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-rw-r--r--src/entities/Physical.cpp22
-rw-r--r--src/entities/Physical.h2
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/vehicles/Automobile.cpp4
4 files changed, 15 insertions, 15 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 107afccb..842104a4 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -54,7 +54,7 @@ CPhysical::CPhysical(void)
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
- m_phy_flagA80 = false;
+ bSkipLineCol = false;
m_fDistanceTravelled = 0.0f;
m_treadable[PATH_CAR] = nil;
@@ -1401,7 +1401,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
continue;
}
- A->m_phy_flagA80 = false;
+ A->bSkipLineCol = false;
skipCollision = false;
altcollision = false;
@@ -1411,13 +1411,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
Aobj->m_pCollidingEntity = B;
}else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
IsTrafficLight(B->GetModelIndex())){
skipCollision = true;
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
}else if(A->IsObject() && B->IsVehicle()){
if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
@@ -1460,18 +1460,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
}else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){
skipCollision = true;
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
skipCollision = true;
if(!Aped->bKnockedUpIntoAir)
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
skipCollision = true;
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
}else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
skipCollision = true;
- A->m_phy_flagA80 = true;
+ A->bSkipLineCol = true;
}else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f)
altcollision = true;
@@ -1804,7 +1804,7 @@ CPhysical::ProcessCollision(void)
m_fDistanceTravelled = 0.0f;
m_bIsVehicleBeingShifted = false;
- m_phy_flagA80 = false;
+ bSkipLineCol = false;
if(!bUsesCollision){
bIsStuck = false;
@@ -1917,7 +1917,7 @@ CPhysical::ProcessCollision(void)
ApplyTurnSpeed();
GetMatrix().Reorthogonalise();
m_bIsVehicleBeingShifted = false;
- m_phy_flagA80 = false;
+ bSkipLineCol = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
bHitByTrain ||
@@ -1931,7 +1931,7 @@ CPhysical::ProcessCollision(void)
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
- m_phy_flagA80 = false;
+ bSkipLineCol = false;
bIsStuck = false;
bIsInSafePosition = true;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index fa5ada05..b47d556e 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -58,7 +58,7 @@ public:
uint8 m_phy_flagA10 : 1; // unused
uint8 m_phy_flagA20 : 1; // unused
uint8 bHitByTrain : 1;
- uint8 m_phy_flagA80 : 1;
+ uint8 bSkipLineCol : 1;
uint8 m_nSurfaceTouched;
int8 m_nZoneLevel;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 37bc2bbb..f81ffb71 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -14660,7 +14660,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
collidedWithBoat = true;
// ofc we're not vehicle
- if (!m_bIsVehicleBeingShifted && !m_phy_flagA80
+ if (!m_bIsVehicleBeingShifted && !bSkipLineCol
#ifdef VC_PED_PORTS
&& !collidingEnt->IsPed()
#endif
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 87c270c1..4593966f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -563,7 +563,7 @@ CAutomobile::ProcessControl(void)
bHasHitWall = false;
m_fDistanceTravelled = 0.0f;
m_bIsVehicleBeingShifted = false;
- m_phy_flagA80 = false;
+ bSkipLineCol = false;
ApplyMoveSpeed();
ApplyTurnSpeed();
for(i = 0; CheckCollision() && i < 5; i++){
@@ -2160,7 +2160,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
- if(m_bIsVehicleBeingShifted || m_phy_flagA80 ||
+ if(m_bIsVehicleBeingShifted || bSkipLineCol ||
GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
// don't do line collision
for(i = 0; i < 4; i++)