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-rw-r--r--src/control/AutoPilot.h7
-rw-r--r--src/control/CarAI.cpp5
-rw-r--r--src/control/CarAI.h9
-rw-r--r--src/control/CarCtrl.cpp4
-rw-r--r--src/control/CarCtrl.h4
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/Population.cpp2
-rw-r--r--src/control/Population.h2
-rw-r--r--src/control/Remote.cpp5
-rw-r--r--src/control/Remote.h7
-rw-r--r--src/control/Script.cpp820
-rw-r--r--src/core/Camera.cpp11
-rw-r--r--src/core/Camera.h4
-rw-r--r--src/core/Messages.cpp6
-rw-r--r--src/core/Messages.h6
-rw-r--r--src/core/World.cpp18
-rw-r--r--src/core/World.h1
-rw-r--r--src/core/common.h1
-rw-r--r--src/entities/Entity.h7
-rw-r--r--src/modelinfo/ModelInfo.cpp7
-rw-r--r--src/modelinfo/ModelInfo.h1
-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/CopPed.cpp60
-rw-r--r--src/peds/CopPed.h2
-rw-r--r--src/peds/EmergencyPed.cpp25
-rw-r--r--src/peds/EmergencyPed.h11
-rw-r--r--src/peds/Ped.cpp15
-rw-r--r--src/peds/Ped.h5
-rw-r--r--src/vehicles/Automobile.cpp419
-rw-r--r--src/vehicles/Automobile.h19
-rw-r--r--src/vehicles/DamageManager.h3
-rw-r--r--src/vehicles/HandlingMgr.cpp36
-rw-r--r--src/vehicles/HandlingMgr.h2
-rw-r--r--src/vehicles/Transmission.cpp15
-rw-r--r--src/vehicles/Transmission.h3
-rw-r--r--src/vehicles/Vehicle.cpp49
-rw-r--r--src/vehicles/Vehicle.h14
38 files changed, 1502 insertions, 108 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 364cb633..b1c824d8 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -72,8 +72,8 @@ public:
int8 m_nPreviousDirection;
int8 m_nCurrentDirecton;
int8 m_nNextDirection;
- int8 m_nPreviousPathDirection;
- int8 m_nCurrentPathDirection;
+ int8 m_nPreviousLane;
+ int8 m_nCurrentLane;
eCarDrivingStyle m_nDrivingStyle;
eCarMission m_nCarMission;
eCarTempAction m_nAnimationId;
@@ -101,8 +101,7 @@ public:
m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
m_nNextDirection = 1;
m_nCurrentDirecton = m_nNextDirection;
- m_nCurrentPathDirection = 0;
- m_nPreviousPathDirection = m_nCurrentPathDirection;
+ m_nPreviousLane = m_nCurrentLane = 0;
m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
m_nCarMission = MISSION_NONE;
m_nAnimationId = TEMPACT_NONE;
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
new file mode 100644
index 00000000..92dc5ab9
--- /dev/null
+++ b/src/control/CarAI.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarAI.h"
+
+WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
new file mode 100644
index 00000000..d463e1a9
--- /dev/null
+++ b/src/control/CarAI.h
@@ -0,0 +1,9 @@
+#pragma once
+
+class CVehicle;
+
+class CCarAI
+{
+public:
+ static void UpdateCarAI(CVehicle*);
+};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index b0f4c1ed..7acfa64a 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -12,3 +12,7 @@ WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0);
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
+WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
+WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
+WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
+WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index c54f747f..a15279d3 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -9,6 +9,10 @@ public:
static void AddToCarArray(int32 id, int32 vehclass);
static void UpdateCarCount(CVehicle*, bool);
static int32 ChooseCarModel(int32 vehclass);
+ static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
+ static void JoinCarWithRoadSystem(CVehicle*);
+ static void SteerAICarWithPhysics(CVehicle*);
+ static void UpdateCarOnRails(CVehicle*);
static int32 &NumLawEnforcerCars;
static int32 &NumAmbulancesOnDuty;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d601db8e..acc2b459 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -63,6 +63,8 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_CRUSHERLID;
}
+WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
+
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
#else
diff --git a/src/control/Garages.h b/src/control/Garages.h
index f018401c..69f9d256 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -22,5 +22,6 @@ public:
public:
static bool IsModelIndexADoor(uint32 id);
+ static void TriggerMessage(char *text, int16, uint16 time, int16);
static void PrintMessages(void);
};
diff --git a/src/control/Population.cpp b/src/control/Population.cpp
index 1ae5962d..31c475f0 100644
--- a/src/control/Population.cpp
+++ b/src/control/Population.cpp
@@ -7,7 +7,9 @@ PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
+uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
+WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
diff --git a/src/control/Population.h b/src/control/Population.h
index 6bd2e3ae..cfa9508f 100644
--- a/src/control/Population.h
+++ b/src/control/Population.h
@@ -15,8 +15,10 @@ public:
static bool &ms_bGivePedsWeapons;
static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
+ static uint32 &ms_nTotalMissionPeds;
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle);
+ static bool IsPointInSafeZone(CVector *coors);
};
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
new file mode 100644
index 00000000..8d8d08f2
--- /dev/null
+++ b/src/control/Remote.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "Remote.h"
+
+WRAPPER void CRemote::TakeRemoteControlledCarFromPlayer(void) { EAXJMP(0x435DA0); }
diff --git a/src/control/Remote.h b/src/control/Remote.h
new file mode 100644
index 00000000..f8ef96bf
--- /dev/null
+++ b/src/control/Remote.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CRemote
+{
+public:
+ static void TakeRemoteControlledCarFromPlayer(void);
+};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index f3a18195..85e27956 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -4,10 +4,17 @@
#include "Script.h"
#include "ScriptCommands.h"
+#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "Clock.h"
+#include "CopPed.h"
#include "DMAudio.h"
+#include "EmergencyPed.h"
#include "FileMgr.h"
+#include "General.h"
+#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
@@ -18,9 +25,11 @@
#include "Population.h"
#include "Replay.h"
#include "Streaming.h"
+#include "Text.h"
#include "User.h"
#include "Weather.h"
#include "World.h"
+#include "Zones.h"
uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248;
CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
@@ -701,7 +710,7 @@ int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
- TheCamera.CamShake(ScriptParams[0] / 1000.0f);
+ CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
@@ -1342,6 +1351,7 @@ int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
+ assert(0);
break;
}
return -1;
@@ -1374,7 +1384,813 @@ void CRunningScript::UpdateCompareFlag(bool flag)
}
-WRAPPER int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) { EAXJMP(0x43AEA0); }
+int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
+{
+ switch (command) {
+ case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_VAR_BY_INT_VAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_INT_VAR_BY_INT_VAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
+ *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
+ *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SET_VAR_INT_TO_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_INT_TO_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_ABS_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_GENERATE_RANDOM_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
+ *ptr = CGeneral::GetRandomNumber() / 65536.0f;
+ /* Between 0 and 0.5 on PC (oh well...), never used in original script. */
+ return 0;
+ }
+ case COMMAND_GENERATE_RANDOM_INT:
+ /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
+ return 0;
+ case COMMAND_CREATE_CHAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ switch (ScriptParams[1]) {
+ case MI_COP:
+ if (ScriptParams[0] = PEDTYPE_COP)
+ ScriptParams[1] = COP_STREET;
+ break;
+ case MI_SWAT:
+ if (ScriptParams[0] = PEDTYPE_COP)
+ ScriptParams[1] = COP_SWAT;
+ break;
+ case MI_FBI:
+ if (ScriptParams[0] = PEDTYPE_COP)
+ ScriptParams[1] = COP_FBI;
+ break;
+ case MI_ARMY:
+ if (ScriptParams[0] = PEDTYPE_COP)
+ ScriptParams[1] = COP_ARMY;
+ break;
+ case MI_MEDIC:
+ if (ScriptParams[0] = PEDTYPE_EMERGENCY)
+ ScriptParams[1] = PEDTYPE_EMERGENCY;
+ break;
+ case MI_FIREMAN:
+ if (ScriptParams[0] = PEDTYPE_FIREMAN)
+ ScriptParams[1] = PEDTYPE_FIREMAN;
+ break;
+ default:
+ break;
+ }
+ CPed* ped;
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ped = new CCopPed((eCopType)ScriptParams[1]);
+ else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
+ ped = new CEmergencyPed(ScriptParams[1]);
+ else
+ ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
+ ped->CharCreatedBy = MISSION_CHAR;
+ ped->bRespondsToThreats = false;
+ ped->m_ped_flagG2 = false;
+ CVector pos = *(CVector*)&ScriptParams[2];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += 1.0f;
+ ped->GetPosition() = pos;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ CWorld::Add(ped);
+ ped->m_level = CTheZones::GetLevelFromPosition(pos);
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_DELETE_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (ped) {
+ if (ped->bInVehicle && ped->m_pMyVehicle) {
+ if (ped->m_pMyVehicle->pDriver == ped) {
+ ped->m_pMyVehicle->RemoveDriver();
+ ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
+ ped->m_pMyVehicle->ChangeLawEnforcerState(0);
+ }
+ else {
+ ped->m_pMyVehicle->RemovePassenger(ped);
+ }
+ }
+ CWorld::RemoveReferencesToDeletedObject(ped);
+ delete ped;
+ --CPopulation::ms_nTotalMissionPeds;
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_CHAR_WANDER_DIR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ ped->ClearAll();
+ int8 path = ScriptParams[1];
+ if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
+ path = CGeneral::GetRandomNumberInRange(0, 7);
+ ped->SetWanderPath(path);
+ return 0;
+ }
+ case COMMAND_CHAR_FOLLOW_PATH:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ ped->ClearAll();
+ ped->SetFollowPath(pos);
+ return 0;
+ }
+ case COMMAND_CHAR_SET_IDLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ ped->m_bScriptObjectiveCompleted = false;
+ ped->SetObjective(OBJECTIVE_IDLE);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ CVehicle* vehicle;
+ CVector pos;
+ /* Seems a bit clumsy but I'll leave original flow */
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ if (vehicle)
+ pos = vehicle->GetPosition();
+ else
+ pos = ped->GetPosition();
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ /* The following block was once again written
+ * by someone not familiar with virtual functions.
+ * It doesn't require any ifs at all.
+ * To keep as close to original as possible, I'll keep it.
+ * Maybe there was more commented out/debug
+ * stuff, but I doubt it.
+ */
+ if (!vehicle) {
+ pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
+ ped->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ }
+ else if (vehicle->IsBoat()) {
+ pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ vehicle->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ }
+ else {
+ pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ vehicle->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ }
+ /* Short version of this command.
+ *
+ * CollectParameters(&m_nIp, 4);
+ * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ * assert(ped);
+ * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
+ * CVector pos = *(CVector*)&ScriptParams[1];
+ * if (pos.z <= -100.0f)
+ * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
+ * entityToMove->Teleport(pos);
+ * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
+ *
+ */
+ return 0;
+ }
+ case COMMAND_IS_CHAR_STILL_ALIVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(ped && ped->m_status != PED_DEAD && ped->m_status != PED_DIE);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ if (vehicle)
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
+ else
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ float x1, y1, z1, x2, y2, z2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ z1 = *(float*)&ScriptParams[3];
+ x2 = *(float*)&ScriptParams[4];
+ y2 = *(float*)&ScriptParams[5];
+ z2 = *(float*)&ScriptParams[6];
+ if (vehicle)
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ else
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ case COMMAND_CREATE_CAR:
+ {
+ CollectParameters(&m_nIp, 4);
+ int32 handle;
+ if (CModelInfo::IsBoatModel(ScriptParams[0])) {
+ CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
+ boat->GetPosition() = pos;
+ CTheScripts::ClearSpaceForMissionEntity(pos, boat);
+ boat->m_status = STATUS_ABANDONED;
+ boat->bIsLocked = true;
+ boat->AutoPilot.m_nCarMission = MISSION_NONE;
+ boat->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
+ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
+ CWorld::Add(boat);
+ handle = CPools::GetVehiclePool()->GetIndex(boat);
+ }
+ else {
+ CVehicle* car;
+ if (!CModelInfo::IsBikeModel(ScriptParams[0]))
+ car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ car->GetPosition() = pos;
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ car->m_status = STATUS_ABANDONED;
+ car->bIsLocked = true;
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
+ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
+ car->AutoPilot.m_nPreviousLane = car->AutoPilot.m_nCurrentLane = 0;
+ car->bEngineOn = false;
+ car->m_level = CTheZones::GetLevelFromPosition(pos);
+ car->bHasBeenOwnedByPlayer = true;
+ CWorld::Add(car);
+ handle = CPools::GetVehiclePool()->GetIndex(car);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_DELETE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (car) {
+ CWorld::Remove(car);
+ CWorld::RemoveReferencesToDeletedObject(car);
+ delete car;
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_CAR_GOTO_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
+ car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ car->m_status = STATUS_PHYSICS;
+ car->bEngineOn = true;
+ car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
+ car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ case COMMAND_CAR_WANDER_RANDOMLY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ car->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ car->bEngineOn = true;
+ car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
+ car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ case COMMAND_CAR_SET_IDLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ return 0;
+ }
+ case COMMAND_GET_CAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ *(CVector*)&ScriptParams[0] = car->GetPosition();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_CAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ car->bIsStatic = false;
+ /* Again weird usage of virtual functions. */
+ if (car->IsBoat()) {
+ car->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ }
+ else {
+ car->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ /* May the following be inlined CCarCtrl function? */
+ switch (car->AutoPilot.m_nCarMission) {
+ case MISSION_CRUISE:
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ break;
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
+ break;
+ case MISSION_GOTOCOORDS:
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
+ break;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
+ break;
+ case MISSION_RAMCAR_FARAWAY:
+ case MISSION_RAMCAR_CLOSE:
+ case MISSION_BLOCKCAR_FARAWAY:
+ case MISSION_BLOCKCAR_CLOSE:
+ case MISSION_BLOCKCAR_HANDBRAKESTOP:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
+ break;
+ default:
+ break;
+ }
+ }
+ return 0;
+ }
+ case COMMAND_IS_CAR_STILL_ALIVE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
+ return 0;
+ }
+ case COMMAND_SET_CAR_CRUISE_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ return 0;
+ }
+ case COMMAND_SET_CAR_DRIVING_STYLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CAR_MISSION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(car);
+ car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
+ car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ car->bEngineOn = true;
+ return 0;
+ }
+ case COMMAND_IS_CAR_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(vehicle);
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CAR_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(vehicle);
+ float x1, y1, z1, x2, y2, z2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ z1 = *(float*)&ScriptParams[3];
+ x2 = *(float*)&ScriptParams[4];
+ y2 = *(float*)&ScriptParams[5];
+ z2 = *(float*)&ScriptParams[6];
+ UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ case COMMAND_SPECIAL_0:
+ case COMMAND_SPECIAL_1:
+ case COMMAND_SPECIAL_2:
+ case COMMAND_SPECIAL_3:
+ case COMMAND_SPECIAL_4:
+ case COMMAND_SPECIAL_5:
+ case COMMAND_SPECIAL_6:
+ case COMMAND_SPECIAL_7:
+ assert(0);
+ return 0;
+ case COMMAND_PRINT_BIG:
+ {
+ wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
+ return 0;
+ }
+ case COMMAND_PRINT:
+ {
+ wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_PRINT_NOW:
+ {
+ wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_PRINT_SOON:
+ {
+ wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_CLEAR_PRINTS:
+ CMessages::ClearMessages();
+ return 0;
+ case COMMAND_GET_TIME_OF_DAY:
+ ScriptParams[0] = CClock::GetHours();
+ ScriptParams[1] = CClock::GetMinutes();
+ StoreParameters(&m_nIp, 2);
+ return 0;
+ case COMMAND_SET_TIME_OF_DAY:
+ CollectParameters(&m_nIp, 2);
+ CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
+ CollectParameters(&m_nIp, 2);
+ ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_IS_POINT_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
+ }
+ case COMMAND_DEBUG_ON:
+ CTheScripts::DbgFlag = true;
+ return 0;
+ case COMMAND_DEBUG_OFF:
+ CTheScripts::DbgFlag = false;
+ return 0;
+ case COMMAND_RETURN_TRUE:
+ UpdateCompareFlag(true);
+ return 0;
+ case COMMAND_RETURN_FALSE:
+ UpdateCompareFlag(false);
+ return 0;
+ default:
+ assert(0);
+ break;
+ }
+ return -1;
+}
+
WRAPPER int8 CRunningScript::ProcessCommandsFrom200To299(int32 command) { EAXJMP(0x43D530); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index c06ee48b..e35198d8 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -23,7 +23,7 @@ WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
-WRAPPER void CCamera::CamShake(float) { EAXJMP(0x46B100); }
+WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
@@ -41,6 +41,13 @@ CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat
}
bool
+CCamera::IsSphereVisible(const CVector &center, float radius)
+{
+ CMatrix mat = m_cameraMatrix;
+ return IsSphereVisible(center, radius, &mat);
+}
+
+bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
RwV3d c;
@@ -1290,7 +1297,7 @@ CCam::GetWeaponFirstPersonOn()
}
STARTPATCHES
- InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
+ InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index c0309b5f..a88bf83a 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -445,6 +445,7 @@ int m_iModeObbeCamIsInForCar;
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
+ bool IsSphereVisible(const CVector &center, float radius);
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
int GetLookDirection(void);
@@ -465,7 +466,6 @@ int m_iModeObbeCamIsInForCar;
void DrawBordersForWideScreen(void);
void Restore(void);
void SetWidescreenOff(void);
- void CamShake(float);
void dtor(void) { this->CCamera::~CCamera(); }
};
@@ -478,3 +478,5 @@ static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
extern CCamera &TheCamera;
+
+void CamShakeNoPos(CCamera*, float);
diff --git a/src/core/Messages.cpp b/src/core/Messages.cpp
index aedcb0b9..c6f3bc1b 100644
--- a/src/core/Messages.cpp
+++ b/src/core/Messages.cpp
@@ -9,7 +9,11 @@ WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned sho
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
-WRAPPER void CMessages::AddMessage(wchar*, uint32, uint16) { EAXJMP(0x529900); }
+WRAPPER void CMessages::AddBigMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529EB0); }
+WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529900); }
+WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
+WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
+WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
diff --git a/src/core/Messages.h b/src/core/Messages.h
index e1f4ced1..51c36212 100644
--- a/src/core/Messages.h
+++ b/src/core/Messages.h
@@ -41,5 +41,9 @@ public:
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
static void InsertPlayerControlKeysInString(wchar* src);
static int GetWideStringLength(wchar *src);
- static void AddMessage(wchar*, uint32, uint16);
+ static void AddBigMessage(wchar* key, uint32 time, uint16 pos);
+ static void AddMessage(wchar* key, uint32 time, uint16 pos);
+ static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
+ static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
+ static void ClearMessages();
};
diff --git a/src/core/World.cpp b/src/core/World.cpp
index a9ec1f2a..829a64d4 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -28,6 +28,8 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
+WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
+
void
CWorld::Add(CEntity *ent)
{
@@ -605,12 +607,12 @@ CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short
minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
- if (maxX >= 100)
- maxX = 100;
+ if (maxX >= NUMSECTORS_X)
+ maxX = NUMSECTORS_X;
int maxY = GetSectorIndexY(centre.y + distance);
- if (maxY >= 100)
- maxY = 100;
+ if (maxY >= NUMSECTORS_Y)
+ maxY = NUMSECTORS_Y;
AdvanceCurrentScanCode();
@@ -656,12 +658,12 @@ CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityTo
minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
- if (maxX >= 100)
- maxX = 100;
+ if (maxX >= NUMSECTORS_X)
+ maxX = NUMSECTORS_X;
int maxY = GetSectorIndexY(centre.y + distance);
- if (maxY >= 100)
- maxY = 100;
+ if (maxY >= NUMSECTORS_Y)
+ maxY = NUMSECTORS_Y;
AdvanceCurrentScanCode();
diff --git a/src/core/World.h b/src/core/World.h
index a8650d93..fd9d6fc3 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -102,6 +102,7 @@ public:
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
+ static void RemoveReferencesToDeletedObject(CEntity*);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
diff --git a/src/core/common.h b/src/core/common.h
index 4b7bcb0a..fd961dd7 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -178,3 +178,4 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
+#define ABS(a) (((a) < 0) ? (-a) : (a))
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 12a631d2..69fd6eea 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -13,14 +13,11 @@ enum eEntityType
ENTITY_TYPE_PED,
ENTITY_TYPE_OBJECT,
ENTITY_TYPE_DUMMY,
- ENTITY_TYPE_6,
- ENTITY_TYPE_7,
};
enum eEntityStatus
{
- // from SA MTA! let's hope they didn't change from III
- STATUS_PLAYER = 0,
+ STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER,
STATUS_SIMPLE,
STATUS_PHYSICS,
@@ -32,8 +29,6 @@ enum eEntityStatus
STATUS_PLANE,
STATUS_PLAYER_REMOTE,
STATUS_PLAYER_DISABLED,
- //STATUS_TRAILER,
- //STATUS_SIMPLE_TRAILER
};
class CEntity : public CPlaceable
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 454a73f1..0c3ec76a 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -175,6 +175,13 @@ CModelInfo::IsBoatModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
}
+bool
+CModelInfo::IsBikeModel(int32 id)
+{
+ return GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
+}
+
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index d20367d1..ee82276d 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -36,5 +36,6 @@ public:
}
static bool IsBoatModel(int32 id);
+ static bool IsBikeModel(int32 id);
static void RemoveColModelsFromOtherLevels(eLevelName level);
};
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 383a3e56..3b1f9e1c 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -7,7 +7,7 @@ WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
{
- CPed::SetModelIndex(mi);
+ SetModelIndex(mi);
for (int i = 0; i < 10; i++)
{
m_nearPeds[i] = nil;
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 0ac0473f..5bc67e15 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -1,6 +1,64 @@
#include "common.h"
#include "patcher.h"
#include "CopPed.h"
+#include "ModelIndices.h"
+
+WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
+
+CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
+{
+ m_nCopType = copType;
+ switch (copType) {
+ case COP_STREET:
+ SetModelIndex(MI_COP);
+ GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+ m_fArmour = 0.0f;
+ m_wepSkills = 208; /* TODO: what is this? seems unused */
+ m_wepAccuracy = 60;
+ break;
+ case COP_FBI:
+ SetModelIndex(MI_FBI);
+ GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ GiveWeapon(WEAPONTYPE_AK47, 1000);
+ SetCurrentWeapon(WEAPONTYPE_AK47);
+ m_fArmour = 100.0f;
+ m_wepSkills = 176; /* TODO: what is this? seems unused */
+ m_wepAccuracy = 76;
+ break;
+ case COP_SWAT:
+ SetModelIndex(MI_SWAT);
+ GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ GiveWeapon(WEAPONTYPE_UZI, 1000);
+ SetCurrentWeapon(WEAPONTYPE_UZI);
+ m_fArmour = 50.0f;
+ m_wepSkills = 32; /* TODO: what is this? seems unused */
+ m_wepAccuracy = 64;
+ break;
+ case COP_ARMY:
+ SetModelIndex(MI_ARMY);
+ GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ GiveWeapon(WEAPONTYPE_M16, 1000);
+ GiveWeapon(WEAPONTYPE_GRENADE, 10);
+ SetCurrentWeapon(WEAPONTYPE_M16);
+ m_fArmour = 100.0f;
+ m_wepSkills = 32; /* TODO: what is this? seems unused */
+ m_wepAccuracy = 84;
+ break;
+ default:
+ break;
+ }
+ m_bIsInPursuit = false;
+ field_1350 = 1;
+ m_bIsDisabledCop = false;
+ field_1356 = 0;
+ m_attackTimer = 0;
+ field_1351 = 0;
+ m_bZoneDisabledButClose = false;
+ m_bZoneDisabled = false;
+ field_1364 = -1;
+ m_pPointGunAt = nil;
+}
CCopPed::~CCopPed()
{
@@ -12,9 +70,11 @@ WRAPPER void CCopPed::ClearPursuit(void) { EAXJMP(0x4C28C0); }
class CCopPed_ : public CCopPed
{
public:
+ CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); };
void dtor(void) { CCopPed::~CCopPed(); }
};
STARTPATCHES
+ InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP);
InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index f8139046..162f14a6 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -31,9 +31,11 @@ public:
int8 field_1366;
int8 field_1367;
+ CCopPed(eCopType);
~CCopPed();
void ClearPursuit(void);
+ void ProcessControl(void);
};
static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 664bd6f6..cbcfb403 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -1,13 +1,38 @@
#include "common.h"
#include "patcher.h"
#include "EmergencyPed.h"
+#include "ModelIndices.h"
class CEmergencyPed_ : public CEmergencyPed
{
public:
+ CEmergencyPed *ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); };
void dtor(void) { CEmergencyPed::~CEmergencyPed(); }
};
+WRAPPER void CEmergencyPed::ProcessControl(void) { EAXJMP(0x4C2F10); }
+
+CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
+{
+ switch (type){
+ case PEDTYPE_EMERGENCY:
+ SetModelIndex(MI_MEDIC);
+ m_pRevivedPed = nil;
+ field_1360 = 0;
+ break;
+ case PEDTYPE_FIREMAN:
+ SetModelIndex(MI_FIREMAN);
+ m_pRevivedPed = nil;
+ break;
+ default:
+ break;
+ }
+ m_nEmergencyPedState = 0;
+ m_pAttendedAccident = nil;
+ field_1356 = 0;
+}
+
STARTPATCHES
+ InjectHook(0x4C2E40, &CEmergencyPed_::ctor, PATCH_JUMP);
InjectHook(0x4C2EF0, &CEmergencyPed_::dtor, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/EmergencyPed.h b/src/peds/EmergencyPed.h
index f21996e8..f55fa4e2 100644
--- a/src/peds/EmergencyPed.h
+++ b/src/peds/EmergencyPed.h
@@ -1,11 +1,20 @@
#pragma once
+#include "Fire.h"
#include "Ped.h"
class CEmergencyPed : public CPed
{
public:
// 0x53C
- uint8 stuff[24];
+ CPed* m_pRevivedPed;
+ int32 m_nEmergencyPedState; // looks like flags
+ void* m_pAttendedAccident; //TODO: CAccident*
+ CFire* m_pAttendedFire;
+ int8 field_1356;
+ int32 field_1360;
+
+ CEmergencyPed(uint32);
+ void ProcessControl(void);
};
static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 45074d2b..b1738465 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -47,6 +47,9 @@ WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
+WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
+WRAPPER void CPed::SetWanderPath(int8) { EAXJMP(0x4D2750); }
+WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -394,7 +397,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagD10 = false;
m_ped_flagD20 = false;
m_ped_flagD40 = false;
- m_ped_flagD80 = false;
+ m_bScriptObjectiveCompleted = false;
m_ped_flagE1 = false;
m_ped_flagE2 = false;
@@ -1405,7 +1408,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
- if (vehicle->m_nDoorLock == CARLOCK_COP_CAR)
+ if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())
@@ -1457,7 +1460,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
seatOffset = 0.0f;
vehDoorOffset = offsetToOpenVanDoor;
} else {
- seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
+ seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult;
if (veh->bLowVehicle) {
vehDoorOffset = offsetToOpenLowCarDoor;
} else {
@@ -2730,8 +2733,8 @@ CPed::QuitEnteringCar(void)
m_pVehicleAnim = nil;
if (veh) {
- if (veh->m_autoPilot.m_nCruiseSpeed == 0)
- veh->m_autoPilot.m_nCruiseSpeed = 17;
+ if (veh->AutoPilot.m_nCruiseSpeed == 0)
+ veh->AutoPilot.m_nCruiseSpeed = 17;
}
}
@@ -3049,7 +3052,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
neededAngle = CGeneral::LimitRadianAngle(neededAngle);
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
- float neededTurn = Abs(neededTurn - m_fRotationCur);
+ float neededTurn = Abs(neededAngle - m_fRotationCur);
if (neededTurn > PI)
neededTurn = 2*PI - neededTurn;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 8439e0f8..2cc064a5 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -210,7 +210,7 @@ public:
uint8 m_ped_flagD10 : 1;
uint8 m_ped_flagD20 : 1;
uint8 m_ped_flagD40 : 1; // reset when objective changes
- uint8 m_ped_flagD80 : 1;
+ uint8 m_bScriptObjectiveCompleted : 1;
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
@@ -469,6 +469,9 @@ public:
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
+ bool Seek(void);
+ void SetWanderPath(int8);
+ void SetFollowPath(CVector);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 1f64228b..6e31414f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -12,7 +12,12 @@
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
+#include "Record.h"
+#include "Remote.h"
+#include "Population.h"
#include "CarCtrl.h"
+#include "CarAI.h"
+#include "Garages.h"
#include "PathFind.h"
#include "Ped.h"
#include "PlayerPed.h"
@@ -38,7 +43,370 @@ CAutomobile::SetModelIndex(uint32 id)
SetupModelNodes();
}
-WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
+//WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
+void
+CAutomobile::ProcessControl(void)
+{
+ int i;
+ CColModel *colModel;
+
+ if(m_veh_flagC80)
+ colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
+ else
+ colModel = GetColModel();
+ bWarnedPeds = false;
+
+ // skip if the collision isn't for the current level
+ if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
+ return;
+
+ // Improve grip of vehicles in certain cases
+ bool strongGrip1 = false;
+ bool strongGrip2 = false;
+ if(FindPlayerVehicle() && this != FindPlayerVehicle()){
+ switch(AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if(FindPlayerSpeed().Magnitude() > 0.3f){
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f){
+ if(m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ }else{
+ if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
+ }
+ }
+ }
+ }
+
+ if(bIsBus)
+ ProcessAutoBusDoors();
+
+ ProcessCarAlarm();
+
+ // Scan if this car is committing a crime that the police can see
+ if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED &&
+ m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){
+ switch(GetModelIndex())
+ case MI_FBICAR:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_SECURICA:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ ScanForCrimes();
+ }
+
+ // Process driver
+ if(pDriver){
+ if(!bHadDriver && m_bombType == 5){
+ // If someone enters the car and there is a bomb, detonate
+ m_nBombTimer = 1000;
+ m_pBlowUpEntity = field_4DC;
+ if(m_pBlowUpEntity)
+ m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
+ }
+ bHadDriver = true;
+
+ if(IsUpsideDown() && CanPedEnterCar()){
+ if(!pDriver->IsPlayer() &&
+ !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
+ pDriver->CharCreatedBy != MISSION_CHAR)
+ pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ }
+ }else
+ bHadDriver = false;
+
+ // Process passengers
+ if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i])
+ if(!pPassengers[i]->IsPlayer() &&
+ !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
+ pPassengers[i]->CharCreatedBy != MISSION_CHAR)
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ }
+
+ // CRubbish::StirUp
+
+ // blend in clump
+ int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
+ if(bFadeOut){
+ clumpAlpha -= 8;
+ if(clumpAlpha < 0)
+ clumpAlpha = 0;
+ }else if(clumpAlpha < 255){
+ clumpAlpha += 16;
+ if(clumpAlpha > 255)
+ clumpAlpha = 255;
+ }
+ CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
+
+ AutoPilot.m_flag1 = false;
+ AutoPilot.m_flag2 = false;
+
+ // Set Center of Mass to make car more stable
+ if(strongGrip1 || bCheat3)
+ m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad;
+ else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
+ else
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
+
+ // Process depending on status
+
+ bool playerRemote = false;
+ switch(m_status){
+ case STATUS_PLAYER_REMOTE:
+ if(CPad::GetPad(0)->WeaponJustDown()){
+ BlowUpCar(FindPlayerPed());
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ }
+
+ if(GetModelIndex() == MI_RCBANDIT){
+ CVector pos = GetPosition();
+ // FindPlayerCoors unused
+ if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){
+ if(CPopulation::IsPointInSafeZone(&pos))
+ CGarages::TriggerMessage("HM2_5", -1, 5000, -1);
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ BlowUpCar(FindPlayerPed());
+ }
+ }
+
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
+ playerRemote = true;
+ // fall through
+ case STATUS_PLAYER:
+ if(playerRemote ||
+ pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
+ // process control input if controlled by player
+ if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
+ ProcessControlInputs(0);
+
+ PruneReferences();
+
+ if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
+ DoDriveByShootings();
+ }
+ break;
+
+ case STATUS_SIMPLE:
+ CCarAI::UpdateCarAI(this);
+ CPhysical::ProcessControl();
+ CCarCtrl::UpdateCarOnRails(this);
+
+ m_nWheelsOnGround_2 = 4;
+ m_nWheelsOnGroundPrev = m_nWheelsOnGround;
+ m_nWheelsOnGround = 4;
+
+ pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
+
+ {
+ float wheelRot = ProcessWheelRotation(WHEEL_STATE_0, GetForward(), m_vecMoveSpeed, 0.35f);
+ for(i = 0; i < 4; i++)
+ m_aWheelRotation[i] += wheelRot;
+ }
+
+ PlayHornIfNecessary();
+ ReduceHornCounter();
+ bVehicleColProcessed = false;
+ // that's all we do for simple vehicles
+ return;
+
+ case STATUS_PHYSICS:
+ CCarAI::UpdateCarAI(this);
+ CCarCtrl::SteerAICarWithPhysics(this);
+ PlayHornIfNecessary();
+ break;
+
+ case STATUS_ABANDONED:
+ m_fBrakePedal = 0.2f;
+ bIsHandbrakeOn = false;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
+
+ case STATUS_WRECKED:
+ m_fBrakePedal = 0.05f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
+
+ case STATUS_PLAYER_DISABLED:
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
+ }
+
+ if(GetPosition().z < -0.6f){
+ assert(0);
+ }
+
+ bool skipPhysics = false;
+ if(!bIsStuck){
+ assert(0);
+ }
+
+ // Postpone
+ for(i = 0; i < 4; i++)
+ if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
+ bWasPostponed = true;
+ return;
+ }
+
+ // VehicleDamage
+
+ // special control
+ switch(GetModelIndex()){
+ case MI_FIRETRUCK:
+ case MI_RHINO:
+ case MI_YARDIE:
+ default:
+ assert(0);
+ }
+
+ if(skipPhysics){
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_nCollisionRecords = 0;
+ bHasCollided = false;
+ bVehicleColProcessed = false;
+ m_nDamagePieceType = 0;
+ m_fDamageImpulse = 0.0f;
+ m_pDamageEntity = nil;
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ }else{
+
+ // This has to be done if ProcessEntityCollision wasn't called
+ if(!bVehicleColProcessed){
+ CMatrix mat(GetMatrix());
+ bIsStuck = false;
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_fDistanceTravelled = 0.0f;
+ field_EF = false;
+ m_phy_flagA80 = false;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ for(i = 0; CheckCollision() && i < 5; i++){
+ GetMatrix() = mat;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ }
+ bIsInSafePosition = true;
+ bIsStuck = false;
+ }
+
+ CPhysical::ProcessControl();
+
+ ProcessBuoyancy();
+
+ // Rescale spring ratios, i.e. subtract wheel radius
+ for(i = 0; i < 4; i++){
+ // wheel radius in relation to suspension line
+ float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
+ // rescale such that 0.0 is fully compressed and 1.0 is fully extended
+ m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
+ }
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ CVector contactPoints[4]; // relative to model
+ CVector contactSpeeds[4]; // speed at contact points
+ CVector springDirections[4]; // normalized, in model space
+
+ for(i = 0; i < 4; i++){
+ // Set spring under certain circumstances
+ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){
+ // wheel more bumpy the faster we are
+ if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){
+ m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+
+ // get points and directions if spring is compressed
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
+ springDirections[i].Normalise();
+ }
+ }
+
+ // Make springs push up vehicle
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ float bias = pHandling->fSuspensionBias;
+ if(i == 1 || i == 3) // rear
+ bias = 1.0f - bias;
+
+ ApplySpringCollision(pHandling->fSuspensionForceLevel,
+ springDirections[i], contactPoints[i],
+ m_aSuspensionSpringRatio[i], bias);
+ m_aWheelSkidmarkMuddy[i] =
+ m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
+ }else{
+ contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
+ }
+ }
+
+ // Get speed at contact points
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+#ifndef FIX_BUGS
+ // this shouldn't be reset because we still need it below
+ m_aGroundPhysical[i] = nil;
+#endif
+ }
+ }
+
+ // dampen springs
+ for(i = 0; i < 4; i++)
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ ApplySpringDampening(pHandling->fSuspensionDampingLevel,
+ springDirections[i], contactPoints[i], contactSpeeds[i]);
+
+ // Get speed at contact points again
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+ m_aGroundPhysical[i] = nil;
+ }
+ }
+
+ assert(0);
+ }
+
+ assert(0 && "misc stuff");
+}
void
CAutomobile::Teleport(CVector pos)
@@ -230,7 +598,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
fValue = -sq(m_fSteerRatio);
else
fValue = sq(m_fSteerRatio);
- m_fSteerAngle = DEGTORAD(m_handling->fSteeringLock) * fValue;
+ m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
int rnd = CGeneral::GetRandomNumber() % 10;
@@ -271,6 +639,21 @@ CAutomobile::ProcessControlInputs(uint8 pad)
}
}
+WRAPPER void
+CAutomobile::ProcessBuoyancy(void)
+{ EAXJMP(0x5308D0);
+}
+
+WRAPPER void
+CAutomobile::DoDriveByShootings(void)
+{ EAXJMP(0x564000);
+}
+
+WRAPPER int32
+CAutomobile::RcbanditCheckHitWheels(void)
+{ EAXJMP(0x53C990);
+}
+
void
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
{
@@ -524,7 +907,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
m_fHealth = 0.0f;
m_nBombTimer = 0;
- m_auto_flagA7 = 0;
+ m_bombType = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
@@ -660,8 +1043,8 @@ CAutomobile::PlayCarHorn(void)
void
CAutomobile::PlayHornIfNecessary(void)
{
- if(m_autoPilot.m_flag2 ||
- m_autoPilot.m_flag1)
+ if(AutoPilot.m_flag2 ||
+ AutoPilot.m_flag1)
if(!HasCarStoppedBecauseOfLight())
PlayCarHorn();
}
@@ -694,23 +1077,23 @@ CAutomobile::SetupSuspensionLines(void)
m_aWheelPosition[i] = posn.z;
// uppermost wheel position
- posn.z += m_handling->fSuspensionUpperLimit;
+ posn.z += pHandling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
- posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
+ posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
- m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
+ m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
- (1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
+ (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
@@ -761,20 +1144,20 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
return false;
- if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){
- CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
+ if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
- if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode)
+ if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
- if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){
- CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
+ if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
- if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode)
+ if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
@@ -861,7 +1244,7 @@ CAutomobile::Fix(void)
Damage.ResetDamageStatus();
- if(m_handling->Flags & HANDLING_NO_DOORS){
+ if(pHandling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
@@ -987,7 +1370,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
- obj->bIsStatic = true;
+ obj->bIsStatic = false;
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;
@@ -1114,7 +1497,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
return;
}
- if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && m_handling->Flags & HANDLING_NOSWING_BOOT){
+ if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
status = DOOR_STATUS_MISSING;
}
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 60e08d0a..6ed5e154 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -6,6 +6,12 @@
class CObject;
+// Wheels are in order:
+// FRONT LEFT
+// REAR LEFT
+// FRONT RIGHT
+// REAR RIGHT
+
class CAutomobile : public CVehicle
{
public:
@@ -24,13 +30,15 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
- uint8 m_auto_flagA7 : 1;
+ uint8 m_bombType : 3;
uint8 bTaxiLight : 1;
- uint8 m_auto_flagA10 : 1;
+ uint8 bHadDriver : 1; // for bombs
uint8 m_auto_flagA20 : 1;
uint8 m_auto_flagA40 : 1;
uint8 m_auto_flagA80 : 1;
- uint8 field_4DA[10];
+ uint8 field_4DA[2];
+ CEntity *field_4DC; // blow up entity
+ uint8 field_4E0[4];
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionSpringLength[4];
@@ -41,7 +49,7 @@ public:
float field_530;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
- CEntity *m_pBlowUpEntity;
+ CEntity *m_pSetOnFireEntity;
float m_weaponThingA; // TODO
float m_weaponThingB; // TODO
float m_fCarGunLR;
@@ -87,6 +95,9 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
+ void ProcessBuoyancy(void);
+ void DoDriveByShootings(void);
+ int32 RcbanditCheckHitWheels(void);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index b815f724..f2044ec2 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -23,7 +23,8 @@ enum ePanelStatus
enum eWheelStatus
{
WHEEL_STATUS_OK,
- WHEEL_STATUS_BURST
+ WHEEL_STATUS_BURST,
+ WHEEL_STATUS_MISSING
};
enum tComponent
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 47d0564c..9bcaaf81 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -140,11 +140,11 @@ cHandlingDataMgr::LoadHandlingData(void)
case 9: handling->fTractionMultiplier = strtod(word, nil); break;
case 10: handling->fTractionLoss = strtod(word, nil); break;
case 11: handling->fTractionBias = strtod(word, nil); break;
- case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break;
- case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break;
- case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
- case 15: handling->TransmissionData.nDriveType = word[0]; break;
- case 16: handling->TransmissionData.nEngineType = word[0]; break;
+ case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
+ case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
+ case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
+ case 15: handling->Transmission.nDriveType = word[0]; break;
+ case 16: handling->Transmission.nEngineType = word[0]; break;
case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
case 18: handling->fBrakeBias = strtod(word, nil); break;
case 19: handling->bABS = !!atoi(word); break;
@@ -159,7 +159,7 @@ cHandlingDataMgr::LoadHandlingData(void)
case 28: handling->fSuspensionBias = strtod(word, nil); break;
case 29:
sscanf(word, "%x", &handling->Flags);
- handling->TransmissionData.Flags = handling->Flags;
+ handling->Transmission.Flags = handling->Flags;
break;
case 30: handling->FrontLights = atoi(word); break;
case 31: handling->RearLights = atoi(word); break;
@@ -192,8 +192,8 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
// TODO: figure out what exactly is being converted here
float velocity, a, b, specificVolume;
- handling->TransmissionData.fEngineAcceleration /= 2500.0f;
- handling->TransmissionData.fMaxVelocity /= 180.0f;
+ handling->Transmission.fEngineAcceleration /= 2500.0f;
+ handling->Transmission.fMaxVelocity /= 180.0f;
handling->fBrakeDeceleration /= 2500.0f;
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f)
@@ -205,27 +205,27 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
a = 0.0f;
b = 100.0f;
- velocity = handling->TransmissionData.fMaxVelocity;
+ velocity = handling->Transmission.fMaxVelocity;
while(a < b && velocity > 0.0f){
velocity -= 0.01;
- a = handling->TransmissionData.fEngineAcceleration/6.0f;
+ a = handling->Transmission.fEngineAcceleration/6.0f;
b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
- handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity;
+ handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
}else{
- handling->TransmissionData.fUnkMaxVelocity = velocity;
- handling->TransmissionData.fMaxVelocity = velocity * 1.2f;
+ handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxVelocity = velocity * 1.2f;
}
- handling->TransmissionData.fMaxReverseVelocity = -0.2f;
+ handling->Transmission.fMaxReverseVelocity = -0.2f;
- if(handling->TransmissionData.nDriveType == '4')
- handling->TransmissionData.fEngineAcceleration /= 4.0f;
+ if(handling->Transmission.nDriveType == '4')
+ handling->Transmission.fEngineAcceleration /= 4.0f;
else
- handling->TransmissionData.fEngineAcceleration /= 2.0f;
+ handling->Transmission.fEngineAcceleration /= 2.0f;
- handling->TransmissionData.InitGearRatios();
+ handling->Transmission.InitGearRatios();
}
int32
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 2627fbae..7d8613da 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -94,7 +94,7 @@ struct tHandlingData
int8 nPercentSubmerged;
float fBuoyancy;
float fTractionMultiplier;
- cTransmission TransmissionData;
+ cTransmission Transmission;
float fBrakeDeceleration;
float fBrakeBias;
int8 bABS;
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 2be25cbb..f8c345f1 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -35,3 +35,18 @@ cTransmission::InitGearRatios(void)
Gears[1].fShiftDownVelocity = -0.01f;
}
+
+void
+cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
+{
+ static tGear *pGearRatio = &Gears[gear];
+ fCurVelocity = speed;
+ if(speed > pGearRatio->fShiftUpVelocity)
+ gear++;
+ else if(speed < pGearRatio->fShiftDownVelocity){
+ if(gear - 1 < 0)
+ gear = 0;
+ else
+ gear--;
+ }
+}
diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h
index 686e0aca..ea67b62c 100644
--- a/src/vehicles/Transmission.h
+++ b/src/vehicles/Transmission.h
@@ -20,7 +20,8 @@ public:
float fMaxVelocity;
float fUnkMaxVelocity;
float fMaxReverseVelocity;
- float field_5C;
+ float fCurVelocity;
void InitGearRatios(void);
+ void CalculateGearForSimpleCar(float speed, uint8 &gear);
};
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index b21c859a..f3a8f785 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -56,16 +56,16 @@ CVehicle::CVehicle(uint8 CreatedBy)
for(i = 0; i < m_nNumMaxPassengers; i++)
pPassengers[i] = nil;
m_nBombTimer = 0;
- m_pWhoSetMeOnFire = nil;
+ m_pBlowUpEntity = nil;
field_1FB = 0;
bComedyControls = false;
m_veh_flagB40 = false;
m_veh_flagB80 = false;
m_veh_flagC1 = false;
bIsDamaged = false;
- m_veh_flagC8 = false;
+ bFadeOut = false;
m_veh_flagC10 = false;
- m_veh_flagC4 = false;
+ bHasBeenOwnedByPlayer = false;
m_veh_flagC20 = false;
bCanBeDamaged = true;
m_veh_flagC80 = false;
@@ -96,11 +96,11 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_comedyControlState = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
- m_autoPilot.m_nCarMission = MISSION_NONE;
- m_autoPilot.m_nAnimationId = TEMPACT_NONE;
- m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
- m_autoPilot.m_flag4 = false;
- m_autoPilot.m_flag10 = false;
+ AutoPilot.m_nCarMission = MISSION_NONE;
+ AutoPilot.m_nAnimationId = TEMPACT_NONE;
+ AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ AutoPilot.m_flag4 = false;
+ AutoPilot.m_flag10 = false;
}
CVehicle::~CVehicle()
@@ -259,7 +259,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
- adhesion *= m_handling->fTractionLoss;
+ adhesion *= pHandling->fTractionLoss;
// moving sideways
if(contactSpeedRight != 0.0f){
@@ -318,7 +318,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
float l = Sqrt(sq(right) + sq(fwd));
- float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
+ float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
@@ -374,20 +374,21 @@ CVehicle::ProcessDelayedExplosion(void)
if(m_nBombTimer == 0)
return;
- if(m_nBombTimer == 0){
- int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
- if(tick > m_nBombTimer)
- m_nBombTimer = 0;
- else
- m_nBombTimer -= tick;
+ int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
+ if(tick > m_nBombTimer)
+ m_nBombTimer = 0;
+ else
+ m_nBombTimer -= tick;
- if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
+ if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
- if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed())
- CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
- BlowUpCar(m_pWhoSetMeOnFire);
- }
+ if (m_nBombTimer != 0)
+ return;
+
+ if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
+ CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
+ BlowUpCar(m_pBlowUpEntity);
}
bool
@@ -449,7 +450,7 @@ CVehicle::IsVehicleNormal(void)
bool
CVehicle::CarHasRoof(void)
{
- if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
+ if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
return true;
if(m_aExtras[0] && m_aExtras[1])
return false;
@@ -519,7 +520,7 @@ bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
- m_nDoorLock == CARLOCK_COP_CAR ||
+ m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 55805e9d..b37ea84d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -20,7 +20,7 @@ enum eCarLock {
CARLOCK_LOCKED,
CARLOCK_LOCKOUT_PLAYER_ONLY,
CARLOCK_LOCKED_PLAYER_INSIDE,
- CARLOCK_COP_CAR,
+ CARLOCK_LOCKED_INITIALLY,
CARLOCK_FORCE_SHUT_DOORS,
CARLOCK_SKIP_SHUT_DOORS
};
@@ -125,8 +125,8 @@ class CVehicle : public CPhysical
{
public:
// 0x128
- tHandlingData *m_handling;
- CAutoPilot m_autoPilot;
+ tHandlingData *pHandling;
+ CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_aExtras[2];
@@ -162,14 +162,14 @@ public:
uint8 bIsBig: 1; // Is this vehicle a bus
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
- uint8 m_veh_flagB20 : 1;
+ uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
- uint8 m_veh_flagC4 : 1;
- uint8 m_veh_flagC8 : 1;
+ uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
+ uint8 bFadeOut : 1; // Fade vehicle out
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
@@ -196,7 +196,7 @@ public:
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
- CPed *m_pWhoSetMeOnFire;
+ CEntity *m_pBlowUpEntity;
float field_21C;
float field_220;
eCarLock m_nDoorLock;