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-rw-r--r--.gitignore1
-rw-r--r--codewarrior/reVC.mcpbin266787 -> 0 bytes
-rw-r--r--codewarrior/reVC.mcp.xml16066
-rw-r--r--premake5.lua75
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/audio/oal/stream.cpp614
-rw-r--r--src/audio/oal/stream.h90
-rw-r--r--src/audio/sampman_oal.cpp236
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/Script10.cpp2
-rw-r--r--src/control/Script3.cpp2
-rw-r--r--src/core/Frontend.cpp6
-rw-r--r--src/core/config.h5
-rw-r--r--src/core/main.cpp2
14 files changed, 16808 insertions, 294 deletions
diff --git a/.gitignore b/.gitignore
index ca4dc200..c55a27ce 100644
--- a/.gitignore
+++ b/.gitignore
@@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/
sdk/
+codewarrior/reVC.mcp
codewarrior/reVC_Data/
codewarrior/Release/
codewarrior/Debug/
diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp
deleted file mode 100644
index 00b3fd74..00000000
--- a/codewarrior/reVC.mcp
+++ /dev/null
Binary files differ
diff --git a/codewarrior/reVC.mcp.xml b/codewarrior/reVC.mcp.xml
new file mode 100644
index 00000000..92638894
--- /dev/null
+++ b/codewarrior/reVC.mcp.xml
@@ -0,0 +1,16066 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?codewarrior exportversion="1.0.1" ideversion="4.2" ?>
+
+<!DOCTYPE PROJECT [
+<!ELEMENT PROJECT (TARGETLIST, TARGETORDER, GROUPLIST, DESIGNLIST?)>
+<!ELEMENT TARGETLIST (TARGET+)>
+<!ELEMENT TARGET (NAME, SETTINGLIST, FILELIST?, LINKORDER?, SEGMENTLIST?, OVERLAYGROUPLIST?, SUBTARGETLIST?, SUBPROJECTLIST?, FRAMEWORKLIST)>
+<!ELEMENT NAME (#PCDATA)>
+<!ELEMENT USERSOURCETREETYPE (#PCDATA)>
+<!ELEMENT PATH (#PCDATA)>
+<!ELEMENT FILELIST (FILE*)>
+<!ELEMENT FILE (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?, ROOTFILEREF?, FILEKIND?, FILEFLAGS?)>
+<!ELEMENT PATHTYPE (#PCDATA)>
+<!ELEMENT PATHROOT (#PCDATA)>
+<!ELEMENT ACCESSPATH (#PCDATA)>
+<!ELEMENT PATHFORMAT (#PCDATA)>
+<!ELEMENT ROOTFILEREF (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT FILEKIND (#PCDATA)>
+<!ELEMENT FILEFLAGS (#PCDATA)>
+<!ELEMENT FILEREF (TARGETNAME?, PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT TARGETNAME (#PCDATA)>
+<!ELEMENT SETTINGLIST ((SETTING|PANELDATA)+)>
+<!ELEMENT SETTING (NAME?, (VALUE|(SETTING+)))>
+<!ELEMENT PANELDATA (NAME, VALUE)>
+<!ELEMENT VALUE (#PCDATA)>
+<!ELEMENT LINKORDER (FILEREF*)>
+<!ELEMENT SEGMENTLIST (SEGMENT+)>
+<!ELEMENT SEGMENT (NAME, ATTRIBUTES?, FILEREF*)>
+<!ELEMENT ATTRIBUTES (#PCDATA)>
+<!ELEMENT OVERLAYGROUPLIST (OVERLAYGROUP+)>
+<!ELEMENT OVERLAYGROUP (NAME, BASEADDRESS, OVERLAY*)>
+<!ELEMENT BASEADDRESS (#PCDATA)>
+<!ELEMENT OVERLAY (NAME, FILEREF*)>
+<!ELEMENT SUBTARGETLIST (SUBTARGET+)>
+<!ELEMENT SUBTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT SUBPROJECTLIST (SUBPROJECT+)>
+<!ELEMENT SUBPROJECT (FILEREF, SUBPROJECTTARGETLIST)>
+<!ELEMENT SUBPROJECTTARGETLIST (SUBPROJECTTARGET*)>
+<!ELEMENT SUBPROJECTTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT FRAMEWORKLIST (FRAMEWORK+)>
+<!ELEMENT FRAMEWORK (FILEREF, LIBRARYFILE?, VERSION?)>
+<!ELEMENT LIBRARYFILE (FILEREF)>
+<!ELEMENT VERSION (#PCDATA)>
+<!ELEMENT TARGETORDER (ORDEREDTARGET|ORDEREDDESIGN)*>
+<!ELEMENT ORDEREDTARGET (NAME)>
+<!ELEMENT ORDEREDDESIGN (NAME, ORDEREDTARGET+)>
+<!ELEMENT GROUPLIST (GROUP|FILEREF)*>
+<!ELEMENT GROUP (NAME, (GROUP|FILEREF)*)>
+<!ELEMENT DESIGNLIST (DESIGN+)>
+<!ELEMENT DESIGN (NAME, DESIGNDATA)>
+<!ELEMENT DESIGNDATA (#PCDATA)>
+]>
+
+<PROJECT>
+ <TARGETLIST>
+ <TARGET>
+ <NAME>Debug</NAME>
+ <SETTINGLIST>
+
+ <!-- Settings for "Source Trees" panel -->
+ <SETTING><NAME>UserSourceTrees</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Access Paths" panel -->
+ <SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>UserSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
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+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
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+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
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+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
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+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
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+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
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+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Debug</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Build Extras" panel -->
+ <SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ActivateBrowser</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DebuggerAppPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DebuggerWorkingDir</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Target" panel -->
+ <SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
+ <SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>AltExePath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>CacheSymbolics</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>TempBPFunctionName</NAME><VALUE>main</VALUE></SETTING>
+ <SETTING><NAME>TempBPType</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "Remote Debug" panel -->
+ <SETTING><NAME>Enabled</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ConnectionName</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DownloadPath</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>LaunchRemoteApp</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>RemoteAppPath</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Auto-target" panel -->
+ <SETTING><NAME>OtherExecutables</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Custom Keywords" panel -->
+ <SETTING><NAME>CustomColor1</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor2</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor3</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>CustomColor4</NAME>
+ <SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
+ <SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "x86 CodeGen" panel -->
+ <SETTING><NAME>MWCodeGen_X86_processor</NAME><VALUE>PentiumII</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_alignment</NAME><VALUE>bytes8</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_exceptions</NAME><VALUE>ZeroOverhead</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_mmx</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_3dnow</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_use_mmx_3dnow_convention</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_machinecodelisting</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_intrinsics</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_syminfo</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_codeviewinfo</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_cmov_fcomi</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWCodeGen_X86_extinst_sse</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "x86 Exceptions Panel" panel -->
+ <SETTING><NAME>MWDebugger_X86_Exceptions</NAME>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ <SETTING><VALUE>0</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "x86 Disassembler" panel -->
+ <SETTING><NAME>PDisasmX86_showHeaders</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showSymTab</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showCode</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showSource</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showHex</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showRelocation</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showComments</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showDebug</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showExceptions</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showData</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_showRaw</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PDisasmX86_verbose</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "C/C++ Compiler" panel -->
+ <SETTING><NAME>MWFrontEnd_C_cplusplus</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_checkprotos</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_arm</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_trigraphs</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_onlystdkeywords</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_enumsalwaysint</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_mpwpointerstyle</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_prefixname</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_ansistrict</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_mpwcnewline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_wchar_type</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_enableexceptions</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_dontreusestrings</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_poolstrings</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_dontinline</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_useRTTI</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_multibyteaware</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_unsignedchars</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_autoinline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_booltruefalse</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_direct_to_som</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_som_env_check</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_alwaysinline</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_inlinelevel</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_ecplusplus</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_objective_c</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWFrontEnd_C_defer_codegen</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "x86 Linker" panel -->
+ <SETTING><NAME>MWLinker_X86_entrypointusage</NAME><VALUE>Default</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_entrypoint</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsystem</NAME><VALUE>WinGUI</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsysmajorid</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_subsysminorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_usrmajorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_usrminorid</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_commandfile</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_generatemap</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_linksym</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWLinker_X86_linkCV</NAME><VALUE>1</VALUE></SETTING>
+
+ <!-- Settings for "x86 Project" panel -->
+ <SETTING><NAME>MWProject_X86_type</NAME><VALUE>Application</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_outfile</NAME><VALUE>Debug\gta-vc.exe</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_baseaddress</NAME><VALUE>4194304</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_maxstacksize</NAME><VALUE>1024</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_minstacksize</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_size</NAME><VALUE>1024</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_minsize</NAME><VALUE>4</VALUE></SETTING>
+ <SETTING><NAME>MWProject_X86_importlib</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "C/C++ Warnings" panel -->
+ <SETTING><NAME>MWWarning_C_warn_illpragma</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_emptydecl</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_possunwant</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_unusedvar</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_unusedarg</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_extracomma</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_pedantic</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warningerrors</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_hidevirtual</NAME><VALUE>1</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_implicitconv</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_notinlined</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>MWWarning_C_warn_structclass</NAME><VALUE>0</VALUE></SETTING>
+
+ <!-- Settings for "WinRC Compiler" panel -->
+ <SETTING><NAME>MWWinRC_prefixname</NAME><VALUE>ResourcePrefix.h</VALUE></SETTING>
+
+ <!-- Settings for "x86 Global Optimizer" panel -->
+ <SETTING><NAME>GlobalOptimizer_X86__optimizationlevel</NAME><VALUE>Level0</VALUE></SETTING>
+ <SETTING><NAME>GlobalOptimizer_X86__optfor</NAME><VALUE>Size</VALUE></SETTING>
+ </SETTINGLIST>
+ <FILELIST>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Comdlg32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Gdi32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Kernel32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>User32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS></FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86_D.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ <FILEKIND>Unknown</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>mss32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>d3d8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ddraw.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ <FILEKIND>Library</FILEKIND>
+ <FILEFLAGS>Debug</FILEFLAGS>
+ </FILE>
+ <FILE>
+ <PATHTYPE>Name</PATHTYPE>
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+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Release</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Build Extras" panel -->
+ <SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ActivateBrowser</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>DebuggerAppPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>DebuggerWorkingDir</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Target" panel -->
+ <SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
+ <SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
+ <SETTING><NAME>AltExePath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
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+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ProjectileInfo.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ProjectileInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ShotInfo.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ShotInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Weapon.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Weapon.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponEffects.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponEffects.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponInfo.cpp</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponInfo.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>WeaponType.h</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>RenderWare</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rwcore.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpworld.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpmatfx.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpskin.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rphanim.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtbmp.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtquat.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtcharse.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rtanim.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>rpanisot.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>DirectX</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>d3d8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ddraw.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>dxguid.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>strmiids.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>dinput8.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>Miles</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>mss32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>MSL ANSI Libraries</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86_D.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Release</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>MSL_All_x86.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ <GROUP><NAME>Win32 SDK Libraries</NAME>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Gdi32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Kernel32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>User32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>Comdlg32.lib</PATH>
+ <PATHFORMAT>MacOS</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>winmm.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>ole32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>shell32.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ <FILEREF>
+ <TARGETNAME>Debug</TARGETNAME>
+ <PATHTYPE>Name</PATHTYPE>
+ <PATH>uuid.lib</PATH>
+ <PATHFORMAT>Windows</PATHFORMAT>
+ </FILEREF>
+ </GROUP>
+ </GROUPLIST>
+
+</PROJECT>
diff --git a/premake5.lua b/premake5.lua
index af64958e..6667255c 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -28,6 +28,11 @@ newoption {
}
newoption {
+ trigger = "no-git-hash",
+ description = "Don't print git commit hash into binary"
+}
+
+newoption {
trigger = "lto",
description = "Use link time optimization"
}
@@ -103,7 +108,7 @@ workspace "reLCS"
"bsd-arm-librw_gl3_glfw-oal",
"bsd-arm64-librw_gl3_glfw-oal"
}
-
+
filter { "system:macosx" }
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
@@ -112,7 +117,7 @@ workspace "reLCS"
filter "configurations:Debug"
defines { "DEBUG" }
-
+
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
@@ -128,22 +133,22 @@ workspace "reLCS"
filter { "platforms:linux*" }
system "linux"
-
+
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
-
+
filter { "platforms:*x86*" }
architecture "x86"
-
+
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
-
+
filter { "platforms:macosx-arm64-*" }
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
@@ -155,21 +160,21 @@ workspace "reLCS"
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
end
-
+
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
-
+
filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
-
+
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
filter {}
-
+
function setpaths (gamepath, exepath)
if (gamepath) then
postbuildcommands {
@@ -193,7 +198,7 @@ project "librw"
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
files { path.join(Librw, "src/gl/*/*.*") }
-
+
filter { "platforms:*x86*" }
architecture "x86"
@@ -218,7 +223,7 @@ project "librw"
filter "platforms:*gl3_glfw*"
staticruntime "off"
-
+
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
@@ -262,7 +267,11 @@ project "reLCS"
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
- files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ if(not _OPTIONS["no-git-hash"]) then
+ files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ else
+ removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
+ end
includedirs { "src" }
includedirs { "src/animation" }
@@ -289,7 +298,11 @@ project "reLCS"
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
-
+
+ if(not _OPTIONS["no-git-hash"]) then
+ defines { "USE_OUR_VERSIONING" }
+ end
+
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
@@ -300,7 +313,7 @@ project "reLCS"
defines { "AUDIO_MSS" }
includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
-
+
if _OPTIONS["with-opus"] then
filter "platforms:win*"
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
@@ -309,7 +322,7 @@ project "reLCS"
filter {}
defines { "AUDIO_OPUS" }
end
-
+
filter "platforms:*oal"
defines { "AUDIO_OAL" }
@@ -317,7 +330,7 @@ project "reLCS"
if(os.getenv("GTA_LCS_RE_DIR")) then
setpaths(os.getenv("GTA_LCS_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
end
-
+
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
@@ -329,24 +342,28 @@ project "reLCS"
-- external librw is dynamic
staticruntime "on"
end
- prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+ end
filter "platforms:not win*"
- prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ end
filter "platforms:win*glfw*"
staticruntime "off"
-
+
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
-
+
filter "platforms:win-x86*oal"
libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
-
+
filter "platforms:win-amd64*oal"
libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
@@ -354,7 +371,7 @@ project "reLCS"
filter "platforms:linux*oal"
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
-
+
filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
@@ -362,7 +379,7 @@ project "reLCS"
links { "openal", "mpg123", "sndfile", "pthread" }
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
-
+
if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
@@ -376,7 +393,7 @@ project "reLCS"
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
-
+
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
@@ -390,22 +407,22 @@ project "reLCS"
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
-
+
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
-
+
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
-
+
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
filter "platforms:linux*gl3_glfw*"
links { "GL", "glfw" }
-
+
filter "platforms:bsd*gl3_glfw*"
links { "GL", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 10b40be2..9cce6641 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
endif()
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
+target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
if(${PROJECT}_AUDIO STREQUAL "OAL")
find_package(OpenAL REQUIRED)
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index ed73e940..ab266681 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -1,8 +1,6 @@
#include "common.h"
#ifdef AUDIO_OAL
-#include "stream.h"
-#include "sampman.h"
#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#ifdef AUDIO_OAL_USE_SNDFILE
@@ -22,6 +20,29 @@
#include <opusfile.h>
#endif
+#include <queue>
+#include <utility>
+
+#ifdef MULTITHREADED_AUDIO
+#include <iostream>
+#include <thread>
+#include <mutex>
+#include <condition_variable>
+#include "MusicManager.h"
+#include "stream.h"
+
+std::thread gAudioThread;
+std::mutex gAudioThreadQueueMutex;
+std::condition_variable gAudioThreadCv;
+bool gAudioThreadTerm = false;
+std::queue<CStream*> gStreamsToProcess; // values are not unique, we will handle that ourself
+std::queue<std::pair<IDecoder*, void*>> gStreamsToClose;
+#else
+#include "stream.h"
+#endif
+
+#include "sampman.h"
+
#ifndef _WIN32
#include "crossplatform.h"
#endif
@@ -39,6 +60,10 @@ class CSortStereoBuffer
{
uint16* PcmBuf;
size_t BufSize;
+//#ifdef MULTITHREADED_AUDIO
+// std::mutex Mutex;
+//#endif
+
public:
CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {}
~CSortStereoBuffer()
@@ -65,6 +90,9 @@ public:
void SortStereo(void* buf, size_t size)
{
+//#ifdef MULTITHREADED_AUDIO
+// std::lock_guard<std::mutex> lock(Mutex);
+//#endif
uint16* InBuf = (uint16*)buf;
uint16* OutBuf = GetBuffer(size);
@@ -279,6 +307,10 @@ public:
#undef CLOSE_ON_ERROR
}
+ void FileOpen()
+ {
+ }
+
~CWavFile()
{
Close();
@@ -289,6 +321,7 @@ public:
return m_bIsOpen;
}
+
uint32 GetSampleSize()
{
return sizeof(uint16);
@@ -405,6 +438,10 @@ public:
m_pfSound = sf_open(path, SFM_READ, &m_soundInfo);
}
+ void FileOpen()
+ {
+ }
+
~CSndFile()
{
if ( m_pfSound )
@@ -464,8 +501,6 @@ public:
#endif
#ifdef AUDIO_OAL_USE_MPG123
-// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes)
-//#define MP3_USE_FUZZY_SEEK
class CMP3File : public IDecoder
{
@@ -474,45 +509,58 @@ protected:
bool m_bOpened;
uint32 m_nRate;
uint32 m_nChannels;
-
+ const char* m_pPath;
+ bool m_bFileNotOpenedYet;
+
CMP3File() :
m_pMH(nil),
m_bOpened(false),
m_nRate(0),
+ m_bFileNotOpenedYet(false),
m_nChannels(0) {}
public:
CMP3File(const char *path) :
m_pMH(nil),
m_bOpened(false),
m_nRate(0),
- m_nChannels(0)
+ m_nChannels(0),
+ m_pPath(path),
+ m_bFileNotOpenedYet(false)
{
m_pMH = mpg123_new(nil, nil);
if ( m_pMH )
{
-#ifdef MP3_USE_FUZZY_SEEK
- mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
-#else
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
-#endif
- long rate = 0;
- int channels = 0;
- int encoding = 0;
-
- m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
- && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
- m_nRate = rate;
- m_nChannels = channels;
-
- if ( IsOpened() )
- {
- mpg123_format_none(m_pMH);
- mpg123_format(m_pMH, rate, channels, encoding);
- }
+ m_bOpened = true;
+ m_bFileNotOpenedYet = true;
+ // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling
+#if 1
+ FileOpen();
+#endif
}
}
+ void FileOpen()
+ {
+ if(!m_bFileNotOpenedYet) return;
+
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+ m_bOpened = mpg123_open(m_pMH, m_pPath) == MPG123_OK
+ && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if(IsOpened()) {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+ m_bFileNotOpenedYet = false;
+ }
+
~CMP3File()
{
if ( m_pMH )
@@ -535,7 +583,7 @@ public:
uint32 GetSampleCount()
{
- if ( !IsOpened() ) return 0;
+ if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
return mpg123_length(m_pMH);
}
@@ -551,19 +599,19 @@ public:
void Seek(uint32 milliseconds)
{
- if ( !IsOpened() ) return;
+ if ( !IsOpened() || m_bFileNotOpenedYet ) return;
mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET);
}
uint32 Tell()
{
- if ( !IsOpened() ) return 0;
+ if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
return samples2ms(mpg123_tell(m_pMH));
}
uint32 Decode(void *buffer)
{
- if ( !IsOpened() ) return 0;
+ if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
size_t size;
int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size);
@@ -602,28 +650,41 @@ public:
m_pMH = mpg123_new(nil, nil);
if (m_pMH)
{
-#ifdef MP3_USE_FUZZY_SEEK
- mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
-#else
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
+
+ m_bOpened = true;
+ m_bFileNotOpenedYet = true;
+ m_pPath = path;
+ // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling
+#if 1
+ FileOpen();
#endif
- long rate = 0;
- int channels = 0;
- int encoding = 0;
- FILE* f = fopen(path, "rb");
+ }
+ }
+
+ void FileOpen()
+ {
+ if(!m_bFileNotOpenedYet) return;
- m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
- && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
- m_nRate = rate;
- m_nChannels = channels;
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
- if (IsOpened())
- {
- mpg123_format_none(m_pMH);
- mpg123_format(m_pMH, rate, channels, encoding);
- }
+ FILE *f = fopen(m_pPath, "rb");
+
+ m_bOpened = f && mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
+ && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if(IsOpened()) {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
}
+
+ m_bFileNotOpenedYet = false;
}
};
@@ -744,6 +805,10 @@ public:
m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE];
}
+ void FileOpen()
+ {
+ }
+
~CVbFile()
{
if (m_pFile)
@@ -896,6 +961,10 @@ public:
m_bOpened = true;
}
}
+
+ void FileOpen()
+ {
+ }
~COpusFile()
{
@@ -961,11 +1030,173 @@ public:
};
#endif
+
+// For multi-thread: Someone always acquire stream's mutex before entering here
+void
+CStream::BuffersShouldBeFilled()
+{
+#ifdef MULTITHREADED_AUDIO
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
+ std::queue<std::pair<ALuint, ALuint>> tempQueue;
+ for(int i = 0; i < NUM_STREAMBUFFERS / 2; i++) {
+ tempQueue.push(std::pair<ALuint, ALuint>(m_alBuffers[i * 2], m_alBuffers[i * 2 + 1]));
+ }
+ m_fillBuffers.swap(tempQueue);
+
+ FlagAsToBeProcessed();
+
+ m_bActive = true; // to allow Update() to queue the filled buffers & play
+ return;
+ }
+ std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
+#endif
+ if ( FillBuffers() != 0 )
+ {
+ SetPlay(true);
+ }
+}
+
+// returns whether it's queued (not on multi-thread)
+bool
+CStream::BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>* bufs)
+{
+#ifdef MULTITHREADED_AUDIO
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE)
+ m_fillBuffers.push(*bufs);
+ else
+#endif
+ {
+ ALuint alBuffers[2] = {(*bufs).first, (*bufs).second}; // left - right
+ if (FillBuffer(alBuffers)) {
+ alSourceQueueBuffers(m_pAlSources[0], 1, &alBuffers[0]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &alBuffers[1]);
+ return true;
+ }
+ }
+ return false;
+}
+
+#ifdef MULTITHREADED_AUDIO
+void
+CStream::FlagAsToBeProcessed(bool close)
+{
+ if (!close && MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE)
+ return;
+
+ gAudioThreadQueueMutex.lock();
+ if (close)
+ gStreamsToClose.push(std::pair<IDecoder*, void*>(m_pSoundFile ? m_pSoundFile : nil, m_pBuffer ? m_pBuffer : nil));
+ else
+ gStreamsToProcess.push(this);
+
+ gAudioThreadQueueMutex.unlock();
+
+ gAudioThreadCv.notify_one();
+}
+
+void audioFileOpsThread()
+{
+ do
+ {
+ CStream *stream;
+ {
+ // Just a semaphore
+ std::unique_lock<std::mutex> queueMutex(gAudioThreadQueueMutex);
+ gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gStreamsToClose.size() > 0 || gAudioThreadTerm; });
+ if (gAudioThreadTerm)
+ return;
+
+ if (!gStreamsToClose.empty()) {
+ auto streamToClose = gStreamsToClose.front();
+ gStreamsToClose.pop();
+ if (streamToClose.first) { // pSoundFile
+ delete streamToClose.first;
+ }
+
+ if (streamToClose.second) { // pBuffer
+ free(streamToClose.second);
+ }
+ }
+
+ if (!gStreamsToProcess.empty()) {
+ stream = gStreamsToProcess.front();
+ gStreamsToProcess.pop();
+ } else
+ continue;
+ }
+
+ std::unique_lock<std::mutex> lock(stream->m_mutex);
+
+ std::pair<ALuint, ALuint> buffers, *lastBufAddr;
+ bool insertBufsAfterCheck = false;
+
+ do {
+ if (!stream->IsOpened()) {
+ break;
+ }
+
+ if (stream->m_bReset)
+ break;
+
+ // We gave up this idea for now
+ /*
+ stream->m_pSoundFile->FileOpen();
+
+ // Deffered allocation, do it now
+ if (stream->m_pBuffer == nil) {
+ stream->m_pBuffer = malloc(stream->m_pSoundFile->GetBufferSize());
+ ASSERT(stream->m_pBuffer != nil);
+ }
+ */
+
+ if (stream->m_bDoSeek) {
+ stream->m_bDoSeek = false;
+ int pos = stream->m_SeekPos;
+ lock.unlock();
+ stream->m_pSoundFile->Seek(pos);
+ lock.lock();
+
+ continue; // let's do the checks again, make sure we didn't miss anything while Seeking
+ }
+
+ if (insertBufsAfterCheck) {
+ stream->m_queueBuffers.push(buffers);
+ insertBufsAfterCheck = false;
+ }
+
+ if (!stream->m_fillBuffers.empty()) {
+ lastBufAddr = &stream->m_fillBuffers.front();
+ buffers = *lastBufAddr;
+ lock.unlock();
+
+ ALuint alBuffers[2] = {buffers.first, buffers.second}; // left - right
+ bool filled = stream->FillBuffer(alBuffers);
+
+ lock.lock();
+
+ // Make sure queue isn't touched after we released mutex
+ if (!stream->m_fillBuffers.empty() && lastBufAddr == &stream->m_fillBuffers.front()) {
+ stream->m_fillBuffers.pop();
+ if (filled)
+ insertBufsAfterCheck = true; // Also make sure stream's properties aren't changed. So make one more pass, and push it to m_queueBuffers only if it pass checks again.
+ }
+ } else
+ break;
+
+ } while (true);
+
+ } while(true);
+}
+#endif
+
void CStream::Initialise()
{
#ifdef AUDIO_OAL_USE_MPG123
mpg123_init();
#endif
+#ifdef MULTITHREADED_AUDIO
+ gAudioThread = std::thread(audioFileOpsThread);
+#endif
}
void CStream::Terminate()
@@ -973,14 +1204,27 @@ void CStream::Terminate()
#ifdef AUDIO_OAL_USE_MPG123
mpg123_exit();
#endif
+#ifdef MULTITHREADED_AUDIO
+ gAudioThreadQueueMutex.lock();
+ gAudioThreadTerm = true;
+ gAudioThreadQueueMutex.unlock();
+
+ gAudioThreadCv.notify_one();
+ gAudioThread.join();
+#endif
}
-CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) :
+CStream::CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
m_pAlSources(sources),
m_alBuffers(buffers),
m_pBuffer(nil),
m_bPaused(false),
m_bActive(false),
+#ifdef MULTITHREADED_AUDIO
+ m_bIExist(false),
+ m_bDoSeek(false),
+ m_SeekPos(0),
+#endif
m_pSoundFile(nil),
m_bReset(false),
m_nVolume(0),
@@ -989,6 +1233,27 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
m_nLoopCount(1)
{
+}
+
+bool CStream::Open(const char* filename, uint32 overrideSampleRate)
+{
+ if (IsOpened()) return false;
+
+#ifdef MULTITHREADED_AUDIO
+ std::unique_lock<std::mutex> lock(m_mutex);
+
+ m_bDoSeek = false;
+ m_SeekPos = 0;
+#endif
+
+ m_bPaused = false;
+ m_bActive = false;
+ m_bReset = false;
+ m_nVolume = 0;
+ m_nPan = 0;
+ m_nPosBeforeReset = 0;
+ m_nLoopCount = 1;
+
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
#if !defined(_WIN32)
char *real = casepath(filename);
@@ -1025,44 +1290,67 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
else
m_pSoundFile = nil;
- if ( IsOpened() )
+ if ( m_pSoundFile && m_pSoundFile->IsOpened() )
{
- m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
- ASSERT(m_pBuffer!=nil);
-
- DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec());
- DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount());
- DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate());
- DEV("Channels: %d\n", m_pSoundFile->GetChannels());
- DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples());
- DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate())));
- DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60);
-
- return;
+ uint32 bufSize = m_pSoundFile->GetBufferSize();
+ if(bufSize != 0) { // Otherwise it's deferred
+ m_pBuffer = malloc(bufSize);
+ ASSERT(m_pBuffer != nil);
+
+ DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec());
+ DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount());
+ DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate());
+ DEV("Channels: %d\n", m_pSoundFile->GetChannels());
+ DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples());
+ DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate())));
+ DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60);
+ }
+#ifdef MULTITHREADED_AUDIO
+ m_bIExist = true;
+#endif
+ return true;
}
+ return false;
}
CStream::~CStream()
{
- Delete();
+ assert(!IsOpened());
}
-void CStream::Delete()
+void CStream::Close()
{
+ if(!IsOpened()) return;
+
+#ifdef MULTITHREADED_AUDIO
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ Stop();
+ ClearBuffers();
+ m_bIExist = false;
+ std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
+ tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, mutex is acquired
+ }
+
+ FlagAsToBeProcessed(true);
+#else
+
Stop();
ClearBuffers();
-
+
if ( m_pSoundFile )
{
delete m_pSoundFile;
m_pSoundFile = nil;
}
-
+
if ( m_pBuffer )
{
free(m_pBuffer);
m_pBuffer = nil;
}
+#endif
}
bool CStream::HasSource()
@@ -1070,9 +1358,14 @@ bool CStream::HasSource()
return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE);
}
+// m_bIExist only written in main thread, thus mutex is not needed on main thread
bool CStream::IsOpened()
{
+#ifdef MULTITHREADED_AUDIO
+ return m_bIExist;
+#else
return m_pSoundFile && m_pSoundFile->IsOpened();
+#endif
}
bool CStream::IsPlaying()
@@ -1086,6 +1379,14 @@ bool CStream::IsPlaying()
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
return true;
+
+#ifdef MULTITHREADED_AUDIO
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ // Streams are designed in such a way that m_fillBuffers and m_queueBuffers will be *always* filled if audio is playing, and mutex is acquired
+ if (!m_fillBuffers.empty() || !m_queueBuffers.emptyNts())
+ return true;
+#endif
}
return false;
@@ -1160,8 +1461,24 @@ void CStream::SetPan(uint8 nPan)
void CStream::SetPosMS(uint32 nPos)
{
if ( !IsOpened() ) return;
- m_pSoundFile->Seek(nPos);
+
+#ifdef MULTITHREADED_AUDIO
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
+ tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired
+
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
+ m_bDoSeek = true;
+ m_SeekPos = nPos;
+ } else
+#endif
+ {
+ m_pSoundFile->Seek(nPos);
+ }
ClearBuffers();
+
+ // adding to gStreamsToProcess not needed, someone always calls Start() / BuffersShouldBeFilled() after SetPosMS
}
uint32 CStream::GetPosMS()
@@ -1169,10 +1486,16 @@ uint32 CStream::GetPosMS()
if ( !HasSource() ) return 0;
if ( !IsOpened() ) return 0;
+ // Deferred init causes division by zero
+ if (m_pSoundFile->GetChannels() == 0)
+ return 0;
+
ALint offset;
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset);
+ //std::lock_guard<std::mutex> lock(m_mutex);
+
return m_pSoundFile->Tell()
- m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels()
+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
@@ -1186,6 +1509,7 @@ uint32 CStream::GetLengthMS()
bool CStream::FillBuffer(ALuint *alBuffer)
{
+#ifndef MULTITHREADED_AUDIO
if ( !HasSource() )
return false;
if ( !IsOpened() )
@@ -1194,13 +1518,14 @@ bool CStream::FillBuffer(ALuint *alBuffer)
return false;
if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) )
return false;
-
+#endif
+
uint32 size = m_pSoundFile->Decode(m_pBuffer);
if( size == 0 )
return false;
-
- uint32 channelSize = size / m_pSoundFile->GetChannels();
+ uint32 channelSize = size / m_pSoundFile->GetChannels();
+
alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
// TODO: use just one buffer if we play mono
if (m_pSoundFile->GetChannels() == 1)
@@ -1210,6 +1535,26 @@ bool CStream::FillBuffer(ALuint *alBuffer)
return true;
}
+#ifdef MULTITHREADED_AUDIO
+bool CStream::QueueBuffers()
+{
+ bool buffersQueued = false;
+ std::pair<ALuint, ALuint> buffers;
+ while (m_queueBuffers.peekPop(&buffers)) // beware: m_queueBuffers is tsQueue
+ {
+ ALuint leftBuf = buffers.first;
+ ALuint rightBuf = buffers.second;
+
+ alSourceQueueBuffers(m_pAlSources[0], 1, &leftBuf);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &rightBuf);
+
+ buffersQueued = true;
+ }
+ return buffersQueued;
+}
+#endif
+
+// Only used in single-threaded audio or cutscene audio
int32 CStream::FillBuffers()
{
int32 i = 0;
@@ -1239,17 +1584,33 @@ void CStream::ClearBuffers()
alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
}
-bool CStream::Setup(bool imSureQueueIsEmpty)
+bool CStream::Setup(bool imSureQueueIsEmpty, bool lock)
{
if ( IsOpened() )
{
- alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
- alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
+#ifdef MULTITHREADED_AUDIO
+ if (lock)
+ m_mutex.lock();
+#endif
+
if (!imSureQueueIsEmpty) {
- SetPlay(false);
+ Stop();
ClearBuffers();
}
+#ifdef MULTITHREADED_AUDIO
+ if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) {
+ m_pSoundFile->Seek(0);
+ } else {
+ m_bDoSeek = true;
+ m_SeekPos = 0;
+ }
+
+ if (lock)
+ m_mutex.unlock();
+#else
m_pSoundFile->Seek(0);
+#endif
+
//SetPosition(0.0f, 0.0f, 0.0f);
SetPitch(1.0f);
//SetPan(m_nPan);
@@ -1302,8 +1663,12 @@ void CStream::SetPlay(bool state)
void CStream::Start()
{
if ( !HasSource() ) return;
- if ( FillBuffers() != 0 )
- SetPlay(true);
+
+#ifdef MULTITHREADED_AUDIO
+ std::lock_guard<std::mutex> lock(m_mutex);
+ tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired
+#endif
+ BuffersShouldBeFilled();
}
void CStream::Stop()
@@ -1325,9 +1690,23 @@ void CStream::Update()
if ( !m_bPaused )
{
- ALint totalBuffers[2] = { 0, 0 };
- ALint buffersProcessed[2] = { 0, 0 };
+ bool buffersQueuedAndStarted = false;
+ bool buffersQueuedButNotStarted = false;
+#ifdef MULTITHREADED_AUDIO
+ // Put it in here because we need totalBuffers after queueing to decide when to loop audio
+ if (m_bActive)
+ {
+ buffersQueuedAndStarted = QueueBuffers();
+ if(buffersQueuedAndStarted) {
+ SetPlay(true);
+ }
+ }
+#endif
+
+ ALint totalBuffers[2] = {0, 0};
+ ALint buffersProcessed[2] = {0, 0};
+
// Relying a lot on left buffer states in here
do
@@ -1339,44 +1718,66 @@ void CStream::Update()
alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
} while (buffersProcessed[0] != buffersProcessed[1]);
-
+
assert(buffersProcessed[0] == buffersProcessed[1]);
// Correcting OpenAL concepts here:
// AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
// AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
// which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
-
- bool buffersRefilled = false;
-
+
// We should wait queue to be cleared to loop track, because position calculation relies on queue.
if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
{
- Setup(true);
- buffersRefilled = FillBuffers() != 0;
- if (m_nLoopCount != 0)
- m_nLoopCount--;
+#ifdef MULTITHREADED_AUDIO
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ if (m_fillBuffers.empty() && m_queueBuffers.emptyNts()) // we already acquired stream mutex, which is enough for second thread. thus Nts variant
+#endif
+ {
+ Setup(true, false);
+ BuffersShouldBeFilled(); // will also call SetPlay(true)
+ if (m_nLoopCount != 0)
+ m_nLoopCount--;
+ }
}
else
{
- while( buffersProcessed[0]-- )
+ static std::queue<std::pair<ALuint, ALuint>> tempFillBuffer;
+
+ while ( buffersProcessed[0]-- )
{
ALuint buffer[2];
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
-
- if (m_bActive && FillBuffer(buffer))
+
+ if (m_bActive)
{
- buffersRefilled = true;
- alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
- alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+ tempFillBuffer.push(std::pair<ALuint, ALuint>(buffer[0], buffer[1]));
}
}
+
+ if (m_bActive && buffersProcessed[1])
+ {
+#ifdef MULTITHREADED_AUDIO
+ m_mutex.lock();
+#endif
+ while (!tempFillBuffer.empty()) {
+ auto elem = tempFillBuffer.front();
+ tempFillBuffer.pop();
+ buffersQueuedButNotStarted = BufferShouldBeFilledAndQueued(&elem);
+ }
+#ifdef MULTITHREADED_AUDIO
+ m_mutex.unlock();
+ FlagAsToBeProcessed();
+#endif
+
+ }
}
- // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
- if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
+ // Source may be starved to audio and stopped itself
+ if (m_bActive && !buffersQueuedAndStarted && (buffersQueuedButNotStarted || (totalBuffers[1] - buffersProcessed[1] != 0)))
SetPlay(true);
}
}
@@ -1385,28 +1786,45 @@ void CStream::ProviderInit()
{
if ( m_bReset )
{
- if ( Setup(true) )
+ if ( Setup(true, false) ) // lock not needed, thread can't process streams with m_bReset set
{
SetPan(m_nPan);
SetVolume(m_nVolume);
SetLoopCount(m_nLoopCount);
SetPosMS(m_nPosBeforeReset);
- if (m_bActive)
- FillBuffers();
- SetPlay(m_bActive);
- if ( m_bPaused )
+#ifdef MULTITHREADED_AUDIO
+ std::unique_lock<std::mutex> lock(m_mutex);
+#endif
+ if(m_bActive)
+ BuffersShouldBeFilled();
+
+ if (m_bPaused)
Pause();
+
+ m_bReset = false;
+
+ } else {
+#ifdef MULTITHREADED_AUDIO
+ std::unique_lock<std::mutex> lock(m_mutex);
+#endif
+ m_bReset = false;
}
-
- m_bReset = false;
}
}
void CStream::ProviderTerm()
{
+#ifdef MULTITHREADED_AUDIO
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ // unlike Close() we will reuse this stream, so clearing queues are important.
+ std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
+ tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // stream mutex is already acquired, thus Nts variant
+#endif
m_bReset = true;
m_nPosBeforeReset = GetPosMS();
-
+
+ Stop();
ClearBuffers();
}
diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h
index 9a2a2fbe..f0456925 100644
--- a/src/audio/oal/stream.h
+++ b/src/audio/oal/stream.h
@@ -11,6 +11,7 @@ public:
virtual ~IDecoder() { }
virtual bool IsOpened() = 0;
+ virtual void FileOpen() = 0;
virtual uint32 GetSampleSize() = 0;
virtual uint32 GetSampleCount() = 0;
@@ -48,12 +49,70 @@ public:
uint32 GetLength()
{
+ FileOpen(); // abort deferred init, we need length now - game has to cache audio file sizes
return float(GetSampleCount()) * 1000.0f / float(GetSampleRate());
}
virtual uint32 Decode(void *buffer) = 0;
};
+#ifdef MULTITHREADED_AUDIO
+template <typename T> class tsQueue
+{
+public:
+ tsQueue() : count(0) { }
+
+ void push(const T &value)
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ m_queue.push(value);
+ count++;
+ }
+
+ bool peekPop(T *retVal)
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ if (count == 0)
+ return false;
+
+ *retVal = m_queue.front();
+ m_queue.pop();
+ count--;
+ return true;
+ }
+
+ void swapNts(tsQueue<T> &replaceWith)
+ {
+ m_queue.swap(replaceWith.m_queue);
+ replaceWith.count = count;
+ }
+
+ /*
+ void swapTs(tsQueue<T> &replaceWith)
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ std::lock_guard<std::mutex> lock2(replaceWith.m_mutex);
+ swapNts(replaceWith);
+ }
+ */
+
+ bool emptyNts()
+ {
+ return count == 0;
+ }
+ /*
+ bool emptyTs()
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ return emptyNts();
+ }
+ */
+
+ std::queue<T> m_queue;
+ int count;
+ mutable std::mutex m_mutex;
+};
+#endif
class CStream
{
char m_aFilename[128];
@@ -63,6 +122,17 @@ class CStream
bool m_bPaused;
bool m_bActive;
+public:
+#ifdef MULTITHREADED_AUDIO
+ std::mutex m_mutex;
+ std::queue<std::pair<ALuint, ALuint>> m_fillBuffers; // left and right buffer
+ tsQueue<std::pair<ALuint, ALuint>> m_queueBuffers;
+// std::condition_variable m_closeCv;
+ bool m_bDoSeek;
+ uint32 m_SeekPos;
+ bool m_bIExist;
+#endif
+
void *m_pBuffer;
bool m_bReset;
@@ -72,7 +142,14 @@ class CStream
int32 m_nLoopCount;
IDecoder *m_pSoundFile;
-
+
+ void BuffersShouldBeFilled(); // all
+ bool BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>*); // two (left-right)
+#ifdef MULTITHREADED_AUDIO
+ void FlagAsToBeProcessed(bool close = false);
+ bool QueueBuffers();
+#endif
+
bool HasSource();
void SetPosition(int i, float x, float y, float z);
void SetPitch(float pitch);
@@ -81,15 +158,17 @@ class CStream
void SetPlay(bool state);
bool FillBuffer(ALuint *alBuffer);
- int32 FillBuffers();
+ int32 FillBuffers();
void ClearBuffers();
-public:
+//public:
static void Initialise();
static void Terminate();
- CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000);
+ CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]);
~CStream();
void Delete();
+ bool Open(const char *filename, uint32 overrideSampleRate = 32000);
+ void Close();
bool IsOpened();
bool IsPlaying();
@@ -100,12 +179,11 @@ public:
uint32 GetPosMS();
uint32 GetLengthMS();
- bool Setup(bool imSureQueueIsEmpty = false);
+ bool Setup(bool imSureQueueIsEmpty = false, bool lock = true);
void Start();
void Stop();
void Update(void);
void SetLoopCount(int32);
-
void ProviderInit();
void ProviderTerm();
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 186990a4..3cd7a736 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -34,6 +34,13 @@
#include "oal/oal_utils.h"
#include "oal/aldlist.h"
#include "oal/channel.h"
+
+#include <utility>
+#ifdef MULTITHREADED_AUDIO
+#include <mutex>
+#include <queue>
+#include <condition_variable>
+#endif
#include "oal/stream.h"
#include "AudioManager.h"
@@ -590,13 +597,10 @@ _FindMP3s(void)
} else
bShortcut = FALSE;
- aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
-
- if (aStream[0] && aStream[0]->IsOpened())
+ if (aStream[0] && aStream[0]->Open(filepath))
{
total_ms = aStream[0]->GetLengthMS();
- delete aStream[0];
- aStream[0] = NULL;
+ aStream[0]->Close();
OutputDebugString(fd.cFileName);
@@ -664,13 +668,10 @@ _FindMP3s(void)
continue;
}
}
- aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
-
- if (aStream[0] && aStream[0]->IsOpened())
+ if (aStream[0] && aStream[0]->Open(filepath))
{
total_ms = aStream[0]->GetLengthMS();
- delete aStream[0];
- aStream[0] = NULL;
+ aStream[0]->Close();
OutputDebugString(fd.cFileName);
@@ -724,13 +725,10 @@ _FindMP3s(void)
} else
bShortcut = FALSE;
- aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
-
- if (aStream[0] && aStream[0]->IsOpened())
+ if (aStream[0] && aStream[0]->Open(filepath))
{
total_ms = aStream[0]->GetLengthMS();
- delete aStream[0];
- aStream[0] = NULL;
+ aStream[0]->Close();
OutputDebugString(fd.cFileName);
@@ -885,6 +883,10 @@ cSampleManager::Initialise(void)
return TRUE;
SetUpDebugBanksInfo();
EFXInit();
+
+ for(int i = 0; i < MAX_STREAMS; i++)
+ aStream[i] = new CStream(ALStreamSources[i], ALStreamBuffers[i]);
+
CStream::Initialise();
{
@@ -1040,31 +1042,24 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
+ bool opened = false;
char filename[MAX_PATH];
sprintf(filename, "%s.VB", StreamedNameTable[i]);
- aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
- if ( aStream[0] && !aStream[0]->IsOpened() )
- {
- delete aStream[0];
- aStream[0] = NULL;
- }
-
- if ( !aStream[0] )
+ if ( aStream[0] )
+ opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000);
+
+ if ( !opened )
{
sprintf(filename, "%s.MP3", StreamedNameTable[i]);
- aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
- if ( aStream[0] && !aStream[0]->IsOpened() )
+ if ( aStream[0] )
{
- delete aStream[0];
- aStream[0] = NULL;
+ opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000);
}
}
-
- if ( aStream[0] && aStream[0]->IsOpened() )
+ if ( opened )
{
uint32 tatalms = aStream[0]->GetLengthMS();
- delete aStream[0];
- aStream[0] = NULL;
+ aStream[0]->Close();
nStreamLength[i] = tatalms;
}
@@ -1108,12 +1103,13 @@ cSampleManager::Initialise(void)
{
for ( int32 i = 0; i < MAX_STREAMS; i++ )
{
- aStream[i] = NULL;
+ aStream[i]->Close();
+
nStreamVolume[i] = 100;
nStreamPan[i] = 63;
}
}
-
+
{
_bSampmanInitialised = TRUE;
@@ -1195,14 +1191,7 @@ void
cSampleManager::Terminate(void)
{
for (int32 i = 0; i < MAX_STREAMS; i++)
- {
- CStream *stream = aStream[i];
- if (stream)
- {
- delete stream;
- aStream[i] = NULL;
- }
- }
+ aStream[i]->Close();
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
aChannel[i].Term();
@@ -1253,6 +1242,9 @@ cSampleManager::Terminate(void)
CStream::Terminate();
+ for(int32 i = 0; i < MAX_STREAMS; i++)
+ delete aStream[i];
+
if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
{
free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
@@ -1778,40 +1770,20 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
if ( nFile < TOTAL_STREAMED_SOUNDS )
{
- if ( aStream[nStream] )
- {
- delete aStream[nStream];
- aStream[nStream] = NULL;
- }
+ CStream *stream = aStream[nStream];
+ stream->Close();
sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
-
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
-
- if (!stream)
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ if ( !opened )
{
sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
- stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
-
-
- ASSERT(stream != NULL);
- aStream[nStream] = stream;
- if ( !stream->Setup() )
+ if ( opened && !stream->Setup() )
{
- delete stream;
- aStream[nStream] = NULL;
+ stream->Close();
}
}
}
@@ -1823,7 +1795,7 @@ cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
CStream *stream = aStream[nStream];
- if ( stream )
+ if ( stream->IsOpened() )
{
stream->SetPause(nPauseFlag != FALSE);
}
@@ -1836,12 +1808,9 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
CStream *stream = aStream[nStream];
- if ( stream )
+ if ( stream->IsOpened() )
{
- if ( stream->IsOpened() )
- {
- stream->Start();
- }
+ stream->Start();
}
}
@@ -1855,11 +1824,8 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if ( nFile >= TOTAL_STREAMED_SOUNDS )
return FALSE;
- if ( aStream[nStream] )
- {
- delete aStream[nStream];
- aStream[nStream] = NULL;
- }
+ aStream[nStream]->Close();
+
if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
{
do
@@ -1876,27 +1842,17 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
-
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
- if (!stream)
+ CStream *stream = aStream[nStream];
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+
+ if ( !opened )
{
sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
- stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
- aStream[nStream] = stream;
-
- if (stream->Setup()) {
+
+ if ( opened && stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
@@ -1906,20 +1862,19 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
return TRUE;
} else {
- delete stream;
- aStream[nStream] = NULL;
+ stream->Close();
}
return FALSE;
} else {
if (e->pLinkPath != NULL)
- aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ aStream[nStream]->Open(e->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, e->aFilename);
- aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream]->Open(filename);
}
if (aStream[nStream]->Setup()) {
@@ -1931,8 +1886,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
_bIsMp3Active = TRUE;
return TRUE;
} else {
- delete aStream[nStream];
- aStream[nStream] = NULL;
+ aStream[nStream]->Close();
}
// fall through, start playing from another song
}
@@ -1951,28 +1905,16 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
_bIsMp3Active = 0;
sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
-
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ CStream* stream = aStream[nStream];
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if (!stream)
+ if ( !opened )
{
sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
- stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
-
- aStream[nStream] = stream;
-
- if (stream->Setup()) {
+
+ if (opened && stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
@@ -1982,19 +1924,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
return TRUE;
} else {
- delete stream;
- aStream[nStream] = NULL;
+ stream->Close();
}
return FALSE;
}
}
if (mp3->pLinkPath != NULL)
- aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ aStream[nStream]->Open(mp3->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, mp3->aFilename);
- aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
if (aStream[nStream]->Setup()) {
@@ -2004,8 +1945,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
#endif
return TRUE;
} else {
- delete aStream[nStream];
- aStream[nStream] = NULL;
+ aStream[nStream]->Close();
}
}
@@ -2016,29 +1956,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
}
sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
-
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ CStream *stream = aStream[nStream];
+
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if (!stream)
+ if ( !opened )
{
sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
- stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream && !stream->IsOpened() )
- {
- delete stream;
- stream = NULL;
- }
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
-
- aStream[nStream] = stream;
- if ( stream->Setup() ) {
+ if ( opened && stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
@@ -2048,8 +1977,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
return TRUE;
} else {
- delete stream;
- aStream[nStream] = NULL;
+ stream->Close();
}
return FALSE;
}
@@ -2061,14 +1989,10 @@ cSampleManager::StopStreamedFile(uint8 nStream)
CStream *stream = aStream[nStream];
- if ( stream )
- {
- delete stream;
- aStream[nStream] = NULL;
+ stream->Close();
- if ( nStream == 0 )
- _bIsMp3Active = FALSE;
- }
+ if ( nStream == 0 )
+ _bIsMp3Active = FALSE;
}
int32
@@ -2078,7 +2002,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
CStream *stream = aStream[nStream];
- if ( stream )
+ if ( stream->IsOpened() )
{
if ( _bIsMp3Active )
{
@@ -2121,7 +2045,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffect
CStream *stream = aStream[nStream];
- if ( stream )
+ if ( stream->IsOpened() )
{
if ( nEffectFlag ) {
if ( nStream == 1 || nStream == 2 )
@@ -2151,7 +2075,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
CStream *stream = aStream[nStream];
- if ( stream )
+ if ( stream->IsOpened() )
{
if ( stream->IsPlaying() )
return TRUE;
@@ -2167,7 +2091,7 @@ cSampleManager::Service(void)
{
CStream *stream = aStream[i];
- if ( stream )
+ if ( stream->IsOpened() )
stream->Update();
}
int refCount = CChannel::channelsThatNeedService;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 0b65dde7..e7da2eff 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -2140,7 +2140,7 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_nModelIndex = pVehicle->GetModelIndex();
m_fPosX = pVehicle->GetPosition().x;
m_fPosY = pVehicle->GetPosition().y;
- m_fPosY = pVehicle->GetPosition().z;
+ m_fPosZ = pVehicle->GetPosition().z;
m_fForwardX = pVehicle->GetForward().x;
m_fForwardY = pVehicle->GetForward().y;
m_fForwardZ = pVehicle->GetForward().z;
diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp
index c619a9dd..ce822505 100644
--- a/src/control/Script10.cpp
+++ b/src/control/Script10.cpp
@@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed)
- pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true);
+ pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true);
return 0;
}
case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO:
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index 64014ac8..b0f529c0 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -450,7 +450,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar);
- script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
+ //script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1));
return 0;
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 9f78d483..3bf05836 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Stop();
TheText.Unload();
TheText.Load();
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
diff --git a/src/core/config.h b/src/core/config.h
index 3c5f6ba8..bb1e4dbe 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -195,7 +195,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
- #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
+ // If you disable this then game will fetch version from peds.col, as R* did while in development.
+ //#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
// Memory allocation and compression
@@ -402,6 +403,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files
@@ -515,5 +517,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef FREE_CAM
#undef BIG_IMG
#undef PS2_AUDIO_CHANNELS
+#undef MULTITHREADED_AUDIO
#undef RADIO_SCROLL_TO_PREV_STATION
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 9d540635..8e53901f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
- sprintf(s, "screen_%11lld.png", time(nil));
+ sprintf(s, "screen_0%11lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif