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-rw-r--r--src/audio/AudioLogic.cpp83
-rw-r--r--src/audio/AudioManager.h2
2 files changed, 41 insertions, 44 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d3d9f74d..ef3814a2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -980,7 +980,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeGearChange =
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
@@ -993,7 +993,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
+ if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
@@ -1279,7 +1279,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
gasPedalAudio = automobile->m_fGasPedalAudio;
else
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
@@ -1292,8 +1292,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = true;
}
nCruising = 0;
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio *= 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
@@ -1313,11 +1313,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
CurrentPretendGear = Max(1, currentGear);
} else {
while (nCruising == 0) {
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
+ if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
automobile->m_fGasPedalAudio *= 0.6f;
}
freqModifier = 0;
@@ -1381,11 +1381,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if (nCruising != 0) {
bAccelSampleStopped = true;
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
- if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -1404,7 +1404,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bLostTractionLastFrame = lostTraction;
}
-void
+bool
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -1416,10 +1416,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
float skidVal = 0.0f;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return;
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->m_nWheelsOnGround)
- return;
+ if (automobile->m_nWheelsOnGround == 0)
+ return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
@@ -1459,6 +1459,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
+ if (m_sQueueSample.m_nVolume == 0)
+ return true;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
@@ -1490,43 +1492,40 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
AddSampleToRequestedQueue();
}
}
+ return true;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- tWheelState wheelState;
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
float gasPedalAudio = automobile->m_fGasPedalAudio;
- float modificator;
float velChange;
float relativeVel;
- wheelState = automobile->m_aWheelState[wheel];
- if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
- relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
-
- } else if (wheelState == WHEEL_STATE_SKIDDING) {
+ switch (automobile->m_aWheelState[wheel])
+ {
+ case WHEEL_STATE_SPINNING:
+ if (gasPedalAudio > 0.4f)
+ relativeVelChange = (gasPedalAudio - 0.4f) * 1.6666666f * 0.75f;
+ break;
+ case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if (wheelState == WHEEL_STATE_FIXED) {
- modificator = 0.4f;
- relativeVelChange = gasPedalAudio;
- if (relativeVelChange > 0.4f) {
- relativeVelChange = relativeVelChange - 0.4f;
- modificator = 5.f / 3.f;
- }
+ break;
+ case WHEEL_STATE_FIXED:
+ relativeVel = gasPedalAudio;
+ if (relativeVel > 0.4f)
+ relativeVel = (gasPedalAudio - 0.4f) * 1.6666666f;
+
velChange = Abs(velocityChange);
- if (relativeVelChange > 0.4f)
- relativeVelChange = relativeVelChange * modificator;
- if (velChange > 0.04f) {
- relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
- } else {
- relativeVel = 0.0f;
- }
- if (relativeVel >= relativeVelChange)
+ if (velChange > 0.04f)
+ relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
+ if (relativeVel > relativeVelChange)
relativeVelChange = relativeVel;
- } else {
- relativeVelChange = 0.0f;
+
+ break;
+ default:
+ break;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
@@ -1535,12 +1534,10 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- else
- relativeVelChange = 0.0f;
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 8c579ca8..363031b7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -421,7 +421,7 @@ public:
bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params);
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
- void ProcessVehicleSkidding(cVehicleParams *params);
+ bool ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params);