diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Darkel.cpp | 52 | ||||
-rw-r--r-- | src/core/Stats.cpp | 2 | ||||
-rw-r--r-- | src/core/Stats.h | 2 |
3 files changed, 46 insertions, 10 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 50ff39a2..b7ae0726 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -11,6 +11,10 @@ #include "Stats.h" #include "Font.h" #include "Text.h" +#include "Vehicle.h" + +#define FRENZY_ANY_PED -1 +#define FRENZY_ANY_CAR -2 int32 &CDarkel::TimeLimit = *(int32*)0x885BAC; int32 &CDarkel::PreviousTime = *(int32*)0x885B00; @@ -157,29 +161,57 @@ CDarkel::ReadStatus() return Status; } -#if 1 +#if 0 WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); } #else -int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) +void +CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { - return 0; + if (FrenzyOnGoing()) { + int32 model = vehicle->GetModelIndex(); + if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { + KillsNeeded--; + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0); + } + } + RegisteredKills[vehicle->GetModelIndex()]++; + CStats::CarsExploded++; } #endif -#if 1 +#if 0 WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); } #else -void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) +void +CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) { - - + if (FrenzyOnGoing() && (weapon == WeaponType + || weapon == WEAPONTYPE_EXPLOSION + || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI + || weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR + || weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR + || weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) { + int32 model = victim->GetModelIndex(); + if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { + if (!bNeedHeadShot || headshot) { + KillsNeeded--; + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0); + } + } + } + CStats::PeopleKilledByPlayer++; + RegisteredKills[victim->GetModelIndex()]++; + CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++; + if (headshot) + CStats::HeadsPopped++; + CStats::KillsSinceLastCheckpoint++; } #endif void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) { - ++CStats::PeopleKilledByOthers; + CStats::PeopleKilledByOthers++; } void @@ -367,6 +399,6 @@ STARTPATCHES InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP); InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP); InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP); - //InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); - //InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); + InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); + InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index fd6ba602..c1259f82 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -17,6 +17,8 @@ int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574; int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518; int32 &CStats::ProgressMade = *(int32*)0x8F6224; int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C; +int32& CStats::CarsExploded = *(int32*)0x941288; +int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C; float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC; float &CStats::MaximumJumpHeight = *(float*)0x940564; int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524; diff --git a/src/core/Stats.h b/src/core/Stats.h index 8feb3c13..3e7973ea 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -17,6 +17,8 @@ public: static int32 &KillsSinceLastCheckpoint; static int32 &DistanceTravelledInVehicle; static int32 &DistanceTravelledOnFoot; + static int32 &CarsExploded; + static int32 &PeopleKilledByPlayer; static int32 &ProgressMade; static int32 &TotalProgressInGame; static float &MaximumJumpDistance; |