diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 88 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 19 |
2 files changed, 44 insertions, 63 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 956af34d..867e53c4 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -31,9 +31,9 @@ #include "Vehicle.h" #include "WaterCannon.h" #include "Weather.h" -#include "Zones.h" #include "World.h" #include "ZoneCull.h" +#include "Zones.h" #include "sampman.h" cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; @@ -47,16 +47,15 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828; uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D; -//uint32 *gOneShotCol = (uint32 *)0x604BD0; bool *somethingWithHorns = (bool *)0x606AB8; constexpr int totalAudioEntitiesSlots = 200; constexpr int maxVolume = 127; constexpr int policeChannel = 28; -constexpr uint8 panTable[64]{ - 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, - 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, - 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, + 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, + 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -666,8 +665,8 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_SCRIPTOBJECT: entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; - if(entity) { - delete entity; + if(entity) { + delete entity; m_asAudioEntities[i].m_pEntity = nil; } DestroyEntity(i); @@ -3162,16 +3161,15 @@ cAudioManager::InitialisePoliceRadio() for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; } } -struct tPoliceRadioZone -{ - char m_aName[8]; - uint32 m_nSampleIndex; - int32 field_12; +struct tPoliceRadioZone { + char m_aName[8]; + uint32 m_nSampleIndex; + int32 field_12; }; -tPoliceRadioZone* ZoneSfx = (tPoliceRadioZone*)0x880240; -char* SubZo2Label = (char*)0x6E9918; -char* SubZo3Label = (char*)0x6E9870; +tPoliceRadioZone *ZoneSfx = (tPoliceRadioZone *)0x880240; +char *SubZo2Label = (char *)0x6E9918; +char *SubZo3Label = (char *)0x6E9870; void cAudioManager::InitialisePoliceRadioZones() @@ -3318,24 +3316,12 @@ void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { static constexpr uint8 byte_60ABD0[168] = { - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, - 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, - 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, - 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, - 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, - 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, - 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, - 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, - 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, - 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 - }; + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, + 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, + 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, + 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, + 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if(m_bIsInitialised) { if(index >= 0 && index < totalAudioEntitiesSlots) { @@ -3367,8 +3353,8 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) return; } if(byte_60ABD0[m_asAudioEntities[index] - .m_awAudioEvent[i]] > - byte_60ABD0[sound]) + .m_awAudioEvent[i]] > + byte_60ABD0[sound]) break; ++i; } @@ -4580,8 +4566,7 @@ cAudioManager::ProcessFrontEnd() for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) { processed = 0; - switch( - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { + switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM; break; @@ -4686,13 +4671,11 @@ cAudioManager::ProcessFrontEnd() default: continue; } - sample = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) { m_sQueueSample.m_nFrequency = 28509; } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) { - if(1.f == - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) + if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) m_sQueueSample.m_nFrequency = 32000; else m_sQueueSample.m_nFrequency = 48000; @@ -4747,7 +4730,8 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) float dist; float baseDist; int32 emittingVol; - static constexpr tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume} }; + static constexpr tHelicopterSampleData gHeliSfxRanges[3] = { + {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) @@ -7732,8 +7716,7 @@ cAudioManager::ProcessProjectiles() } m_sQueueSample.field_48 = 4.0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_vecPos = - CProjectileInfo::ms_apProjectile[i].GetPosition(); + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); @@ -8111,7 +8094,6 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) return 1; } - void cAudioManager::ProcessVehicle(CVehicle *veh) { @@ -8142,8 +8124,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_nIndex == RCBANDIT) { ProcessModelCarEngine(¶ms); ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = - params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -8255,11 +8236,12 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } } } - return 1; + return 1; } WRAPPER -bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +bool +cAudioManager::ProcessVehicleEngine(cVehicleParams *params) { EAXJMP(0x56A610); } @@ -8349,7 +8331,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) } WRAPPER -void cAudioManager::ProcessVehicleOneShots(void*) +void +cAudioManager::ProcessVehicleOneShots(void *) { EAXJMP(0x56CD40); } @@ -8457,7 +8440,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) } WRAPPER -void cAudioManager::ProcessVehicleSirenOrAlarm(void*) +void +cAudioManager::ProcessVehicleSirenOrAlarm(void *) { EAXJMP(0x56C420); } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 6adab9b1..84062e0a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -4,8 +4,7 @@ #include "DMAudio.h" #include "common.h" -struct tActiveSample -{ +struct tActiveSample { int32 m_nEntityIndex; int32 m_counter; int32 m_nSampleIndex; @@ -75,8 +74,7 @@ enum eAudioType : int32 { class CPhysical; class CAutomobile; -struct tAudioEntity -{ +struct tAudioEntity { eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; @@ -92,8 +90,7 @@ struct tAudioEntity static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); -struct tPedComment -{ +struct tPedComment { int32 m_nSampleIndex; int32 m_entityIndex; CVector m_vecPos; @@ -318,8 +315,8 @@ public: void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok + float speedMultiplier) const; /// ok + int32 ComputePan(float, CVector *); /// ok uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok @@ -448,9 +445,9 @@ public: void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; //ok - void PreloadMissionAudio(char *); // todo - void PreTerminateGameSpecificShutdown(); /// ok + void PreInitialiseGameSpecificSetup() const; // ok + void PreloadMissionAudio(char *); // todo + void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok |