f5dd 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -294,9 +294,9 @@ public: uint8 bIsLanding : 1; uint8 bIsRunning : 1; // on some conditions uint8 bHitSomethingLastFrame : 1; - uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move + uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there - uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar? + uint8 bCanPedEnterSeekedCar : 1; uint8 bRespondsToThreats : 1; uint8 bRenderPedInCar : 1; uint8 bChangedSeat : 1; @@ -679,6 +679,8 @@ public: void SetEnterCar_AllClear(CVehicle*, uint32, uint32); void SetSolicit(uint32 time); void ScanForInterestingStuff(void); + void WarpPedIntoCar(CVehicle*); + void SetCarJack(CVehicle*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); |