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-rw-r--r--src/control/RoadBlocks.cpp6
-rw-r--r--src/core/Camera.cpp7
-rw-r--r--src/core/Frontend.cpp647
-rw-r--r--src/core/Frontend.h33
-rw-r--r--src/core/Stats.cpp256
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/peds/CopPed.cpp13
-rw-r--r--src/peds/Ped.cpp11
-rw-r--r--src/peds/Ped.h8
-rw-r--r--src/peds/PedAI.cpp75
-rw-r--r--src/peds/PlayerPed.cpp658
-rw-r--r--src/peds/PlayerPed.h20
-rw-r--r--src/render/Font.cpp18
-rw-r--r--src/render/Font.h1
-rw-r--r--src/weapons/WeaponEffects.cpp4
15 files changed, 1048 insertions, 711 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index dee2cbe3..260978b3 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -97,11 +97,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh);
pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true;
if (pEntityToAttack) {
- if (pCopPed->m_pPointGunAt)
- pCopPed->m_pPointGunAt->CleanUpOldReference(&pCopPed->m_pPointGunAt);
- pCopPed->m_pPointGunAt = pEntityToAttack;
- if (pEntityToAttack)
- pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
+ pCopPed->SetWeaponLockOnTarget(pEntityToAttack);
pCopPed->SetAttack(pEntityToAttack);
}
pCopPed->m_pMyVehicle = pVehicle;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 06e72dfc..a6cf71f1 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1011,14 +1011,15 @@ CCamera::CamControl(void)
if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() &&
(!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam()
#ifdef FREE_CAM
- && !CCamera::bFreeCam
+ && (!CCamera::bFreeCam || m_bEnable1rstPersonCamCntrlsScript)
#endif
){
// See if we want to enter first person mode
if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){
m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds();
m_bFirstPersonBeingUsed = true;
- }else if(m_bFirstPersonBeingUsed){
+ }
+ if(m_bFirstPersonBeingUsed){
// Or if we want to go back to 3rd person
if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() ||
CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() ||
@@ -1701,7 +1702,7 @@ CCamera::CamControl(void)
StartTransitionWhenNotFinishedInter(ReqMode);
pTargetEntity->RegisterReference(&pTargetEntity);
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
- }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){
+ }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT || jumpCutTo1stPrs){
m_uiTransitionState = 0;
m_vecDoingSpecialInterPolation = false;
if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON)
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 04d7a8a2..929991f3 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -87,11 +87,6 @@ CVector2D mapCrosshair;
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
-const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // TODO(Miami): is this still here?
-
-float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
-float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
-
bool holdingScrollBar; // *(bool*)0x7039B9; // not original name
CMenuManager FrontEndMenuManager;
@@ -158,27 +153,43 @@ bool CMenuManager::m_bSaveWasSuccessful = false;
wchar* CMenuManager::m_pDialogText = nil;
#endif
-#define PREPARE_MENU_HEADER \
+#define SET_FONT_FOR_MENU_HEADER \
CFont::SetRightJustifyOn(); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetDropShadowPosition(0);
-#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
+#define RESET_FONT_FOR_NEW_PAGE \
+ CFont::SetBackgroundOff(); \
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \
+ CFont::SetPropOn(); \
+ CFont::SetCentreOff(); \
+ CFont::SetJustifyOn(); \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetBackGroundOnlyTextOn(); \
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); \
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+
+#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \
do { \
lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
- if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
+ if (CheckHover(0, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \
m_nHoverOption = decreaseAction; \
- \
- if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
break; \
- \
+ } \
+ if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
+ break; \
+ } \
m_nHoverOption = increaseAction; \
if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
+ \
+ if (onlyWhenHoveringRow && (m_nMousePosY < MENU_Y(y) || m_nMousePosY > MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
// --- Functions not in the game/inlined starts
@@ -275,7 +286,7 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
}
}
-int8
+inline int8
CMenuManager::GetPreviousPageOption()
{
return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
@@ -410,7 +421,7 @@ CMenuManager::Initialise(void)
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
m_AllowNavigation = false;
- m_menuTransitionProgress = -50; // to start from black
+ m_firstStartCounter = -50; // to start from black
m_nMenuFadeAlpha = 0;
m_nCurrOption = 0;
m_nOptionHighlightTransitionBlend = 0;
@@ -442,37 +453,6 @@ CMenuManager::Initialise(void)
}
void
-CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2)
-{
- if (!text)
- return;
-
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese() && stat2)
- if (itsFloat)
- sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2);
- else
- sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2);
- else
-#endif
- if (stat2) {
- if (itsFloat)
- sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
- else
- sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
- } else if (stat) {
- if (itsFloat)
- sprintf(gString2, " %.2f", *(float*)stat);
- else
- sprintf(gString2, " %d", *(int*)stat);
- } else
- gString2[0] = '\0';
-
- UnicodeStrcpy(gUString, TheText.Get(text));
- AsciiToUnicode(gString2, gUString2);
-}
-
-void
CMenuManager::CentreMousePointer()
{
if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) {
@@ -759,6 +739,7 @@ CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
+// --MIAMI: Done
void
CMenuManager::DrawStandardMenus(bool activeScreen)
{
@@ -772,7 +753,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH);
+#endif
switch (m_nCurrScreen) {
case MENUPAGE_CHOOSE_LOAD_SLOT:
@@ -797,7 +782,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
// Page name
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
@@ -1168,9 +1153,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
if (CFont::Details.centre) {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f);
rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+
} else if (!CFont::Details.rightJustify) {
leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+
} else {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth);
rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
@@ -1189,13 +1176,12 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y;
int topYMax = y;
uint32 bottomYMin = y + 22;
- int transition = m_nOptionHighlightTransitionBlend;
// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
- if (transition == 0) {
- if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ if (m_nOptionHighlightTransitionBlend == 0) {
+ if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
@@ -1212,9 +1198,10 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7;
menuOptionHighlight.UpdateMultipliers();
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
- } else if (transition < 255) {
+
+ } else if (m_nOptionHighlightTransitionBlend < 255) {
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
- if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
@@ -1223,7 +1210,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
} else {
m_nOptionHighlightTransitionBlend = 255;
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
- if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
@@ -1247,8 +1234,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
}
- if (section != 0) {
-
+ if (section == 1) {
if (leftText) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), leftText);
}
@@ -1306,27 +1292,30 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
#endif
- // TODO(Miami): check
// Sliders
int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_BRIGHTNESS:
- ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_DRAWDIST:
- ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_MUSICVOLUME:
- if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
- ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_SFXVOLUME:
- if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
- ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_MOUSESENS:
- ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH);
- break;
+ case MENUACTION_BRIGHTNESS:
+ ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
+ break;
+ case MENUACTION_DRAWDIST:
+ ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true);
+ break;
+ case MENUACTION_MUSICVOLUME:
+ if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
+ ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, SCREEN_WIDTH, true);
+ break;
+ case MENUACTION_SFXVOLUME:
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
+ ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, SCREEN_WIDTH, true);
+ break;
+ case MENUACTION_MOUSESENS:
+ ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, SCREEN_WIDTH, false);
+ break;
+ case MENUACTION_MP3VOLUMEBOOST:
+ if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER && DMAudio.IsMP3RadioChannelAvailable())
+ ProcessSlider(m_PrefsMP3BoostVolume / 64.f, 128.0f, HOVEROPTION_INCREASE_MP3BOOST, HOVEROPTION_DECREASE_MP3BOOST, SCREEN_WIDTH, true);
+ break;
}
// Not just unused, but also collides with the bug fix in Font.cpp. Yikes.
@@ -1395,12 +1384,14 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void)
return number;
}
+// --MIAMI: Done
void
CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column)
{
int controllerAction = PED_FIREWEAPON;
// GetStartOptionsCntrlConfigScreens();
int numOptions = GetNumOptionsCntrlConfigScreens();
+ int nextY = MENU_Y(yStart);
int bindingMargin = MENU_X(3.0f);
float rowHeight;
switch (m_ControlMethod) {
@@ -1414,11 +1405,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
break;
}
- // MENU_Y(rowHeight * 0.0f + yStart);
- for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
+ for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
int nextX = xStart;
int bindingsForThisOpt = 0;
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ int contSetOrder = SETORDER_1;
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
if (column == CONTSETUP_PED_COLUMN) {
switch (optionIdx) {
@@ -1456,10 +1447,10 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
case 11:
case 12:
case 16:
- case 18:
- case 19:
case 20:
case 21:
+ case 22:
+ case 23:
controllerAction = -1;
break;
case 13:
@@ -1474,34 +1465,40 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
case 17:
controllerAction = PED_LOCK_TARGET;
break;
- case 22:
+ case 18:
+ controllerAction = PED_DUCK;
+ break;
+ case 19:
+ controllerAction = PED_ANSWER_PHONE;
+ break;
+ case 24:
controllerAction = PED_LOOKBEHIND;
break;
- case 23:
+ case 25:
if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_LEFT;
break;
- case 24:
+ case 26:
if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_RIGHT;
break;
- case 25:
+ case 27:
controllerAction = PED_1RST_PERSON_LOOK_UP;
break;
- case 26:
+ case 28:
controllerAction = PED_1RST_PERSON_LOOK_DOWN;
break;
- case 27:
+ case 29:
controllerAction = PED_CYCLE_TARGET_LEFT;
break;
- case 28:
+ case 30:
controllerAction = PED_CYCLE_TARGET_RIGHT;
break;
- case 29:
+ case 31:
controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER;
break;
default:
@@ -1523,11 +1520,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
case 14:
case 15:
case 17:
- case 25:
- case 26:
+ case 18:
+ case 19:
case 27:
case 28:
case 29:
+ case 30:
+ case 31:
controllerAction = -1;
break;
case 3:
@@ -1560,32 +1559,31 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
case 16:
controllerAction = VEHICLE_HANDBRAKE;
break;
- case 18:
+ case 20:
controllerAction = VEHICLE_TURRETLEFT;
break;
- case 19:
+ case 21:
controllerAction = VEHICLE_TURRETRIGHT;
break;
- case 20:
+ case 22:
controllerAction = VEHICLE_TURRETUP;
break;
- case 21:
+ case 23:
controllerAction = VEHICLE_TURRETDOWN;
break;
- case 22:
+ case 24:
controllerAction = -2;
break;
- case 23:
+ case 25:
controllerAction = VEHICLE_LOOKLEFT;
break;
- case 24:
+ case 26:
controllerAction = VEHICLE_LOOKRIGHT;
break;
default:
break;
}
}
- int bindingWhite = 155;
// Highlight selected column(and make its text black)
if (m_nSelectedListRow == optionIdx) {
@@ -1594,58 +1592,38 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) {
#ifdef FIX_BUGS
- if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
- } else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
- }
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#else
- if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
- } else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
- }
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)),
+ CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#endif
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- bindingWhite = 0;
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
} else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
#ifdef FIX_BUGS
- if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
- } else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
- }
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#else
- if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
- } else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
- }
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)),
+ CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#endif
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- bindingWhite = 0;
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
}
}
}
// Print bindings, including seperator (-) between them
CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f));
- for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
+ for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
if (settingText) {
++bindingsForThisOpt;
if (bindingsForThisOpt > 1) {
wchar *seperator = TheText.Get("FEC_IBT");
- CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(nextX, nextY, seperator);
- CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255)));
nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
}
CFont::PrintString(nextX, nextY, settingText);
@@ -1658,23 +1636,27 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
}
if (controllerAction == -1) {
- CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used
+
} else if (controllerAction == -2) {
- CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r
+
} else if (bindingsForThisOpt == 0) {
+ m_NoEmptyBinding = false;
if (m_nSelectedListRow != optionIdx) {
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
+
} else if (m_bWaitingForNewKeyBind) {
if (column != m_nSelectedContSetupColumn) {
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
}
} else {
if (column != m_nSelectedContSetupColumn) {
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
}
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
}
@@ -1698,44 +1680,32 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
}
if (showWaitingText) {
- CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???"
}
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
- if (m_bKeyChangeNotProcessed) {
- CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
- } else {
- CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL
- }
-
+ if (m_bKeyChangeNotProcessed)
+ DisplayHelperText("FET_CIG");
+ else
+ DisplayHelperText("FET_RIG");
+
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
m_bKeyIsOK = true;
} else {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
+ DisplayHelperText("FET_CIG");
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
} else if (optionIdx == m_nSelectedListRow) {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
+ DisplayHelperText("FET_EIG");
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
}
}
@@ -1799,6 +1769,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
}
}
+// --MIAMI: Done
void
CMenuManager::DrawControllerSetupScreen()
{
@@ -1813,39 +1784,25 @@ CMenuManager::DrawControllerSetupScreen()
default:
break;
}
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
- PREPARE_MENU_HEADER
+ RESET_FONT_FOR_NEW_PAGE
+ SET_FONT_FOR_MENU_HEADER
- switch (m_ControlMethod) {
- case CONTROL_STANDARD:
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
- TheText.Get("FET_STI"));
+ // Shadow
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
- TheText.Get("FET_STI"));
- break;
- case CONTROL_CLASSIC:
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
- TheText.Get("FET_CTI"));
+ if (m_ControlMethod == CONTROL_STANDARD)
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
+ else if (m_ControlMethod == CONTROL_CLASSIC)
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
+
+ // Real header
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+
+ if (m_ControlMethod == CONTROL_STANDARD)
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
+ else if (m_ControlMethod == CONTROL_CLASSIC)
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
- CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
- TheText.Get("FET_CTI"));
- break;
- default:
- break;
- }
wchar *actionTexts[33];
actionTexts[0] = TheText.Get("FEC_FIR");
actionTexts[1] = TheText.Get("FEC_NWE");
@@ -1892,43 +1849,46 @@ CMenuManager::DrawControllerSetupScreen()
actionTexts[27] = nil;
}
- // Gray panel background
+ // Blue panel background
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
- CRGBA(200, 200, 50, FadeIn(50)));
+ CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
if (m_nCurrExLayer == HOVEROPTION_LIST)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
// List header
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOff();
- CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC"));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
+ CFont::SetDropShadowPosition(0);
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
+ yStart = CONTSETUP_LIST_TOP + 18;
else
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34;
+ yStart = CONTSETUP_LIST_TOP + 21;
+ float optionYBottom = yStart + rowHeight;
for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
wchar *actionText = actionTexts[i];
if (!actionText)
break;
if (!m_bWaitingForNewKeyBind) {
- if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
- float curOptY = i * rowHeight + yStart;
- if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
+ if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) {
m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
@@ -1968,10 +1928,10 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
- if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23))
+ CFont::SetScale(MENU_X(0.32f), MENU_Y(0.6f));
else
- CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
}
@@ -1979,15 +1939,15 @@ CMenuManager::DrawControllerSetupScreen()
DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN);
if (!m_bWaitingForNewKeyBind) {
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
m_nHoverOption = HOVEROPTION_BACK;
- } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
- && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) {
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
+ && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP - 10.0f) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)) {
m_nHoverOption = HOVEROPTION_LIST;
} else {
@@ -1997,20 +1957,16 @@ CMenuManager::DrawControllerSetupScreen()
// Back button and it's shadow
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
- for (int i = 0; i < 2; i++) {
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i),
- SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB"));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
- if (m_nHoverOption == HOVEROPTION_BACK)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
- else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- }
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB"));
}
+// --MIAMI: Done
void
CMenuManager::DrawFrontEnd()
{
@@ -2031,13 +1987,13 @@ CMenuManager::DrawFrontEnd()
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
- if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255)
+ if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255)
bMenuChangeOngoing = false;
DrawBackground(false);
}
-// --MIAMI: Done except commented things
+// --MIAMI: Done
void
CMenuManager::DrawBackground(bool transitionCall)
{
@@ -2046,7 +2002,7 @@ CMenuManager::DrawBackground(bool transitionCall)
SetFrontEndRenderStates();
- if (m_menuTransitionProgress < 255) {
+ if (m_firstStartCounter < 255) {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
@@ -2077,7 +2033,7 @@ CMenuManager::DrawBackground(bool transitionCall)
SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
} else {
m_nMenuFadeAlpha = 255;
- m_menuTransitionProgress = 255;
+ m_firstStartCounter = 255;
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
if (m_nCurrScreen == MENUPAGE_MAP)
PrintMap();
@@ -2161,30 +2117,30 @@ CMenuManager::DrawBackground(bool transitionCall)
}
menuBg.UpdateMultipliers();
- if (m_menuTransitionProgress == 255)
+ if (m_firstStartCounter == 255)
m_nOptionHighlightTransitionBlend = 0;
}
static PauseModeTime LastFade = 0;
- static uint8 forceFadeInCounter = 0;
- if (m_nMenuFadeAlpha >= 255) {
- if (m_nMenuFadeAlpha > 255)
- m_nMenuFadeAlpha = 255;
- } else {
+ if (m_nMenuFadeAlpha < 255) {
+ static uint8 forceFadeInCounter = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
|| forceFadeInCounter > 30
#endif
) {
m_nMenuFadeAlpha += 20;
- m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255);
+ if (m_firstStartCounter < 255) {
+ m_firstStartCounter = Min(m_firstStartCounter + 20, 255);
+ }
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
forceFadeInCounter++;
- }
+ } else if (m_nMenuFadeAlpha > 255)
+ m_nMenuFadeAlpha = 255;
- if (!transitionCall && m_menuTransitionProgress == 255) {
+ if (!transitionCall && m_firstStartCounter == 255) {
int actualAlpha = m_nMenuFadeAlpha;
if (actualAlpha < 255) {
int actualScreen = m_nCurrScreen;
@@ -2218,7 +2174,7 @@ CMenuManager::DrawBackground(bool transitionCall)
DrawControllerSetupScreen();
break;
case MENUPAGE_OUTRO:
- CMenuManager::DrawQuitGameScreen();
+ DrawQuitGameScreen();
break;
default:
DrawStandardMenus(true);
@@ -2229,7 +2185,7 @@ CMenuManager::DrawBackground(bool transitionCall)
SetFrontEndRenderStates();
if (m_nCurrScreen != MENUPAGE_OUTRO)
- if (m_menuTransitionProgress == 255) {
+ if (m_firstStartCounter == 255) {
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
} else {
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
@@ -2251,8 +2207,8 @@ CMenuManager::DrawBackground(bool transitionCall)
}
if (m_bShowMouse) {
- CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f));
+ CRect mouse(0.0f, 0.0f, MENU_X(35.0f), MENU_Y(35.0f));
+ CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(45.0f), MENU_Y(38.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
@@ -2265,15 +2221,7 @@ CMenuManager::DrawBackground(bool transitionCall)
void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
{
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+ RESET_FONT_FOR_NEW_PAGE
// lstrcpy's changed with strcpy
if (!m_bSkinsEnumerated) {
@@ -2360,7 +2308,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
@@ -2668,24 +2616,6 @@ CMenuManager::FadeIn(int alpha)
return Min(m_nMenuFadeAlpha, alpha);
}
-void
-CMenuManager::FilterOutColorMarkersFromString(wchar *str)
-{
- int newIdx = 0;
- wchar copy[256], *c;
- UnicodeStrcpy(copy, str);
-
- for (c = copy; *c != '\0'; c++) {
- if (*c == '~') {
- c++;
- while (*c != '~') c++;
- } else {
- str[newIdx++] = *c;
- }
- }
- str[newIdx] = '\0';
-}
-
// --MIAMI: Done
int
CMenuManager::GetStartOptionsCntrlConfigScreens()
@@ -3077,7 +3007,7 @@ CMenuManager::SmallMessageScreen(const char* text)
CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text));
}
-// --MIAMI: Done, but FilterOutColorMarkersFromString is actually in CFont
+// --MIAMI: Done
void
CMenuManager::PrintBriefs()
{
@@ -3101,7 +3031,7 @@ CMenuManager::PrintBriefs()
brief.m_nNumber[4], brief.m_nNumber[5], gUString);
CMessages::InsertStringInString(gUString, brief.m_pString);
CMessages::InsertPlayerControlKeysInString(gUString);
- FilterOutColorMarkersFromString(gUString);
+ CFont::FilterOutTokensFromString(gUString);
nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING;
CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString);
@@ -3116,7 +3046,7 @@ CMenuManager::PrintStats()
static uint8 pirateCheck = 0;
static float scrollY = 0;
- int rowNum = ConstructStatLine(99999);
+ int rowNum = CStats::ConstructStatLine(99999);
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f),
MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f),
MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f),
@@ -3170,7 +3100,7 @@ CMenuManager::PrintStats()
// If it's still on screen
if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) {
- ConstructStatLine(row);
+ CStats::ConstructStatLine(row);
// But about to dim from bottom
if (y < MENU_Y(STATS_BOTTOM_Y)) {
@@ -3482,7 +3412,6 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
}
}
-// TODO(Miami): FrontEndMenuManager.ConstructStatLine -> CStats::ConstructStatLine
// Not original name
void
CMenuManager::ExportStats()
@@ -3494,7 +3423,7 @@ CMenuManager::ExportStats()
FILE *txtFile = fopen("stats.txt", "w");
if (txtFile) {
- int statLines = FrontEndMenuManager.ConstructStatLine(99999);
+ int statLines = CStats::ConstructStatLine(99999);
fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n");
fprintf(txtFile, "\t\t\tGTA VICE CITY %s\n", UnicodeToAscii(TheText.Get("FEH_STA")));
fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n\n");
@@ -3506,7 +3435,7 @@ CMenuManager::ExportStats()
UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
fprintf(txtFile, "%s (%d)\n\n\n", UnicodeToAscii(gUString), CStats::FindCriminalRatingNumber());
for (int i = 0; i < statLines; ++i) {
- FrontEndMenuManager.ConstructStatLine(i);
+ CStats::ConstructStatLine(i);
char *statKey = UnicodeToAscii(gUString);
if (statKey[0] != '\0')
fprintf(txtFile, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n%s\n", statKey);
@@ -3514,7 +3443,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int j = 0; statValue[j] != '\0'; ++j) {
if (statValue[j] == '_')
- statValue[j] = 'º';
+ statValue[j] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(txtFile, "%s\n\n", statValue);
@@ -3524,7 +3453,7 @@ CMenuManager::ExportStats()
fclose(txtFile);
FILE *htmlFile = fopen("stats.html", "w");
if (htmlFile) {
- int statLines = FrontEndMenuManager.ConstructStatLine(99999);
+ int statLines = CStats::ConstructStatLine(99999);
fprintf(htmlFile, "<title>Grand Theft Auto Vice City Stats</title>\n");
fprintf(htmlFile, "<body bgcolor=\"#FF00CC\" leftmargin=\"10\" topmargin=\"10\" marginwidth=\"10\" marginheight=\"10\">\n");
fprintf(htmlFile, "<table width=\"560\" align=\"center\" border=\"0\" cellpadding=\"5\" cellspacing=\"0\">\n");
@@ -3556,7 +3485,7 @@ CMenuManager::ExportStats()
"2\"></td> </tr>\n", statKey, rating);
for (int k = 0; k < statLines; ++k) {
- FrontEndMenuManager.ConstructStatLine(k);
+ CStats::ConstructStatLine(k);
statKey = UnicodeToAscii(gUString);
if (statKey[0] != '\0')
fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10"
@@ -3576,7 +3505,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int l = 0; statValue[l] != '\0'; ++l) {
if (statValue[l] == '_')
- statValue[l] = 'º';
+ statValue[l] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(htmlFile, "%s", statValue);
@@ -3704,15 +3633,6 @@ CMenuManager::PrintRadioSelector(void)
m_aFrontEndSprites[second + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
- // Middle one(third) is colored differently whether on transition or not.
- if (m_ScrollRadioBy != 0) {
- m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
- CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
- } else {
- m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f),
- CRGBA(255, 255, 255, FadeIn(255)));
- }
-
// Fourth
m_aFrontEndSprites[fourth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
@@ -3722,6 +3642,16 @@ CMenuManager::PrintRadioSelector(void)
m_aFrontEndSprites[fifth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
+
+ // Middle one(third) is colored differently depending on if it's in transition.
+ // If not in transition then this icon indicates selected radio, and should be on top of all icons. thus drawn last
+ if (m_ScrollRadioBy != 0) {
+ m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
+ CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
+ } else {
+ m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f),
+ CRGBA(255, 255, 255, FadeIn(255)));
+ }
#endif
static bool radioChangeRequested = false;
@@ -3787,7 +3717,8 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
m_nTotalListRow = m_nSkinsTotal;
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
- m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
+ // GetNumOptionsCntrlConfigScreens would have been a better choice
+ m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 32 : 27;
if (m_nSelectedListRow > m_nTotalListRow)
m_nSelectedListRow = m_nTotalListRow - 1;
}
@@ -4015,7 +3946,7 @@ CMenuManager::UserInput(void)
bool goDown = false;
int8 changeValueBy;
- if (!m_AllowNavigation && m_menuTransitionProgress == 255)
+ if (!m_AllowNavigation && m_firstStartCounter == 255)
m_AllowNavigation = true;
if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
@@ -5434,162 +5365,6 @@ CMenuManager::PrintMap(void)
DisplayHelperText("FEH_MPH");
}
-// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
-int
-CMenuManager::ConstructStatLine(int rowIdx)
-{
-#define STAT_LINE(str, left, isFloat, right) \
- do { \
- if(counter == rowIdx){ \
- BuildStatLine(str, left, isFloat, right); \
- return 0; \
- } counter++; \
- } while(0)
-
- int counter = 0, nTemp;
-
- STAT_LINE("PL_STAT", nil, false, nil);
-
- int percentCompleted = CStats::GetPercentageProgress();
-
- STAT_LINE("PER_COM", &percentCompleted, false, nil);
- STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
- STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
- if (CGame::nastyGame) {
- STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
- }
-
- CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
- float packagesPercent = 0.0f;
- if (player.m_nTotalPackages != 0)
- packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
-
- int nPackagesPercent = packagesPercent;
- STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
- STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
- STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
- if (CGame::nastyGame) {
- STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
- STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
- }
- STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
- STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
- STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
- STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
- STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
- STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
- STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
-
- if (CStats::HighestScores[0] > 0) {
- STAT_LINE("FEST_BB", nil, false, nil);
- STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
- }
- if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_GC", nil, false, nil);
- }
- if (CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
- }
- if (CStats::HighestScores[2] > 0) {
- STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
- }
- if (CStats::HighestScores[3] > 0) {
- STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
- }
- if (CStats::HighestScores[4] > 0) {
- STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
- }
-
- switch (m_PrefsLanguage) {
- case LANGUAGE_AMERICAN:
-#ifndef USE_MEASUREMENTS_IN_METERS
- float fTemp;
- STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
- STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledByCar * MILES_IN_METER), true, nil);
- STAT_LINE("DISTBIK", &(fTemp = CStats::DistanceTravelledByBike * MILES_IN_METER), true, nil);
- STAT_LINE("DISTBOA", &(fTemp = CStats::DistanceTravelledByBoat * MILES_IN_METER), true, nil);
- STAT_LINE("DISTGOL", &(fTemp = CStats::DistanceTravelledByGolfCart * MILES_IN_METER), true, nil);
- STAT_LINE("DISTHEL", &(fTemp = CStats::DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil);
- STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
- STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
- break;
-#endif
- case LANGUAGE_FRENCH:
- case LANGUAGE_GERMAN:
- case LANGUAGE_ITALIAN:
- case LANGUAGE_SPANISH:
-#ifdef MORE_LANGUAGES
- case LANGUAGE_POLISH:
- case LANGUAGE_RUSSIAN:
- case LANGUAGE_JAPANESE:
-#endif
- STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
- STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, true, nil);
- STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, true, nil);
- STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, true, nil);
- STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, true, nil);
- STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, true, nil);
- STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
- STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
- break;
- default:
- break;
- }
-
- STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
- STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
- STAT_LINE("BSTSTU", nil, false, nil);
-
- if (counter == rowIdx) {
- gUString[0] = '\0';
- switch (CStats::BestStuntJump) {
- case 1:
- UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
- return 0;
- case 2:
- UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
- return 0;
- case 3:
- UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
- return 0;
- case 4:
- UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
- return 0;
- case 5:
- UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
- return 0;
- case 6:
- UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
- return 0;
- case 7:
- UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
- return 0;
- case 8:
- UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
- return 0;
- default:
- UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
- return 0;
- }
- }
- counter++;
- STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
- STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
- STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
- STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
- STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
- STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
- STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
- //TODO(MIAMI): move this function to the CStats and add reading of Stat lines tied with "MEDIA" for the "CHASESTAT" cheatcode
- return counter;
-
-#undef STAT_LINE
-}
-
void
CMenuManager::ChangeRadioStation(int8 increaseBy)
{
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 0e898796..01eb1c2e 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -85,16 +85,15 @@
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
-#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
-#define CONTSETUP_LIST_TOP 28.0f
+#define CONTSETUP_LIST_TOP 58.0f
#define CONTSETUP_LIST_RIGHT 18.0f
-#define CONTSETUP_LIST_BOTTOM 120.0f
-#define CONTSETUP_LIST_LEFT 18.0f
+#define CONTSETUP_LIST_BOTTOM 78.0f
+#define CONTSETUP_LIST_LEFT 30.0f
#define CONTSETUP_COLUMN_1_X 40.0f
#define CONTSETUP_COLUMN_2_X 210.0f
#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
#define CONTSETUP_BACK_RIGHT 35.0f
-#define CONTSETUP_BACK_BOTTOM 122.0f
+#define CONTSETUP_BACK_BOTTOM 82.0f
#define CONTSETUP_BACK_HEIGHT 25.0f
enum
@@ -310,21 +309,6 @@ enum eCheckHover
HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
HOVEROPTION_NEXT_RADIO,
HOVEROPTION_PREV_RADIO,
-
- // Below is TODO(Miami)
-
- // those are unused in VC
- HOVEROPTION_RADIO_0 = HOVEROPTION_NEXT_RADIO,
- HOVEROPTION_RADIO_1,
- HOVEROPTION_RADIO_2,
- HOVEROPTION_RADIO_3,
- HOVEROPTION_RADIO_4,
- HOVEROPTION_RADIO_5,
- HOVEROPTION_RADIO_6,
- HOVEROPTION_RADIO_7,
- HOVEROPTION_RADIO_8,
- HOVEROPTION_RADIO_9,
-
HOVEROPTION_INCREASE_BRIGHTNESS,
HOVEROPTION_DECREASE_BRIGHTNESS,
HOVEROPTION_INCREASE_DRAWDIST,
@@ -359,7 +343,7 @@ enum eControlMethod
enum ControllerSetupColumn
{
CONTSETUP_PED_COLUMN = 0,
- CONTSETUP_VEHICLE_COLUMN = 14,
+ CONTSETUP_VEHICLE_COLUMN = 16,
};
struct tSkinInfo
@@ -485,7 +469,7 @@ public:
int8 m_PrefsShowSubtitles;
int8 m_PrefsShowLegends;
int8 m_PrefsUseWideScreen;
- int8 m_PrefsVsync; // TODO(Miami): Are we sure?
+ int8 m_PrefsVsync;
int8 m_PrefsVsyncDisp;
int8 m_PrefsFrameLimiter;
int8 m_nPrefsAudio3DProviderIndex;
@@ -526,7 +510,7 @@ public:
uint8 field_74[4];
int32 *pControlEdit;
bool m_OnlySaveMenu;
- int32 m_menuTransitionProgress;
+ int32 m_firstStartCounter;
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
int32 m_LeftMostRadioX;
@@ -662,7 +646,6 @@ public:
void Initialise();
void PrintMap();
void SetFrontEndRenderStates();
- static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
@@ -679,7 +662,6 @@ public:
void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen(bool);
int FadeIn(int alpha);
- void FilterOutColorMarkersFromString(wchar*);
int GetStartOptionsCntrlConfigScreens();
void InitialiseChangedLanguageSettings();
void LoadAllTextures();
@@ -707,7 +689,6 @@ public:
void UnloadTextures();
void WaitForUserCD();
int GetNumOptionsCntrlConfigScreens();
- int ConstructStatLine(int);
void SwitchToNewScreen(int8);
void AdditionalOptionInput(bool &goBack);
void ExportStats(void);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index e078e6d0..1bc5f14a 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -5,6 +5,9 @@
#include "World.h"
#include "Pad.h"
#include "DMAudio.h"
+#include "main.h"
+#include "Font.h"
+#include "Frontend.h"
#include <climits>
@@ -773,4 +776,255 @@ CStats::PopulateFavoriteRadioStationList()
float* pListenTimeArray = DMAudio.GetListenTimeArray();
for (int i = 0; i < NUM_RADIOS; i++)
FavoriteRadioStationList[i] = pListenTimeArray[i];
-} \ No newline at end of file
+}
+
+void
+CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2, int isTime)
+{
+#define STAT_D *(int*)stat
+#define STAT_F *(float*)stat
+#define STAT2_D *(int*)stat2
+#define STAT2_F *(float*)stat2
+ if (!text)
+ return;
+
+ gString2[0] = '\0';
+ if (isTime == 1) {
+ if (*((int*)stat2) >= 10)
+ sprintf(gString2, " %d:%d", STAT_D, STAT2_D);
+ else
+ sprintf(gString2, " %d:0%d", STAT_D, STAT2_D);
+
+ } else if (stat2) {
+#ifdef MORE_LANGUAGES
+ if (CFont::IsJapanese()) {
+ switch (displayType) {
+ case 0:
+ case 4:
+ sprintf(gString2, " %d/%d", STAT_D, STAT2_D);
+ break;
+ case 1:
+ sprintf(gString2, " %.2f/%.2f", STAT_F, STAT2_F);
+ break;
+ case 2:
+ sprintf(gString2, " %d%%/%d%%", STAT_D, STAT2_D);
+ break;
+ case 3:
+ sprintf(gString2, " $%.2f/$%.2f", STAT_F, STAT2_F);
+ break;
+ default:
+ break;
+ }
+ } else
+#endif
+ {
+ switch (displayType) {
+ case 0:
+ sprintf(gString2, " %d %s %d", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
+ break;
+ case 1:
+ sprintf(gString2, " %.2f %s %.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
+ break;
+ case 2:
+ sprintf(gString2, " %d%% %s %d%%", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
+ break;
+ case 3:
+ sprintf(gString2, " $%.2f %s $%.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
+ break;
+ case 4:
+ sprintf(gString2, " %d_ %s %d_", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
+ break;
+ default:
+ break;
+ }
+ }
+ } else if (stat) {
+ switch (displayType) {
+ case 0:
+ sprintf(gString2, "%d", STAT_D);
+ break;
+ case 1:
+ sprintf(gString2, "%.2f", STAT_F);
+ break;
+ case 2:
+ sprintf(gString2, "%d%%", STAT_D);
+ break;
+ case 3:
+ sprintf(gString2, "$%.2f", STAT_F);
+ break;
+ case 4:
+#ifdef MORE_LANGUAGES
+ if (CFont::IsJapanese())
+ sprintf(gString2, "%d", STAT_D);
+ else
+#endif
+ sprintf(gString2, "%d_", STAT_D);
+ break;
+ default:
+ break;
+ }
+ }
+ UnicodeStrcpy(gUString, TheText.Get(text));
+ CFont::FilterOutTokensFromString(gUString);
+ AsciiToUnicode(gString2, gUString2);
+#undef STAT_D
+#undef STAT_F
+#undef STAT2_D
+#undef STAT2_F
+}
+
+// TODO(Miami)
+// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
+int
+CStats::ConstructStatLine(int rowIdx)
+{
+#define STAT_LINE(str, left, isFloat, right) \
+ do { \
+ if(counter == rowIdx){ \
+ BuildStatLine(str, left, isFloat ? 1 : 0, right, 0); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+ int counter = 0, nTemp;
+
+ STAT_LINE("PL_STAT", nil, false, nil);
+
+ int percentCompleted = GetPercentageProgress();
+
+ STAT_LINE("PER_COM", &percentCompleted, false, nil);
+ STAT_LINE("NMISON", &MissionsGiven, false, nil);
+ STAT_LINE("FEST_MP", &MissionsPassed, false, &TotalNumberMissions);
+ if (CGame::nastyGame) {
+ STAT_LINE("FEST_RP", &NumberKillFrenziesPassed, false, &TotalNumberKillFrenzies);
+ }
+
+ CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
+ float packagesPercent = 0.0f;
+ if (player.m_nTotalPackages != 0)
+ packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
+
+ int nPackagesPercent = packagesPercent;
+ STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
+ STAT_LINE("NOUNIF", &NumberOfUniqueJumpsFound, false, &TotalNumberOfUniqueJumps);
+ STAT_LINE("DAYSPS", &DaysPassed, false, nil);
+ if (CGame::nastyGame) {
+ STAT_LINE("PE_WAST", &PeopleKilledByPlayer, false, nil);
+ STAT_LINE("PE_WSOT", &PeopleKilledByOthers, false, nil);
+ }
+ STAT_LINE("CAR_EXP", &CarsExploded, false, nil);
+ STAT_LINE("TM_BUST", &TimesArrested, false, nil);
+ STAT_LINE("TM_DED", &TimesDied, false, nil);
+ STAT_LINE("GNG_WST", &(nTemp = PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8]
+ + PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6]
+ + PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4]
+ + PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2]
+ + PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
+ STAT_LINE("DED_CRI", &(nTemp = PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
+ STAT_LINE("HEL_DST", &HelisDestroyed, false, nil);
+ STAT_LINE("KGS_EXP", &KgsOfExplosivesUsed, false, nil);
+
+ if (HighestScores[0] > 0) {
+ STAT_LINE("FEST_BB", nil, false, nil);
+ STAT_LINE("FEST_H0", &HighestScores[0], false, nil);
+ }
+ if (HighestScores[4] + HighestScores[3] + HighestScores[2] + HighestScores[1] > 0) {
+ STAT_LINE("FEST_GC", nil, false, nil);
+ }
+ if (HighestScores[1] > 0) {
+ STAT_LINE("FEST_H1", &HighestScores[1], false, nil);
+ }
+ if (HighestScores[2] > 0) {
+ STAT_LINE("FEST_H2", &HighestScores[2], false, nil);
+ }
+ if (HighestScores[3] > 0) {
+ STAT_LINE("FEST_H3", &HighestScores[3], false, nil);
+ }
+ if (HighestScores[4] > 0) {
+ STAT_LINE("FEST_H4", &HighestScores[4], false, nil);
+ }
+
+ switch (FrontEndMenuManager.m_PrefsLanguage) {
+ case CMenuManager::LANGUAGE_AMERICAN:
+#ifndef USE_MEASUREMENTS_IN_METERS
+ float fTemp;
+ STAT_LINE("FEST_DF", &(fTemp = DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
+ STAT_LINE("FEST_DC", &(fTemp = DistanceTravelledByCar * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTBIK", &(fTemp = DistanceTravelledByBike * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTBOA", &(fTemp = DistanceTravelledByBoat * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTGOL", &(fTemp = DistanceTravelledByGolfCart * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTHEL", &(fTemp = DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil);
+ STAT_LINE("MXCARD", &(fTemp = MaximumJumpDistance * FEET_IN_METER), true, nil);
+ STAT_LINE("MXCARJ", &(fTemp = MaximumJumpHeight * FEET_IN_METER), true, nil);
+ break;
+#endif
+ case CMenuManager::LANGUAGE_FRENCH:
+ case CMenuManager::LANGUAGE_GERMAN:
+ case CMenuManager::LANGUAGE_ITALIAN:
+ case CMenuManager::LANGUAGE_SPANISH:
+#ifdef MORE_LANGUAGES
+ case CMenuManager::LANGUAGE_POLISH:
+ case CMenuManager::LANGUAGE_RUSSIAN:
+ case CMenuManager::LANGUAGE_JAPANESE:
+#endif
+ STAT_LINE("FESTDFM", &DistanceTravelledOnFoot, true, nil);
+ STAT_LINE("FESTDCM", &DistanceTravelledByCar, true, nil);
+ STAT_LINE("DISTBIM", &DistanceTravelledByBike, true, nil);
+ STAT_LINE("DISTBOM", &DistanceTravelledByBoat, true, nil);
+ STAT_LINE("DISTGOM", &DistanceTravelledByGolfCart, true, nil);
+ STAT_LINE("DISTHEM", &DistanceTravelledByHelicoptor, true, nil);
+ STAT_LINE("MXCARDM", &MaximumJumpDistance, true, nil);
+ STAT_LINE("MXCARJM", &MaximumJumpHeight, true, nil);
+ break;
+ default:
+ break;
+ }
+
+ STAT_LINE("MXFLIP", &MaximumJumpFlips, false, nil);
+ STAT_LINE("MXJUMP", &MaximumJumpSpins, false, nil);
+ STAT_LINE("BSTSTU", nil, false, nil);
+
+ if (counter == rowIdx) {
+ gUString[0] = '\0';
+ switch (BestStuntJump) {
+ case 1:
+ UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
+ return 0;
+ case 2:
+ UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
+ return 0;
+ case 3:
+ UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
+ return 0;
+ case 4:
+ UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
+ return 0;
+ case 5:
+ UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
+ return 0;
+ case 6:
+ UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
+ return 0;
+ case 7:
+ UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
+ return 0;
+ case 8:
+ UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
+ return 0;
+ default:
+ UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
+ return 0;
+ }
+ }
+ counter++;
+ STAT_LINE("PASDRO", &PassengersDroppedOffWithTaxi, false, nil);
+ STAT_LINE("MONTAX", &MoneyMadeWithTaxi, false, nil);
+ STAT_LINE("FEST_LS", &LivesSavedWithAmbulance, false, nil);
+ STAT_LINE("FEST_HA", &HighestLevelAmbulanceMission, false, nil);
+ STAT_LINE("FEST_CC", &CriminalsCaught, false, nil);
+ STAT_LINE("FEST_FE", &FiresExtinguished, false, nil);
+ STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
+ return counter;
+
+#undef STAT_LINE
+}
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 49f84657..69b3d492 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -147,4 +147,6 @@ public:
static void AddPropertyAsOwned(int32);
static void PopulateFavoriteRadioStationList();
static float GetFavoriteRadioStationList(int32);
+ static void BuildStatLine(Const char *, void *, int, void *, int);
+ static int ConstructStatLine(int);
};
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 10490a69..33b44d3e 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -96,9 +96,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
field_61C = 0;
field_624 = 0;
m_pStinger = new CStinger;
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
}
CCopPed::~CCopPed()
@@ -493,12 +491,7 @@ CCopPed::CopAI(void)
false, true, false, false, true, false, false)
|| foundEnt && foundEnt == playerOrHisVeh) {
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference((CEntity**) &m_pPointGunAt);
- m_pPointGunAt = playerOrHisVeh;
- if (playerOrHisVeh)
- playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(playerOrHisVeh);
SetAttack(playerOrHisVeh);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
}
@@ -880,4 +873,4 @@ CCopPed::ProcessStingerCop(void)
} else {
ClearPursuit();
}
-} \ No newline at end of file
+}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5791b0ae..3df45145 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9770,6 +9770,17 @@ CPed::Say(uint16 audio, int32 time)
}
}
+void
+CPed::SetWeaponLockOnTarget(CEntity *target)
+{
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = (CPed*)target;
+ if (target)
+ ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
+}
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index c6c4fcee..2af6dccd 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -866,6 +866,7 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
+ void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -1067,6 +1068,13 @@ public:
else
return (AnimationId)0;
}
+
+ static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bPartialAttack)
+ return ANIM_MELEE_ATTACK_START;
+ else
+ return (AnimationId)0;
+ }
// --
// My additions, because there were many, many instances of that.
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 8c7847a7..1f61118f 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -324,11 +324,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
case OBJECTIVE_DESTROY_OBJECT:
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
- m_pPointGunAt = (CPed*)entity;
- if (entity)
- ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
+ SetWeaponLockOnTarget((CEntity*)entity);
break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
@@ -698,11 +694,7 @@ CPed::UpdateFromLeader(void)
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
- m_pPointGunAt = m_threatEntity;
- if (m_threatEntity)
- m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
+ SetWeaponLockOnTarget(m_threatEntity);
SetAttack(m_threatEntity);
}
}
@@ -1353,12 +1345,7 @@ CPed::ProcessObjective(void)
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_carInObjective) {
SetAttack(m_carInObjective);
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt);
- m_pPointGunAt = m_carInObjective;
- if (m_pPointGunAt)
- m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(m_carInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
@@ -6477,13 +6464,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
SetAttack(vehOfTarget);
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
- m_pPointGunAt = vehOfTarget;
- if (vehOfTarget)
- vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(vehOfTarget);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed;
@@ -6620,13 +6601,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
}
bObstacleShowedUpDuringKillObjective = false;
SetAttack(m_pedInObjective);
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
- m_pPointGunAt = m_pedInObjective;
- if (m_pedInObjective)
- m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt);
-
+ SetWeaponLockOnTarget(m_pedInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f));
int time;
@@ -6756,34 +6731,34 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
// Already calculated at the start
// float distWithTargetSc = distWithTarget.Magnitude();
- float wepRange = 0.3f;
- float wepRangeAdjusted = wepInfo->m_fRange / 2.f;
+ float maxDistToKeep = 0.3f;
+ float wepRange = wepInfo->m_fRange / 2.f;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
- wepRangeAdjusted -= 0.3f;
+ wepRange -= 0.3f;
- if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) {
-
- if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) {
+ if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) {
+
+ if (m_pedInObjective->EnteringCar() && wepRange > 2.f) {
m_vecSeekPos = m_pedInObjective->GetPosition();
- wepRangeAdjusted = 1.0f;
- wepRange = 0.5f;
+ wepRange = 1.0f;
+ maxDistToKeep = 0.5f;
} else {
int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
if (attackDir == -1) {
m_vecSeekPos = victimPlayer->GetPosition();
- wepRange = 4.0f;
+ maxDistToKeep = 4.0f;
} else {
- victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted);
+ victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange);
distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
canReachVictim = true;
}
}
} else {
m_vecSeekPos = m_pedInObjective->GetPosition();
- wepRange = Max(0.8f, 0.9f * wepRangeAdjusted);
- wepRangeAdjusted = 1.1f * wepRangeAdjusted;
- if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff)
+ maxDistToKeep = Max(0.8f, 0.9f * wepRange);
+ wepRange *= 1.1f;
+ if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack)
victimPlayer = nil;
}
@@ -6851,7 +6826,7 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
- if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
+ if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
(m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {
bool goForward = false;
@@ -6859,10 +6834,10 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedState == PED_FIGHT) {
if (canReachVictim) {
CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
- CVector victimFarness = attackAndVictimDist / wepRangeAdjusted;
+ CVector victimFarness = attackAndVictimDist / wepRange;
CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
float distSqr = distVec.MagnitudeSqr();
- if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) {
+ if (sq(wepRange) > distSqr && distSqr > 0.05f) {
distVec.Normalise();
if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
goForward = true;
@@ -6888,15 +6863,15 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
} else {
if (canReachVictim)
- SetSeek(m_vecSeekPos, wepRange);
+ SetSeek(m_vecSeekPos, maxDistToKeep);
else
- SetSeek(m_pedInObjective, wepRange);
+ SetSeek(m_pedInObjective, maxDistToKeep);
}
return ATTACK_IN_PROGRESS;
}
if (m_attackTimer < CTimer::GetTimeInMilliseconds()
- && distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
if (bIsDucking) {
CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
@@ -6951,4 +6926,4 @@ bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{
return m_gangFlags & (1 << (who->m_nPedType - PEDTYPE_GANG1));
-} \ No newline at end of file
+}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 76599777..101d342e 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -18,9 +18,15 @@
#include "CarCtrl.h"
#include "MBlur.h"
#include "Streaming.h"
+#include "Population.h"
+#include "Script.h"
+#include "Replay.h"
+#include "PedPlacement.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
+bool CPlayerPed::bDontAllowWeaponChange;
+
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1752;
@@ -30,6 +36,12 @@ const uint32 CPlayerPed::nSaveStructSize =
int32 idleAnimBlockIndex;
+CPad*
+GetPadFromPlayer(CPlayerPed*)
+{
+ return CPad::GetPad(0);
+}
+
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
@@ -52,10 +64,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_nSelectedWepSlot = 0;
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
-
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
SetPedState(PED_IDLE);
#ifndef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
@@ -68,7 +77,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
- m_bDrunkVisualsWearOff = false;
+ m_bNoPosForMeleeAttack = false;
m_fWalkAngle = 0.0f;
m_fFPSMoveHeading = 0.0f;
m_pMinigunTopAtomic = nil;
@@ -76,13 +85,13 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fGunSpinAngle = 0.0;
m_nPadDownPressedInMilliseconds = 0;
m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
- unused1 = false;
+ unk1 = false;
for (int i = 0; i < 6; i++) {
m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
m_pPedAtSafePos[i] = nil;
m_pMeleeList[i] = nil;
}
- m_nCheckPlayersIndex = 0;
+ m_nAttackDirToCheck = 0;
m_nLastBusFareCollected = 0;
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
@@ -92,28 +101,28 @@ void
CPlayerPed::ClearWeaponTarget()
{
if (m_nPedType == PEDTYPE_PLAYER1) {
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrossHair();
}
ClearPointGunAt();
}
+// --MIAMI: Done
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
+// --MIAMI: Done
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
+// --MIAMI: Done
void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
@@ -125,23 +134,21 @@ CPlayerPed::MakeObjectTargettable(int32 handle)
}
}
+// --MIAMI: Done
// I don't know the actual purpose of parameter
void
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
{
if (m_pedStats->m_temper < 52) {
m_pedStats->m_temper++;
- } else {
- if (annoyedByPassingEntity) {
- if (m_pedStats->m_temper < 55) {
- m_pedStats->m_temper++;
- } else {
- m_pedStats->m_temper = 46;
- }
- }
+ } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) {
+ m_pedStats->m_temper++;
+ } else if (annoyedByPassingEntity) {
+ m_pedStats->m_temper = 46;
}
}
+// --MIAMI: Done
void
CPlayerPed::ClearAdrenaline(void)
{
@@ -151,6 +158,7 @@ CPlayerPed::ClearAdrenaline(void)
}
}
+// --MIAMI: Done
CPlayerInfo *
CPlayerPed::GetPlayerInfoForThisPlayerPed()
{
@@ -160,6 +168,7 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed()
return nil;
}
+// --MIAMI: Done
void
CPlayerPed::SetupPlayerPed(int32 index)
{
@@ -175,18 +184,21 @@ CPlayerPed::SetupPlayerPed(int32 index)
player->m_wepAccuracy = 100;
}
+// --MIAMI: Done
void
CPlayerPed::DeactivatePlayerPed(int32 index)
{
CWorld::Remove(CWorld::Players[index].m_pPed);
}
+// --MIAMI: Done
void
CPlayerPed::ReactivatePlayerPed(int32 index)
{
CWorld::Add(CWorld::Players[index].m_pPed);
}
+// --MIAMI: Done
void
CPlayerPed::UseSprintEnergy(void)
{
@@ -203,7 +215,7 @@ CPlayerPed::UseSprintEnergy(void)
}
}
-// --MIAMI: Use that on everywhere except ProcessPlayerWeapon
+// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
{
@@ -228,7 +240,7 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
TheCamera.ClearPlayerWeaponMode();
}
-// --MIAMI: Done, but this should be only called from ProcessPlayerWeapon
+// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(int32 slot)
{
@@ -236,6 +248,7 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType);
}
+// --MIAMI: Done
void
CPlayerPed::ReApplyMoveAnims(void)
{
@@ -244,7 +257,7 @@ CPlayerPed::ReApplyMoveAnims(void)
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
if (curMoveAssoc) {
- if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
+ if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) {
CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]);
newMoveAssoc->blendDelta = curMoveAssoc->blendDelta;
newMoveAssoc->blendAmount = curMoveAssoc->blendAmount;
@@ -278,7 +291,6 @@ CPlayerPed::SetInitialState(void)
ClearLookFlag();
bIsPointingGunAt = false;
bRenderPedInCar = true;
-
if (m_pFire)
m_pFire->Extinguish();
@@ -303,6 +315,7 @@ CPlayerPed::SetInitialState(void)
m_attachWepAmmo = 0;
}
+// --MIAMI: Done
void
CPlayerPed::SetRealMoveAnim(void)
{
@@ -330,7 +343,7 @@ CPlayerPed::SetRealMoveAnim(void)
if (!curIdleAssoc)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
- if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) {
+ if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) {
if (curRunStopAssoc) {
@@ -382,8 +395,8 @@ CPlayerPed::SetRealMoveAnim(void)
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
}
}
-
m_nMoveState = PEDMOVE_STILL;
+
} else {
if (curIdleAssoc) {
if (curWalkStartAssoc) {
@@ -439,6 +452,7 @@ CPlayerPed::SetRealMoveAnim(void)
}
if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) {
+ // Stop sprinting in various conditions
if (curSprintAssoc->blendAmount == 0.0f) {
curSprintAssoc->blendDelta = -1000.0f;
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -462,8 +476,8 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->flags &= ~ASSOC_RUNNING;
curRunAssoc->blendAmount = 0.0f;
curRunAssoc->blendDelta = 0.0f;
- } else if (curSprintAssoc->blendDelta >= 0.0f) {
+ } else if (curSprintAssoc->blendDelta >= 0.0f) {
// Stop sprinting when tired
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
curSprintAssoc->blendDelta = -1.0f;
@@ -473,7 +487,9 @@ CPlayerPed::SetRealMoveAnim(void)
curSprintAssoc->blendDelta = -8.0f;
curRunAssoc->blendDelta = 8.0f;
}
+
} else if (curWalkStartAssoc) {
+ // Walk start and walk/run shouldn't run at the same time
curWalkAssoc->flags &= ~ASSOC_RUNNING;
curRunAssoc->flags &= ~ASSOC_RUNNING;
curWalkAssoc->blendAmount = 0.0f;
@@ -481,11 +497,13 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nMoveState == PEDMOVE_SPRINT) {
if (curSprintAssoc) {
+ // We have anim, do it
if (curSprintAssoc->blendDelta < 0.0f) {
curSprintAssoc->blendDelta = 2.0f;
curRunAssoc->blendDelta = -2.0f;
}
} else {
+ // Transition between run-sprint
curWalkAssoc->blendAmount = 0.0f;
curRunAssoc->blendAmount = 1.0f;
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
@@ -505,6 +523,8 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->blendAmount = 1.0f;
m_nMoveState = PEDMOVE_RUN;
}
+ curWalkAssoc->blendDelta = 0.0f;
+ curRunAssoc->blendDelta = 0.0f;
}
}
}
@@ -531,9 +551,15 @@ CPlayerPed::SetRealMoveAnim(void)
if (curSprintAssoc)
curSprintAssoc->speed = 2.0f;
}
+ } else if (curSprintAssoc) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED) {
+ curSprintAssoc->speed = 0.7f;
+ } else
+ curSprintAssoc->speed = 1.0f;
}
}
+// --MIAMI: Done
void
CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
{
@@ -541,21 +567,57 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
}
-
-// TODO(Miami)
-bool
+// --MIAMI: Done
+float
CPlayerPed::DoWeaponSmoothSpray(void)
{
if (m_nPedState == PED_ATTACK && !m_pPointGunAt) {
- eWeaponType weapon = GetWeapon()->m_eWeaponType;
- if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI ||
- weapon == WEAPONTYPE_TEC9 || weapon == WEAPONTYPE_SILENCED_INGRAM || weapon == WEAPONTYPE_MP5 ||
- weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M4 || weapon == WEAPONTYPE_HELICANNON)
- return true;
- }
- return false;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ switch (GetWeapon()->m_eWeaponType) {
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_BASEBALLBAT:
+ if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false)))
+ return PI / 176.f;
+ else
+ return -1.0f;
+
+ case WEAPONTYPE_CHAINSAW:
+ if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo)))
+ return PI / 128.0f;
+ else if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false)))
+ return PI / 176.f;
+ else
+ return PI / 80.f;
+
+ case WEAPONTYPE_PYTHON:
+ return PI / 112.f;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ return PI / 112.f;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MP5:
+ return PI / 112.f;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ return PI / 112.f;
+ case WEAPONTYPE_FLAMETHROWER:
+ return PI / 80.f;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
+ return PI / 176.f;
+ default:
+ return -1.0f;
+ }
+ } else if (bIsDucking)
+ return PI / 112.f;
+ else
+ return -1.0f;
}
+// --MIAMI: Done
void
CPlayerPed::DoStuffToGoOnFire(void)
{
@@ -563,6 +625,7 @@ CPlayerPed::DoStuffToGoOnFire(void)
TheCamera.ClearPlayerWeaponMode();
}
+// --MIAMI: Done
bool
CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
{
@@ -571,18 +634,10 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
return true;
-/*
- if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_RUGER)
- return false;
-
- distVec.Normalise();
-
- if (DotProduct(distVec,GetForward()) < 0.4f)
- return true;
-*/
return false;
}
+// --MIAMI: Done
// Cancels landing anim while running & jumping? I think
void
CPlayerPed::RunningLand(CPad *padUsed)
@@ -601,9 +656,13 @@ CPlayerPed::RunningLand(CPad *padUsed)
}
}
+// --MIAMI: Done
bool
-CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
+CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
{
+ if (!suspect->bIsPlayerFriend)
+ return true;
+
if (suspect->m_pPointGunAt == this)
return true;
@@ -617,7 +676,7 @@ CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
default:
break;
}
- return false;
+ return suspect->m_nPedState == PED_ABSEIL;
}
// --MIAMI: Done
@@ -638,6 +697,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
if (!padUsed->GetTarget() && !m_attachedTo) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
+ return;
}
int firingRate = GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE ? 333 : 266;
@@ -656,7 +716,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
GetWeapon()->Update(m_audioEntityId, nil);
}
-// --MIAMI: Done except commented thing
+// --MIAMI: Done
// I think R* also used goto in here.
void
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
@@ -664,8 +724,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
if (CDarkel::FrenzyOnGoing() || m_attachedTo)
goto switchDetectDone;
- // TODO(Miami): byte_A10B57
- if (!m_pPointGunAt && /* !byte_A10B57 && */ GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ if (!m_pPointGunAt && !bDontAllowWeaponChange && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) {
if (padUsed->CycleWeaponRightJustDown()) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
@@ -759,7 +818,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
bCrouchWhenShooting = false;
}
- if (!padUsed->GetTarget()) {
+ if (!padUsed->GetTarget() && !m_attachedTo) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
}
@@ -816,14 +875,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
float padMove = CVector2D(leftRight, upDown).Magnitude();
float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE;
if (padMoveInGameUnit > 0.0f) {
-#ifdef FREE_CAM
- if (!CCamera::bFreeCam)
- m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
- else
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
-#else
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
-#endif
m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
} else {
m_fMoveSpeed = 0.0f;
@@ -831,8 +883,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
- if (bUsesCollision && !bHitSteepSlope &&
- (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
@@ -849,15 +900,15 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
return;
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
- && padUsed->GetSprint()) {
+ if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
- if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
- && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) &&
+ padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
+
ClearAttack();
ClearWeaponTarget();
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
@@ -868,15 +919,22 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
SetJump();
}
}
+
+ // FIX: Fact that PlayIdleAnimations only called through PlayerControlZelda was making it visible to only Classic control players. This isn't fair!
+#ifdef FIX_BUGS
+ if (m_nPedState != PED_FIGHT)
+ PlayIdleAnimations(padUsed);
+#endif
}
+// --MIAMI: Done
void
CPlayerPed::KeepAreaAroundPlayerClear(void)
{
BuildPedLists();
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
- if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) {
+ if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed->m_nPedState != PED_DRIVING && !nearPed->DyingOrDead()) {
if (nearPed->GetIsOnScreen()) {
if (nearPed->m_objective == OBJECTIVE_NONE) {
nearPed->SetFindPathAndFlee(this, 5000, true);
@@ -919,18 +977,17 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
}
}
+// --MIAMI: Done
void
-CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft)
+CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority)
{
+ // priority param is unused
CVector distVec = candidate->GetPosition() - GetPosition();
if (distVec.Magnitude2D() <= distLimit) {
if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
-#ifdef VC_PED_PORTS
float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x,
- candidate->GetPosition().y - TheCamera.GetPosition().y);
-#else
- float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
-#endif
+ candidate->GetPosition().y - TheCamera.GetPosition().y);
+
angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
float closeness;
if (lookToLeft) {
@@ -947,6 +1004,7 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr,
}
}
+// --MIAMI: Done
void
CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
{
@@ -959,7 +1017,7 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC
float closeness = -dist - 5.0f * Abs(angleBetweenUs);
if (priority) {
- closeness += 5.0f;
+ closeness += 30.0f;
}
if (closeness > *lastCloseness) {
@@ -971,45 +1029,80 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC
}
bool
+CPlayerPed::CanIKReachThisTarget(CVector target, CWeapon* weapon, bool zRotImportant)
+{
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(target.x, target.y, GetPosition().x, GetPosition().y);
+ float angleDiff = CGeneral::LimitRadianAngle(angleToFace - m_fRotationCur);
+
+ return (!zRotImportant || CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(angleDiff) <= HALFPI) &&
+ (CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(target.z - GetPosition().z) <= (target - GetPosition()).Magnitude2D());
+}
+
+void
+CPlayerPed::RotatePlayerToTrackTarget(void)
+{
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
+ return;
+
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ m_pPointGunAt->GetPosition().x, m_pPointGunAt->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+
+ float angleDiff = CGeneral::LimitRadianAngle(m_fRotationCur - angleToFace);
+ if (angleDiff < -DEGTORAD(25.0f)) {
+ m_fRotationCur -= angleDiff + DEGTORAD(25.0f);
+ m_fRotationDest -= angleDiff + DEGTORAD(25.0f);
+
+ } else if (angleDiff > DEGTORAD(25.0f)) {
+ m_fRotationCur -= angleDiff - DEGTORAD(25.0f);
+ m_fRotationDest -= angleDiff - DEGTORAD(25.0f);
+ }
+}
+
+// --MIAMI: Done
+bool
CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
{
CEntity *nextTarget = nil;
float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
- // nextTarget = nil;
+ // nextTarget = nil; // duplicate
float lastCloseness = -10000.0f;
- // unused
- // CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused
CVector distVec = previousTarget->GetPosition() - GetPosition();
float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
if (pedToCheck) {
- if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) {
- if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
- && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+ if (pedToCheck != this && pedToCheck != previousTarget) {
+ if (!pedToCheck->DyingOrDead()
+#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing
+ && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike()))
+#endif
+ && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed
+ && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) {
EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness,
- weaponRange, referenceBeta, lookToLeft);
+ weaponRange, referenceBeta, lookToLeft, IsThisPedAnAimingPriority(pedToCheck));
}
}
}
}
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
- if (obj)
- EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft);
+ if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true))
+ EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft, true);
}
if (!nextTarget)
return false;
- m_pPointGunAt = nextTarget;
- if (nextTarget)
- nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetWeaponLockOnTarget(nextTarget);
+ bDontAllowWeaponChange = true;
SetPointGunAt(nextTarget);
return true;
}
+// --MIAMI: Done
bool
CPlayerPed::FindWeaponLockOnTarget(void)
{
@@ -1019,40 +1112,43 @@ CPlayerPed::FindWeaponLockOnTarget(void)
if (m_pPointGunAt) {
CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
if (distVec.Magnitude2D() > weaponRange) {
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
return false;
} else {
return true;
}
}
- // nextTarget = nil;
+ // nextTarget = nil; // duplicate
float lastCloseness = -10000.0f;
float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
if (pedToCheck) {
- if (pedToCheck != FindPlayerPed()) {
- if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
- && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+ if (pedToCheck != this) {
+ if (!pedToCheck->DyingOrDead()
+#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing
+ && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike()))
+#endif
+ && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed
+ && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) {
EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness,
- weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck));
+ weaponRange, referenceBeta, IsThisPedAnAimingPriority(pedToCheck));
}
}
}
}
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
- if (obj)
- EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false);
+ if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true))
+ EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, true);
}
if (!nextTarget)
return false;
- m_pPointGunAt = nextTarget;
- if (nextTarget)
- nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetWeaponLockOnTarget(nextTarget);
+ bDontAllowWeaponChange = true;
SetPointGunAt(nextTarget);
Say(SOUND_PED_AIMING);
return true;
@@ -1131,7 +1227,6 @@ CPlayerPed::ProcessAnimGroups(void)
}
}
-// TODO(Miami)
void
CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
{
@@ -1199,12 +1294,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
} else {
m_fAttackButtonCounter = 0.0f;
}
-#ifdef FREE_CAM
- if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f)
- StartFightAttack(padUsed->GetWeapon());
- else
-#endif
- SetAttack(m_pPointGunAt);
+ SetAttack(m_pPointGunAt);
} else {
if (m_nPedState == PED_ATTACK) {
if (padUsed->WeaponJustDown()) {
@@ -1221,8 +1311,8 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE ||
padUsed->WeaponJustDown())
-
SetAttack(nil);
+
} else if (padUsed->WeaponJustDown()) {
if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT)
StartFightAttack(padUsed->GetWeapon());
@@ -1255,15 +1345,14 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
// On this one we can rotate arm.
if (weaponInfo->m_bCanAimWithArm) {
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
- SetPointGunAt(nil);
+ SetWeaponLockOnTarget(nil);
bIsPointingGunAt = false; // to not stop after attack
}
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
-#ifdef VC_PED_PORTS
SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
-#endif
+
} else {
m_fRotationDest = limitedCam;
changedHeadingRate = 2;
@@ -1283,7 +1372,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
}
}
- } else if (weaponInfo->m_bCanAimWithArm)
+ } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK)
ClearPointGunAt();
}
}
@@ -1307,19 +1396,23 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
return;
}
- CPed *gunPointed = (CPed*)m_pPointGunAt;
- if (gunPointed && gunPointed->IsPed() &&
- ((gunPointed->bInVehicle && (!gunPointed->m_pMyVehicle || !gunPointed->m_pMyVehicle->IsBike())) || !CGame::nastyGame && gunPointed->DyingOrDead())) {
+ if (m_pPointGunAt->IsPed() && (
+#ifndef AIMING_VEHICLE_OCCUPANTS
+ (((CPed*)m_pPointGunAt)->bInVehicle && (!((CPed*)m_pPointGunAt)->m_pMyVehicle || !((CPed*)m_pPointGunAt)->m_pMyVehicle->IsBike())) ||
+#endif
+ !CGame::nastyGame && ((CPed*)m_pPointGunAt)->DyingOrDead())) {
ClearWeaponTarget();
return;
}
if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon()) ||
- (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) {
+ (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) { // this line isn't on Mobile, idk why
ClearWeaponTarget();
return;
}
- // TODO(Miami): RotatePlayerToTrackTarget
+ if (m_pPointGunAt) {
+ RotatePlayerToTrackTarget();
+ }
if (m_pPointGunAt) {
if (padUsed->ShiftTargetLeftJustDown())
@@ -1329,12 +1422,8 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
- }
-#ifdef FREE_CAM
- else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || !CCamera::m_bUseMouse3rdPerson) {
-#else
- else if (!CCamera::m_bUseMouse3rdPerson) {
-#endif
+
+ } else if (!CCamera::m_bUseMouse3rdPerson) {
if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget)
FindWeaponLockOnTarget();
}
@@ -1343,16 +1432,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
if (m_pPointGunAt) {
-#ifndef VC_PED_PORTS
- CVector markPos = m_pPointGunAt->GetPosition();
-#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
-#endif
if (bCanPointGunAtTarget) {
CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f);
} else {
@@ -1362,17 +1447,29 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_bHasLockOnTarget = m_pPointGunAt != nil;
}
+bool
+CPlayerPed::MovementDisabledBecauseOfTargeting(void)
+{
+ return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm;
+}
+
+// --MIAMI: Done
void
CPlayerPed::PlayerControlZelda(CPad *padUsed)
{
- bool doSmoothSpray = DoWeaponSmoothSpray();
+ float smoothSprayRate = DoWeaponSmoothSpray();
float camOrientation = TheCamera.Orientation;
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
float padMoveInGameUnit;
bool smoothSprayWithoutMove = false;
- if (doSmoothSpray && upDown > 0.0f) {
+ if (MovementDisabledBecauseOfTargeting()) {
+ upDown = 0.0f;
+ leftRight = 0.0f;
+ }
+
+ if (smoothSprayRate > 0.0f && upDown > 0.0f) {
padMoveInGameUnit = 0.0f;
smoothSprayWithoutMove = true;
} else {
@@ -1382,12 +1479,8 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) {
float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation);
- if (doSmoothSpray) {
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45
- || CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5)
- m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep();
- else
- m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep();
+ if (smoothSprayRate > 0.0f) {
+ m_fRotationDest = m_fRotationCur - leftRight / 128.0f * smoothSprayRate * CTimer::GetTimeStep();
} else {
m_fRotationDest = neededTurn;
}
@@ -1419,12 +1512,11 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
return;
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
- && padUsed->GetSprint()) {
-
- if (!m_pCurrentPhysSurface || !m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)
+ if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) {
+ if (!m_pCurrentPhysSurface || (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08))
m_nMoveState = PEDMOVE_SPRINT;
}
+
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
@@ -1443,32 +1535,165 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
PlayIdleAnimations(padUsed);
}
+// Finds nice positions for peds to duck and shoot player. And it's inside PlayerPed, this is treachery!
+void
+CPlayerPed::FindNewAttackPoints(void)
+{
+ for (int i=0; i<ARRAY_SIZE(m_pPedAtSafePos); i++) {
+ CPed *safeNeighbour = m_pPedAtSafePos[i];
+ if (safeNeighbour) {
+ if (safeNeighbour->m_nPedState == PED_DEAD || safeNeighbour->m_pedInObjective != this) {
+ m_vecSafePos[i].x = 0.0f;
+ m_vecSafePos[i].y = 0.0f;
+ m_vecSafePos[i].z = 0.0f;
+ m_pPedAtSafePos[i] = nil;
+ }
+ } else {
+ m_vecSafePos[i].x = 0.0f;
+ m_vecSafePos[i].y = 0.0f;
+ m_vecSafePos[i].z = 0.0f;
+ }
+ }
+ CEntity *entities[6];
+ int16 numEnts;
+ float rightMult, fwdMult;
+ CWorld::FindObjectsInRange(GetPosition(), 18.0f, true, &numEnts, 6, entities, true, false, false, true, false);
+ for (int i = 0; i < numEnts; ++i) {
+ CEntity *ent = entities[i];
+ int16 mi = ent->GetModelIndex();
+ if (!ent->IsObject() || ((CObject*)ent)->m_nSpecialCollisionResponseCases == COLLRESPONSE_FENCEPART)
+ if (!IsTreeModel(mi))
+ continue;
+
+ if (mi == MI_TRAFFICLIGHTS) {
+ rightMult = 2.957f;
+ fwdMult = 0.147f;
+
+ } else if (mi == MI_SINGLESTREETLIGHTS1) {
+ rightMult = 0.744f;
+ fwdMult = 0.0f;
+
+ } else if (mi == MI_SINGLESTREETLIGHTS2) {
+ rightMult = 0.043f;
+ fwdMult = 0.0f;
+
+ } else if (mi == MI_SINGLESTREETLIGHTS3) {
+ rightMult = 1.143f;
+ fwdMult = 0.145f;
+
+ } else if (mi == MI_DOUBLESTREETLIGHTS) {
+ rightMult = 0.744f;
+ fwdMult = 0.0f;
+
+ } else if (mi == MI_LAMPPOST1) {
+ rightMult = 0.744f;
+ fwdMult = 0.0f;
+
+ } else if (mi == MI_TRAFFICLIGHT01) {
+ rightMult = 2.957f;
+ fwdMult = 0.147f;
+
+ } else if (mi == MI_LITTLEHA_POLICE) {
+ rightMult = 0.0f;
+ fwdMult = 0.0f;
+
+ } else if (mi == MI_PARKBENCH) {
+ rightMult = 0.0f;
+ fwdMult = 0.0f;
+
+ } else if (IsTreeModel(mi)) {
+ rightMult = 0.0f;
+ fwdMult = 0.0f;
+ } else
+ continue;
+
+ CVector entAttackPoint(rightMult * ent->GetRight().x + fwdMult * ent->GetForward().x + ent->GetPosition().x,
+ rightMult * ent->GetRight().y + fwdMult * ent->GetForward().y + ent->GetPosition().y,
+ ent->GetPosition().z);
+ CVector attackerPos = GetPosition() - entAttackPoint; // for now it's dist, not attackerPos
+ CVector dirTowardsUs = attackerPos;
+ dirTowardsUs.Normalise();
+ dirTowardsUs *= 2.0f;
+ attackerPos = entAttackPoint - dirTowardsUs; // to make cop farther from us
+ CPedPlacement::FindZCoorForPed(&attackerPos);
+ if (CPedPlacement::IsPositionClearForPed(attackerPos))
+ m_vecSafePos[i] = attackerPos;
+ }
+}
+
void
CPlayerPed::ProcessControl(void)
{
+ // Mobile has some debug/abandoned cheat thing in here: "gbFrankenTommy"
+
if (m_nEvadeAmount != 0)
--m_nEvadeAmount;
if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
+ if (m_pWanted->m_nWantedLevel > 0)
+ FindNewAttackPoints();
+
+ UpdateMeleeAttackers();
+
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
bTryingToReachDryLand = true;
+
} else if (!(((uint8)CTimer::GetFrameCounter() + m_randomSeed) & 0xF)) {
- CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil,
- false, true, false, false, false, false);
+ CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, false, true, false, false, false, false);
if (nearVeh && nearVeh->IsBoat())
bTryingToReachDryLand = true;
else
bTryingToReachDryLand = false;
}
+
+ if (m_nFadeDrunkenness) {
+ if (m_nDrunkenness - 1 > 0) {
+ --m_nDrunkenness;
+ } else {
+ m_nDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ m_nFadeDrunkenness = 0;
+ }
+ }
+ if (m_nDrunkenness != 0) {
+ CMBlur::SetDrunkBlur(m_nDrunkenness / 255.f);
+ }
CPed::ProcessControl();
+ SetNearbyPedsToInteractWithPlayer();
if (bWasPostponed)
return;
- CPad *padUsed = CPad::GetPad(0);
+ CPad *padUsed = GetPadFromPlayer(this);
m_pWanted->Update();
- CEntity::PruneReferences();
+ PruneReferences();
+
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) {
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ CAnimBlendAssociation *fireAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weaponInfo));
+ if (fireAnim && fireAnim->currentTime - fireAnim->timeStep < weaponInfo->m_fAnimLoopEnd && m_nPedState == PED_ATTACK) {
+ if (m_fGunSpinSpeed < 0.45f) {
+ m_fGunSpinSpeed = Min(0.45f, m_fGunSpinSpeed + CTimer::GetTimeStep() * 0.013f);
+ }
+
+ if (padUsed->GetWeapon() && GetWeapon()->m_nAmmoTotal > 0 && fireAnim->currentTime >= weaponInfo->m_fAnimLoopStart) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_ATTACK, 0.0f);
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_2, m_fGunSpinSpeed * (20.f / 9));
+ }
+ } else {
+ if (m_fGunSpinSpeed > 0.0f) {
+ if (m_fGunSpinSpeed >= 0.45f) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_3, 0.0f);
+ }
+ m_fGunSpinSpeed = Max(0.0f, m_fGunSpinSpeed - CTimer::GetTimeStep() * 0.003f);
+ }
+ }
+ }
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
+ }
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
RestoreSprintEnergy(1.0f);
@@ -1486,27 +1711,30 @@ CPlayerPed::ProcessControl(void)
return;
}
if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
- if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
- CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
- if (!rollDoorAssoc) {
- rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW);
- }
+ if (!CReplay::IsPlayingBack() || m_pMyVehicle) {
+ if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
+ CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
- // These comparisons are wrong, they return uint16
- if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed
- && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f
- || padUsed->GetBrake() != 0.0f)) {
+ if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) {
+ if (rollDoorAssoc)
+ m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
- if (rollDoorAssoc)
- m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
- } else {
- m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
- if (m_pMyVehicle->bLowVehicle)
- rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW);
- else
- rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR);
+ } else {
+ // These comparisons are wrong, they return uint16
+ if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) {
+ if (rollDoorAssoc)
+ m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
+
+ } else {
+ m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
+ if (m_pMyVehicle->bLowVehicle)
+ rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW);
+ else
+ rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR);
- rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
+ rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
+ }
+ }
}
}
return;
@@ -1515,8 +1743,8 @@ CPlayerPed::ProcessControl(void)
m_nMoveState = PEDMOVE_STILL;
if (bIsLanding)
RunningLand(padUsed);
- if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) {
+ if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) {
// ...Really?
eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType;
if (playerWeapon == WEAPONTYPE_SNIPERRIFLE || playerWeapon == WEAPONTYPE_LASERSCOPE) {
@@ -1539,12 +1767,19 @@ CPlayerPed::ProcessControl(void)
if (TheCamera.Using1stPersonWeaponMode()) {
if (padUsed)
PlayerControlFighter(padUsed);
- } else if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+
+ } else if (TheCamera.Cams[0].Using3rdPersonMouseCam()
+#ifdef FREE_CAM
+ && !CCamera::bFreeCam
+#endif
+ ) {
if (padUsed)
PlayerControl1stPersonRunAround(padUsed);
+
} else if (m_nPedState == PED_FIGHT) {
if (padUsed)
PlayerControlFighter(padUsed);
+
} else if (padUsed) {
PlayerControlZelda(padUsed);
}
@@ -1621,6 +1856,7 @@ CPlayerPed::ProcessControl(void)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
if (padUsed)
PlayerControlSniper(padUsed);
+
} else if (padUsed) {
PlayerControlM16(padUsed);
}
@@ -1683,20 +1919,18 @@ CPlayerPed::ProcessControl(void)
m_lookTimer = 0;
float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading());
float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur);
- if (m_nPedState != PED_ATTACK
- && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) {
+ if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) {
if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) {
float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f));
float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur);
- if (m_fLookDirection != 999999.0f) {
- if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection))
- camAngle = rightTurnAngle;
- else
- camAngle = leftTurnAngle;
- } else {
+
+ if (m_fLookDirection == 999999.0f || bIsDucking)
camAngle = rightTurnAngle;
- }
+ else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection))
+ camAngle = rightTurnAngle;
+ else
+ camAngle = leftTurnAngle;
}
SetLookFlag(camAngle, true);
SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f);
@@ -1722,18 +1956,23 @@ CPlayerPed::ProcessControl(void)
m_bSpeedTimerFlag = false;
}
+ if (bDontAllowWeaponChange && FindPlayerPed() == this) {
+ if (!CPad::GetPad(0)->GetTarget())
+ bDontAllowWeaponChange = false;
+ }
+
if (m_nPedState != PED_SNIPER_MODE && (GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING || m_nPedState == PED_ATTACK))
m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
-#ifdef PED_SKIN
- if (!bIsVisible && IsClumpSkinned(GetClump()))
+ if (!bIsVisible)
UpdateRpHAnim();
-#endif
}
+// --MIAMI: Done
bool
CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
{
+ // GetPadFromPlayer(); // unused
uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot;
if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon)
@@ -1746,7 +1985,6 @@ CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon;
}
-// TODO(Miami): This only works on gamepad cam! This isn't fair
void
CPlayerPed::PlayIdleAnimations(CPad *padUsed)
{
@@ -1816,6 +2054,84 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
// --MIAMI: Done
void
+CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
+{
+ if (CGame::noProstitutes)
+ return;
+
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed && nearPed->m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
+ int mi = nearPed->GetModelIndex();
+ if (CPopulation::CanSolicitPlayerOnFoot(mi)) {
+ CVector distToMe = nearPed->GetPosition() - GetPosition();
+ CVector dirToMe = GetPosition() - nearPed->GetPosition();
+ dirToMe.Normalise();
+ if (DotProduct(dirToMe, nearPed->GetForward()) > 0.707 && DotProduct(GetForward(), nearPed->GetForward()) < -0.707 // those are double
+ && distToMe.MagnitudeSqr() < 9.0f && nearPed->m_objective == OBJECTIVE_NONE) {
+ nearPed->SetObjective(OBJECTIVE_SOLICIT_FOOT, this);
+ nearPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ nearPed->Say(SOUND_PED_SOLICIT);
+ }
+ } else if (CPopulation::CanSolicitPlayerInCar(mi)) {
+ if (InVehicle() && m_pMyVehicle->IsVehicleNormal()) {
+ if (m_pMyVehicle->IsCar()) {
+ CVector distToVeh = nearPed->GetPosition() - m_pMyVehicle->GetPosition();
+ if (distToVeh.MagnitudeSqr() < 25.0f && m_pMyVehicle->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil) && nearPed->m_objective == OBJECTIVE_NONE) {
+ nearPed->SetObjective(OBJECTIVE_SOLICIT_VEHICLE, m_pMyVehicle);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPlayerPed::UpdateMeleeAttackers(void)
+{
+ CVector attackCoord;
+ if (((CTimer::GetFrameCounter() + m_randomSeed + 7) & 3) == 0) {
+ GetMeleeAttackCoords(attackCoord, m_nAttackDirToCheck, 2.0f);
+
+ // Check if there is any vehicle/building inbetween us and m_nAttackDirToCheck. Peds will be able to attack us from those available directions.
+ if (CWorld::GetIsLineOfSightClear(GetPosition(), attackCoord, true, true, false, true, false, false, false)
+ && !CWorld::TestSphereAgainstWorld(attackCoord, 0.4f, m_pMeleeList[m_nAttackDirToCheck], true, true, false, true, false, false)) {
+ if (m_pMeleeList[m_nAttackDirToCheck] == this)
+ m_pMeleeList[m_nAttackDirToCheck] = nil; // mark it as available
+ } else {
+ m_pMeleeList[m_nAttackDirToCheck] = this; // slot not available. useful for m_bNoPosForMeleeAttack
+ }
+ if (++m_nAttackDirToCheck >= ARRAY_SIZE(m_pMeleeList))
+ m_nAttackDirToCheck = 0;
+ }
+ // 6 directions
+ for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); ++i) {
+ CPed *victim = m_pMeleeList[i];
+ if (victim && victim != this) {
+ if (victim->m_nPedState != PED_DEAD && victim->m_pedInObjective == this) {
+ if (victim->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || victim->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || victim->m_objective == OBJECTIVE_KILL_CHAR_ON_BOAT) {
+ GetMeleeAttackCoords(attackCoord, i, 2.0f);
+ if ((attackCoord - GetPosition()).MagnitudeSqr() > 12.25f)
+ m_pMeleeList[i] = nil;
+ } else {
+ m_pMeleeList[i] = nil;
+ }
+ } else {
+ m_pMeleeList[i] = nil;
+ }
+ }
+ }
+ m_bNoPosForMeleeAttack = m_pMeleeList[0] == this && m_pMeleeList[1] == this && m_pMeleeList[2] == this
+#ifdef FIX_BUGS
+ && m_pMeleeList[3] == this
+#endif
+ && m_pMeleeList[4] == this && m_pMeleeList[5] == this;
+}
+
+// --MIAMI: Done
+void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
int i = 0;
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 8a6e7576..e09a67f0 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -31,12 +31,12 @@ public:
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
bool m_bCanBeDamaged;
- bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
+ bool m_bNoPosForMeleeAttack;
+ bool unk1;
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
- char unused1;
- int16 m_nCheckPlayersIndex;
+ int16 m_nAttackDirToCheck;
float m_fWalkAngle; //angle between heading and walking direction
float m_fFPSMoveHeading;
RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model
@@ -45,6 +45,8 @@ public:
unsigned int m_nPadDownPressedInMilliseconds;
unsigned int m_nLastBusFareCollected;
+ static bool bDontAllowWeaponChange;
+
CPlayerPed();
~CPlayerPed();
void SetMoveAnim() { };
@@ -64,18 +66,18 @@ public:
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
void SetRealMoveAnim(void);
void RestoreSprintEnergy(float);
- bool DoWeaponSmoothSpray(void);
+ float DoWeaponSmoothSpray(void);
void DoStuffToGoOnFire(void);
bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
void RunningLand(CPad*);
- bool IsThisPedAttackingPlayer(CPed*);
+ bool IsThisPedAnAimingPriority(CPed*);
void PlayerControlSniper(CPad*);
void PlayerControlM16(CPad*);
void PlayerControlFighter(CPad*);
void ProcessWeaponSwitch(CPad*);
void MakeObjectTargettable(int32);
void PlayerControl1stPersonRunAround(CPad *padUsed);
- void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
+ void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool, bool);
void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
bool FindNextWeaponLockOnTarget(CEntity*, bool);
bool FindWeaponLockOnTarget(void);
@@ -87,6 +89,12 @@ public:
void RemovePedFromMeleeList(CPed*);
void GetMeleeAttackCoords(CVector&, int8, float);
int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
+ bool CanIKReachThisTarget(CVector, CWeapon*, bool);
+ void RotatePlayerToTrackTarget(void);
+ bool MovementDisabledBecauseOfTargeting(void);
+ void FindNewAttackPoints(void);
+ void SetNearbyPedsToInteractWithPlayer(void);
+ void UpdateMeleeAttackers(void);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 78a8599e..5a6ff94f 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -1437,3 +1437,21 @@ CFont::SetDropColor(CRGBA col)
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}
+
+void
+CFont::FilterOutTokensFromString(wchar *str)
+{
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
+ }
+ }
+ str[newIdx] = '\0';
+}
diff --git a/src/render/Font.h b/src/render/Font.h
index 47a39f73..8942bcc6 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -200,6 +200,7 @@ public:
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
static wchar FindNewCharacter(wchar c);
+ static void FilterOutTokensFromString(wchar*);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 42d4f52c..b0df610f 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -8,7 +8,6 @@
#include "WeaponType.h"
RwTexture *gpCrossHairTex;
-RwRaster *gpCrossHairRaster;
CWeaponEffects gCrossHair;
@@ -40,7 +39,6 @@ CWeaponEffects::Init(void)
CTxdStore::SetCurrentTxd(slot);
gpCrossHairTex = RwTextureRead("target256", "target256m");
- gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
CTxdStore::PopCurrentTxd();
}
@@ -99,7 +97,7 @@ CWeaponEffects::Render(void)
#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
#endif
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex));
RwV3d pos;
float w, h;