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-rw-r--r--src/control/AutoPilot.h2
-rw-r--r--src/control/CarAI.cpp442
-rw-r--r--src/control/CarAI.h14
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp2
5 files changed, 446 insertions, 16 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 5a76d841..9dfd56ec 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -86,7 +86,7 @@ public:
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
- uint8 m_flag10 : 1;
+ uint8 m_bIgnorePathfinding : 1;
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 097d69c6..1fc609f6 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -2,24 +2,448 @@
#include "patcher.h"
#include "CarAI.h"
+#include "AccidentManager.h"
#include "AutoPilot.h"
+#include "CarCtrl.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "PlayerPed.h"
#include "Timer.h"
+#include "TrafficLights.h"
#include "Vehicle.h"
+#include "World.h"
+#include "ZoneCull.h"
-WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
-WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
-WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
-WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
-WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
-WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
-WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
-WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
+#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+
+float CCarAI::FindSwitchDistanceClose(CVehicle*)
+{
+ return 30.0f;
+}
+
+float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
+{
+ return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
+}
+
+void CCarAI::UpdateCarAI(CVehicle* pVehicle)
+{
+ if (pVehicle->bIsLawEnforcer){
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ }
+ switch (pVehicle->m_status){
+ case STATUS_PLAYER:
+ case STATUS_PLAYER_PLAYBACKFROMBUFFER:
+ case STATUS_TRAIN_MOVING:
+ case STATUS_TRAIN_NOT_MOVING:
+ case STATUS_HELI:
+ case STATUS_PLANE:
+ case STATUS_PLAYER_REMOTE:
+ case STATUS_PLAYER_DISABLED:
+ break;
+ case STATUS_SIMPLE:
+ case STATUS_PHYSICS:
+ switch (pVehicle->AutoPilot.m_nCarMission) {
+ case MISSION_RAMPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_RAMPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle()){
+ if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
+ if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
+ if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ else {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
+ }
+ }
+ }
+ }
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ else{
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ else if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ }
+ break;
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle()) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ else {
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ else if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ }
+ }
+ break;
+ case MISSION_GOTOCOORDS:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ break;
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
+ if (distance < 5.0f){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ }
+ else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }
+ break;
+ }
+ case MISSION_EMERGENCYVEHICLE_STOP:
+ if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
+ if (pVehicle->bIsAmbulanceOnDuty){
+ float distance = 30.0f;
+ if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }else{
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsAmbulanceOnDuty){
+ pVehicle->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ }
+ }
+ if (pVehicle->bIsFireTruckOnDuty) {
+ float distance = 30.0f;
+ if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ else {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsFireTruckOnDuty) {
+ pVehicle->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ }
+ }
+ }
+ break;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ break;
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if (distance < 1.0f) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ }
+ else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }
+ break;
+ }
+ case MISSION_RAMCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_RAMCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ /* PlayerPed? */
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
+ if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
+ !pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ default:
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
+ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
+ ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
+ pVehicle->m_status = STATUS_PHYSICS;
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ break;
+ }
+ break;
+ case STATUS_ABANDONED:
+ case STATUS_WRECKED:
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ break;
+ }
+ float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
+ if (flatSpeed > SQR(0.018f)){
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ }
+ if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+ pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
+ (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
+ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
+ else
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
+ pVehicle->PlayCarHorn();
+ }
+ }
+ }
+ }
+ }
+ if ((pVehicle->m_randomSeed & 7) == 0){
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction > 30000 &&
+ CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction <= 30000 &&
+ pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
+ !CTrafficLights::ShouldCarStopForBridge(pVehicle)){
+ pVehicle->m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
+ }
+ }
+ if (pVehicle->GetUp().z < 0.7f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
+ if (FindPlayerSpeed().Magnitude() > 0.1f){
+ if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
+ CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
+ CVector2D speed = FindPlayerSpeed();
+ if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
+ if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
+ if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ }
+ }
+ if (pVehicle->m_bSirenOrAlarm){
+ if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
+ pVehicle->m_nCarHornTimer = 45;
+ }
+}
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
+WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x413E50); }
+WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
+WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
+WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
+WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
+WRAPPER void CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415D90); }
+WRAPPER void CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415DE0); }
+WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
+WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
+WRAPPER void CCarAI::MellowOutChaseSpeed(CVehicle*) { EAXJMP(0x416050); }
+WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
+
STARTPATCHES
-InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index 03bcd260..fbd46e95 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -7,13 +7,19 @@ class CVehicle;
class CCarAI
{
public:
+ static float FindSwitchDistanceClose(CVehicle*);
+ static float FindSwitchDistanceFar(CVehicle*);
static void UpdateCarAI(CVehicle*);
- static void MakeWayForCarWithSiren(CVehicle *veh);
- static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
- static eCarMission FindPoliceCarMissionForWantedLevel();
+ static void CarHasReasonToStop(CVehicle*);
+ static float GetCarToGoToCoors(CVehicle*, CVector*);
static void AddPoliceOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
- static void CarHasReasonToStop(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
+ static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
+ static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
+ static eCarMission FindPoliceCarMissionForWantedLevel();
+ static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
+ static void MellowOutChaseSpeed(CVehicle*);
+ static void MakeWayForCarWithSiren(CVehicle *veh);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 1d59c6c8..a6cbad5e 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2404,7 +2404,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle,
#ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else
- pVehicle->m_nTimeBlocked += 16.66f * CTimer::GetTimeStep(); // very doubtful constant
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); // very doubtful constant
#endif
else
pVehicle->m_nTimeBlocked = 0;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 8abba646..e33d848c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -105,7 +105,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
- AutoPilot.m_flag10 = false;
+ AutoPilot.m_bIgnorePathfinding = false;
}
CVehicle::~CVehicle()