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-rw-r--r--src/audio/AudioLogic.cpp4
-rw-r--r--src/audio/AudioManager.cpp16
2 files changed, 17 insertions, 3 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3d7cb62f..606e9c22 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2025,7 +2025,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
CurrentPretendGear = 1;
bHandbrakeOnLastFrame = FALSE;
}
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) {
+#else
if (CReplay::IsPlayingBack()) {
+#endif
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b81fda6e..a1f2d3be 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -774,23 +774,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
- } else {
+ } else
+#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
- }
m_sQueueSample.m_MaxDistance /= 2.f;
uint32 halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
+#endif
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
+#else
+ m_sQueueSample.m_nReflectionDelay = reflectionDistance * 500.f / 1029.f;
+#endif
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
@@ -799,9 +806,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount > 0) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
- } else {
+ } else
+#endif
+ {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;