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authorSergeanur <s.anureev@yandex.ua>2021-07-28 09:32:58 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-28 09:32:58 +0200
commit04126cd18a491b6557f4e66447f8e6ca0e2e596d (patch)
tree0bbe55d1a221996cb61b4d843c4d0bceaf8b7073 /src
parentMerge branch 'miami' into lcs (diff)
parentcAudioManager declaration reordering (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/audio/AudioCollision.cpp2
-rw-r--r--src/audio/AudioManager.h373
2 files changed, 189 insertions, 186 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 26bbb290..ed705b7d 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -347,7 +347,7 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
}
float
-cAudioManager::GetCollisionOneShotRatio(int32 a, float b)
+cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
{
switch(a) {
case SURFACE_DEFAULT:
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 196144b3..932e2ecb 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -250,42 +250,152 @@ public:
cAudioManager();
~cAudioManager();
- // getters
- bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; }
- bool8 ShouldDuckMissionAudio(uint8 slot);
+ void Initialise();
+ void Terminate();
+ void Service();
+ int32 CreateEntity(eAudioType type, void *entity);
+ void DestroyEntity(int32 id); // inlined in vc
+ void SetEntityStatus(int32 id, bool8 status);
+ void PlayOneShot(int32 index, uint16 sound, float vol);
+ void SetEffectsMasterVolume(uint8 volume);
+ void SetMusicMasterVolume(uint8 volume);
+ void SetMP3BoostVolume(uint8 volume);
+ void SetEffectsFadeVol(uint8 volume);
+ void SetMusicFadeVol(uint8 volume);
+ void SetMonoMode(bool8 mono);
+ void ResetTimers(uint32 time);
+ void DestroyAllGameCreatedEntities();
+
+#ifdef GTA_PC
+ uint8 GetNum3DProvidersAvailable();
+ char *Get3DProviderName(uint8 id);
+ int8 GetCurrent3DProviderIndex();
+ int8 AutoDetect3DProviders();
+ int8 SetCurrent3DProvider(uint8 which);
+ void SetSpeakerConfig(int32 conf);
+ bool8 IsMP3RadioChannelAvailable();
+ void ReleaseDigitalHandle();
+ void ReacquireDigitalHandle();
+ void SetDynamicAcousticModelingStatus(bool8 status);
+ bool8 CheckForAnAudioFileOnCD();
+ char GetCDAudioDriveLetter();
+ bool8 IsAudioInitialised();
+#endif
- // "Should" be in alphabetic order, except "getXTalkSfx"
+ void ServiceSoundEffects();
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
+ void TranslateEntity(Const CVector *v1, CVector *v2);
+ int32 ComputePan(float, CVector *);
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
+ int32 RandomDisplacement(uint32 seed);
+ void InterrogateAudioEntities(); // inlined
+ void AddSampleToRequestedQueue();
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
- void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+#ifdef GTA_PC
void AddReflectionsToRequestedQueue();
+ void UpdateReflections();
+#endif
void AddReleasingSounds();
- void AddSampleToRequestedQueue();
- void AgeCrimes(); // inlined in vc
+ void ProcessActiveQueues();
+ void ClearRequestedQueue(); // inlined in vc
+ void ClearActiveSamples();
+ void GenerateIntegerRandomNumberTable();
+ void LoadBankIfNecessary(uint8 bank);
+#ifdef GTA_PC
+ void AdjustSamplesVolume(); // inlined
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
+#endif
+
+ // audio logic
+ void PreInitialiseGameSpecificSetup();
+ void PostInitialiseGameSpecificSetup();
+ void PreTerminateGameSpecificShutdown();
+ void PostTerminateGameSpecificShutdown();
+ void ResetAudioLogicTimers(uint32 timer);
+ void ProcessReverb();
+ float GetDistanceSquared(const CVector &v); // inlined in vc
void CalculateDistance(bool8 &condition, float dist);
- bool8 CheckForAnAudioFileOnCD();
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot); // inlined in vc
- void ClearRequestedQueue(); // inlined in vc
- uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
- int32 CreateEntity(eAudioType type, void *entity);
+ CVehicle *FindVehicleOfPlayer();
+ void ProcessSpecial();
+ void ProcessEntity(int32 sound);
+ void ProcessPhysical(int32 id);
- void DestroyAllGameCreatedEntities();
- void DestroyEntity(int32 id); // inlined in vc
- void DoPoliceRadioCrackle();
+ // vehicles
+ void ProcessVehicle(CVehicle *vehicle);
+ void ProcessCarHeli(cVehicleParams &params);
+ void ProcessRainOnVehicle(cVehicleParams &params);
+ bool8 ProcessReverseGear(cVehicleParams &params);
+ void ProcessModelHeliVehicle(cVehicleParams &params);
+ void ProcessModelVehicle(cVehicleParams &params);
+ void ProcessVehicleFlatTyre(cVehicleParams &params);
+ bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
+ bool8 ProcessWetRoadNoise(cVehicleParams &params);
+ void ProcessVehicleEngine(cVehicleParams &params);
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType);
+ void PlayerJustGotInCar();
+ void PlayerJustLeftCar();
+ void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+ void ProcessCesna(cVehicleParams &params);
+ void ProcessPlayersVehicleEngine(cVehicleParams &params, CVehicle *veh);
+ bool8 ProcessVehicleSkidding(cVehicleParams &params);
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange);
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
+ bool8 ProcessVehicleHorn(cVehicleParams &params);
+ bool8 UsesSiren(cVehicleParams &params);
+ bool8 UsesSirenSwitching(cVehicleParams &params);
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
+ bool8 UsesReverseWarning(uint32 model);
+ bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
+ bool8 ProcessVehicleDoors(cVehicleParams &params);
+ bool8 ProcessAirBrakes(cVehicleParams &params);
+ bool8 HasAirBrakes(uint32 model);
+ bool8 ProcessEngineDamage(cVehicleParams &params);
+ bool8 ProcessCarBombTick(cVehicleParams &params);
+ void ProcessVehicleOneShots(cVehicleParams &params);
+#ifdef GTA_TRAIN
+ bool8 ProcessTrainNoise(cVehicleParams &params);
+#endif
+ bool8 ProcessBoatEngine(cVehicleParams &params);
+ bool8 ProcessBoatMovingOverWater(cVehicleParams &params);
+ void ProcessPlane(cVehicleParams &params);
+ void ProcessJumbo(cVehicleParams &params);
+ void ProcessJumboTaxi();
+ void ProcessJumboAccel(CPlane *plane);
+ void ProcessJumboTakeOff(CPlane *plane);
+ void ProcessJumboFlying();
+ void ProcessJumboLanding(CPlane *plane);
+ void ProcessJumboDecel(CPlane *plane);
+ bool8 SetupJumboTaxiSound(uint8 vol);
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
+ bool8 SetupJumboFlySound(uint8 emittingVol);
+ bool8 SetupJumboRumbleSound(uint8 emittingVol);
+ int32 GetJumboTaxiFreq(); // inlined in vc
- // functions returning talk sfx,
- // order from GetPedCommentSfx
+ // peds
+ void ProcessPed(CPhysical *ped);
+ void ProcessPedOneShots(cPedParams &params);
+ void SetPedTalkingStatus(CPed *ped, bool8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
+ void ProcessPlayerMood();
+
+ // ped comments
+ void SetupPedComments(cPedParams &params, uint16 sound);
+ uint32 GetPedCommentSfx(CPed *ped, uint16 sound);
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset);
uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound);
uint32 GetCopTalkSfx(CPed *ped, uint16 sound);
uint32 GetSwatTalkSfx(CPed *ped, uint16 sound);
uint32 GetFBITalkSfx(CPed *ped, uint16 sound);
uint32 GetArmyTalkSfx(CPed *ped, uint16 sound);
uint32 GetMedicTalkSfx(CPed *ped, uint16 sound);
uint32 GetFiremanTalkSfx(CPed *ped, uint16 sound);
- uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound);
uint32 GetHFYSTTalkSfx(CPed *ped, uint16 sound);
uint32 GetHFOSTTalkSfx(CPed *ped, uint16 sound);
uint32 GetHMYSTTalkSfx(CPed *ped, uint16 sound);
@@ -304,9 +414,7 @@ public:
uint32 GetHFYPRTalkSfx(CPed *ped, uint16 sound);
uint32 GetHFOTRTalkSfx(CPed *ped, uint16 sound);
uint32 GetHMOTRTalkSfx(CPed *ped, uint16 sound);
- uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
uint32 GetHMOCATalkSfx(CPed *ped, uint16 sound);
- uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound);
uint32 GetBMYCRTalkSfx(CPed *ped, uint16 sound);
uint32 GetBFYSTTalkSfx(CPed *ped, uint16 sound);
uint32 GetBFOSTTalkSfx(CPed *ped, uint16 sound);
@@ -327,6 +435,8 @@ public:
uint32 GetBMYBBTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMYCRTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFOSTTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMYSTTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMOSTTalkSfx(CPed *ped, uint16 sound);
@@ -352,197 +462,90 @@ public:
uint32 GetWMOTRTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMYPITalkSfx(CPed *ped, uint16 sound);
uint32 GetWMOCATalkSfx(CPed *ped, uint16 sound);
- uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
- uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
- uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound);
- uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFYSHTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFOSHTalkSfx(CPed *ped, uint16 sound);
uint32 GetJFOTOTalkSfx(CPed *ped, uint16 sound);
uint32 GetJMOTOTalkSfx(CPed *ped, uint16 sound);
- uint32 GetCBTalkSfx(CPed *ped, uint16 sound);
uint32 GetHNTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, uint16 sound);
uint32 GetSGTalkSfx(CPed *ped, uint16 sound);
uint32 GetCLTalkSfx(CPed *ped, uint16 sound);
uint32 GetGDTalkSfx(CPed *ped, uint16 sound);
- uint32 GetBKTalkSfx(CPed *ped, uint16 sound);
uint32 GetPGTalkSfx(CPed *ped, uint16 sound);
uint32 GetViceWhiteTalkSfx(CPed *ped, uint16 sound);
uint32 GetViceBlackTalkSfx(CPed *ped, uint16 sound);
- uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound);
- uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound);
-
- uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // todo names (inlined in vc)
- uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // todo names (inlined in vc)
- // end of functions returning talk sfx
-
- void GenerateIntegerRandomNumberTable();
- char *Get3DProviderName(uint8 id);
- char GetCDAudioDriveLetter();
- int8 GetCurrent3DProviderIndex();
- int8 AutoDetect3DProviders();
- float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
- float GetCollisionOneShotRatio(int32 a, float b);
- float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
- float GetDistanceSquared(const CVector &v); // inlined in vc
- int32 GetJumboTaxiFreq(); // inlined in vc
- uint8 GetMissionAudioLoadingStatus(uint8 slot);
- int8 GetMissionScriptPoliceAudioPlayingStatus();
- uint8 GetNum3DProvidersAvailable();
- uint32 GetPedCommentSfx(CPed *ped, uint16 sound);
- void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset);
- float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
- float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
-
- bool8 HasAirBrakes(uint32 model);
+ uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
- void Initialise();
- void InitialisePoliceRadio();
- void InitialisePoliceRadioZones();
- void InterrogateAudioEntities(); // inlined
- bool8 IsAudioInitialised();
- bool8 IsMissionAudioSampleFinished(uint8 slot);
- bool8 IsMP3RadioChannelAvailable();
+ // particles
+ void ProcessExplosions(int32 explosion);
+ void ProcessFires(int32 entity);
+ void ProcessWaterCannon(int32);
- void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
+ // script objects
+ void ProcessScriptObject(int32 id);
+ void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessLoopingScriptObject(uint8 sound);
- bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
+ // misc
+ void ProcessWeather(int32 id);
+ void ProcessFrontEnd();
+ //void ProcessCrane();
+ void ProcessProjectiles();
+ void ProcessEscalators();
+ void ProcessExtraSounds();
+ void ProcessGarages();
+ void ProcessFireHydrant();
- void PlayLoadedMissionAudio(uint8 slot);
- void PlayOneShot(int32 index, uint16 sound, float vol);
- void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar();
- void PlayerJustLeftCar();
- void PostInitialiseGameSpecificSetup();
- void PostTerminateGameSpecificShutdown();
- void PreInitialiseGameSpecificSetup();
- void PreloadMissionAudio(uint8 slot, Const char *name);
- void PreTerminateGameSpecificShutdown();
- /// processX - main logic of adding new sounds
- void ProcessActiveQueues();
- bool8 ProcessAirBrakes(cVehicleParams& params);
- bool8 ProcessBoatEngine(cVehicleParams& params);
- bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
void ProcessBridge();
+ void ProcessBridgeWarning();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
- void ProcessBridgeWarning();
#endif
- bool8 ProcessCarBombTick(cVehicleParams& params);
- void ProcessCarHeli(cVehicleParams& params);
- void ProcessCesna(cVehicleParams& params);
- //void ProcessCrane();
- bool8 ProcessEngineDamage(cVehicleParams& params);
- void ProcessEntity(int32 sound);
- void ProcessExplosions(int32 explosion);
- void ProcessFireHydrant();
- void ProcessFires(int32 entity);
- void ProcessFrontEnd();
- void ProcessGarages();
- void ProcessJumbo(cVehicleParams& params);
- void ProcessJumboAccel(CPlane *plane);
- void ProcessJumboDecel(CPlane *plane);
- void ProcessJumboFlying();
- void ProcessJumboLanding(CPlane *plane);
- void ProcessJumboTakeOff(CPlane *plane);
- void ProcessJumboTaxi();
- void ProcessLoopingScriptObject(uint8 sound);
- void ProcessMissionAudio();
+
+ // mission audio
+ bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
+ void PreloadMissionAudio(uint8 slot, Const char *name);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool8 ShouldDuckMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
+ bool8 IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot); // inlined in vc
void ProcessMissionAudioSlot(uint8 slot);
- void ProcessModelHeliVehicle(cVehicleParams& params);
- void ProcessModelVehicle(cVehicleParams& params);
- void ProcessOneShotScriptObject(uint8 sound);
- void ProcessPed(CPhysical *ped);
- void ProcessPedOneShots(cPedParams &params);
- void ProcessPhysical(int32 id);
- void ProcessPlane(cVehicleParams& params);
- void ProcessPlayerMood();
- void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
- void ProcessProjectiles();
- void ProcessRainOnVehicle(cVehicleParams& params);
- void ProcessReverb();
- bool8 ProcessReverseGear(cVehicleParams& params);
- void ProcessScriptObject(int32 id);
- void ProcessSpecial();
-#ifdef GTA_TRAIN
- bool8 ProcessTrainNoise(cVehicleParams &params);
-#endif
- void ProcessVehicle(CVehicle *vehicle);
- bool8 ProcessVehicleDoors(cVehicleParams &params);
- void ProcessVehicleEngine(cVehicleParams &params);
- void ProcessVehicleFlatTyre(cVehicleParams &params);
- bool8 ProcessVehicleHorn(cVehicleParams &params);
- void ProcessVehicleOneShots(cVehicleParams &params);
- bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
- bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
- bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
- bool8 ProcessVehicleSkidding(cVehicleParams &params);
- void ProcessWaterCannon(int32);
- void ProcessWeather(int32 id);
- bool8 ProcessWetRoadNoise(cVehicleParams& params);
- void ProcessEscalators();
- void ProcessExtraSounds();
+ void ProcessMissionAudio();
- int32 RandomDisplacement(uint32 seed);
- void ReacquireDigitalHandle();
- void ReleaseDigitalHandle();
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
- void ReportCrime(eCrimeType crime, const CVector &pos);
- void ResetAudioLogicTimers(uint32 timer);
+ // police radio
+ void InitialisePoliceRadioZones();
+ void InitialisePoliceRadio();
void ResetPoliceRadio();
- void ResetTimers(uint32 time);
-
- void Service();
- void ServiceCollisions();
+ void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
+ int8 GetMissionScriptPoliceAudioPlayingStatus();
+ void DoPoliceRadioCrackle();
void ServicePoliceRadio();
void ServicePoliceRadioChannel(uint8 wantedLevel);
- void ServiceSoundEffects();
- int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(bool8 status);
- void SetEffectsFadeVol(uint8 volume);
- void SetEffectsMasterVolume(uint8 volume);
- void SetMP3BoostVolume(uint8 volume);
- void SetEntityStatus(int32 id, bool8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
- void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
- void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
- void SetMonoMode(bool8 mono);
- void SetMusicFadeVol(uint8 volume);
- void SetMusicMasterVolume(uint8 volume);
- void SetSpeakerConfig(int32 conf);
- void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
- void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool8 SetupCrimeReport();
- bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
- bool8 SetupJumboFlySound(uint8 emittingVol);
- bool8 SetupJumboRumbleSound(uint8 emittingVol);
- bool8 SetupJumboTaxiSound(uint8 vol);
- bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
- void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
-
- void Terminate();
- void TranslateEntity(Const CVector *v1, CVector *v2);
-
- void UpdateGasPedalAudio(CVehicle *veh, int vehType);
- void UpdateReflections();
- bool8 UsesReverseWarning(uint32 model);
- bool8 UsesSiren(cVehicleParams &params);
- bool8 UsesSirenSwitching(cVehicleParams &params);
-
- CVehicle *FindVehicleOfPlayer();
- void SetPedTalkingStatus(CPed *ped, bool8 status);
- void SetPlayersMood(uint8 mood, uint32 time);
+ void ReportCrime(eCrimeType crime, const CVector &pos);
+ void PlaySuspectLastSeen(float x, float y, float z);
+ void AgeCrimes(); // inlined in vc
+
+ // collision stuff
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
+ void ServiceCollisions();
+ void SetUpOneShotCollisionSound(const cAudioCollision &col);
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
+ float GetCollisionOneShotRatio(uint32 a, float b);
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
+ float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
-
-#ifdef GTA_PC
- // only used in pc
- void AdjustSamplesVolume(); // inlined
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
-#endif
};
/*