diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Frontend.cpp | 7 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 7 | ||||
-rw-r--r-- | src/core/main.h | 8 | ||||
-rw-r--r-- | src/core/re3.cpp | 15 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 12 |
6 files changed, 36 insertions, 16 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 3e79b418..d6c2649f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3097,11 +3097,10 @@ CMenuManager::LoadSettings() #ifdef LOAD_INI_SETTINGS if (LoadINISettings()) { LoadINIControllerSettings(); - } else { - // no re3.ini, create it - SaveINISettings(); - SaveINIControllerSettings(); } + // if no reVC.ini, create it, or update it with new values + SaveINISettings(); + SaveINIControllerSettings(); #endif #ifdef FIX_BUGS diff --git a/src/core/config.h b/src/core/config.h index 44322496..6d30a65f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -232,7 +232,6 @@ enum Config { // not in master builds #define VALIDATE_SAVE_SIZE - #define NO_MOVIES // disable intro videos #define DEBUGMENU #endif @@ -251,6 +250,8 @@ enum Config { #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define FIX_HIGH_FPS_BUGS_ON_FRONTEND +#define NO_MOVIES // add option to disable intro videos + #if defined(__LP64__) || defined(_WIN64) #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif diff --git a/src/core/main.cpp b/src/core/main.cpp index da2017c3..a38fe72a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -95,7 +95,10 @@ bool gbModelViewer; bool gbShowTimebars; #endif #ifdef DRAW_GAME_VERSION_TEXT -bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +#endif +#ifdef NO_MOVIES +bool gbNoMovies; #endif volatile int32 frameCount; @@ -1068,7 +1071,7 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; - if(gDrawVersionText) // This realtime switch is our thing + if(gbDrawVersionText) // This realtime switch is our thing { #ifdef USE_OUR_VERSIONING diff --git a/src/core/main.h b/src/core/main.h index 311c0302..803afb14 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -66,3 +66,11 @@ void SaveINIControllerSettings(); extern bool gbNewRenderer; bool FredIsInFirstPersonCam(void); #endif + +#ifdef DRAW_GAME_VERSION_TEXT +extern bool gbDrawVersionText; +#endif + +#ifdef NO_MOVIES +extern bool gbNoMovies; +#endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 66930f19..a6e4f267 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -533,8 +533,10 @@ bool LoadINISettings() ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites); #endif #ifdef DRAW_GAME_VERSION_TEXT - extern bool gDrawVersionText; - ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText); + ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText); +#endif +#ifdef NO_MOVIES + ReadIniIfExists("General", "NoMovies", &gbNoMovies); #endif #ifdef CUSTOM_FRONTEND_OPTIONS @@ -630,8 +632,10 @@ void SaveINISettings() StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites); #endif #ifdef DRAW_GAME_VERSION_TEXT - extern bool gDrawVersionText; - StoreIni("General", "DrawVersionText", gDrawVersionText); + StoreIni("General", "DrawVersionText", gbDrawVersionText); +#endif +#ifdef NO_MOVIES + StoreIni("General", "NoMovies", gbNoMovies); #endif #ifdef CUSTOM_FRONTEND_OPTIONS for (int i = 0; i < MENUPAGES; i++) { @@ -1061,8 +1065,7 @@ extern bool gbRenderWorld2; #ifdef DRAW_GAME_VERSION_TEXT - extern bool gDrawVersionText; - DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil); + DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil); #endif DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); #ifdef TIMEBARS diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 89c901b2..21bd0eb0 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2273,7 +2273,7 @@ WinMain(HINSTANCE instance, case GS_START_UP: { #ifdef NO_MOVIES - gGameState = GS_INIT_ONCE; + gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG; #else gGameState = GS_INIT_LOGO_MPEG; #endif @@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance, case GS_INIT_INTRO_MPEG: { -#ifndef NO_MOVIES +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif CloseClip(); +#ifndef FIX_BUGS CoUninitialize(); #endif @@ -2353,8 +2356,11 @@ WinMain(HINSTANCE instance, case GS_INIT_ONCE: { -#ifndef NO_MOVIES +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif CloseClip(); +#ifndef FIX_BUGS CoUninitialize(); #endif |