diff options
Diffstat (limited to '')
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | codewarrior/reVC.mcp | bin | 266787 -> 0 bytes | |||
-rw-r--r-- | codewarrior/reVC.mcp.xml | 16066 | ||||
-rw-r--r-- | premake5.lua | 75 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/audio/oal/stream.cpp | 614 | ||||
-rw-r--r-- | src/audio/oal/stream.h | 90 | ||||
-rw-r--r-- | src/audio/sampman_oal.cpp | 236 | ||||
-rw-r--r-- | src/control/Garages.cpp | 2 | ||||
-rw-r--r-- | src/control/Script10.cpp | 2 | ||||
-rw-r--r-- | src/control/Script3.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
14 files changed, 16808 insertions, 294 deletions
@@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/ sdk/ +codewarrior/reVC.mcp codewarrior/reVC_Data/ codewarrior/Release/ codewarrior/Debug/ diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp Binary files differdeleted file mode 100644 index 00b3fd74..00000000 --- a/codewarrior/reVC.mcp +++ /dev/null diff --git a/codewarrior/reVC.mcp.xml b/codewarrior/reVC.mcp.xml new file mode 100644 index 00000000..92638894 --- /dev/null +++ b/codewarrior/reVC.mcp.xml @@ -0,0 +1,16066 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?codewarrior exportversion="1.0.1" ideversion="4.2" ?>
+
+<!DOCTYPE PROJECT [
+<!ELEMENT PROJECT (TARGETLIST, TARGETORDER, GROUPLIST, DESIGNLIST?)>
+<!ELEMENT TARGETLIST (TARGET+)>
+<!ELEMENT TARGET (NAME, SETTINGLIST, FILELIST?, LINKORDER?, SEGMENTLIST?, OVERLAYGROUPLIST?, SUBTARGETLIST?, SUBPROJECTLIST?, FRAMEWORKLIST)>
+<!ELEMENT NAME (#PCDATA)>
+<!ELEMENT USERSOURCETREETYPE (#PCDATA)>
+<!ELEMENT PATH (#PCDATA)>
+<!ELEMENT FILELIST (FILE*)>
+<!ELEMENT FILE (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?, ROOTFILEREF?, FILEKIND?, FILEFLAGS?)>
+<!ELEMENT PATHTYPE (#PCDATA)>
+<!ELEMENT PATHROOT (#PCDATA)>
+<!ELEMENT ACCESSPATH (#PCDATA)>
+<!ELEMENT PATHFORMAT (#PCDATA)>
+<!ELEMENT ROOTFILEREF (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT FILEKIND (#PCDATA)>
+<!ELEMENT FILEFLAGS (#PCDATA)>
+<!ELEMENT FILEREF (TARGETNAME?, PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT TARGETNAME (#PCDATA)>
+<!ELEMENT SETTINGLIST ((SETTING|PANELDATA)+)>
+<!ELEMENT SETTING (NAME?, (VALUE|(SETTING+)))>
+<!ELEMENT PANELDATA (NAME, VALUE)>
+<!ELEMENT VALUE (#PCDATA)>
+<!ELEMENT LINKORDER (FILEREF*)>
+<!ELEMENT SEGMENTLIST (SEGMENT+)>
+<!ELEMENT SEGMENT (NAME, ATTRIBUTES?, FILEREF*)>
+<!ELEMENT ATTRIBUTES (#PCDATA)>
+<!ELEMENT OVERLAYGROUPLIST (OVERLAYGROUP+)>
+<!ELEMENT OVERLAYGROUP (NAME, BASEADDRESS, OVERLAY*)>
+<!ELEMENT BASEADDRESS (#PCDATA)>
+<!ELEMENT OVERLAY (NAME, FILEREF*)>
+<!ELEMENT SUBTARGETLIST (SUBTARGET+)>
+<!ELEMENT SUBTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT SUBPROJECTLIST (SUBPROJECT+)>
+<!ELEMENT SUBPROJECT (FILEREF, SUBPROJECTTARGETLIST)>
+<!ELEMENT SUBPROJECTTARGETLIST (SUBPROJECTTARGET*)>
+<!ELEMENT SUBPROJECTTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT FRAMEWORKLIST (FRAMEWORK+)>
+<!ELEMENT FRAMEWORK (FILEREF, LIBRARYFILE?, VERSION?)>
+<!ELEMENT LIBRARYFILE (FILEREF)>
+<!ELEMENT VERSION (#PCDATA)>
+<!ELEMENT TARGETORDER (ORDEREDTARGET|ORDEREDDESIGN)*>
+<!ELEMENT ORDEREDTARGET (NAME)>
+<!ELEMENT ORDEREDDESIGN (NAME, ORDEREDTARGET+)>
+<!ELEMENT GROUPLIST (GROUP|FILEREF)*>
+<!ELEMENT GROUP (NAME, (GROUP|FILEREF)*)>
+<!ELEMENT DESIGNLIST (DESIGN+)>
+<!ELEMENT DESIGN (NAME, DESIGNDATA)>
+<!ELEMENT DESIGNDATA (#PCDATA)>
+]>
+
+<PROJECT>
+ <TARGETLIST>
+ <TARGET>
+ <NAME>Debug</NAME>
+ <SETTINGLIST>
+
+ <!-- Settings for "Source Trees" panel -->
+ <SETTING><NAME>UserSourceTrees</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Access Paths" panel -->
+ <SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>UserSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
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+ </SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Debug</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Build Extras" panel -->
+ <SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ActivateBrowser</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DebuggerAppPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DebuggerWorkingDir</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Target" panel -->
+ <SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
+ <SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>AltExePath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>CacheSymbolics</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>TempBPFunctionName</NAME><VALUE>main</VALUE></SETTING>
+ <SETTING><NAME>TempBPType</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "Remote Debug" panel -->
+ <SETTING><NAME>Enabled</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ConnectionName</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DownloadPath</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>LaunchRemoteApp</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>RemoteAppPath</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Auto-target" panel -->
+ <SETTING><NAME>OtherExecutables</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Custom Keywords" panel -->
+ <SETTING><NAME>CustomColor1</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor2</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor3</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor4</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "x86 CodeGen" panel -->
+ <SETTING><NAME>MWCodeGen_X86_processor</NAME><VALUE>PentiumII</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_alignment</NAME><VALUE>bytes8</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_exceptions</NAME><VALUE>ZeroOverhead</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_mmx</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_3dnow</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_use_mmx_3dnow_convention</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_machinecodelisting</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_intrinsics</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_syminfo</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_codeviewinfo</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_cmov_fcomi</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_sse</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "x86 Exceptions Panel" panel -->
+ <SETTING><NAME>MWDebugger_X86_Exceptions</NAME>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "x86 Disassembler" panel -->
+ <SETTING><NAME>PDisasmX86_showHeaders</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showSymTab</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showCode</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showSource</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showHex</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showRelocation</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showComments</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showDebug</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showExceptions</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showData</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showRaw</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_verbose</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "C/C++ Compiler" panel -->
+ <SETTING><NAME>MWFrontEnd_C_cplusplus</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_checkprotos</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_arm</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_trigraphs</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_onlystdkeywords</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_enumsalwaysint</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_mpwpointerstyle</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_prefixname</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_ansistrict</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_mpwcnewline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_wchar_type</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_enableexceptions</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_dontreusestrings</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_poolstrings</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_dontinline</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_useRTTI</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_multibyteaware</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_unsignedchars</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_autoinline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_booltruefalse</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_direct_to_som</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_som_env_check</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_alwaysinline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_inlinelevel</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_ecplusplus</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_objective_c</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_defer_codegen</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "x86 Linker" panel -->
+ <SETTING><NAME>MWLinker_X86_entrypointusage</NAME><VALUE>Default</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_entrypoint</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsystem</NAME><VALUE>WinGUI</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsysmajorid</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsysminorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_usrmajorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_usrminorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_commandfile</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_generatemap</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_linksym</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_linkCV</NAME><VALUE>1</VALUE></SETTING>
+
+ <!-- Settings for "x86 Project" panel -->
+ <SETTING><NAME>MWProject_X86_type</NAME><VALUE>Application</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_outfile</NAME><VALUE>Debug\gta-vc.exe</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_baseaddress</NAME><VALUE>4194304</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_maxstacksize</NAME><VALUE>1024</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_minstacksize</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_size</NAME><VALUE>1024</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_minsize</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_importlib</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "C/C++ Warnings" panel -->
+ <SETTING><NAME>MWWarning_C_warn_illpragma</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_emptydecl</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_possunwant</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_unusedvar</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_unusedarg</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_extracomma</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_pedantic</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warningerrors</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_hidevirtual</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_implicitconv</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_notinlined</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_structclass</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "WinRC Compiler" panel -->
+ <SETTING><NAME>MWWinRC_prefixname</NAME><VALUE>ResourcePrefix.h</VALUE></SETTING>
+
+ <!-- Settings for "x86 Global Optimizer" panel -->
+ <SETTING><NAME>GlobalOptimizer_X86__optimizationlevel</NAME><VALUE>Level0</VALUE></SETTING>
+ <SETTING><NAME>GlobalOptimizer_X86__optfor</NAME><VALUE>Size</VALUE></SETTING>
+ </SETTINGLIST>
+ <FILELIST>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Comdlg32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Gdi32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Kernel32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>User32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86_D.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Unknown</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>mss32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>d3d8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ddraw.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>dxguid.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
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+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Release</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Build Extras" panel -->
+ <SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ActivateBrowser</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DebuggerAppPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DebuggerWorkingDir</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Target" panel -->
+ <SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
+ <SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>AltExePath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>CacheSymbolics</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>TempBPFunctionName</NAME><VALUE>main</VALUE></SETTING>
+ <SETTING><NAME>TempBPType</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "Remote Debug" panel -->
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+ <PATH>ProjectileInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ShotInfo.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ShotInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Weapon.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Weapon.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponEffects.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponEffects.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponInfo.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponType.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>RenderWare</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rwcore.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpworld.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpmatfx.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpskin.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rphanim.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtbmp.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtquat.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtcharse.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtanim.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpanisot.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>DirectX</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>d3d8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ddraw.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>dxguid.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>strmiids.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>dinput8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>Miles</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>mss32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>MSL ANSI Libraries</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86_D.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Release</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>Win32 SDK Libraries</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Gdi32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Kernel32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>User32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Comdlg32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>winmm.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ole32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>shell32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>uuid.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ </GROUPLIST>
+
+</PROJECT>
diff --git a/premake5.lua b/premake5.lua index af64958e..6667255c 100644 --- a/premake5.lua +++ b/premake5.lua @@ -28,6 +28,11 @@ newoption { } newoption { + trigger = "no-git-hash", + description = "Don't print git commit hash into binary" +} + +newoption { trigger = "lto", description = "Use link time optimization" } @@ -103,7 +108,7 @@ workspace "reLCS" "bsd-arm-librw_gl3_glfw-oal", "bsd-arm64-librw_gl3_glfw-oal" } - + filter { "system:macosx" } platforms { "macosx-arm64-librw_gl3_glfw-oal", @@ -112,7 +117,7 @@ workspace "reLCS" filter "configurations:Debug" defines { "DEBUG" } - + filter "configurations:not Debug" defines { "NDEBUG" } optimize "Speed" @@ -128,22 +133,22 @@ workspace "reLCS" filter { "platforms:linux*" } system "linux" - + filter { "platforms:bsd*" } system "bsd" filter { "platforms:macosx*" } system "macosx" - + filter { "platforms:*x86*" } architecture "x86" - + filter { "platforms:*amd64*" } architecture "amd64" filter { "platforms:*arm*" } architecture "ARM" - + filter { "platforms:macosx-arm64-*" } buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } @@ -155,21 +160,21 @@ workspace "reLCS" if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } end - + filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } end - + filter "platforms:*x86-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir32"], "include") } - + filter "platforms:*amd64-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir64"], "include") } filter {} - + function setpaths (gamepath, exepath) if (gamepath) then postbuildcommands { @@ -193,7 +198,7 @@ project "librw" files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } files { path.join(Librw, "src/gl/*/*.*") } - + filter { "platforms:*x86*" } architecture "x86" @@ -218,7 +223,7 @@ project "librw" filter "platforms:*gl3_glfw*" staticruntime "off" - + filter "platforms:*RW34*" flags { "ExcludeFromBuild" } filter {} @@ -262,7 +267,11 @@ project "reLCS" files { addSrcFiles("src/vehicles") } files { addSrcFiles("src/weapons") } files { addSrcFiles("src/extras") } - files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + if(not _OPTIONS["no-git-hash"]) then + files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + else + removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after + end includedirs { "src" } includedirs { "src/animation" } @@ -289,7 +298,11 @@ project "reLCS" includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "src/extras" } - + + if(not _OPTIONS["no-git-hash"]) then + defines { "USE_OUR_VERSIONING" } + end + if _OPTIONS["with-opus"] then includedirs { "vendor/ogg/include" } includedirs { "vendor/opus/include" } @@ -300,7 +313,7 @@ project "reLCS" defines { "AUDIO_MSS" } includedirs { "vendor/milessdk/include" } libdirs { "vendor/milessdk/lib" } - + if _OPTIONS["with-opus"] then filter "platforms:win*" libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } @@ -309,7 +322,7 @@ project "reLCS" filter {} defines { "AUDIO_OPUS" } end - + filter "platforms:*oal" defines { "AUDIO_OAL" } @@ -317,7 +330,7 @@ project "reLCS" if(os.getenv("GTA_LCS_RE_DIR")) then setpaths(os.getenv("GTA_LCS_RE_DIR") .. "/", "%(cfg.buildtarget.name)") end - + filter "platforms:win*" files { addSrcFiles("src/skel/win") } includedirs { "src/skel/win" } @@ -329,24 +342,28 @@ project "reLCS" -- external librw is dynamic staticruntime "on" end - prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + end filter "platforms:not win*" - prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + end filter "platforms:win*glfw*" staticruntime "off" - + filter "platforms:win*oal" includedirs { "vendor/openal-soft/include" } includedirs { "vendor/libsndfile/include" } includedirs { "vendor/mpg123/include" } - + filter "platforms:win-x86*oal" libdirs { "vendor/mpg123/lib/Win32" } libdirs { "vendor/libsndfile/lib/Win32" } libdirs { "vendor/openal-soft/libs/Win32" } - + filter "platforms:win-amd64*oal" libdirs { "vendor/mpg123/lib/Win64" } libdirs { "vendor/libsndfile/lib/Win64" } @@ -354,7 +371,7 @@ project "reLCS" filter "platforms:linux*oal" links { "openal", "mpg123", "sndfile", "pthread", "X11" } - + filter "platforms:bsd*oal" links { "openal", "mpg123", "sndfile", "pthread", "X11" } @@ -362,7 +379,7 @@ project "reLCS" links { "openal", "mpg123", "sndfile", "pthread" } includedirs { "/usr/local/opt/openal-soft/include" } libdirs { "/usr/local/opt/openal-soft/lib" } - + if _OPTIONS["with-opus"] then filter {} links { "libogg" } @@ -376,7 +393,7 @@ project "reLCS" links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" } defines { "RWLIBS" } linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" - + filter "platforms:*librw*" defines { "LIBRW" } files { addSrcFiles("src/fakerw") } @@ -390,22 +407,22 @@ project "reLCS" filter "platforms:*d3d9*" defines { "USE_D3D9" } links { "d3d9" } - + filter "platforms:*x86*d3d*" includedirs { "sdk/dx8sdk/include" } libdirs { "sdk/dx8sdk/lib" } - + filter "platforms:win-x86*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } - + filter "platforms:win-amd64*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } filter "platforms:linux*gl3_glfw*" links { "GL", "glfw" } - + filter "platforms:bsd*gl3_glfw*" links { "GL", "glfw", "sysinfo" } includedirs { "/usr/local/include" } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 10b40be2..9cce6641 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9) endif() target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) +target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index ed73e940..ab266681 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -1,8 +1,6 @@ #include "common.h" #ifdef AUDIO_OAL -#include "stream.h" -#include "sampman.h" #if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK #ifdef AUDIO_OAL_USE_SNDFILE @@ -22,6 +20,29 @@ #include <opusfile.h> #endif +#include <queue> +#include <utility> + +#ifdef MULTITHREADED_AUDIO +#include <iostream> +#include <thread> +#include <mutex> +#include <condition_variable> +#include "MusicManager.h" +#include "stream.h" + +std::thread gAudioThread; +std::mutex gAudioThreadQueueMutex; +std::condition_variable gAudioThreadCv; +bool gAudioThreadTerm = false; +std::queue<CStream*> gStreamsToProcess; // values are not unique, we will handle that ourself +std::queue<std::pair<IDecoder*, void*>> gStreamsToClose; +#else +#include "stream.h" +#endif + +#include "sampman.h" + #ifndef _WIN32 #include "crossplatform.h" #endif @@ -39,6 +60,10 @@ class CSortStereoBuffer { uint16* PcmBuf; size_t BufSize; +//#ifdef MULTITHREADED_AUDIO +// std::mutex Mutex; +//#endif + public: CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {} ~CSortStereoBuffer() @@ -65,6 +90,9 @@ public: void SortStereo(void* buf, size_t size) { +//#ifdef MULTITHREADED_AUDIO +// std::lock_guard<std::mutex> lock(Mutex); +//#endif uint16* InBuf = (uint16*)buf; uint16* OutBuf = GetBuffer(size); @@ -279,6 +307,10 @@ public: #undef CLOSE_ON_ERROR } + void FileOpen() + { + } + ~CWavFile() { Close(); @@ -289,6 +321,7 @@ public: return m_bIsOpen; } + uint32 GetSampleSize() { return sizeof(uint16); @@ -405,6 +438,10 @@ public: m_pfSound = sf_open(path, SFM_READ, &m_soundInfo); } + void FileOpen() + { + } + ~CSndFile() { if ( m_pfSound ) @@ -464,8 +501,6 @@ public: #endif #ifdef AUDIO_OAL_USE_MPG123 -// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes) -//#define MP3_USE_FUZZY_SEEK class CMP3File : public IDecoder { @@ -474,45 +509,58 @@ protected: bool m_bOpened; uint32 m_nRate; uint32 m_nChannels; - + const char* m_pPath; + bool m_bFileNotOpenedYet; + CMP3File() : m_pMH(nil), m_bOpened(false), m_nRate(0), + m_bFileNotOpenedYet(false), m_nChannels(0) {} public: CMP3File(const char *path) : m_pMH(nil), m_bOpened(false), m_nRate(0), - m_nChannels(0) + m_nChannels(0), + m_pPath(path), + m_bFileNotOpenedYet(false) { m_pMH = mpg123_new(nil, nil); if ( m_pMH ) { -#ifdef MP3_USE_FUZZY_SEEK - mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); -#else mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); -#endif - long rate = 0; - int channels = 0; - int encoding = 0; - - m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK - && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; - m_nRate = rate; - m_nChannels = channels; - - if ( IsOpened() ) - { - mpg123_format_none(m_pMH); - mpg123_format(m_pMH, rate, channels, encoding); - } + m_bOpened = true; + m_bFileNotOpenedYet = true; + // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling +#if 1 + FileOpen(); +#endif } } + void FileOpen() + { + if(!m_bFileNotOpenedYet) return; + + long rate = 0; + int channels = 0; + int encoding = 0; + m_bOpened = mpg123_open(m_pMH, m_pPath) == MPG123_OK + && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + + m_nRate = rate; + m_nChannels = channels; + + if(IsOpened()) { + mpg123_format_none(m_pMH); + mpg123_format(m_pMH, rate, channels, encoding); + } + m_bFileNotOpenedYet = false; + } + ~CMP3File() { if ( m_pMH ) @@ -535,7 +583,7 @@ public: uint32 GetSampleCount() { - if ( !IsOpened() ) return 0; + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; return mpg123_length(m_pMH); } @@ -551,19 +599,19 @@ public: void Seek(uint32 milliseconds) { - if ( !IsOpened() ) return; + if ( !IsOpened() || m_bFileNotOpenedYet ) return; mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET); } uint32 Tell() { - if ( !IsOpened() ) return 0; + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; return samples2ms(mpg123_tell(m_pMH)); } uint32 Decode(void *buffer) { - if ( !IsOpened() ) return 0; + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; size_t size; int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size); @@ -602,28 +650,41 @@ public: m_pMH = mpg123_new(nil, nil); if (m_pMH) { -#ifdef MP3_USE_FUZZY_SEEK - mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); -#else mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); + + m_bOpened = true; + m_bFileNotOpenedYet = true; + m_pPath = path; + // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling +#if 1 + FileOpen(); #endif - long rate = 0; - int channels = 0; - int encoding = 0; - FILE* f = fopen(path, "rb"); + } + } + + void FileOpen() + { + if(!m_bFileNotOpenedYet) return; - m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK - && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; - m_nRate = rate; - m_nChannels = channels; + long rate = 0; + int channels = 0; + int encoding = 0; - if (IsOpened()) - { - mpg123_format_none(m_pMH); - mpg123_format(m_pMH, rate, channels, encoding); - } + FILE *f = fopen(m_pPath, "rb"); + + m_bOpened = f && mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK + && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + + m_nRate = rate; + m_nChannels = channels; + + if(IsOpened()) { + mpg123_format_none(m_pMH); + mpg123_format(m_pMH, rate, channels, encoding); } + + m_bFileNotOpenedYet = false; } }; @@ -744,6 +805,10 @@ public: m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE]; } + void FileOpen() + { + } + ~CVbFile() { if (m_pFile) @@ -896,6 +961,10 @@ public: m_bOpened = true; } } + + void FileOpen() + { + } ~COpusFile() { @@ -961,11 +1030,173 @@ public: }; #endif + +// For multi-thread: Someone always acquire stream's mutex before entering here +void +CStream::BuffersShouldBeFilled() +{ +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + std::queue<std::pair<ALuint, ALuint>> tempQueue; + for(int i = 0; i < NUM_STREAMBUFFERS / 2; i++) { + tempQueue.push(std::pair<ALuint, ALuint>(m_alBuffers[i * 2], m_alBuffers[i * 2 + 1])); + } + m_fillBuffers.swap(tempQueue); + + FlagAsToBeProcessed(); + + m_bActive = true; // to allow Update() to queue the filled buffers & play + return; + } + std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers); +#endif + if ( FillBuffers() != 0 ) + { + SetPlay(true); + } +} + +// returns whether it's queued (not on multi-thread) +bool +CStream::BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>* bufs) +{ +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) + m_fillBuffers.push(*bufs); + else +#endif + { + ALuint alBuffers[2] = {(*bufs).first, (*bufs).second}; // left - right + if (FillBuffer(alBuffers)) { + alSourceQueueBuffers(m_pAlSources[0], 1, &alBuffers[0]); + alSourceQueueBuffers(m_pAlSources[1], 1, &alBuffers[1]); + return true; + } + } + return false; +} + +#ifdef MULTITHREADED_AUDIO +void +CStream::FlagAsToBeProcessed(bool close) +{ + if (!close && MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) + return; + + gAudioThreadQueueMutex.lock(); + if (close) + gStreamsToClose.push(std::pair<IDecoder*, void*>(m_pSoundFile ? m_pSoundFile : nil, m_pBuffer ? m_pBuffer : nil)); + else + gStreamsToProcess.push(this); + + gAudioThreadQueueMutex.unlock(); + + gAudioThreadCv.notify_one(); +} + +void audioFileOpsThread() +{ + do + { + CStream *stream; + { + // Just a semaphore + std::unique_lock<std::mutex> queueMutex(gAudioThreadQueueMutex); + gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gStreamsToClose.size() > 0 || gAudioThreadTerm; }); + if (gAudioThreadTerm) + return; + + if (!gStreamsToClose.empty()) { + auto streamToClose = gStreamsToClose.front(); + gStreamsToClose.pop(); + if (streamToClose.first) { // pSoundFile + delete streamToClose.first; + } + + if (streamToClose.second) { // pBuffer + free(streamToClose.second); + } + } + + if (!gStreamsToProcess.empty()) { + stream = gStreamsToProcess.front(); + gStreamsToProcess.pop(); + } else + continue; + } + + std::unique_lock<std::mutex> lock(stream->m_mutex); + + std::pair<ALuint, ALuint> buffers, *lastBufAddr; + bool insertBufsAfterCheck = false; + + do { + if (!stream->IsOpened()) { + break; + } + + if (stream->m_bReset) + break; + + // We gave up this idea for now + /* + stream->m_pSoundFile->FileOpen(); + + // Deffered allocation, do it now + if (stream->m_pBuffer == nil) { + stream->m_pBuffer = malloc(stream->m_pSoundFile->GetBufferSize()); + ASSERT(stream->m_pBuffer != nil); + } + */ + + if (stream->m_bDoSeek) { + stream->m_bDoSeek = false; + int pos = stream->m_SeekPos; + lock.unlock(); + stream->m_pSoundFile->Seek(pos); + lock.lock(); + + continue; // let's do the checks again, make sure we didn't miss anything while Seeking + } + + if (insertBufsAfterCheck) { + stream->m_queueBuffers.push(buffers); + insertBufsAfterCheck = false; + } + + if (!stream->m_fillBuffers.empty()) { + lastBufAddr = &stream->m_fillBuffers.front(); + buffers = *lastBufAddr; + lock.unlock(); + + ALuint alBuffers[2] = {buffers.first, buffers.second}; // left - right + bool filled = stream->FillBuffer(alBuffers); + + lock.lock(); + + // Make sure queue isn't touched after we released mutex + if (!stream->m_fillBuffers.empty() && lastBufAddr == &stream->m_fillBuffers.front()) { + stream->m_fillBuffers.pop(); + if (filled) + insertBufsAfterCheck = true; // Also make sure stream's properties aren't changed. So make one more pass, and push it to m_queueBuffers only if it pass checks again. + } + } else + break; + + } while (true); + + } while(true); +} +#endif + void CStream::Initialise() { #ifdef AUDIO_OAL_USE_MPG123 mpg123_init(); #endif +#ifdef MULTITHREADED_AUDIO + gAudioThread = std::thread(audioFileOpsThread); +#endif } void CStream::Terminate() @@ -973,14 +1204,27 @@ void CStream::Terminate() #ifdef AUDIO_OAL_USE_MPG123 mpg123_exit(); #endif +#ifdef MULTITHREADED_AUDIO + gAudioThreadQueueMutex.lock(); + gAudioThreadTerm = true; + gAudioThreadQueueMutex.unlock(); + + gAudioThreadCv.notify_one(); + gAudioThread.join(); +#endif } -CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) : +CStream::CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]) : m_pAlSources(sources), m_alBuffers(buffers), m_pBuffer(nil), m_bPaused(false), m_bActive(false), +#ifdef MULTITHREADED_AUDIO + m_bIExist(false), + m_bDoSeek(false), + m_SeekPos(0), +#endif m_pSoundFile(nil), m_bReset(false), m_nVolume(0), @@ -989,6 +1233,27 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU m_nLoopCount(1) { +} + +bool CStream::Open(const char* filename, uint32 overrideSampleRate) +{ + if (IsOpened()) return false; + +#ifdef MULTITHREADED_AUDIO + std::unique_lock<std::mutex> lock(m_mutex); + + m_bDoSeek = false; + m_SeekPos = 0; +#endif + + m_bPaused = false; + m_bActive = false; + m_bReset = false; + m_nVolume = 0; + m_nPan = 0; + m_nPosBeforeReset = 0; + m_nLoopCount = 1; + // Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/) #if !defined(_WIN32) char *real = casepath(filename); @@ -1025,44 +1290,67 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU else m_pSoundFile = nil; - if ( IsOpened() ) + if ( m_pSoundFile && m_pSoundFile->IsOpened() ) { - m_pBuffer = malloc(m_pSoundFile->GetBufferSize()); - ASSERT(m_pBuffer!=nil); - - DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec()); - DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount()); - DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate()); - DEV("Channels: %d\n", m_pSoundFile->GetChannels()); - DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples()); - DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate()))); - DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60); - - return; + uint32 bufSize = m_pSoundFile->GetBufferSize(); + if(bufSize != 0) { // Otherwise it's deferred + m_pBuffer = malloc(bufSize); + ASSERT(m_pBuffer != nil); + + DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec()); + DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount()); + DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate()); + DEV("Channels: %d\n", m_pSoundFile->GetChannels()); + DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples()); + DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate()))); + DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60); + } +#ifdef MULTITHREADED_AUDIO + m_bIExist = true; +#endif + return true; } + return false; } CStream::~CStream() { - Delete(); + assert(!IsOpened()); } -void CStream::Delete() +void CStream::Close() { + if(!IsOpened()) return; + +#ifdef MULTITHREADED_AUDIO + { + std::lock_guard<std::mutex> lock(m_mutex); + + Stop(); + ClearBuffers(); + m_bIExist = false; + std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers); + tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, mutex is acquired + } + + FlagAsToBeProcessed(true); +#else + Stop(); ClearBuffers(); - + if ( m_pSoundFile ) { delete m_pSoundFile; m_pSoundFile = nil; } - + if ( m_pBuffer ) { free(m_pBuffer); m_pBuffer = nil; } +#endif } bool CStream::HasSource() @@ -1070,9 +1358,14 @@ bool CStream::HasSource() return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE); } +// m_bIExist only written in main thread, thus mutex is not needed on main thread bool CStream::IsOpened() { +#ifdef MULTITHREADED_AUDIO + return m_bIExist; +#else return m_pSoundFile && m_pSoundFile->IsOpened(); +#endif } bool CStream::IsPlaying() @@ -1086,6 +1379,14 @@ bool CStream::IsPlaying() alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) return true; + +#ifdef MULTITHREADED_AUDIO + std::lock_guard<std::mutex> lock(m_mutex); + + // Streams are designed in such a way that m_fillBuffers and m_queueBuffers will be *always* filled if audio is playing, and mutex is acquired + if (!m_fillBuffers.empty() || !m_queueBuffers.emptyNts()) + return true; +#endif } return false; @@ -1160,8 +1461,24 @@ void CStream::SetPan(uint8 nPan) void CStream::SetPosMS(uint32 nPos) { if ( !IsOpened() ) return; - m_pSoundFile->Seek(nPos); + +#ifdef MULTITHREADED_AUDIO + std::lock_guard<std::mutex> lock(m_mutex); + + std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers); + tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + m_bDoSeek = true; + m_SeekPos = nPos; + } else +#endif + { + m_pSoundFile->Seek(nPos); + } ClearBuffers(); + + // adding to gStreamsToProcess not needed, someone always calls Start() / BuffersShouldBeFilled() after SetPosMS } uint32 CStream::GetPosMS() @@ -1169,10 +1486,16 @@ uint32 CStream::GetPosMS() if ( !HasSource() ) return 0; if ( !IsOpened() ) return 0; + // Deferred init causes division by zero + if (m_pSoundFile->GetChannels() == 0) + return 0; + ALint offset; //alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset); alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset); + //std::lock_guard<std::mutex> lock(m_mutex); + return m_pSoundFile->Tell() - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels() + m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels(); @@ -1186,6 +1509,7 @@ uint32 CStream::GetLengthMS() bool CStream::FillBuffer(ALuint *alBuffer) { +#ifndef MULTITHREADED_AUDIO if ( !HasSource() ) return false; if ( !IsOpened() ) @@ -1194,13 +1518,14 @@ bool CStream::FillBuffer(ALuint *alBuffer) return false; if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) ) return false; - +#endif + uint32 size = m_pSoundFile->Decode(m_pBuffer); if( size == 0 ) return false; - - uint32 channelSize = size / m_pSoundFile->GetChannels(); + uint32 channelSize = size / m_pSoundFile->GetChannels(); + alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate()); // TODO: use just one buffer if we play mono if (m_pSoundFile->GetChannels() == 1) @@ -1210,6 +1535,26 @@ bool CStream::FillBuffer(ALuint *alBuffer) return true; } +#ifdef MULTITHREADED_AUDIO +bool CStream::QueueBuffers() +{ + bool buffersQueued = false; + std::pair<ALuint, ALuint> buffers; + while (m_queueBuffers.peekPop(&buffers)) // beware: m_queueBuffers is tsQueue + { + ALuint leftBuf = buffers.first; + ALuint rightBuf = buffers.second; + + alSourceQueueBuffers(m_pAlSources[0], 1, &leftBuf); + alSourceQueueBuffers(m_pAlSources[1], 1, &rightBuf); + + buffersQueued = true; + } + return buffersQueued; +} +#endif + +// Only used in single-threaded audio or cutscene audio int32 CStream::FillBuffers() { int32 i = 0; @@ -1239,17 +1584,33 @@ void CStream::ClearBuffers() alSourceUnqueueBuffers(m_pAlSources[1], 1, &value); } -bool CStream::Setup(bool imSureQueueIsEmpty) +bool CStream::Setup(bool imSureQueueIsEmpty, bool lock) { if ( IsOpened() ) { - alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE); - alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE); +#ifdef MULTITHREADED_AUDIO + if (lock) + m_mutex.lock(); +#endif + if (!imSureQueueIsEmpty) { - SetPlay(false); + Stop(); ClearBuffers(); } +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) { + m_pSoundFile->Seek(0); + } else { + m_bDoSeek = true; + m_SeekPos = 0; + } + + if (lock) + m_mutex.unlock(); +#else m_pSoundFile->Seek(0); +#endif + //SetPosition(0.0f, 0.0f, 0.0f); SetPitch(1.0f); //SetPan(m_nPan); @@ -1302,8 +1663,12 @@ void CStream::SetPlay(bool state) void CStream::Start() { if ( !HasSource() ) return; - if ( FillBuffers() != 0 ) - SetPlay(true); + +#ifdef MULTITHREADED_AUDIO + std::lock_guard<std::mutex> lock(m_mutex); + tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired +#endif + BuffersShouldBeFilled(); } void CStream::Stop() @@ -1325,9 +1690,23 @@ void CStream::Update() if ( !m_bPaused ) { - ALint totalBuffers[2] = { 0, 0 }; - ALint buffersProcessed[2] = { 0, 0 }; + bool buffersQueuedAndStarted = false; + bool buffersQueuedButNotStarted = false; +#ifdef MULTITHREADED_AUDIO + // Put it in here because we need totalBuffers after queueing to decide when to loop audio + if (m_bActive) + { + buffersQueuedAndStarted = QueueBuffers(); + if(buffersQueuedAndStarted) { + SetPlay(true); + } + } +#endif + + ALint totalBuffers[2] = {0, 0}; + ALint buffersProcessed[2] = {0, 0}; + // Relying a lot on left buffer states in here do @@ -1339,44 +1718,66 @@ void CStream::Update() alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]); alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]); } while (buffersProcessed[0] != buffersProcessed[1]); - + assert(buffersProcessed[0] == buffersProcessed[1]); // Correcting OpenAL concepts here: // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers. // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers - - bool buffersRefilled = false; - + // We should wait queue to be cleared to loop track, because position calculation relies on queue. if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0) { - Setup(true); - buffersRefilled = FillBuffers() != 0; - if (m_nLoopCount != 0) - m_nLoopCount--; +#ifdef MULTITHREADED_AUDIO + std::lock_guard<std::mutex> lock(m_mutex); + + if (m_fillBuffers.empty() && m_queueBuffers.emptyNts()) // we already acquired stream mutex, which is enough for second thread. thus Nts variant +#endif + { + Setup(true, false); + BuffersShouldBeFilled(); // will also call SetPlay(true) + if (m_nLoopCount != 0) + m_nLoopCount--; + } } else { - while( buffersProcessed[0]-- ) + static std::queue<std::pair<ALuint, ALuint>> tempFillBuffer; + + while ( buffersProcessed[0]-- ) { ALuint buffer[2]; alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); - - if (m_bActive && FillBuffer(buffer)) + + if (m_bActive) { - buffersRefilled = true; - alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]); - alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]); + tempFillBuffer.push(std::pair<ALuint, ALuint>(buffer[0], buffer[1])); } } + + if (m_bActive && buffersProcessed[1]) + { +#ifdef MULTITHREADED_AUDIO + m_mutex.lock(); +#endif + while (!tempFillBuffer.empty()) { + auto elem = tempFillBuffer.front(); + tempFillBuffer.pop(); + buffersQueuedButNotStarted = BufferShouldBeFilledAndQueued(&elem); + } +#ifdef MULTITHREADED_AUDIO + m_mutex.unlock(); + FlagAsToBeProcessed(); +#endif + + } } - // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track! - if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0))) + // Source may be starved to audio and stopped itself + if (m_bActive && !buffersQueuedAndStarted && (buffersQueuedButNotStarted || (totalBuffers[1] - buffersProcessed[1] != 0))) SetPlay(true); } } @@ -1385,28 +1786,45 @@ void CStream::ProviderInit() { if ( m_bReset ) { - if ( Setup(true) ) + if ( Setup(true, false) ) // lock not needed, thread can't process streams with m_bReset set { SetPan(m_nPan); SetVolume(m_nVolume); SetLoopCount(m_nLoopCount); SetPosMS(m_nPosBeforeReset); - if (m_bActive) - FillBuffers(); - SetPlay(m_bActive); - if ( m_bPaused ) +#ifdef MULTITHREADED_AUDIO + std::unique_lock<std::mutex> lock(m_mutex); +#endif + if(m_bActive) + BuffersShouldBeFilled(); + + if (m_bPaused) Pause(); + + m_bReset = false; + + } else { +#ifdef MULTITHREADED_AUDIO + std::unique_lock<std::mutex> lock(m_mutex); +#endif + m_bReset = false; } - - m_bReset = false; } } void CStream::ProviderTerm() { +#ifdef MULTITHREADED_AUDIO + std::lock_guard<std::mutex> lock(m_mutex); + + // unlike Close() we will reuse this stream, so clearing queues are important. + std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers); + tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // stream mutex is already acquired, thus Nts variant +#endif m_bReset = true; m_nPosBeforeReset = GetPosMS(); - + + Stop(); ClearBuffers(); } diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h index 9a2a2fbe..f0456925 100644 --- a/src/audio/oal/stream.h +++ b/src/audio/oal/stream.h @@ -11,6 +11,7 @@ public: virtual ~IDecoder() { } virtual bool IsOpened() = 0; + virtual void FileOpen() = 0; virtual uint32 GetSampleSize() = 0; virtual uint32 GetSampleCount() = 0; @@ -48,12 +49,70 @@ public: uint32 GetLength() { + FileOpen(); // abort deferred init, we need length now - game has to cache audio file sizes return float(GetSampleCount()) * 1000.0f / float(GetSampleRate()); } virtual uint32 Decode(void *buffer) = 0; }; +#ifdef MULTITHREADED_AUDIO +template <typename T> class tsQueue +{ +public: + tsQueue() : count(0) { } + + void push(const T &value) + { + std::lock_guard<std::mutex> lock(m_mutex); + m_queue.push(value); + count++; + } + + bool peekPop(T *retVal) + { + std::lock_guard<std::mutex> lock(m_mutex); + if (count == 0) + return false; + + *retVal = m_queue.front(); + m_queue.pop(); + count--; + return true; + } + + void swapNts(tsQueue<T> &replaceWith) + { + m_queue.swap(replaceWith.m_queue); + replaceWith.count = count; + } + + /* + void swapTs(tsQueue<T> &replaceWith) + { + std::lock_guard<std::mutex> lock(m_mutex); + std::lock_guard<std::mutex> lock2(replaceWith.m_mutex); + swapNts(replaceWith); + } + */ + + bool emptyNts() + { + return count == 0; + } + /* + bool emptyTs() + { + std::lock_guard<std::mutex> lock(m_mutex); + return emptyNts(); + } + */ + + std::queue<T> m_queue; + int count; + mutable std::mutex m_mutex; +}; +#endif class CStream { char m_aFilename[128]; @@ -63,6 +122,17 @@ class CStream bool m_bPaused; bool m_bActive; +public: +#ifdef MULTITHREADED_AUDIO + std::mutex m_mutex; + std::queue<std::pair<ALuint, ALuint>> m_fillBuffers; // left and right buffer + tsQueue<std::pair<ALuint, ALuint>> m_queueBuffers; +// std::condition_variable m_closeCv; + bool m_bDoSeek; + uint32 m_SeekPos; + bool m_bIExist; +#endif + void *m_pBuffer; bool m_bReset; @@ -72,7 +142,14 @@ class CStream int32 m_nLoopCount; IDecoder *m_pSoundFile; - + + void BuffersShouldBeFilled(); // all + bool BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>*); // two (left-right) +#ifdef MULTITHREADED_AUDIO + void FlagAsToBeProcessed(bool close = false); + bool QueueBuffers(); +#endif + bool HasSource(); void SetPosition(int i, float x, float y, float z); void SetPitch(float pitch); @@ -81,15 +158,17 @@ class CStream void SetPlay(bool state); bool FillBuffer(ALuint *alBuffer); - int32 FillBuffers(); + int32 FillBuffers(); void ClearBuffers(); -public: +//public: static void Initialise(); static void Terminate(); - CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000); + CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]); ~CStream(); void Delete(); + bool Open(const char *filename, uint32 overrideSampleRate = 32000); + void Close(); bool IsOpened(); bool IsPlaying(); @@ -100,12 +179,11 @@ public: uint32 GetPosMS(); uint32 GetLengthMS(); - bool Setup(bool imSureQueueIsEmpty = false); + bool Setup(bool imSureQueueIsEmpty = false, bool lock = true); void Start(); void Stop(); void Update(void); void SetLoopCount(int32); - void ProviderInit(); void ProviderTerm(); diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 186990a4..3cd7a736 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -34,6 +34,13 @@ #include "oal/oal_utils.h" #include "oal/aldlist.h" #include "oal/channel.h" + +#include <utility> +#ifdef MULTITHREADED_AUDIO +#include <mutex> +#include <queue> +#include <condition_variable> +#endif #include "oal/stream.h" #include "AudioManager.h" @@ -590,13 +597,10 @@ _FindMP3s(void) } else bShortcut = FALSE; - aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); - - if (aStream[0] && aStream[0]->IsOpened()) + if (aStream[0] && aStream[0]->Open(filepath)) { total_ms = aStream[0]->GetLengthMS(); - delete aStream[0]; - aStream[0] = NULL; + aStream[0]->Close(); OutputDebugString(fd.cFileName); @@ -664,13 +668,10 @@ _FindMP3s(void) continue; } } - aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); - - if (aStream[0] && aStream[0]->IsOpened()) + if (aStream[0] && aStream[0]->Open(filepath)) { total_ms = aStream[0]->GetLengthMS(); - delete aStream[0]; - aStream[0] = NULL; + aStream[0]->Close(); OutputDebugString(fd.cFileName); @@ -724,13 +725,10 @@ _FindMP3s(void) } else bShortcut = FALSE; - aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); - - if (aStream[0] && aStream[0]->IsOpened()) + if (aStream[0] && aStream[0]->Open(filepath)) { total_ms = aStream[0]->GetLengthMS(); - delete aStream[0]; - aStream[0] = NULL; + aStream[0]->Close(); OutputDebugString(fd.cFileName); @@ -885,6 +883,10 @@ cSampleManager::Initialise(void) return TRUE; SetUpDebugBanksInfo(); EFXInit(); + + for(int i = 0; i < MAX_STREAMS; i++) + aStream[i] = new CStream(ALStreamSources[i], ALStreamBuffers[i]); + CStream::Initialise(); { @@ -1040,31 +1042,24 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { + bool opened = false; char filename[MAX_PATH]; sprintf(filename, "%s.VB", StreamedNameTable[i]); - aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); - if ( aStream[0] && !aStream[0]->IsOpened() ) - { - delete aStream[0]; - aStream[0] = NULL; - } - - if ( !aStream[0] ) + if ( aStream[0] ) + opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000); + + if ( !opened ) { sprintf(filename, "%s.MP3", StreamedNameTable[i]); - aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); - if ( aStream[0] && !aStream[0]->IsOpened() ) + if ( aStream[0] ) { - delete aStream[0]; - aStream[0] = NULL; + opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000); } } - - if ( aStream[0] && aStream[0]->IsOpened() ) + if ( opened ) { uint32 tatalms = aStream[0]->GetLengthMS(); - delete aStream[0]; - aStream[0] = NULL; + aStream[0]->Close(); nStreamLength[i] = tatalms; } @@ -1108,12 +1103,13 @@ cSampleManager::Initialise(void) { for ( int32 i = 0; i < MAX_STREAMS; i++ ) { - aStream[i] = NULL; + aStream[i]->Close(); + nStreamVolume[i] = 100; nStreamPan[i] = 63; } } - + { _bSampmanInitialised = TRUE; @@ -1195,14 +1191,7 @@ void cSampleManager::Terminate(void) { for (int32 i = 0; i < MAX_STREAMS; i++) - { - CStream *stream = aStream[i]; - if (stream) - { - delete stream; - aStream[i] = NULL; - } - } + aStream[i]->Close(); for ( int32 i = 0; i < NUM_CHANNELS; i++ ) aChannel[i].Term(); @@ -1253,6 +1242,9 @@ cSampleManager::Terminate(void) CStream::Terminate(); + for(int32 i = 0; i < MAX_STREAMS; i++) + delete aStream[i]; + if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 ) { free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]); @@ -1778,40 +1770,20 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) if ( nFile < TOTAL_STREAMED_SOUNDS ) { - if ( aStream[nStream] ) - { - delete aStream[nStream]; - aStream[nStream] = NULL; - } + CStream *stream = aStream[nStream]; + stream->Close(); sprintf(filename, "%s.VB", StreamedNameTable[nFile]); - CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } - - if (!stream) + bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( !opened ) { sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); - stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - - - ASSERT(stream != NULL); - aStream[nStream] = stream; - if ( !stream->Setup() ) + if ( opened && !stream->Setup() ) { - delete stream; - aStream[nStream] = NULL; + stream->Close(); } } } @@ -1823,7 +1795,7 @@ cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) CStream *stream = aStream[nStream]; - if ( stream ) + if ( stream->IsOpened() ) { stream->SetPause(nPauseFlag != FALSE); } @@ -1836,12 +1808,9 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) CStream *stream = aStream[nStream]; - if ( stream ) + if ( stream->IsOpened() ) { - if ( stream->IsOpened() ) - { - stream->Start(); - } + stream->Start(); } } @@ -1855,11 +1824,8 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) if ( nFile >= TOTAL_STREAMED_SOUNDS ) return FALSE; - if ( aStream[nStream] ) - { - delete aStream[nStream]; - aStream[nStream] = NULL; - } + aStream[nStream]->Close(); + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) { do @@ -1876,27 +1842,17 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) nFile = 0; sprintf(filename, "%s.VB", StreamedNameTable[nFile]); - CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } - if (!stream) + CStream *stream = aStream[nStream]; + bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( !opened ) { sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); - stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - aStream[nStream] = stream; - - if (stream->Setup()) { + + if ( opened && stream->Setup() ) { stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); nStreamLoopedFlag[nStream] = TRUE; if (position != 0) @@ -1906,20 +1862,19 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) return TRUE; } else { - delete stream; - aStream[nStream] = NULL; + stream->Close(); } return FALSE; } else { if (e->pLinkPath != NULL) - aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + aStream[nStream]->Open(e->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); strcat(filename, e->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]); + aStream[nStream]->Open(filename); } if (aStream[nStream]->Setup()) { @@ -1931,8 +1886,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) _bIsMp3Active = TRUE; return TRUE; } else { - delete aStream[nStream]; - aStream[nStream] = NULL; + aStream[nStream]->Close(); } // fall through, start playing from another song } @@ -1951,28 +1905,16 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) _bIsMp3Active = 0; sprintf(filename, "%s.VB", StreamedNameTable[nFile]); - CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + CStream* stream = aStream[nStream]; + bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if (!stream) + if ( !opened ) { sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); - stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - - aStream[nStream] = stream; - - if (stream->Setup()) { + + if (opened && stream->Setup()) { stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); nStreamLoopedFlag[nStream] = TRUE; if (position != 0) @@ -1982,19 +1924,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) return TRUE; } else { - delete stream; - aStream[nStream] = NULL; + stream->Close(); } return FALSE; } } if (mp3->pLinkPath != NULL) - aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + aStream[nStream]->Open(mp3->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); strcat(filename, mp3->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } if (aStream[nStream]->Setup()) { @@ -2004,8 +1945,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) #endif return TRUE; } else { - delete aStream[nStream]; - aStream[nStream] = NULL; + aStream[nStream]->Close(); } } @@ -2016,29 +1956,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) nFile = 0; } sprintf(filename, "%s.VB", StreamedNameTable[nFile]); - - CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + CStream *stream = aStream[nStream]; + + bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if (!stream) + if ( !opened ) { sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); - stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - if ( stream && !stream->IsOpened() ) - { - delete stream; - stream = NULL; - } + opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - - aStream[nStream] = stream; - if ( stream->Setup() ) { + if ( opened && stream->Setup() ) { stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); nStreamLoopedFlag[nStream] = TRUE; if (position != 0) @@ -2048,8 +1977,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) return TRUE; } else { - delete stream; - aStream[nStream] = NULL; + stream->Close(); } return FALSE; } @@ -2061,14 +1989,10 @@ cSampleManager::StopStreamedFile(uint8 nStream) CStream *stream = aStream[nStream]; - if ( stream ) - { - delete stream; - aStream[nStream] = NULL; + stream->Close(); - if ( nStream == 0 ) - _bIsMp3Active = FALSE; - } + if ( nStream == 0 ) + _bIsMp3Active = FALSE; } int32 @@ -2078,7 +2002,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) CStream *stream = aStream[nStream]; - if ( stream ) + if ( stream->IsOpened() ) { if ( _bIsMp3Active ) { @@ -2121,7 +2045,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffect CStream *stream = aStream[nStream]; - if ( stream ) + if ( stream->IsOpened() ) { if ( nEffectFlag ) { if ( nStream == 1 || nStream == 2 ) @@ -2151,7 +2075,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream) CStream *stream = aStream[nStream]; - if ( stream ) + if ( stream->IsOpened() ) { if ( stream->IsPlaying() ) return TRUE; @@ -2167,7 +2091,7 @@ cSampleManager::Service(void) { CStream *stream = aStream[i]; - if ( stream ) + if ( stream->IsOpened() ) stream->Update(); } int refCount = CChannel::channelsThatNeedService; diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 0b65dde7..e7da2eff 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -2140,7 +2140,7 @@ void CStoredCar::StoreCar(CVehicle* pVehicle) m_nModelIndex = pVehicle->GetModelIndex(); m_fPosX = pVehicle->GetPosition().x; m_fPosY = pVehicle->GetPosition().y; - m_fPosY = pVehicle->GetPosition().z; + m_fPosZ = pVehicle->GetPosition().z; m_fForwardX = pVehicle->GetForward().x; m_fForwardY = pVehicle->GetForward().y; m_fForwardZ = pVehicle->GetForward().z; diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp index c619a9dd..ce822505 100644 --- a/src/control/Script10.cpp +++ b/src/control/Script10.cpp @@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); if (pPed) - pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true); + pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true); return 0; } case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO: diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index 64014ac8..b0f529c0 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -450,7 +450,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 2); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pCar); - script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); + //script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1)); return 0; } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 9f78d483..3bf05836 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; diff --git a/src/core/config.h b/src/core/config.h index 3c5f6ba8..bb1e4dbe 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,7 +195,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression @@ -402,6 +403,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files +#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS #define AUDIO_OAL_USE_OPUS // enable support of opus files @@ -515,5 +517,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef FREE_CAM #undef BIG_IMG #undef PS2_AUDIO_CHANNELS +#undef MULTITHREADED_AUDIO #undef RADIO_SCROLL_TO_PREV_STATION #endif diff --git a/src/core/main.cpp b/src/core/main.cpp index 9d540635..8e53901f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_0%11lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif |