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-rw-r--r--src/audio/AudioLogic.cpp2
-rw-r--r--src/audio/AudioManager.h4
-rw-r--r--src/audio/DMAudio.cpp2
-rw-r--r--src/audio/DMAudio.h2
-rw-r--r--src/audio/MusicManager.cpp10
5 files changed, 10 insertions, 10 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 59e855d7..7df52b18 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5605,7 +5605,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
}
void
-cAudioManager::PreloadMissionAudio(const char *name)
+cAudioManager::PreloadMissionAudio(Const char *name)
{
if (m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index b64b8bac..b31d960c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -213,7 +213,7 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
@@ -283,7 +283,7 @@ public:
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(const char *name);
+ void PreloadMissionAudio(Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 18d13c9d..76b134ec 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -290,7 +290,7 @@ cDMAudio::StopCutSceneMusic(void)
}
void
-cDMAudio::PreloadMissionAudio(char *missionAudio)
+cDMAudio::PreloadMissionAudio(Const char *missionAudio)
{
AudioManager.PreloadMissionAudio(missionAudio);
}
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index e1a18830..c0e1de1d 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -76,7 +76,7 @@ public:
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
- void PreloadMissionAudio(char *missionAudio);
+ void PreloadMissionAudio(Const char *missionAudio);
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index f125bed2..ca253fba 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -524,7 +524,7 @@ cMusicManager::ServiceGameMode()
} else if (dist >= 100.0f) {
int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f);
int8 pan;
- if (AudioManager.IsMissionAudioPlaying())
+ if (AudioManager.IsMissionAudioSamplePlaying())
volume /= 4;
if (volume != 0) {
CVector trVec;
@@ -536,7 +536,7 @@ cMusicManager::ServiceGameMode()
if (gRetuneCounter)
volume /= 4;
SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
- } else if (AudioManager.IsMissionAudioPlaying()) {
+ } else if (AudioManager.IsMissionAudioSamplePlaying()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
} else if (gRetuneCounter) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
@@ -544,7 +544,7 @@ cMusicManager::ServiceGameMode()
SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
}
}
- } else if (AudioManager.IsMissionAudioPlaying()) {
+ } else if (AudioManager.IsMissionAudioSamplePlaying()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
nFramesSinceCutsceneEnded = 0;
} else {
@@ -830,7 +830,7 @@ cMusicManager::ServiceAnnouncement()
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
m_bAnnouncementInProgress = true;
m_nPreviousStreamedSound = m_nCurrentStreamedSound;
m_nCurrentStreamedSound = m_nAnnouncement;
@@ -903,7 +903,7 @@ cMusicManager::ChangeRadioChannel()
return false;
if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
return false;
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
}
return true;
}