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author | majestic <majesticcoding@gmail.com> | 2020-10-09 14:53:22 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-10-11 02:49:54 +0200 |
commit | e7ef45a6069493ce4a49ad0fd613aeb598709524 (patch) | |
tree | 2d59c72422e839808f1fca5a2dad1212c60db470 /src | |
parent | CWaterCreatures (diff) | |
parent | Fix sniper and water creatures bug, mark some files (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Replay.cpp | 3 | ||||
-rw-r--r-- | src/core/Game.cpp | 6 | ||||
-rw-r--r-- | src/core/General.h | 2 | ||||
-rw-r--r-- | src/entities/Dummy.cpp | 2 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/objects/DummyObject.cpp | 2 | ||||
-rw-r--r-- | src/objects/Object.cpp | 23 | ||||
-rw-r--r-- | src/objects/Projectile.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedRoutes.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedStats.cpp | 2 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 2 | ||||
-rw-r--r-- | src/render/WaterCreatures.cpp | 82 | ||||
-rw-r--r-- | src/render/WaterCreatures.h | 12 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 10 | ||||
-rw-r--r-- | src/rw/Lights.h | 1 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 16 |
16 files changed, 100 insertions, 69 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 45f1a143..0aec58bb 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -51,6 +51,7 @@ #include "Camera.h" #include "Radar.h" #include "Fluff.h" +#include "WaterCreatures.h" uint8 CReplay::Mode; CAddressInReplayBuffer CReplay::Record; @@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); CEscalators::Shutdown(); - // TODO(MIAMI): CWaterCreatures::RemoveAll(); + CWaterCreatures::RemoveAll(); int current; for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 6ba6b191..a8637980 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -90,6 +90,7 @@ #include "debugmenu.h" #include "Ropes.h" #include "WindModifiers.h" +#include "WaterCreatures.h" #include "postfx.h" #include "custompipes.h" @@ -478,8 +479,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CScriptPaths::Shutdown(); - // TODO(Miami) - // CWaterCreatures::RemoveAll(); + CWaterCreatures::RemoveAll(); CSpecialFX::Shutdown(); #ifndef PS2 CGarages::Shutdown(); @@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllExpireableParticleObjects(); - //CWaterCreatures::RemoveAll(); //TODO(Miami) + CWaterCreatures::RemoveAll(); CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); diff --git a/src/core/General.h b/src/core/General.h index 7ab444a4..7e06b96e 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -2,6 +2,8 @@ #include <ctype.h> +// --MIAMI: file done + class CGeneral { public: diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index 92b69761..544e24a6 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -4,6 +4,8 @@ #include "World.h" #include "Dummy.h" +// --MIAMI: file done + void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); } void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); } diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index d7159e8c..2285c93f 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -1230,7 +1230,7 @@ void CEntity::SetRwObjectAlpha(int32 alpha) { if (m_rwObject != nil) { switch (RwObjectGetType(m_rwObject)) { case rpATOMIC: { - RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); + RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject); RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha); break; diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index 8dd1643d..8656abbb 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -3,6 +3,8 @@ #include "DummyObject.h" #include "Pools.h" +// --MIAMI: file done + CDummyObject::CDummyObject(CObject *obj) { SetModelIndexNoCreate(obj->GetModelIndex()); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index daa48d98..9a9eaa73 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -36,6 +36,7 @@ CObject::CObject(void) m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; + // m_nCostValue = 0; // TODO(Miami) bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; @@ -44,8 +45,12 @@ CObject::CObject(void) bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; +// bIsStreetLight = false; // duplicate m_pCurSurface = nil; m_pCollidingEntity = nil; + m_nBeachballBounces = 0; + bIsStreetLight = false; + m_area = AREA_EVERYWHERE; } CObject::CObject(int32 mi, bool createRW) @@ -138,12 +143,16 @@ CObject::Render(void) bool CObject::SetupLighting(void) { - DeActivateDirectional(); - SetAmbientColours(); - if(bRenderScorched){ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; + } else if (bIsPickup) { + SetFullAmbient(); + return true; + } else if (bIsWeapon) { + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + return true; } return false; } @@ -151,8 +160,10 @@ CObject::SetupLighting(void) void CObject::RemoveLighting(bool reset) { - if(reset) - WorldReplaceScorchedLightsWithNormal(Scene.world); + if(reset) { + SetAmbientColours(); + DeActivateDirectional(); + } } void @@ -363,6 +374,8 @@ CObject::CanBeDeleted(void) return true; case CUTSCENE_OBJECT: return false; + case CONTROLLED_SUB_OBJECT: + return false; default: return true; } diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp index fe8b0c68..fc4b25cf 100644 --- a/src/objects/Projectile.cpp +++ b/src/objects/Projectile.cpp @@ -2,6 +2,8 @@ #include "Projectile.h" +// --MIAMI: file done + CProjectile::CProjectile(int32 model) : CObject() { m_fMass = 1.0f; diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp index 3ff080e6..2de90eae 100644 --- a/src/peds/PedRoutes.cpp +++ b/src/peds/PedRoutes.cpp @@ -3,6 +3,8 @@ #include "main.h" #include "PedRoutes.h" +// --MIAMI: file done + CRouteNode gaRoutes[NUMPEDROUTES]; void diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp index 1f7a95b4..fe594bdf 100644 --- a/src/peds/PedStats.cpp +++ b/src/peds/PedStats.cpp @@ -4,6 +4,8 @@ #include "FileMgr.h" #include "PedStats.h" +// --MIAMI: file done + CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS]; void diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index f175d872..773561f3 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) { g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; } } -}
\ No newline at end of file +} diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 51228073..90f24183 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() { //looks like unused } -void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { +void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; this->m_fRightMult = fRightMult; - this->m_fZTurnSpeed = 0.0f; + this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; - this->m_state = eFishSlotState; + this->m_state = state; } -void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { - CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState); +void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { @@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() { return nil; } -CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) { +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { if (CObject::nNoTempObjects >= 40) return nil; @@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& return Atan2(-delta.x, delta.y); } -void CWaterCreatures::CreateOne(CVector pos, int16 modelID) { +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; + CVector storedPos = pos; float fDepth, fLevelNoWaves; - if (TheCamera.IsSphereVisible(pos, 3.0f) - && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + if (!TheCamera.IsSphereVisible(storedPos, 3.0f) + && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { - if (modelID == -1 || modelID > 64) + if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; - pos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f); - float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos); + storedPos.z = fLevelNoWaves - creature->fLevel; + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); - CObject *fish = CreateSeaLifeForm(pos, modelID, angle); + CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); @@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() { CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { - case WATER_CREATURE_ALLOCATED: - case WATER_CREATURE_ACTIVE: { + case WATER_CREATURE_ACTIVE: aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; - if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) { - if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { - if (aWaterCreatures[i].m_alpha < 255) - aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; - aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); - aWaterCreatures[i].m_pObj->bIsStatic = false; - float fDepth = 0.0; - CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); - if (fDepth < 0.0f) { - if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000) - aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; - } - else { - aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; - } - + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + break; + } + case WATER_CREATURE_ALLOCATED: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } break; } @@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() { } break; } - case WATER_CREATURE_TO_REMOVE: { + case WATER_CREATURE_TO_REMOVE: if (aWaterCreatures[i].m_pObj) CWorld::Remove(aWaterCreatures[i].m_pObj); FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; break; - } - case WATER_CREATURE_DISABLED: + default: break; } } diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h index b935b11d..7dcaa288 100644 --- a/src/render/WaterCreatures.h +++ b/src/render/WaterCreatures.h @@ -1,7 +1,7 @@ #pragma once #include "Object.h" -enum { +enum eFishSlotState { WATER_CREATURE_ALLOCATED = 0, WATER_CREATURE_ACTIVE, WATER_CREATURE_UPDATE, @@ -20,9 +20,9 @@ public: CWaterCreature(); ~CWaterCreature(); - void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState); + void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); void Free(); - void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState); + void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); }; class CWaterCreatures { @@ -30,8 +30,8 @@ class CWaterCreatures { public: static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES]; static int32 nNumActiveSeaLifeForms; - static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle); - static void CreateOne(CVector pos, int16 modelID); + static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle); + static void CreateOne(CVector const& pos, int32 modelID); static void UpdateAll(); static void FreeFishStructSlot(CWaterCreature *wc); static bool IsSpaceForMoreWaterCreatures(); @@ -44,6 +44,6 @@ struct WaterCreatureProperties { int16 *modelID; float fRightMult; float fLevel; - float fUnk2; + float fUnknown; //unused float fWaterDepth; };
\ No newline at end of file diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 995dbec5..ec9485d2 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -27,6 +27,7 @@ #include "Replay.h" #include "WaterLevel.h" #include "SurfaceTable.h" +#include "WaterCreatures.h" #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) @@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms() } else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) { -//TODO(MIAMI) -// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) { for ( int32 i = 0; i < 3; i++ ) { @@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms() vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - //TODO(MIAMI) - //CWaterCreatures::CreateOne(vecPos, -1); + CWaterCreatures::CreateOne(vecPos, -1); } } } - //TODO(MIAMI) - //CWaterCreatures::UpdateAll(); + CWaterCreatures::UpdateAll(); } void diff --git a/src/rw/Lights.h b/src/rw/Lights.h index b296816b..c3543d77 100644 --- a/src/rw/Lights.h +++ b/src/rw/Lights.h @@ -22,3 +22,4 @@ void SetAmbientColours(void); void SetAmbientColoursForPedsCarsAndObjects(void); void SetAmbientColoursToIndicateRoadGroup(int i); void SetAmbientColours(RwRGBAReal *color); +void SetFullAmbient(void); diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index a770f83d..2c2fb33c 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -1011,14 +1011,16 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1) bool hit = false; for(i = 0; i < NUM_HELIS; i++){ - CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); - if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ - pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; - pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; - pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; - pHelis[i]->m_numSwat = 0; + if(pHelis[i] && !pHelis[i]->bBulletProof) { + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; - hit = true; + hit = true; + } } } return hit; |