diff options
Diffstat (limited to '')
40 files changed, 880 insertions, 149 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index ce554ab4..01a21d5d 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -162,7 +162,7 @@ void cMusicManager::DisplayRadioStationName() CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_SCALE_X(640.0f)); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(23.0f), pCurrentStation); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); if (gNumRetunePresses) CFont::SetColor(CRGBA(102, 133, 143, 255)); diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index f641bc75..9610e37a 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -3,3 +3,4 @@ #include "Cranes.h" WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); } +WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
\ No newline at end of file diff --git a/src/control/Cranes.h b/src/control/Cranes.h index e262d0c3..3af2c9bc 100644 --- a/src/control/Cranes.h +++ b/src/control/Cranes.h @@ -7,4 +7,5 @@ class CCranes { public: static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*); + static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*); }; diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index da28faa7..915e280a 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -28,8 +28,8 @@ int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; -eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4; -uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0; +uint16 &CDarkel::Status = *(uint16*)0x95CCB4; +uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0; int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; @@ -185,7 +185,7 @@ CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) void CDarkel::ResetModelsKilledByPlayer() { - for (int i = 0; i < NUMDEFAULTMODELS; i++) + for (int i = 0; i < NUM_DEFAULT_MODELS; i++) RegisteredKills[i] = 0; } diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 0171cd2c..f17d7581 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,10 +1,11 @@ #pragma once #include "Weapon.h" +#include "ModelIndices.h" class CVehicle; class CPed; -enum eKillFrenzyStatus +enum { KILLFRENZY_NONE, KILLFRENZY_ONGOING, @@ -25,8 +26,8 @@ private: static int8 &bStandardSoundAndMessages; static int8 &bNeedHeadShot; static int8 &bProperKillFrenzy; - static eKillFrenzyStatus &Status; - static uint16 (&RegisteredKills)[NUMDEFAULTMODELS]; + static uint16 &Status; + static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS]; static int32 &ModelToKill; static int32 &ModelToKill2; static int32 &ModelToKill3; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp new file mode 100644 index 00000000..16727960 --- /dev/null +++ b/src/control/GameLogic.cpp @@ -0,0 +1,293 @@ +#include "common.h" +#include "patcher.h" +#include "GameLogic.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "Pickups.h"
+#include "Timer.h"
+#include "Streaming.h"
+#include "CutsceneMgr.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Camera.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "Restart.h"
+#include "Pad.h"
+#include "References.h"
+#include "Fire.h"
+#include "Script.h"
+#include "Garages.h"
+
+uint8 CGameLogic::ActivePlayers; // 0x95CD5E
+
+void
+CGameLogic::InitAtStartOfGame()
+{
+ ActivePlayers = 1;
+}
+
+void
+CGameLogic::PassTime(uint32 time)
+{
+ uint8 minutes, hours, days;
+
+ minutes = time + CClock::GetMinutes();
+ hours = CClock::GetHours();
+
+ for (; minutes >= 60; minutes -= 60)
+ hours++;
+
+ if (hours > 23) {
+ days = CStats::DaysPassed;
+ for (; hours >= 24; hours -= 24)
+ days++;
+ CStats::DaysPassed = days;
+ }
+
+ CClock::SetGameClock(hours, minutes);
+ CPickups::PassTime(time * 1000);
+}
+
+void
+CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
+{
+ CTimer::Stop();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteRwObjectsAfterDeath(pos);
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory();
+ CStreaming::LoadScene(pos);
+ CTimer::Update();
+}
+
+void
+CGameLogic::Update()
+{
+ CVector vecRestartPos;
+ float fRestartFloat;
+
+ if (CCutsceneMgr::ms_cutsceneProcessing) return;
+
+ CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+ switch (pPlayerInfo.m_WBState) {
+ case WBSTATE_PLAYING:
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.KillPlayer();
+ }
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.ArrestPlayer();
+ }
+ break;
+ case WBSTATE_WASTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_bGetOutOfHospitalFree) {
+ pPlayerInfo.m_bGetOutOfHospitalFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextDeath) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextDeath = true;
+ }
+ break;
+ case WBSTATE_BUSTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ int takeMoney;
+
+ switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1:
+ takeMoney = 100;
+ break;
+ case 2:
+ takeMoney = 200;
+ break;
+ case 3:
+ takeMoney = 400;
+ break;
+ case 4:
+ takeMoney = 600;
+ break;
+ case 5:
+ takeMoney = 900;
+ break;
+ case 6:
+ takeMoney = 1500;
+ break;
+ }
+ if (pPlayerInfo.m_bGetOutOfJailFree) {
+ pPlayerInfo.m_bGetOutOfJailFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ }
+ else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextArrest) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextArrest = true;
+ }
+ break;
+ case WBSTATE_FAILED_CRITICAL_MISSION:
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverridePoliceStationLevel = false;
+ CRestart::OverrideHospitalLevel = false;
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ }
+ break;
+ case 4:
+ return;
+ }
+}
+
+void
+CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
+{
+ pPlayerPed->m_fHealth = 100.0f;
+ pPlayerPed->m_fArmour = 0.0f;
+ pPlayerPed->bIsVisible = true;
+ pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->bDoBloodyFootprints = false;
+ pPlayerPed->ClearAdrenaline();
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ if (pPlayerPed->m_pFire)
+ pPlayerPed->m_pFire->Extinguish();
+ pPlayerPed->bInVehicle = false;
+ pPlayerPed->m_pMyVehicle = nil;
+ pPlayerPed->m_pVehicleAnim = nil;
+ pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->RestartNonPartialAnims();
+ pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
+ pPlayerPed->bRemoveFromWorld = false;
+ pPlayerPed->ClearWeaponTarget();
+ pPlayerPed->SetInitialState();
+ CCarCtrl::ClearInterestingVehicleList();
+
+ pos.z += 1.0f;
+ pPlayerPed->Teleport(pos);
+ pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+
+ pPlayerPed->m_fRotationCur = DEGTORAD(angle);
+ pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
+ pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ pPlayerPed->RestoreHeadingRate();
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ CReferences::RemoveReferencesToPlayer();
+ CGarages::PlayerArrestedOrDied();
+ CStats::CheckPointReachedUnsuccessfully();
+ CWorld::Remove(pPlayerPed);
+ CWorld::Add(pPlayerPed);
+}
+
+STARTPATCHES + InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP); + InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP); + InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP); + InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP); + InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
+ENDPATCHES
\ No newline at end of file diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h new file mode 100644 index 00000000..db626558 --- /dev/null +++ b/src/control/GameLogic.h @@ -0,0 +1,13 @@ +#pragma once
+
+class CGameLogic
+{
+public:
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static uint8 ActivePlayers;
+};
\ No newline at end of file diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 560a9c0c..5f55ae66 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -71,6 +71,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle) WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } +WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } #if 0 WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } @@ -78,40 +79,40 @@ WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { - CFont::SetScale(SCREEN_SCALE_X(1.2f / 2), SCREEN_SCALE_Y(1.5f / 2)); // BUG: game doesn't use macro here. + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation + // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH/ 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString)); + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } } diff --git a/src/control/Garages.h b/src/control/Garages.h index cc5fb62b..bcd966e8 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -27,4 +27,5 @@ public: static bool HasCarBeenCrushed(int32); static bool IsPointWithinHideOutGarage(CVector&); static bool IsPointWithinAnyGarage(CVector&); + static void PlayerArrestedOrDied(); }; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index c5c46b51..40b95c23 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -2,6 +2,13 @@ #include "patcher.h" #include "Restart.h" +bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C; +bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50; +bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69; +bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D; + WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); } WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); } -WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
\ No newline at end of file +WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); } +WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); } +WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
\ No newline at end of file diff --git a/src/control/Restart.h b/src/control/Restart.h index f49ed79c..9a4d2155 100644 --- a/src/control/Restart.h +++ b/src/control/Restart.h @@ -6,4 +6,12 @@ public: static void AddPoliceRestartPoint(const CVector&, float); static void AddHospitalRestartPoint(const CVector&, float); static void OverrideNextRestart(const CVector&, float); + + static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *); + static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *); + + static bool &OverrideHospitalLevel; + static bool &OverridePoliceStationLevel; + static bool &bFadeInAfterNextArrest; + static bool &bFadeInAfterNextDeath; }; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 775ab46a..28cced53 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1349,6 +1349,14 @@ CCamera::TakeControlWithSpline(short nSwitch) //FindPlayerPed(); // unused }; +void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyInFront = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+} + STARTPATCHES InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); @@ -1357,6 +1365,8 @@ STARTPATCHES InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP); InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP); + InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP); + InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 0fd372c3..7d765a06 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -489,6 +489,7 @@ int m_iModeObbeCamIsInForCar; void SetCamCutSceneOffSet(const CVector&); void TakeControlWithSpline(short); void RestoreWithJumpCut(void); + void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void); void dtor(void) { this->CCamera::~CCamera(); } }; diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h index 9b942030..7215a123 100644 --- a/src/core/CutsceneMgr.h +++ b/src/core/CutsceneMgr.h @@ -10,7 +10,6 @@ class CCutsceneHead; class CCutsceneMgr { static bool &ms_running; - static bool &ms_cutsceneProcessing; static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS]; static int32 &ms_numCutsceneObjs; @@ -25,6 +24,7 @@ class CCutsceneMgr public: static CDirectory *&ms_pCutsceneDir; static uint32 &ms_cutsceneLoadStatus; + static bool &ms_cutsceneProcessing; static bool IsRunning(void) { return ms_running; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 30b80634..0be25e8a 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -997,7 +997,7 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_X(75.0f)); + CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_Y(75.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); CRect shad = mouse; shad.Translate(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(3.0f)); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index dc72848d..be2c0687 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -5,25 +5,32 @@ #include "Frontend.h" #include "Vehicle.h" #include "PlayerSkin.h" +#include "Darkel.h" +#include "Messages.h" +#include "Text.h" +#include "Stats.h" WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); } WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); } -void CPlayerInfo::SetPlayerSkin(char *skin) +void +CPlayerInfo::SetPlayerSkin(char *skin) { strncpy(m_aSkinName, skin, 32); LoadPlayerSkin(); } -CVector& CPlayerInfo::GetPos() +CVector& +CPlayerInfo::GetPos() { if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle) return m_pPed->m_pMyVehicle->GetPosition(); return m_pPed->GetPosition(); } -void CPlayerInfo::LoadPlayerSkin() +void +CPlayerInfo::LoadPlayerSkin() {
DeletePlayerSkin();
@@ -32,7 +39,8 @@ void CPlayerInfo::LoadPlayerSkin() m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } -void CPlayerInfo::DeletePlayerSkin() +void +CPlayerInfo::DeletePlayerSkin() {
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
@@ -40,7 +48,33 @@ void CPlayerInfo::DeletePlayerSkin() } } +void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+} + +void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+} + STARTPATCHES InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); +InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); +InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); ENDPATCHES diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index f0b879ee..5784e1fb 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -73,6 +73,8 @@ public: void SetPlayerSkin(char* skin); CVector& GetPos(); void Process(void); + void KillPlayer(void); + void ArrestPlayer(void); }; static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 111333ec..82427491 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -137,11 +137,15 @@ CPlayerSkin::RenderFrontendSkinEdit(void) {
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
- const RwV3d pos = { 1.35f, 0.35f, 7.725f };
+ RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;
+#ifdef ASPECT_RATIO_SCALE
+ pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO);
+#endif
+
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index d4d91dac..9641e8f0 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -9,6 +9,9 @@ int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC; +int32 &CStats::TimesDied = *(int32*)0x8E2BDC; +int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; +int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; void CStats::AnotherKillFrenzyPassed() { diff --git a/src/core/Stats.h b/src/core/Stats.h index 53c40ca3..7bae8c51 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -11,7 +11,11 @@ public: static int32 &PeopleKilledByOthers; static int32 &HelisDestroyed; static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES] + static int32 &TimesDied; + static int32 &TimesArrested; + static int32 &KillsSinceLastCheckpoint; public: static void AnotherKillFrenzyPassed(); + static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; };
\ No newline at end of file diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 227a4a9f..e59b2b39 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void) for(i = 0; i < MAXVEHICLESLOADED; i++) RemoveLoadedVehicle(); - for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){ + for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && CModelInfo::GetModelInfo(i)->m_refCount == 0){ @@ -2405,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length) { int i; - *length = NUMDEFAULTMODELS; - for(i = 0; i < NUMDEFAULTMODELS; i++) + *length = NUM_DEFAULT_MODELS; + for(i = 0; i < NUM_DEFAULT_MODELS; i++) if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) buffer[i] = ms_aInfoForModel[i].m_flags; else @@ -2418,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length) { uint32 i; - assert(length == NUMDEFAULTMODELS); + assert(length == NUM_DEFAULT_MODELS); for(i = 0; i < length; i++) if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) if(buffer[i] != 0xFF) diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 26b115e3..bafe0ae1 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -12,6 +12,8 @@ int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 +WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) }; + void CWanted::Initialise() { diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 34a4b58d..1303365d 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -76,6 +76,7 @@ public: bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare); void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare); void UpdateWantedLevel(); + void Reset(); bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } diff --git a/src/core/World.cpp b/src/core/World.cpp index 1598967a..3a8367f1 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -41,6 +41,7 @@ bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } +WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) }; void CWorld::Initialise() diff --git a/src/core/World.h b/src/core/World.h index 523585e7..f420207c 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -85,6 +85,7 @@ public: } } static void ClearScanCodes(void); + static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8); static bool CameraToIgnoreThisObject(CEntity *ent); diff --git a/src/core/config.h b/src/core/config.h index cfad6d85..a3fbac1b 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -32,7 +32,6 @@ enum Config { NUMDUMMIES = 2802, // 2368 on PS2 NUMAUDIOSCRIPTOBJECTS = 256, NUMCUTSCENEOBJECTS = 50, - NUMDEFAULTMODELS = 200, NUMTEMPOBJECTS = 30, @@ -84,7 +83,9 @@ enum Config { NUM_PATH_NODES_IN_AUTOPILOT = 8, NUM_ACCIDENTS = 20, - NUM_FIRES = 40 + NUM_FIRES = 40, + + NUMPEDROUTES = 200, }; // We'll use this once we're ready to become independent of the game diff --git a/src/core/main.cpp b/src/core/main.cpp index 50494ef3..8985d56a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -199,7 +199,11 @@ Idle(void *arg) Render2dStuff(); }else{ float viewWindow = DEFAULT_VIEWWINDOW; +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); +#else CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); +#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -234,7 +238,11 @@ FrontendIdle(void) return; float viewWindow = DEFAULT_VIEWWINDOW; +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO); +#else CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO); +#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 19b3c691..b9b5c76e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -146,7 +146,7 @@ LetThemFollowYou(void) { CPed *nearPed = player->m_nearPeds[i]; if (nearPed && !nearPed->IsPlayer()) { nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); - nearPed->m_pedFormation = rand() & 7; + nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7)); nearPed->bScriptObjectiveCompleted = false; } } @@ -349,7 +349,7 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); - DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou); + DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou); #ifndef MASTER DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); #endif diff --git a/src/math/Matrix.h b/src/math/Matrix.h index 5145f0ac..b4a866a0 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst); CVector operator*(const CMatrix &mat, const CVector &vec); CMatrix operator*(const CMatrix &m1, const CMatrix &m2); CVector MultiplyInverse(const CMatrix &mat, const CVector &vec); -CVector Multiply3x3(const CMatrix &mat, const CVector &vec); -CVector Multiply3x3(const CVector &vec, const CMatrix &mat); +const CVector Multiply3x3(const CMatrix &mat, const CVector &vec); +const CVector Multiply3x3(const CVector &vec, const CMatrix &mat); inline CMatrix Invert(const CMatrix &matrix) diff --git a/src/math/math.cpp b/src/math/math.cpp index 0707e3d2..6201cee6 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec) mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z); } -CVector +const CVector Multiply3x3(const CMatrix &mat, const CVector &vec) { return CVector( @@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec) mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z); } -CVector +const CVector Multiply3x3(const CVector &vec, const CMatrix &mat) { return CVector( diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 8f6d0e48..4a6e80d0 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -1,3 +1,5 @@ +#pragma once + #define MODELINDICES \ X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \ X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \ @@ -352,6 +354,8 @@ enum MI_AIRTRAIN_VLO = 198, MI_LOPOLYGUY, + + NUM_DEFAULT_MODELS }; enum{ diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cbd32cea..4488072e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -44,26 +44,23 @@ #include "WaterLevel.h" #include "CarAI.h" #include "Zones.h" +#include "Cranes.h" +#include "MusicManager.h" WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } -WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } -WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } -WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); } WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } -WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } -WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); } WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); } WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); } -WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); } +WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); } @@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; - m_pedFormation = 0; + m_pedFormation = FORMATION_UNDEFINED; m_collidingThingTimer = 0; m_nPedStateTimer = 0; m_actionX = 0; @@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pLookTarget = nil; m_fLookDirection = 0.0f; m_pCurSurface = nil; - m_targetUnused = nil; + m_wanderRangeBounds = nil; m_nPathNodes = 0; m_nCurPathNode = 0; m_nPathState = 0; @@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FOLLOW_PED_IN_FORMATION: m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); - m_pedFormation = 1; + m_pedFormation = FORMATION_REAR; break; case OBJECTIVE_LEAVE_VEHICLE: #ifdef VC_PED_PORTS @@ -6325,8 +6322,14 @@ CPed::ExitCar(void) void CPed::Fall(void) { - if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer) + if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer +#ifdef VC_PED_PORTS + && bIsStanding +#endif + ) ClearFall(); + + // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III. } void @@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void) CVector formationOffset; switch (m_pedFormation) { - case 1: + case FORMATION_REAR: formationOffset = CVector(0.0f, -1.5f, 0.0f); break; - case 2: + case FORMATION_REAR_LEFT: formationOffset = CVector(-1.5f, -1.5f, 0.0f); break; - case 3: + case FORMATION_REAR_RIGHT: formationOffset = CVector(1.5f, -1.5f, 0.0f); break; - case 4: + case FORMATION_FRONT_LEFT: formationOffset = CVector(-1.5f, 1.5f, 0.0f); break; - case 5: + case FORMATION_FRONT_RIGHT: formationOffset = CVector(1.5f, 1.5f, 0.0f); break; - case 6: + case FORMATION_LEFT: formationOffset = CVector(-1.5f, 0.0f, 0.0f); break; - case 7: + case FORMATION_RIGHT: formationOffset = CVector(1.5f, 0.0f, 0.0f); break; - case 8: + case FORMATION_FRONT: formationOffset = CVector(0.0f, 1.5f, 0.0f); break; default: @@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void) int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; // Route is complete - if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { + if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { switch (m_routeType) { case PEDROUTE_STOP_WHEN_DONE: @@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// TODO: enum +// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. uint8 CPed::GetPedRadioCategory(uint32 modelIndex) { @@ -10083,7 +10086,7 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bKnockedUpIntoAir = true; + bKnockedUpIntoAir = false; #endif } #ifdef VC_PED_PORTS @@ -10416,7 +10419,9 @@ CPed::ProcessControl(void) ServiceTalking(); if (bInVehicle && !m_pMyVehicle) bInVehicle = false; +#ifndef VC_PED_PORTS m_pCurrentPhysSurface = nil; +#endif } else { if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer()) || bIsInWater || !bUsesCollision) { @@ -11516,9 +11521,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) void CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) { - CPed* ped = (CPed*)arg; - - CVehicle* veh = ped->m_pMyVehicle; + CPed *ped = (CPed*)arg; + CTrain *veh = (CTrain*)ped->m_pMyVehicle; if (!veh) return; @@ -13538,18 +13542,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat) void CPed::SetExitTrain(CVehicle* train) { - if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) { - /* - // Not used - CVector exitPos; - GetNearestTrainPedPosition(train, exitPos); - */ - m_nPedState = PED_EXIT_TRAIN; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); - m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); - bUsesCollision = false; - LineUpPedWithTrain(); - } + if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector exitPos; + GetNearestTrainPedPosition(train, exitPos); + */ + m_nPedState = PED_EXIT_TRAIN; + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); } #ifdef NEW_WALK_AROUND_ALGORITHM @@ -14386,6 +14391,246 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) return ourCollidedSpheres; } +void +CPed::SetFormation(eFormation type) +{ + // FIX: Formations in GetFormationPosition were in range 1-8, whereas in here it's 0-7. + // To not change the behaviour, range in here tweaked by 1 with the use of enum. + + switch (m_pedFormation) { + case FORMATION_REAR: + case FORMATION_REAR_LEFT: + case FORMATION_REAR_RIGHT: + case FORMATION_FRONT_LEFT: + case FORMATION_FRONT_RIGHT: + case FORMATION_LEFT: + case FORMATION_RIGHT: + case FORMATION_FRONT: + break; + default: + Error("Unknown formation type, PedAI.cpp"); + break; + } + m_pedFormation = type; +} + +void +CPed::SetFollowRoute(int16 currentPoint, int16 routeType) +{ + m_routeLastPoint = currentPoint; + m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); + m_routePointsPassed = 0; + m_routeType = routeType; + m_routePointsBeingPassed = 1; + m_objective = OBJECTIVE_FOLLOW_ROUTE; + m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); +} + +// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway +void +CPed::WanderRange(void) +{ + bool arrived = Seek(); + if (arrived) { + Idle(); + if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) { + + int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x); + int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y); + + CVector newCoords( + (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x, + (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y, + GetPosition().z); + + SetSeek(newCoords, 2.5f); + } + } +} + +bool +CPed::WillChat(CPed *stranger) +{ + if (m_pNextPathNode && m_pLastPathNode) { + if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) { + return false; + } + } + if (m_nSurfaceTouched == SURFACE_TARMAC) + return false; + if (this == stranger) + return false; + if (m_nPedType == stranger->m_nPedType) + return true; + if (m_nPedType == PEDTYPE_CRIMINAL) + return false; + if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) + return false; + return true; +} + +void +CPed::SetEnterTrain(CVehicle *train, uint32 unused) +{ + if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector enterPos; + GetNearestTrainPedPosition(train, enterPos); + */ + m_fRotationCur = train->GetForward().Heading() - HALFPI; + m_pMyVehicle = train; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + + m_nPedState = PED_ENTER_TRAIN; + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); + if (IsPlayer()) { + if (((CPlayerPed*)this)->m_bAdrenalineActive) + ((CPlayerPed*)this)->ClearAdrenaline(); + } +} + +void +CPed::SetDuck(uint32 time) +{ + if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer) + return; + + if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } else { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } +} + +void +CPed::SeekBoatPosition(void) +{ + if (m_carInObjective && !m_carInObjective->pDriver) { + CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo(); + + CVector enterOffset; + if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT) + enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT]; + else + enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT]; + + enterOffset.x = 0.0f; + CMatrix boatMat(m_carInObjective->GetMatrix()); + SetMoveState(PEDMOVE_WALK); + m_vecSeekPos = boatMat * enterOffset; + if (Seek()) { + // We arrived to the boat + m_vehEnterType = 0; + SetEnterCar(m_carInObjective, 0); + } + } else + RestorePreviousState(); +} + +void +CPed::SetEnterCar(CVehicle *car, uint32 unused) +{ + if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + RestorePreviousState(); + RestorePreviousObjective(); + } else { + uint8 doorFlag; + eDoors door; + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + if (!IsPedInControl() || m_fHealth <= 0.0f + || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags + || car->m_veh_flagC10 || m_pVehicleAnim + || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) + SetMoveState(PEDMOVE_STILL); + else + SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); + } +} + +void +CPed::SetRadioStation(void) +{ + uint8 radiosPerRadioCategories[10][4] = { + {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {RISE_FM, GAME_FM, MSX_FM, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM}, + {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK}, + {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM} + }; + uint8 orderInCat; + + if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) + return; + + uint8 category = GetPedRadioCategory(m_modelIndex); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } else { + m_pMyVehicle->m_nRadioStation = USERTRACK; + } + } else { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } + if (orderInCat == 4) { + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + else + m_pMyVehicle->m_nRadioStation = USERTRACK; + } else { + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + } + } +} + class CPed_ : public CPed { public: @@ -14589,4 +14834,10 @@ STARTPATCHES InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP); InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP); InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP); + InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP); + InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP); + InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP); + InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP); + InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP); + InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 0b1b80d6..74d85e56 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -24,6 +24,19 @@ struct CPedAudioData int m_nMaxRandomDelayTime; }; +enum eFormation +{ + FORMATION_UNDEFINED, + FORMATION_REAR, + FORMATION_REAR_LEFT, + FORMATION_REAR_RIGHT, + FORMATION_FRONT_LEFT, + FORMATION_FRONT_RIGHT, + FORMATION_LEFT, + FORMATION_RIGHT, + FORMATION_FRONT +}; + enum FightState : int8 { FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_JUST_ATTACKED, @@ -360,7 +373,7 @@ public: CVehicle *m_carInObjective; CVector m_nextRoutePointPos; CPed *m_leader; - uint32 m_pedFormation; + eFormation m_pedFormation; uint32 m_fearFlags; CEntity *m_threatEntity; CVector2D m_eventOrThreat; @@ -398,7 +411,7 @@ public: int16 m_routeLastPoint; uint16 m_routeStartPoint; int16 m_routePointsPassed; - int16 m_routeType; + int16 m_routeType; // See PedRouteType int16 m_routePointsBeingPassed; uint16 field_2D2; CVector2D m_moved; @@ -434,7 +447,7 @@ public: uint8 m_stateUnused; uint8 pad_351[3]; uint32 m_timerUnused; - CEntity *m_targetUnused; + CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; eWeaponType m_storedWeapon; uint8 m_currentWeapon; // eWeaponType @@ -542,7 +555,6 @@ public: void SetObjective(eObjective, int16, int16); void ClearChat(void); void InformMyGangOfAttack(CEntity*); - void SetFollowRoute(int16, int16); void ReactToAttack(CEntity*); void SetDuck(uint32); void RegisterThreatWithGangPeds(CEntity*); @@ -647,11 +659,9 @@ public: void ServiceTalking(void); void SetJump(void); void UpdatePosition(void); - void WanderRange(void); void WanderPath(void); void ReactToPointGun(CEntity*); void SeekCar(void); - void SeekBoatPosition(void); bool PositionPedOutOfCollision(void); bool RunToReportCrime(eCrimeType); bool PlacePedOnDryLand(void); @@ -661,6 +671,10 @@ public: void SetEnterCar(CVehicle*, uint32); bool WarpPedToNearEntityOffScreen(CEntity*); void SetExitCar(CVehicle*, uint32); + void SetFormation(eFormation); + bool WillChat(CPed*); + void SetEnterTrain(CVehicle*, uint32); + void SetEnterCar_AllClear(CVehicle*, uint32, uint32); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -733,6 +747,9 @@ public: void SetSeekCar(CVehicle*, uint32); void SetSeekBoatPosition(CVehicle*); void SetExitTrain(CVehicle*); + void WanderRange(void); + void SetFollowRoute(int16, int16); + void SeekBoatPosition(void); #ifdef VC_PED_PORTS bool CanPedJumpThis(CEntity*, CVector*); #else diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp index f1f73988..a8e8d2ab 100644 --- a/src/peds/PedRoutes.cpp +++ b/src/peds/PedRoutes.cpp @@ -3,5 +3,27 @@ #include "main.h" #include "PedRoutes.h" -WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); } -WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); }
\ No newline at end of file +CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090; + +int16 +CRouteNode::GetRouteThisPointIsOn(int16 point) +{ + return gaRoutes[point].m_route; +} + +// Actually GetFirstPointOfRoute +int16 +CRouteNode::GetRouteStart(int16 route) +{ + for (int i = 0; i < NUMPEDROUTES; i++) { + if (route == gaRoutes[i].m_route) + return i; + } + return -1; +} + +CVector +CRouteNode::GetPointPosition(int16 point) +{ + return gaRoutes[point].m_pos; +}
\ No newline at end of file diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h index c9a175a8..9df9a29d 100644 --- a/src/peds/PedRoutes.h +++ b/src/peds/PedRoutes.h @@ -3,6 +3,10 @@ class CRouteNode { public: + int16 m_route; + CVector m_pos; + static int16 GetRouteThisPointIsOn(int16); static CVector GetPointPosition(int16); + static int16 GetRouteStart(int16); };
\ No newline at end of file diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 668a6011..55906c38 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -4,6 +4,7 @@ #include "Camera.h" #include "WeaponEffects.h" #include "ModelIndices.h" +#include "World.h" CPlayerPed::~CPlayerPed() { @@ -103,6 +104,15 @@ CPlayerPed::ClearAdrenaline(void) } } +CPlayerInfo *
+CPlayerPed::GetPlayerInfoForThisPlayerPed()
+{
+ if (CWorld::Players[0].m_pPed == this)
+ return &CWorld::Players[0];
+
+ return nil;
+} + class CPlayerPed_ : public CPlayerPed { public: @@ -115,4 +125,5 @@ STARTPATCHES InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); + InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP); ENDPATCHES diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 136fcc48..bd24ecd0 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -53,6 +53,7 @@ public: void SetMoveAnim(void); void ProcessControl(void); void ClearAdrenaline(void); + class CPlayerInfo *GetPlayerInfoForThisPlayerPed(); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 89a85e92..7d7242e4 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -227,7 +227,6 @@ CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, flo static RwIm2DVertex vertexbufferX[2]; -// TODO? not sure streaks look quite right... void CCoronas::Render(void) { @@ -394,12 +393,15 @@ CCoronas::Render(void) if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) continue; + int mod1 = (float)(6 - j) / 6 * 128; + int mod2 = (float)(6 - (j+1)) / 6 * 128; + RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255); RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255); // BUG: game doesn't do this RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index d98ec1ea..d74816bf 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -107,14 +107,9 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); } #else void CHud::Draw() { - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + // disable hud via second controller + if (CPad::GetPad(1)->GetStartJustDown()) + m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; if (CReplay::IsPlayingBack()) return; @@ -134,7 +129,7 @@ void CHud::Draw() /* Draw Crosshairs */ - if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == 40) { + if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_FIRSTPERSONPEDONPC_40) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) { int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState; if (State != PED_ENTER_CAR && State != PED_CARJACK) { @@ -273,19 +268,6 @@ void CHud::Draw() CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); /* - DrawClock - */ - sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); - AsciiToUnicode(sTemp, sPrint); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f - 2.0f), SCREEN_SCALE_Y(22.0f + 2.0f), sPrint); - - CFont::SetColor(CRGBA(194, 165, 120, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); - - /* DrawAmmo */ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; @@ -519,19 +501,19 @@ void CHud::Draw() CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f - 1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f - 1.0f), m_ZoneToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(152, 154, 82, fZoneAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint); } } } - else { + /*else { m_pLastZoneName = nil; m_ZoneState = 0; m_ZoneFadeTimer = 0; m_ZoneNameTimer = 0; - } + }*/ /* DrawVehicleName @@ -615,7 +597,7 @@ void CHud::Draw() CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f - 1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f - 1.0f), m_pVehicleNameToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); CFont::SetColor(CRGBA(194, 165, 120, fVehicleAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint); @@ -630,26 +612,40 @@ void CHud::Draw() } /* + DrawClock + */ + CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0); + + sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); + AsciiToUnicode(sTemp, sPrint); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint); + + CFont::SetColor(CRGBA(194, 165, 120, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); + + /* DrawOnScreenTimer */ wchar sTimer[16]; - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetAlignment(ALIGN_RIGHT); - CFont::SetRightJustifyWrap(-SCREEN_WIDTH); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) TimerOnLastFrame = 0; if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) CounterOnLastFrame = 0; - float AlignToHUD = SCREEN_SCALE_X(-12.0f); - if (CUserDisplay::OnscnTimer.m_bProcessed == 1) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed == 1) { + if (CUserDisplay::OnscnTimer.m_bProcessed) { + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { if (!TimerOnLastFrame) TimerFlashTimer = 1; @@ -662,22 +658,32 @@ void CHud::Draw() if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), sTimer); - + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(CRGBA(186, 101, 50, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(110.0f), sTimer); if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { + CFont::SetPropOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(105.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); CFont::SetColor(CRGBA(186, 101, 50, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(107.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); } } } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed == 1) { + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { if (!CounterOnLastFrame) CounterFlashTimer = 1; @@ -690,25 +696,38 @@ void CHud::Draw() if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType) { - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(73.0f) + AlignToHUD, SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(23.0f) + AlignToHUD, SCREEN_SCALE_Y(151.0f)), CRGBA(0, 106, 164, 80)); - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(73.0f) + AlignToHUD, SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT((-atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer) * 0.5f) + 73.0f) + AlignToHUD, SCREEN_SCALE_Y(151.0f)), CRGBA(0, 106, 164, 255)); - } - else { + CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); + } else { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), sTimer); - - CFont::SetColor(CRGBA(0, 106, 164, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), sTimer); + CFont::SetPropOn(); + + CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_HEADING); + CFont::SetColor(CRGBA(244, 20, 20, 255));
+ CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
+ CFont::SetPropOff();
+ CFont::SetBackGroundOnlyTextOn(); + + CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); + + CFont::SetColor(CRGBA(0, 106, 164, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(132.0f), sTimer); } if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { + CFont::SetPropOn();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(86.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); CFont::SetColor(CRGBA(0, 106, 164, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(88.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); } } } @@ -1113,10 +1132,10 @@ void CHud::DrawAfterFade() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_BANK); - CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[3]); + CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]); + CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]); } // Oddjob result diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 67d80915..2329a9d9 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1933,13 +1933,15 @@ CAutomobile::Render(void) CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); CVector rearWheelFwd = GetForward(); for(i = 0; i < 4; i++){ - contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); - contactSpeeds[i] = GetSpeed(contactPoints[i]); - if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); - else - m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); - m_aWheelRotation[i] += m_aWheelSpeed[i]; + if (m_aWheelTimer[i] > 0.0f) { + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + else + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + m_aWheelRotation[i] += m_aWheelSpeed[i]; + } } // Rear right wheel |