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authorNikolay Korolev <nickvnuk@gmail.com>2021-08-14 22:31:32 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-08-14 22:31:32 +0200
commiteadf0496bf2b365938b64f5f239d0c353ce9770e (patch)
tree88d0dfe8680eacdae274fef4078d32bac930e2c5 /src
parentSwitch PR & remove X11 part from CMakeLists (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/vehicles/Automobile.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 5e2b0c10..387311b7 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3690,6 +3690,7 @@ CAutomobile::ProcessBuoyancy(void)
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
+ bTouchingWater = true;
float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
@@ -3704,7 +3705,7 @@ CAutomobile::ProcessBuoyancy(void)
heliHitWaterHard = true;
}
}else{
- float strength = 1.0f/Max(8.0f*impulseRatio, 1.0f);
+ float strength = Max(8.0f*impulseRatio, 1.0f);
ApplyMoveForce(-2.0f*impulse/strength);
ApplyTurnForce(-impulse/strength, point);
if(impulseRatio > 0.9f){