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-rw-r--r--src/control/Record.cpp2
-rw-r--r--src/control/Record.h2
-rw-r--r--src/control/SceneEdit.cpp1
-rw-r--r--src/control/SceneEdit.h1
-rw-r--r--src/core/Debug.cpp12
-rw-r--r--src/core/Debug.h11
-rw-r--r--src/core/Game.cpp157
-rw-r--r--src/core/Game.h2
-rw-r--r--src/core/RwHelper.cpp7
-rw-r--r--src/core/RwHelper.h6
-rw-r--r--src/core/Stats.cpp2
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/World.cpp3
-rw-r--r--src/core/World.h3
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/main.cpp15
-rw-r--r--src/core/main.h1
-rw-r--r--src/peds/PedRoutes.cpp9
-rw-r--r--src/peds/PedRoutes.h1
-rw-r--r--src/render/Console.cpp188
-rw-r--r--src/render/Console.h46
-rw-r--r--src/render/Glass.cpp1
-rw-r--r--src/render/Glass.h1
-rw-r--r--src/render/Rubbish.cpp1
-rw-r--r--src/render/Rubbish.h1
-rw-r--r--src/render/Skidmarks.cpp2
-rw-r--r--src/render/Skidmarks.h1
-rw-r--r--src/render/SpecialFX.cpp1
-rw-r--r--src/render/SpecialFX.h1
-rw-r--r--src/render/WaterCannon.cpp1
-rw-r--r--src/render/WaterCannon.h1
-rw-r--r--src/render/WeaponEffects.cpp20
-rw-r--r--src/render/WeaponEffects.h1
-rw-r--r--src/render/Weather.cpp1
-rw-r--r--src/render/Weather.h1
35 files changed, 381 insertions, 128 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index ab0b478c..7c330311 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -7,6 +7,7 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
+WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
@@ -15,3 +16,4 @@ WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
+WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
diff --git a/src/control/Record.h b/src/control/Record.h
index f36c2718..e52a623e 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -20,6 +20,7 @@ public:
static void CleanUpChaseScene();
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
+ static void Init(void);
};
@@ -29,4 +30,5 @@ public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
+ static void Init(void);
};
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 287b3c98..28b4ea6c 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -3,3 +3,4 @@
#include "SceneEdit.h"
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
+WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index f44b0011..e9209b90 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -4,4 +4,5 @@ class CSceneEdit
{
public:
static void Update(void);
+ static void Init(void);
};
diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp
new file mode 100644
index 00000000..1bd353d3
--- /dev/null
+++ b/src/core/Debug.cpp
@@ -0,0 +1,12 @@
+#include "Debug.h"
+
+int CDebug::ms_nCurrentTextLine;
+
+void CDebug::DebugInitTextBuffer()
+{
+ ms_nCurrentTextLine = 0;
+}
+
+void CDebug::DebugDisplayTextBuffer()
+{
+} \ No newline at end of file
diff --git a/src/core/Debug.h b/src/core/Debug.h
new file mode 100644
index 00000000..daee2e2a
--- /dev/null
+++ b/src/core/Debug.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CDebug
+{
+ static int ms_nCurrentTextLine;
+
+public:
+ static void DebugInitTextBuffer();
+ static void DebugDisplayTextBuffer();
+
+}; \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 08751cf9..e89d62a0 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -12,10 +12,13 @@
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
+#include "Console.h"
#include "Coronas.h"
#include "Cranes.h"
+#include "Credits.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
+#include "Debug.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h"
@@ -27,6 +30,8 @@
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
+#include "IniFile.h"
+#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
@@ -36,14 +41,18 @@
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
+#include "Restart.h"
#include "RoadBlocks.h"
+#include "PedRoutes.h"
#include "Rubbish.h"
+#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
+#include "Stats.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
@@ -51,7 +60,9 @@
#include "TxdStore.h"
#include "User.h"
#include "WaterCannon.h"
+#include "WaterLevel.h"
#include "Weapon.h"
+#include "WeaponEffects.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
@@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
+int &gameTxdSlot = *(int*)0x628D88;
+
+bool CGame::Initialise(const char* datFile)
+{
+ ResetLoadingScreenBar();
+ strcpy(aDatFile, datFile);
+ CPools::Initialise();
+ CIniFile::LoadIniFile();
+ currLevel = LEVEL_INDUSTRIAL;
+ LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
+ gameTxdSlot = CTxdStore::AddTxdSlot("generic");
+ CTxdStore::Create(gameTxdSlot);
+ CTxdStore::AddRef(gameTxdSlot);
+ LoadingScreen("Loading the Game", "Loading particles", nil);
+ int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
+ CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
+ CTxdStore::AddRef(particleTxdSlot);
+ CTxdStore::SetCurrentTxd(gameTxdSlot);
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CGameLogic::InitAtStartOfGame();
+ CReferences::Init();
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
+ CDebug::DebugInitTextBuffer();
+ ThePaths.Init();
+ ThePaths.AllocatePathFindInfoMem(4500);
+ CWeather::Init();
+ CCullZones::Init();
+ CCollision::Init();
+ CTheZones::Init();
+ CUserDisplay::Init();
+ CMessages::Init();
+ CMessages::ClearAllMessagesDisplayedByGame();
+ CRecordDataForGame::Init();
+ CRestart::Initialise();
+ CWorld::Initialise();
+ CParticle::Initialise();
+ CAnimManager::Initialise();
+ CCutsceneMgr::Initialise();
+ CCarCtrl::Init();
+ InitModelIndices();
+ CModelInfo::Initialise();
+ CPickups::Init();
+ CTheCarGenerators::Init();
+ CdStreamAddImage("MODELS\\GTA3.IMG");
+ CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+ CFileLoader::LoadLevel(datFile);
+ CWorld::AddParticles();
+ CVehicleModelInfo::LoadVehicleColours();
+ CVehicleModelInfo::LoadEnvironmentMaps();
+ CTheZones::PostZoneCreation();
+ LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
+ ThePaths.PreparePathData();
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+ CWorld::Players[0].LoadPlayerSkin();
+ TestModelIndices();
+ LoadingScreen("Loading the Game", "Setup water", nil);
+ CWaterLevel::Initialise("DATA\\WATER.DAT");
+ TheConsole.Init();
+ CDraw::SetFOV(120.0f);
+ CDraw::ms_fLODDistance = 500.0f;
+ LoadingScreen("Loading the Game", "Setup streaming", nil);
+ int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
+ if (txdHandle)
+ CFileMgr::CloseFile(txdHandle);
+ if (!CheckVideoCardCaps() && txdHandle) {
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init();
+ } else {
+ CStreaming::Init();
+ if (ConvertTextures()) {
+ CStreaming::Shutdown();
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init();
+ }
+ }
+ CStreaming::LoadInitialVehicles();
+ CStreaming::LoadInitialPeds();
+ CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::LoadAllRequestedModels(false);
+ printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
+ LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+ CAnimManager::LoadAnimFiles();
+ CPed::Initialise();
+ CRouteNode::Initialise();
+ CEventList::Initialise();
+ LoadingScreen("Loading the Game", "Find big buildings", nil);
+ CRenderer::Init();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CRadar::Initialise();
+ CRadar::LoadTextures();
+ CWeapon::InitialiseWeapons();
+ LoadingScreen("Loading the Game", "Setup traffic lights", nil);
+ CTrafficLights::ScanForLightsOnMap();
+ CRoadBlocks::Init();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CPopulation::Initialise();
+ CWorld::PlayerInFocus = 0;
+ CCoronas::Init();
+ CShadows::Init();
+ CWeaponEffects::Init();
+ CSkidmarks::Init();
+ CAntennas::Init();
+ CGlass::Init();
+ gPhoneInfo.Initialise();
+ CSceneEdit::Init();
+ LoadingScreen("Loading the Game", "Load scripts", nil);
+ CTheScripts::Init();
+ CGangs::Initialize();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CClock::Initialise(1000);
+ CHeli::InitHelis();
+ CCranes::InitCranes();
+ CMovingThings::Init();
+ CDarkel::Init();
+ CStats::Init();
+ CPacManPickups::Init();
+ CRubbish::Init();
+ CClouds::Init();
+ CSpecialFX::Init();
+ CWaterCannons::Init();
+ CBridge::Init();
+ CGarages::Init();
+ LoadingScreen("Loading the Game", "Position dynamic objects", nil);
+ CWorld::RepositionCertainDynamicObjects();
+ LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+ CCullZones::ResolveVisibilities();
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ CCredits::Init();
+ CRecordDataForChase::Init();
+ CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
+ LoadingScreen("Loading the Game", "Load scene", nil);
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CCollision::ms_collisionInMemory = CGame::currLevel;
+ for (int i = 0; i < MAX_PADS; i++)
+ CPad::GetPad(i)->Clear(true);
+ return true;
+}
+
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else
diff --git a/src/core/Game.h b/src/core/Game.h
index dca38bdb..7b20099c 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -20,7 +20,7 @@ public:
static bool &playingIntro;
static char *aDatFile; //[32];
- static void Initialise(const char *datFile);
+ static bool Initialise(const char *datFile);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static bool InitialiseOnceAfterRW(void);
diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp
index 8dade266..1030d69e 100644
--- a/src/core/RwHelper.cpp
+++ b/src/core/RwHelper.cpp
@@ -347,6 +347,13 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
+WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); }
+WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
+WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
+WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
+WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
+WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
+
STARTPATCHES
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h
index ef20467d..1f0290cc 100644
--- a/src/core/RwHelper.h
+++ b/src/core/RwHelper.h
@@ -12,6 +12,12 @@ RwTexture *GetFirstTexture(RwTexDictionary *txd);
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
+void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
+bool CheckVideoCardCaps(void);
+void WriteVideoCardCapsFile(void);
+void ConvertingTexturesScreen(uint32, uint32, const char*);
+void DealWithTxdWriteError(uint32, uint32, const char*);
+bool ConvertTextures(); // not a real name
bool RpClumpGtaStreamRead1(RwStream *stream);
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 1d088e04..93eeb759 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -135,3 +135,5 @@ void CStats::SetTotalNumberMissions(int32 total)
{
TotalNumberMissions = total;
}
+
+WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); } \ No newline at end of file
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 4bf99c45..0a750d5e 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -74,4 +74,6 @@ public:
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);
static void SaveStats(uint8 *buf, uint32 *size);
+
+ static void Init(void);
};
diff --git a/src/core/World.cpp b/src/core/World.cpp
index f6106bb5..cbceb292 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -27,7 +27,7 @@ uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
-CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
+CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
@@ -38,6 +38,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
+WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
diff --git a/src/core/World.h b/src/core/World.h
index 12582d49..1ad65ac4 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -63,7 +63,7 @@ public:
static CColPoint& ms_testSpherePoint;
static uint8 &PlayerInFocus;
- static CPlayerInfo *Players;
+ static CPlayerInfo (&Players)[NUMPLAYERS];
static CEntity *&pIgnoreEntity;
static bool &bIncludeDeadPeds;
static bool &bNoMoreCollisionTorque;
@@ -134,6 +134,7 @@ public:
static void ExtinguishAllCarFiresInArea(CVector, float);
static void Initialise();
+ static void AddParticles();
static void ShutDown();
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
diff --git a/src/core/config.h b/src/core/config.h
index 8d52dac4..c1f96eea 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,6 +1,8 @@
#pragma once
enum Config {
+ NUMPLAYERS = 1,
+
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
@@ -99,6 +101,8 @@ enum Config {
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
+
+ NUM_CONSOLEMESSAGES = 8
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c13d3618..95ea345a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -49,6 +49,7 @@
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
+#include "Debug.h"
#include "Console.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@@ -324,7 +325,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
void
DoRWStuffEndOfFrame(void)
{
- // CDebug::DebugDisplayTextBuffer();
+ CDebug::DebugDisplayTextBuffer();
// FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
@@ -725,6 +726,12 @@ DestroySplashScreen(void)
float NumberOfChunksLoaded;
#define TOTALNUMCHUNKS 73.0f
+void
+ResetLoadingScreenBar()
+{
+ NumberOfChunksLoaded = 0.0f;
+}
+
// TODO: compare with PS2
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
@@ -793,12 +800,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
void
-ResetLoadingScreenBar(void)
-{
- NumberOfChunksLoaded = 0.0f;
-}
-
-void
LoadingIslandScreen(const char *levelName)
{
CSprite2d *splash;
diff --git a/src/core/main.h b/src/core/main.h
index d6724d2b..570189b3 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -32,6 +32,7 @@ char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
void LittleTest(void);
void ValidateVersion();
+void ResetLoadingScreenBar(void);
#ifndef MASTER
void TheModelViewer(void);
#endif
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index 9b7dafd4..3bc17002 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -5,6 +5,15 @@
CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
+void
+CRouteNode::Initialise()
+{
+ for (int i = 0; i < NUMPEDROUTES; i++) {
+ gaRoutes[i].m_route = -1;
+ gaRoutes[i].m_pos = CVector(0.0f, 0.0f, 0.0f);
+ }
+}
+
int16
CRouteNode::GetRouteThisPointIsOn(int16 point)
{
diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h
index d313938a..a81f2d38 100644
--- a/src/peds/PedRoutes.h
+++ b/src/peds/PedRoutes.h
@@ -11,4 +11,5 @@ public:
static int16 GetRouteStart(int16);
static void AddRoutePoint(int16, CVector);
static void RemoveRoute(int16);
+ static void Initialise(void);
}; \ No newline at end of file
diff --git a/src/render/Console.cpp b/src/render/Console.cpp
index 898f4d44..7f783264 100644
--- a/src/render/Console.cpp
+++ b/src/render/Console.cpp
@@ -1,95 +1,95 @@
-#include "common.h"
-#include "patcher.h"
-#include "Console.h"
-#include "Font.h"
-#include "Timer.h"
-
-#define CONSOLE_X_POS (30.0f)
-#define CONSOLE_Y_POS (10.0f)
-#define CONSOLE_LINE_HEIGHT (12.0f)
-
-CConsole &TheConsole = *(CConsole*)0x8F6498;
-
-void
-CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b)
-{
- char tempstr[MAX_STR_LEN+1];
-
- while (strlen(s) > MAX_STR_LEN) {
- strncpy_s(tempstr, s, MAX_STR_LEN);
- tempstr[MAX_STR_LEN-1] = '\0';
- s += MAX_STR_LEN - 1;
- AddOneLine(tempstr, r, g, b);
- }
- AddOneLine(s, r, g, b);
-}
-
-void
-CConsole::AddOneLine(char *s, uint8 r, uint8 g, uint8 b)
-{
- int32 StrIndex = (m_nLineCount + m_nCurrentLine) % MAX_LINES;
-
- for (int32 i = 0; i < MAX_STR_LEN; i++) {
- Buffers[StrIndex][i] = s[i];
- if (s[i] == '\0') break;
- }
-
- uint8 _strNum1 = m_nLineCount;
- if (_strNum1 < MAX_LINES)
- _strNum1++;
-
- m_aTimer[StrIndex] = CTimer::GetTimeInMilliseconds();
- Buffers[StrIndex][MAX_STR_LEN-1] = '\0';
- m_aRed[StrIndex] = r;
- m_aGreen[StrIndex] = g;
- m_aBlue[StrIndex] = b;
-
- if (_strNum1 >= MAX_LINES)
- m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
- else
- m_nLineCount = _strNum1;
-
-}
-
-void
-CConsole::Display()
-{
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
- CFont::SetScale(0.6f, 0.6f);
- CFont::SetCentreOff();
- CFont::SetRightJustifyOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
-#ifndef FIX_BUGS
- CFont::SetPropOff(); // not sure why this is here anyway
-#endif
- CFont::SetWrapx(RsGlobal.width);
-
- while (m_nLineCount != 0 && CTimer::GetTimeInMilliseconds() - m_aTimer[m_nCurrentLine] > 20000) {
- m_nLineCount--;
- m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
- }
-
- for (int16 i = 0; i < m_nLineCount; i++) {
- int16 line = (i + m_nCurrentLine) % MAX_LINES;
- CFont::SetColor(CRGBA(0, 0, 0, 200));
- CFont::PrintString(CONSOLE_X_POS + 1.0f, CONSOLE_Y_POS + 1.0f + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
- CFont::SetColor(CRGBA(m_aRed[line], m_aGreen[line], m_aBlue[line], 200));
- CFont::PrintString(CONSOLE_X_POS, CONSOLE_Y_POS + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
- }
-}
-
-void
-cprintf(char* format, ...)
-{
- char s[256];
- va_list vl1, vl2;
-
- va_start(vl1, format);
- va_copy(vl2, vl1);
- vsprintf(s, format, vl1);
- TheConsole.AddLine(s, 255, 255, 128);
+#include "common.h"
+#include "patcher.h"
+#include "Console.h"
+#include "Font.h"
+#include "Timer.h"
+
+#define CONSOLE_X_POS (30.0f)
+#define CONSOLE_Y_POS (10.0f)
+#define CONSOLE_LINE_HEIGHT (12.0f)
+
+CConsole &TheConsole = *(CConsole*)0x8F6498;
+
+void
+CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b)
+{
+ char tempstr[MAX_STR_LEN+1];
+
+ while (strlen(s) > MAX_STR_LEN) {
+ strncpy_s(tempstr, s, MAX_STR_LEN);
+ tempstr[MAX_STR_LEN-1] = '\0';
+ s += MAX_STR_LEN - 1;
+ AddOneLine(tempstr, r, g, b);
+ }
+ AddOneLine(s, r, g, b);
+}
+
+void
+CConsole::AddOneLine(char *s, uint8 r, uint8 g, uint8 b)
+{
+ int32 StrIndex = (m_nLineCount + m_nCurrentLine) % MAX_LINES;
+
+ for (int32 i = 0; i < MAX_STR_LEN; i++) {
+ Buffers[StrIndex][i] = s[i];
+ if (s[i] == '\0') break;
+ }
+
+ uint8 _strNum1 = m_nLineCount;
+ if (_strNum1 < MAX_LINES)
+ _strNum1++;
+
+ m_aTimer[StrIndex] = CTimer::GetTimeInMilliseconds();
+ Buffers[StrIndex][MAX_STR_LEN-1] = '\0';
+ m_aRed[StrIndex] = r;
+ m_aGreen[StrIndex] = g;
+ m_aBlue[StrIndex] = b;
+
+ if (_strNum1 >= MAX_LINES)
+ m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
+ else
+ m_nLineCount = _strNum1;
+
+}
+
+void
+CConsole::Display()
+{
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(0.6f, 0.6f);
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
+#ifndef FIX_BUGS
+ CFont::SetPropOff(); // not sure why this is here anyway
+#endif
+ CFont::SetWrapx(RsGlobal.width);
+
+ while (m_nLineCount != 0 && CTimer::GetTimeInMilliseconds() - m_aTimer[m_nCurrentLine] > 20000) {
+ m_nLineCount--;
+ m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
+ }
+
+ for (int16 i = 0; i < m_nLineCount; i++) {
+ int16 line = (i + m_nCurrentLine) % MAX_LINES;
+ CFont::SetColor(CRGBA(0, 0, 0, 200));
+ CFont::PrintString(CONSOLE_X_POS + 1.0f, CONSOLE_Y_POS + 1.0f + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
+ CFont::SetColor(CRGBA(m_aRed[line], m_aGreen[line], m_aBlue[line], 200));
+ CFont::PrintString(CONSOLE_X_POS, CONSOLE_Y_POS + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
+ }
+}
+
+void
+cprintf(char* format, ...)
+{
+ char s[256];
+ va_list vl1, vl2;
+
+ va_start(vl1, format);
+ va_copy(vl2, vl1);
+ vsprintf(s, format, vl1);
+ TheConsole.AddLine(s, 255, 255, 128);
} \ No newline at end of file
diff --git a/src/render/Console.h b/src/render/Console.h
index eb84c1a5..f66d63d5 100644
--- a/src/render/Console.h
+++ b/src/render/Console.h
@@ -1,24 +1,24 @@
-#pragma once
-
-class CConsole
-{
- enum
- {
- MAX_LINES = 8, // BUG? only shows 7
- MAX_STR_LEN = 40,
- };
-
- uint8 m_nLineCount;
- uint8 m_nCurrentLine;
- wchar Buffers[MAX_LINES][MAX_STR_LEN];
- uint32 m_aTimer[MAX_LINES];
- uint8 m_aRed[MAX_LINES];
- uint8 m_aGreen[MAX_LINES];
- uint8 m_aBlue[MAX_LINES];
-public:
- void AddLine(char *s, uint8 r, uint8 g, uint8 b);
- void AddOneLine(char *s, uint8 r, uint8 g, uint8 b);
- void Display();
-};
-
+#pragma once
+
+class CConsole
+{
+ enum
+ {
+ MAX_LINES = 8, // BUG? only shows 7
+ MAX_STR_LEN = 40,
+ };
+
+ uint8 m_nLineCount;
+ uint8 m_nCurrentLine;
+ wchar Buffers[MAX_LINES][MAX_STR_LEN];
+ uint32 m_aTimer[MAX_LINES];
+ uint8 m_aRed[MAX_LINES];
+ uint8 m_aGreen[MAX_LINES];
+ uint8 m_aBlue[MAX_LINES];
+public:
+ void AddLine(char *s, uint8 r, uint8 g, uint8 b);
+ void AddOneLine(char *s, uint8 r, uint8 g, uint8 b);
+ void Display();
+};
+
extern CConsole &TheConsole; \ No newline at end of file
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 5d7dcc86..ac04032b 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -18,3 +18,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
+WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); }
diff --git a/src/render/Glass.h b/src/render/Glass.h
index b29cf173..ad4d50f2 100644
--- a/src/render/Glass.h
+++ b/src/render/Glass.h
@@ -10,4 +10,5 @@ public:
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void);
static void Update(void);
+ static void Init(void);
};
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index 5fa695ea..c336eb47 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -6,3 +6,4 @@ WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
+WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h
index 7ed0978b..c94ff303 100644
--- a/src/render/Rubbish.h
+++ b/src/render/Rubbish.h
@@ -9,4 +9,5 @@ public:
static void StirUp(CVehicle *veh); // CAutomobile on PS2
static void Update(void);
static void SetVisibility(bool);
+ static void Init(void);
};
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 7489f7cd..deb5a648 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -7,3 +7,5 @@ WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
+
+WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
diff --git a/src/render/Skidmarks.h b/src/render/Skidmarks.h
index e5372136..2f669575 100644
--- a/src/render/Skidmarks.h
+++ b/src/render/Skidmarks.h
@@ -7,4 +7,5 @@ public:
static void Update(void);
static void Render(void);
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
+ static void Init(void);
};
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index e0b3313f..804fedf5 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -19,6 +19,7 @@
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
+WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index ecd3ad87..701b89a0 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -5,6 +5,7 @@ class CSpecialFX
public:
static void Render(void);
static void Update(void);
+ static void Init(void);
};
class CMotionBlurStreaks
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index c2af73f0..03aa8f0e 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -7,3 +7,4 @@ CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
+WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); }
diff --git a/src/render/WaterCannon.h b/src/render/WaterCannon.h
index 16df63db..2fbde6bf 100644
--- a/src/render/WaterCannon.h
+++ b/src/render/WaterCannon.h
@@ -20,6 +20,7 @@ public:
static void Update();
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
static void Render(void);
+ static void Init(void);
};
extern CWaterCannon *aCannons;
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
index 11fb3d2e..932c661e 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/render/WeaponEffects.cpp
@@ -2,6 +2,8 @@
#include "patcher.h"
#include "WeaponEffects.h"
+#include "TxdStore.h"
+
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
@@ -23,3 +25,21 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}
+
+void
+CWeaponEffects::Init()
+{
+ gCrossHair.m_bCrosshair = false;
+ gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ gCrossHair.m_red = 0;
+ gCrossHair.m_green = 0;
+ gCrossHair.m_blue = 0;
+ gCrossHair.m_alpha = 255;
+ gCrossHair.m_size = 1.0f;
+ gCrossHair.field_24 = 0;
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
+ gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
+ gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
+ CTxdStore::PopCurrentTxd();
+}
diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h
index 6edcd60b..e4d0461a 100644
--- a/src/render/WeaponEffects.h
+++ b/src/render/WeaponEffects.h
@@ -19,4 +19,5 @@ public:
static void Render(void);
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
+ static void Init(void);
};
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 479f3404..c1988ab4 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -34,6 +34,7 @@ float &CWeather::Stored_Rain = *(float*)0x885B4C;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
+WRAPPER void CWeather::Init(void) { EAXJMP(0x522BA0); }
void CWeather::ReleaseWeather()
{
diff --git a/src/render/Weather.h b/src/render/Weather.h
index b5704b01..63def9b9 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -39,6 +39,7 @@ public:
static void RenderRainStreaks(void);
static void Update(void);
+ static void Init(void);
static void ReleaseWeather();
static void ForceWeather(int16);